Illusion School

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The following spells are available to Wizards who have chosen the Illusion school as their specialty school. Illusion wizards may also cast spells from the Enchantment, Evocation, and Universal schools, as these are complementary schools for Illusion.

0th-Level Spells (Cantrips)

Spell Name School Description
Dancing Lights (Sorcerer/Wizard Spell) Illusion Creates illusory torches or other lights.
Detect Magic (Sorcerer/Wizard Spell) Universal Detects all spells and magic items within a 60 ft cone.
Detect Poison (Sorcerer/Wizard Spell) Universal Detects poison in a creature or object.
Flare (Sorcerer/Wizard Spell) Evocation Dazzles one creature.
Ghost Sound (Sorcerer/Wizard Spell) Illusion Create figment sounds in a location.
Light (Sorcerer/Wizard Spell) Evocation Object shines like a torch.
Message (Sorcerer/Wizard Spell) Enchantment Whisper conversation at distance.
Penumbra (Sorcerer/Wizard Spell) Evocation Protects creature or object touched from bright light.
Prestidigitation (Sorcerer/Wizard Spell) Universal Performs minor tricks.
Ray of Frost (Sorcerer/Wizard Spell) Evocation Ray attack deals cold damage.
Read Magic (Sorcerer/Wizard Spell) Universal Read scrolls and spellbooks.
Scoop (Sorcerer/Wizard Spell) Evocation Create a scoop of force to pick up or carry liquids.


1st-Level Spells

Spell Name School Description
Anticipate Peril (Sorcerer/Wizard Spell) Enchantment Targets gain a scaling bonus on their next initiative check.
Blend (Sorcerer/Wizard Spell) Illusion Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
Blurred Movement (Sorcerer/Wizard Spell) Illusion As Blur (Sorcerer/Wizard Spell), but only while you are moving, unless you move twice in a single round.
Bungle (Sorcerer/Wizard Spell) Enchantment Inflict a penalty on a target's d20 roll as an immediate action.
Burning Hand of the Magus (Sorcerer/Wizard Spell) Evocation Cone-shaped burst doing fire damage.
Charm Person (Sorcerer/Wizard Spell) Enchantment Makes one Humanoid creature or person your friend.
Color Spray (Sorcerer/Wizard Spell) Illusion dazzles, blinds, or fogs affected creatures.
Dancing Lantern (Sorcerer/Wizard Spell) Enchantment Animates a lantern-flame that follows you and can be used as a ray attack.
Deja Vu (Sorcerer/Wizard Spell) Enchantment Make a creature realize that things aren't so bad after all.
Disguise Self (Sorcerer/Wizard Spell) Illusion Changes your appearance.
Ear-Piercing Scream (Sorcerer/Wizard Spell) Illusion Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself.
Expeditious Retreat (Sorcerer/Wizard Spell) Enchantment Your Walk speed increases.
Floating Disk (Sorcerer/Wizard Spell) Evocation Creates 3-ft.-diameter horizontal disk that carries things and can break falls.
Gravity Bow (Sorcerer/Wizard Spell) Evocation Projectiles do damage as though one size category bigger.
Hideous Laughter (Sorcerer/Wizard Spell) Enchantment Subject becomes wobbly due to gales of forced mirth.
Hydraulic Push (Sorcerer/Wizard Spell) Evocation Wave of water damages and pushes an enemy one square.
Hypnotism (Sorcerer/Wizard Spell) Enchantment Distracts and inflicts psychic damage.
Illusion of Calm (Sorcerer/Wizard Spell) Illusion You appear to be standing calmly, even when you take some actions.
Lock Gaze (Sorcerer/Wizard Spell) Enchantment Compel the target to look at you and only you, no matter how painful.
Magic Missile (Sorcerer/Wizard Spell) Evocation Magic projectiles deal 1d4+1 force damage each; +1 missile per two levels above 1st (max 5).
Memory Lapse (Sorcerer/Wizard Spell) Enchantment Subject forgets events back to last turn.
Nauseating Trail (Sorcerer/Wizard Spell) Enchantment Creature leaves a trail of Stinking Cloud (Sorcerer/Wizard Spell) squares.
Shadow Weapon (Sorcerer/Wizard Spell) Illusion Create a quasi-real weapon for yourself or for allies.
Shield (Sorcerer/Wizard Spell) Enchantment Invisible disc gives +4 Arcane Bonus to AC.
Shocking Grasp (Sorcerer/Wizard Spell) Evocation Touch delivers Electricity (energy, common) damage.
Silent Image (Sorcerer/Wizard Spell) Illusion Creates a visual-based illusion of your design.
Summon Monster I (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
True Strike (Sorcerer/Wizard Spell) Universal Gain a bonus on your next attack roll.
Vanish (Sorcerer/Wizard Spell) Illusion Immediately become Invisible for 1 round.
Ventriloquism (Sorcerer/Wizard Spell) Illusion Make your voice seem to issue from someplace else.


