Immolating Creature

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Not just anybody can do this, you know. Well, okay, they can if they have this pattern. But otherwise...

Immolating Creature Pattern (+2 CR)

Subtype: add Immolating to subtypes


Immolating Creature is a pattern that lights a creature on fire! Or maybe surrounds it with a cloud of dire gas, or signifies a creature suffused with deadly vibrations that propagate to any who attack it. Or maybe they have the boon of a Darkling Goddess, or possess a Curse laid against Reality. Whatever the dire mechanism, anyone who attacks an Immolating creature, regardless of range or success, suffers for their temerity.

Immolating Creature is a good way to simulate creatures with some deep connection to some aspect of the world, creatures who are fundamental in some way. Maybe the fiery nature of a tribe of Orcs manifests as fires that consume their foes, or the slimy nature of some nests of Aboleths inflict slime damage to all who face their wrath. Or maybe some especially dogmatic Duergar clans have a dark blessing that inflicts fictive punishment to all whose tongues hold the wrong beliefs. Anything is possible!

Whatever the source, Immolating Creatures are extremely dangerous indeed, and should be approached with caution by all adventurers. Sadly, recognizing an Immolating Creature before the danger is apparent is not easy! Luck, raw power, and skill is needed to defeat them, but surely that's what heroes are made of!

This creature exudes a palpable, menacing presence that makes it seem very hazardous to attack.

General

Init: +1 CRs greater than base creature.
Senses:
Perception: +1 CRs greater than base creature.
Movement Types:

Defense

AC: +1 CRs greater than base creature.
Hit Points: +1 CRs greater than base creature.
Refl: +1 CRs greater than base creature.
Will: +2 CRs greater than base creature.
Special Defenses:
Strong Against:
Weak Against:

Offense

Space / Reach: - / -
To-Hits: +2 CRs greater than base creature.
Damage: +1 CRs greater than base creature.
Save DC's: +1 CRs greater than base creature.

Statistics

Str:     Dex:     Con:     Int:     Wis:     Cha:
Feats:
Skills:
  • creature adds +2 CRs to all of its existing skills.
Languages:

Special Abilities

Immolating Shield (Su; Immolating Creature Pattern)

Immolating Shield can be activated, as a swift action, once per encounter, and persists for the rest of the encounter. As a result, mercifully, it is not present during a surprise round. While it is activated, up to once per round per attacker, any creature who makes an attack against an Immolating creature in any way, whether by a roll against their AC, a combat maneuver, an area of effect attack from a spell or a magic item, or even by attempting to inflict a status condition, immediately suffers the Singed condition. Neither the Singed nor Burned condition can escalate to either Burned or Immolated, unless the GM is feeling particularly wrathful in service to their story. This condition inflicts Physical damage or Energy damage of any sort appropriate to the nature of the base creature and the circumstances of the campaign, as chosen by the GM. Note that there is no saving throw, range limit, line of sight, or line of effect requirements on this ability. If the attack can succeed, the condition is instantly applied, whether the attack hits or misses.