Influenced

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Condition Severity: Weak


   You have been given a command by an enemy, and you feel a peculiar urgency to fulfill it.

Effects

  • Commands given by an influencing creature are limited to one simple sentence, and the action commanded cannot require more than a standard action to perform. Some example commands might be:
  • Move away from the commanding creature
  • Move toward the commanding creature
  • Drop your held items
  • Attack your nearest ally
  • At the start of your turn, you must choose whether to obey or resist the command given.
  • If you obey the command given to you, during your turn, you can perform the commanded action as a free action (regardless of how long such an action might normally take), and then perform any actions during your turn normally (that is, you retain the use of your standard, move and swift actions for the round).
  • If you resist the command given to you, you suffer a -2 penalty to your attack rolls, damage rolls, Maneuver Offense checks, and skill checks, until the start of your next turn. These penalties persist until the start of your next turn even if the condition is cured prior to that time.
  • During any combat round in which you are still Influenced, but have not been given a new command, you must repeat the previously given command.
  • Any attacks performed by an Influenced creature obeying a command use the Influenced creature's to-hit numbers, but do not inflict normal damage. Instead they deal 1d6 per 3 CR's of the Influencing creature, dropping fractions (e.g. a CR 11 monster orders an influenced player character to attack. The influenced player character rolls their normal to-hit with the attack, but only inflicts 3d6 points of damage if they hit.)
  • If at any point, a command is not possible for you to fulfill, the command defaults to "use a standard action to do nothing".
  • You are still considered an ally of your fellow party members while under this effect.

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • If you take damage from the creature which Influenced you, the Influenced condition immediately ends, as does the penalty you are suffering under as a result of resisting the influence (if any).
  • You may spend a standard action to mentally shrug off the Influenced condition, immediately ending it.
  • The Influenced condition automatically ends if the creature which Influenced you is slain.
  • If the creature which Influenced you is not slain, Influenced automatically ends at the end of the encounter.

Array

InfluencedCharmedDominated