2nd-Level Spells

Spell Name School Description
Admonishing Ray (Sorcerer/Wizard Spell) Evocation You fire one or more Securing force rays.
Aggressive Thundercloud (Sorcerer/Wizard Spell) Evocation Flying storm cloud deals electricity damage.
Blur (Sorcerer/Wizard Spell) Illusion Subject gains partial concealment if they displace at least 15 feet from their starting space each round.
Burning Arc (Sorcerer/Wizard Spell) Evocation Create an arc of flame that burns one or more targets within a 20-foot cone.
Burning Gaze (Sorcerer/Wizard Spell) Evocation Inflict fire damage and Burned to creatures simply by looking at them.
Burst of Radiance (Sorcerer/Wizard Spell) Illusion Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
Codespeak (Sorcerer/Wizard Spell) Enchantment Recipients gain the ability to speak, read, and write a new, coded language.
Compassionate Ally (Sorcerer/Wizard Spell) Enchantment Target is compelled to help injured ally or suffer the Antagonized condition.
Continual Flame (Sorcerer/Wizard Spell) Evocation Makes a permanent, heatless light.
Disguise Other (Sorcerer/Wizard Spell) Illusion As Disguise Self (Sorcerer/Wizard Spell), but affects you or another.
Embrace Destiny (Sorcerer/Wizard Spell) Universal Dice with Fate, for good or ill.
Euphoric Cloud (Sorcerer/Wizard Spell) Enchantment Fog intoxicates living creatures.
Flaming Sphere (Sorcerer/Wizard Spell) Evocation Rolling ball of fire deals Fire Damage.
Frost Fall (Sorcerer/Wizard Spell) Evocation Inflict cold damage and hindered.
Glitterdust (Sorcerer/Wizard Spell) Enchantment Inflicts Light damage, blinds creatures, and outlines invisible creatures or objects.
Gust of Wind (Sorcerer/Wizard Spell) Evocation Blows away or knocks down smaller creatures.
Haunting Mists (Sorcerer/Wizard Spell) Illusion Creatures are shaken and take gnashing damage...or DO they?
Invisibility (Sorcerer/Wizard Spell) Illusion Subject is invisible until the end of its next encounter.
Magic Mouth (Sorcerer/Wizard Spell) Illusion Objects speaks once when triggered.
Minor Image (Sorcerer/Wizard Spell) Illusion Creates a visual and audible illusion of your design that can cause harm to believers.
Mirror Image (Sorcerer/Wizard Spell) Illusion Creates a decoy duplicate of you.
Pilfering Hand of the Magus (Sorcerer/Wizard Spell) Evocation You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends.
Qualm (Sorcerer/Wizard Spell) Enchantment Target gains Burned or Singed and is at risk of a Synergy until it spends actions doing nothing.
Ricochet Shot (Sorcerer/Wizard Spell) Evocation Imbues a projectile or thrown weapon to give it the ability to ricochet.
Scorching Ray (Sorcerer/Wizard Spell) Enchantment Ray Attack deals Fire Damage.
Seducer's Eyes (Sorcerer/Wizard Spell) Enchantment You first flirt with, then brutally reject, targets, inflicting terrible rugosic damage upon them.
See Invisibility (Sorcerer/Wizard Spell) Universal Reveals invisible creatures or objects.
Share Memory (Sorcerer/Wizard Spell) Universal Share or inflict one memory upon the target.
Spell Gauge (Sorcerer/Wizard Spell) Universal You learn the nature of, and disable, a target creature's supernatural or spell-like ability.
Summon Monster II (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
Tactical Acumen (Sorcerer/Wizard Spell) Enchantment Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning.
Touch of Mercy (Sorcerer/Wizard Spell) Enchantment The target creature gains the Secured condition.
Twilight Haze (Sorcerer/Wizard Spell) Illusion Illusory fog obscures vision.


