Jaunt Boots +2

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Jaunt Boots +2

CL 7 Feet Slot Item • Weak Illusion
Cost: 6,250 gp
Weight: 3 lbs.
Family: Jaunt Boots

Jaunt Boots are subtle items. Their effects are simple but profound, tricking the eyes (and other senses) of enemies.

In keeping with their subtlety of action, these boots are unassuming in appearance. They can come in a myriad of forms, ranging from cansas and rubber boat slippers to finely tooled examples of high fashion. But they are very rarely flashy. Indeed, they are often the most sober and dignified of footwear.

In combat, however, Jaunt Boots are tremendously useful things, exactly because their low-key appearance 'rubs off' on their wearer, making them much less interesting in battle. As it turns out, being boring can be extremely powerful and deadly!

Jaunt Boots +2 work once per round when the wearer uses a move action to move, or, when they declare a Charge. During this movement, the magic of the boots allows the wearer to pick up to fifteen feet of their movement which does not provoke attacks of opportunity. This amazing ability works with any legal move type the wearer has, not just their Walk speed, although it does not apply to movement generated by a skill use, such as swimming or climbing due to a skill roll. The main caveat is that all of the non-provoking movement must be consecutive, ie, all of it must be used in one continuous move.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Creation: Creator (Feat), Bailiwick Check (DC 24 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 3,125 gp (minus cost of symbolic item).