Ice Slick (Spell)
- Level: Druid 2, Ranger 2, Sorcerer/Wizard 2
- School: Evocation
- Casting Time: Standard Action
- Components: V, S
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: 5-ft.-radius burst
- Duration: Instant (see text)
- Saving Throw: REFL partial (see text)
- Spell Resistance: Yes
- You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
- Any creature in the area when the spell is cast takes 1d6 points of Cold Damage + 1 point per caster level (maximum +10) and falls prone; creatures that succeed at a REFL save take half damage and don’t fall prone. Spell Resistance applies to this initial effect.
- A creature can walk within or through the area of ice at half its normal speed with a successful DC 10 Acrobatics check. Failure by 4 or less means the creature can’t move that round (and must succeed at a REFL save or fall); failure by 5 or more means it falls (see the Acrobatics skill). Creatures that do not move on their turn do not need to attempt this check.
- A 5-foot square of ice has hardness 0 and 3 hit points. The ice is an instantaneous effect, but persists as non-magical ice. Under temperate conditions, the ice lasts 1 minute per level. In tropical environments, it might last only half as long. In cold environments where ice and snow persist without melting, it could last indefinitely.