3rd-Level Spells

Spell Name School Description
Adjustable Disguise (Sorcerer/Wizard Spell) Illusion As Disguise Self (Sorcerer/Wizard Spell), but you can change the disguise as a swift action.
Aqueous Orb (Sorcerer/Wizard Spell) Enchantment Rolling ball of water deals Buffeting or Winded Damage.
Arcane Sight (Sorcerer/Wizard Spell) Enchantment Magical auras become visible, a ray attack becomes available.
Bells (Sorcerer/Wizard Spell) Enchantment A silvery tinkle distracts your foes...or destroys them.
Blot (Sorcerer/Wizard Spell) Illusion Ruins writings and wipes creatures out of existence.
Chain of Perdition (Sorcerer/Wizard Spell) Enchantment Creates a floating chain of force that damages your foes most terribly.
Daylight (Sorcerer/Wizard Spell) Evocation 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
Displacement (Sorcerer/Wizard Spell) Illusion Attacks miss subject on a natural roll of 12 or less, if the subject moves at least 30 feet each round.
Final Sacrifice (Sorcerer/Wizard Spell) Evocation You disrupt the conjuring energies within a summoned creature, causing it to violently explode.
Fireball (Sorcerer/Wizard Spell) Evocation Hurl a fiery bead that bursts into a huge fiery explosion.
Fly (Sorcerer/Wizard Spell) Universal Subject gains Lesser Flight equal to its normal Walk speed.
Force Punch (Sorcerer/Wizard Spell) Evocation Target takes force damage and is pushed away.
Heroism (Sorcerer/Wizard Spell) Enchantment Gives +2 bonus on attack rolls, saving throws, and skill checks.
Hold Person (Sorcerer/Wizard Spell) Enchantment Paralyzes one humanoid creature for a brief time.
Invisibility Sphere (Sorcerer/Wizard Spell) Illusion Makes creatures within 10 ft. of the touched recipient invisible.
Isolate (Sorcerer/Wizard Spell) Illusion Your ray attack causes a target to become Exiled.
Lightning Bolt (Sorcerer/Wizard Spell) Evocation Massive blast of Lightning snaps out, inflicting heavy Electrical damage in a long line.
Major Image (Sorcerer/Wizard Spell) Illusion As Minor Image (Sorcerer/Wizard Spell), plus bigger, more damaging, and has sound, smell and thermal effects.
Protection from Energy (Sorcerer/Wizard Spell) Enchantment Grants 3 temp hit points/lvl, only against one kind of common energy.
Red Right Hand of the Magus (Sorcerer/Wizard Spell) Evocation You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution.
Stinking Cloud (Sorcerer/Wizard Spell) Enchantment Vile vapors inflict damage and the Gagging condition..
Stoneskin (Sorcerer/Wizard Spell) Enchantment Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
Suggestion (Sorcerer/Wizard Spell) Enchantment Compels subject to follow stated course of action.
Summon Monster III (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
Tiny Hut (Sorcerer/Wizard Spell) Evocation Creates shelter for 10 creatures on a Material Plane.
Unravel Destiny (Sorcerer/Wizard Spell) Universal A target suffers if it has Action Points.


