Kit, Adventurer's

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  • Cost: 12 gp
  • Weight: 44 lbs.
Some characters may wish to skip the step of searching through a 700+ item list of potential gear, and are eager to begin their career of monster home invasion. The Adventurer's Kit is a basic set of equipment adequate for camping in the wilderness or in a dungeon. Every item in the kit is purchasable separately, but is collected as a kit for convenience. It contains:
Item Weight (lbs) Cost (GP)
Backpack 2 5
Bedroll 5 0.1
3 Belt Pouches 1.5 3
2 Sacks 1 0.2
Flint and Steel 0.1 1
Iron Pot 4 0.8
Mess Kit 1 0.2
Hemp Rope (50 feet) 10 1
Soap 0.5 0.1
10 Torches 10 0.1
5 days of Trail Rations 5 2.5
Waterskin 4 1
Totals 44.1 12

Note that some characters may feel a 44-pound backpack is prohibitively heavy. Such characters should consider some of the substitutions listed below to reduce weight at the cost of added cost. Some of the substitutions below assume that lay magic items are available to starting characters. Consult your GM to ensure that these items are available in your campaign before purchasing them. Note that none of the items listed below are part of an Adventurer's Kit. They must be purchased separately. However, most merchants will allow these substitutions to be done without haggling over the 'restocking fees' of removing items from a standard Adventurer's Kit to substitute in others.

Item Weight (lbs) Cost (GP) Replaces
Bedroll, Elven Thistledown 2 4 Bedroll (saves 3 lbs)
Portable Fire (150° F) 1 30 -
Pot, Folding 2 10 Iron Pot (saves 2 lbs)
Rope, Silk (50 feet) 3.5 10 Rope, Hemp (saves 6.5 lbs)
Lightstone (Average) 0.5 10 Torches (saves 9.5 lbs)
5 Elven Trail Rations 0.5 10 Trail Rations (save 4.5 lbs)
Water Stone 0.1 15 Waterskin (saves 3.9 lbs)
A full kit that includes all of these substitutions would cost 95 gold, 4 silver and 1 copper, but would only weigh 15.7 pounds.