- Level: Sorcerer/Wizard 2
- School: Conjuration
- Casting Time: Standard Action
- Components: V,S
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: one target creature
- Duration: Instantaneous
- Saving Throw: Will partial
Save DC: 10 + caster stat modifier + 1/2 character level
- Spell Resistance: Yes
- When you cast this spell, you reach out one hand and 'seize' an enemy creature within range to whom you have line of sight and line of effect. Then, with a powerful gesture, you "pull" that creature toward your space.
- If this spell is successfully cast and the target does not make their saving throw, you switch spaces with it via a teleport of yourself and the creature. If it is too large to fit into the space you vacate, the spell fails to move the creature, and instead you are teleported adjacent to it in the closest unblocked, unoccupied space. If there is no available space for you, then the spell fails completely.
- If the target makes its saving throw, then it is treated as if there was no space to teleport it to. It remains in its space and the caster is teleported adjacent to its space in the closest unblocked, unoccupied space. If there is no such adjacent space, then the spell does nothing.