4th-Level Spells

Spell Name School Description
Aggressive Thundercloud, Greater (Sorcerer/Wizard Spell) Evocation Flying storm cloud deals lightning (energy, common) damage.
Ball Lightning (Sorcerer/Wizard Spell) Evocation Flying ball of lightning deals heavy Electricity damage.
Bestow Curse (Sorcerer/Wizard Spell) Enchantment Immediately inflict Cursed or Jinxed on a creature within your melee reach.
Charm Monster (Sorcerer/Wizard Spell) Enchantment Makes monster believe it is your ally.
Confusion (Sorcerer/Wizard Spell) Enchantment Subjects struck by ray behave oddly and are at risk of a synergy.
Crushing Despair (Sorcerer/Wizard Spell) Enchantment Subjects struggle to keep living against the assault of quiescent damage.
Dragon's Breath (Sorcerer/Wizard Spell) Evocation Gives you a dragon's Breath Weapon.
Fire Shield (Sorcerer/Wizard Spell) Evocation Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold.
Flaming Sphere, Greater (Sorcerer/Wizard Spell) Evocation Rolling ball of fire deals Fire Damage.
Hurricane Blast (Sorcerer/Wizard Spell) Evocation Creates a severe blast of wind away from you.
Ice Storm (Sorcerer/Wizard Spell) Evocation Hail deals damage and may slow creatures.
Illusory Wall (Sorcerer/Wizard Spell) Illusion Wall, floor, or ceiling looks real, but anything can pass through.
Insulting Hand of the Magus (Sorcerer/Wizard Spell) Evocation A ghostly gray hand appears that does your bidding, or lays a Vexing attack upon foes you choose.
Invisibility, Greater (Sorcerer/Wizard Spell) Illusion As Invisibility (Sorcerer/Wizard Spell), but works against all senses.
Overwhelming Grief (Sorcerer/Wizard Spell) Enchantment Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect.
Phantasmal Killer (Sorcerer/Wizard Spell) Illusion Fearsome phantom image damages a foe.
Pillar of Fire (Sorcerer/Wizard Spell) Evocation Creates deadly columns of flame.
Rainbow Pattern (Sorcerer/Wizard Spell) Illusion Lights fascinate and inflict Light damage on chosen creatures.
Shadow Barbs (Sorcerer/Wizard Spell) Illusion When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not.
Shocking Image (Sorcerer/Wizard Spell) Illusion As Mirror Image (Sorcerer/Wizard Spell), but the duplicates emit electrical damage when destroyed.
Shout (Sorcerer/Wizard Spell) Evocation Damages creatures and objects within cone with Sonic damage.
Summon Monster IV (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
Unbearable Brightness (Sorcerer/Wizard Spell) Enchantment Your enchantment blasts an area with destroying light (energy, uncommon).
Wall of Blindness (Sorcerer/Wizard Spell) Illusion Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses.
Wandering Star Motes (Sorcerer/Wizard Spell) Illusion Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage.


5th-Level Spells

Spell Name School Description
Blood Boil (Sorcerer/Wizard Spell) Evocation Ray attack heats target creature, causing damage, Ability Dilution, and a Synergy risk.
Cone of Cold (Sorcerer/Wizard Spell) Evocation Inflicts intense cold damage in a large cone.
Damnation Stride (Sorcerer/Wizard Spell) Enchantment Teleports you a short distance and leaves behind a burst of fire.
Dismissal (Sorcerer/Wizard Spell) Enchantment Your scorn hurts. Make a ray attack with dire consequences.
Dominate Person (Sorcerer/Wizard Spell) Enchantment Controls Humanoid telepathically.
Feeblemind (Sorcerer/Wizard Spell) Enchantment Subject's INT and CHA are destroyed, inflicting heavy Psychic damage and Ability Drain.
Hold Monster (Sorcerer/Wizard Spell) Enchantment Briefly paralyzes one creature of any type.
Icy Prison (Sorcerer/Wizard Spell) Evocation Thick ice hampers and damages the target.
Interposing Hand of the Magus (Sorcerer/Wizard Spell) Evocation Hand provides cover against 1 opponent, or damage against several.
Mind Fog (Sorcerer/Wizard Spell) Illusion Illusory fog obscures vision and causes fictive damage.
Nightmare (Sorcerer/Wizard Spell) Illusion Sends vision dealing heavy psychic damage and fatigue.
Persistent Image (Sorcerer/Wizard Spell) Illusion As Minor Image (Sorcerer/Wizard Spell), but much stronger.
Phantasmal Web (Sorcerer/Wizard Spell) Illusion Catches subjects in an illusory web.
Sending (Sorcerer/Wizard Spell) Evocation Delivers short message anywhere, instantly.
Stoneskin, Communal (Sorcerer/Wizard Spell) Enchantment As Stoneskin, but you may protect multiple creatures.
Summon Monster V (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
Uncommon Stoneskin (Sorcerer/Wizard Spell) Enchantment Ignores a scaling number of points of damage per attack from a specified Uncommon Physical damage type.
Wall of Sound (Sorcerer/Wizard Spell) Enchantment Sonic wall damages creatures.


6th-Level Spells

Spell Name School Description
Apparition (Sorcerer/Wizard Spell) Illusion The caster creates a short-lived illusory thing, that traces a 30 foot line and makes touch attacks.
Chain Lightning (Sorcerer/Wizard Spell) Evocation Unleash a spectacular crackling corona of lightning bolts.
Cloak of Dreams (Sorcerer/Wizard Spell) Enchantment Ray causes living creatures to fall asleep and risk a Synergy.
Contagious Flame (Sorcerer/Wizard Spell) Evocation Blast of deadly fire eats away harder and harder at enemies.
Envious Urge (Sorcerer/Wizard Spell) Enchantment Targets suffer damage and want what you have. A lot.
Forceful Hand of the Magus (Sorcerer/Wizard Spell) Evocation Hand carries your stuff and pushes creatures away, doing heavy damage in the process.
Freezing Sphere (Sorcerer/Wizard Spell) Enchantment Freezes water or deals cold damage.
Hallucinatory Terrain (Sorcerer/Wizard Spell) Illusion Appears like any sort of natural terrain, but does not conceal structures or creatures.
Hellfire Ray (Sorcerer/Wizard Spell) Evocation A blast of hellfire deals damage, and if it kills the victim, then things get...interesting.
Heroism, Greater (Sorcerer/Wizard Spell) Enchantment Gives +3 bonus on attack rolls, saves, and skill checks, and temporary hit points.
Programmed Image (Sorcerer/Wizard Spell) Illusion As Minor Image, but dormant until triggered by event.
Serenity (Sorcerer/Wizard Spell) Enchantment Peaceful feelings harm those attempting violence.
Shadow Walk (Sorcerer/Wizard Spell) Illusion Step into shadow to travel rapidly.
Suggestion, Mass (Sorcerer/Wizard Spell) Enchantment As Suggestion, affects multiple targets.
Summon Monster VI (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
True Seeing (Sorcerer/Wizard Spell) Universal Lets you see things as they really are.
Utter Contempt (Sorcerer/Wizard Spell) Enchantment Targets suffer heavy Soul (energy, rare) damage as you deride them.


7th-Level Spells

Spell Name School Description
Apparition Insidiae (Sorcerer/Wizard Spell) Illusion The caster creates a short-lived illusory thing, that traces a 40 foot line and makes touch attacks.
Arcane Sight, Greater (Sorcerer/Wizard Spell) Enchantment As Arcane Sight, but faster, and the ray attack is stronger.
Archon's Trumpet (Sorcerer/Wizard Spell) Enchantment Inflicts heavy thundercrash damage to all targets in a 30 foot cone.
Caustic Eruption (Sorcerer/Wizard Spell) Evocation Burst deals heavy acid damage.
Firebrand (Sorcerer/Wizard Spell) Evocation Affected creatures gain flaming weapons and a one-use ray of fire attack.
Fly, Mass (Sorcerer/Wizard Spell) Universal One or more creatures gains ability to fly.
Grasping Hand of the Magus (Sorcerer/Wizard Spell) Evocation Hand carries items and allies without effort.
Hold Person, Mass (Sorcerer/Wizard Spell) Enchantment This spell briefly paralyzes several humanoid targets.
Insanity (Sorcerer/Wizard Spell) Enchantment Subject suffers continuous confusion.
Invisibility, Mass (Sorcerer/Wizard Spell) Illusion As Greater Invisibility, but affects multiple creatures.
Mage's Sword (Sorcerer/Wizard Spell) Evocation Floating magic blades strike opponents.
Mirage Arcana (Sorcerer/Wizard Spell) Illusion As Hallucinatory Terrain, plus structures.
Prismatic Spray (Sorcerer/Wizard Spell) Evocation Rays hit subjects with variety of effects.
Project Image (Sorcerer/Wizard Spell) Illusion Illusory double can talk and cast spells.
Rare Stoneskin (Sorcerer/Wizard Spell) Enchantment Ignores a scaling number of points of damage per attack from a specified Rare Physical damage type.
Scouring Winds (Sorcerer/Wizard Spell) Evocation Winds deal scouring damage.
Standing Wave (Sorcerer/Wizard Spell) Enchantment Rolling ball of water deals Buffeting or Winded Damage.
Summon Monster VII (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
Wall of Light (Sorcerer/Wizard Spell) Enchantment An immobile curtain of deadly light that blocks line of sight.
Wish, Limited (Sorcerer/Wizard Spell) Universal Alters reality (within limits).


8th-Level Spells

Spell Name School Description
Apparition Dirus (Sorcerer/Wizard Spell) Illusion The caster creates a short-lived illusory thing, that traces a 60 foot line and makes touch attacks.
Bestow Curse, Greater (Sorcerer/Wizard Spell) Enchantment Inflicts Cursed or Hexed upon multiple creatures you choose.
Burst of Revelation (Sorcerer/Wizard Spell) Enchantment Enemies you choose at long range suffer terrible damage of a type you choose.
Charm Monster, Mass (Sorcerer/Wizard Spell) Enchantment As Charm Monster, but multiple targets within 30 feet of each other.
Clenched Fist of the Magus (Sorcerer/Wizard Spell) Evocation Large hand clenched into a brutal fist smashes your foes as a ray attack, leaving them wobbling.
Deadly Image (Sorcerer/Wizard Spell) Illusion As Minor Image, much bigger, more damaging, and may affect multiple senses.
Demand (Sorcerer/Wizard Spell) Enchantment As Sending, plus you can send a Suggestion.
Destruction of Self (Sorcerer/Wizard Spell) Illusion You create a ray attack of lies, that knocks your target loose from reality.
Ghosthowl (Sorcerer/Wizard Spell) Illusion Damages insubstantial creatures without a saving throw, and all others with a saving throw.
Greater Oculus Electricum (Sorcerer/Wizard Spell) Evocation Your eyes glow electric blue, granting you eldritch vision and a terrible splash attack.
Incendiary Cloud (Sorcerer/Wizard Spell) Enchantment Cloud obscures vision and inflicts Darkfire damage.
Pillar of Lava (Sorcerer/Wizard Spell) Evocation Pillars of lava impede movement and deal damage.
Polar Ray (Sorcerer/Wizard Spell) Evocation Ray attack deals cold (energy, common) damage and Ability Dilution.
Power Word Stun (Sorcerer/Wizard Spell) Enchantment Ray attack stuns creature and places them at risk of a Synergy.
Screen (Sorcerer/Wizard Spell) Illusion Illusion hides area from both vision and scrying.
Shout, Greater (Sorcerer/Wizard Spell) Evocation Devastating yell deals Sonic damage.
Static Burst (Sorcerer/Wizard Spell) Evocation Blast foes in your melee reach with heavy lightning damage, make them dazzled, and push them away.
Stormbolts (Sorcerer/Wizard Spell) Evocation You are struck by a massive lightning bolt...and share.
Summon Monster VIII (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
Sunburst (Sorcerer/Wizard Spell) Evocation Deals heavy light damage to a large area within range.
Thundermane (Sorcerer/Wizard Spell) Illusion You put on a spectacle, dealing heavy, albeit illusory, damage to victims you choose.


9th-Level Spells

Spell Name School Description
Apparition Atrox (Sorcerer/Wizard Spell) Illusion The caster creates a short-lived illusory thing, that traces a 120 foot line and makes touch attacks.
Bruxism (Sorcerer/Wizard Spell) Enchantment Locks the form of affected enemy creatures into rigid spasms, causing damage if they try to escape.
Censorium (Sorcerer/Wizard Spell) Illusion Chose 1 enemy per ten caster levels, maximum 4, to suffer extreme dimensional damage.
Consumptum Feurium Magnifica (Sorcerer/Wizard Spell) Evocation Point-blank blast of terrible darkfire energy, powered by the caster's life-force.
Crushing Hand of the Magus (Sorcerer/Wizard Spell) Evocation A really large hand crushes your foes.
Dominate Monster (Sorcerer/Wizard Spell) Enchantment As Dominate Person, but any creature.
Elitist (Sorcerer/Wizard Spell) Enchantment Ally creatures, which may include yourself, gain many potent boosts when affected by Elitist.
Forced Quiet (Sorcerer/Wizard Spell) Enchantment Muffle sound around the target.
Foresight (Sorcerer/Wizard Spell) Universal "Sixth sense" warns of impending danger and grants many benefits.
Furnace Bones (Sorcerer/Wizard Spell) Evocation Infuses allies you touch with fiery abilities.
Ghost Dance (Sorcerer/Wizard Spell) Illusion Movement does not provoke an attack of opportunity, unless you wish it, and then you can mete out...punishment.
Gift of the Rider (Sorcerer/Wizard Spell) Illusion Allied recipients may use their actions and movements far more efficiently.
Heroic Invocation (Sorcerer/Wizard Spell) Enchantment Grants a number of creatures bonuses on attacks and damage, temporary hit points, and a Vaulting speed.
Hold Monster, Mass (Sorcerer/Wizard Spell) Enchantment Paralyzes multiple creatures for a short time.
Icy Prison, Mass (Sorcerer/Wizard Spell) Evocation Thick ice hampers and damages several targets.
Mad Hallucination (Sorcerer/Wizard Spell) Illusion Target is locked into an illusionary world of madness, or suffers fictive damage, and is at risk of a Synergy.
Meteor Swarm (Sorcerer/Wizard Spell) Evocation Four exploding spheres each deal Fire and Bludgeoning Damage.
Overwhelming Presence (Sorcerer/Wizard Spell) Enchantment Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy.
Parliament of Selves (Sorcerer/Wizard Spell) Illusion Creates a decoy duplicate of your allies.
Perfect Stoneskin (Sorcerer/Wizard Spell) Enchantment Ignores a scaling number of points of damage per attack from all Physical damage types.
Power Word Kill (Sorcerer/Wizard Spell) Enchantment Ray which deals massive eldritch damage with no saving throw allowed.
Ride the Lightning (Sorcerer/Wizard Spell) Evocation Transform into electricity and race forth, blasting all in your path.
Shades (Sorcerer/Wizard Spell) Illusion As Shadow Walk, but with no miss chance and a Teleport combat move.
Storm of Revelation (Sorcerer/Wizard Spell) Enchantment A huge storm of magic inflicts Eldritch damage and renders the world transparent and glowing.
Summon Monster IX (Sorcerer/Wizard Spell) Universal Summons one Summoned Monster to fight for you.
Sundering Shards (Sorcerer/Wizard Spell) Illusion All creatures and objects in a 30-foot (6x6) cone suffer damage.
Thunderblast (Sorcerer/Wizard Spell) Evocation Inflicts massive thundercrash damage upon many foes you choose.
Volcano (Sorcerer/Wizard Spell) Evocation Create a Huge, incredibly destructive volcano that burns everything around it.
Weird (Sorcerer/Wizard Spell) Illusion Changes allies into enemies and enemies into allies in a most confusing fashion.
Winds of Vengeance (Sorcerer/Wizard Spell) Evocation Gives you the ability to fly and attack with wind.
Wish (Sorcerer/Wizard Spell) Universal Reshape reality at your whim, within limits, and at a cost.