Lifetapping (Melee Weapon Magic Property)

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Lifetapping (Melee Weapon Magic Property)

Enchant Cost: +7 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

A Lifetapping weapon exhibits a sharp, dangerous, somehow hungry appearance, incorporating hollow barbs, all supernaturally sharp. A Lifetapping weapon usually smells of blood.

A Lifetapping weapon deals 5 points of Ruptured damage when it hits a creature. Multiple hits from a Lifetapping weapon increase the Rupture damage by 5 points for each successful hit. Bleeding creatures take the Rupture damage at the start of their turns.

During any combat round in which there is an active Ruptured condition that has been applied by this weapon, the wielder of the Lifetapping weapon gains Fast Healing equal to the highest single Rupture total in the current round. This is not considered to be instant healing for purposes of activating such things as Dweomermetals effects or class features or other abilities.

A critical hit does not multiply the rupture damage. Creatures immune to critical hits are not immune to the rupture damage dealt by this weapon. However, such creatures are afflicted with only a 3 point rupture per strike. Unlike Bleed, rupture damage can stack with itself, and with rupture damage from any other source(s).

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 57), a blazing remnant (tier 5), and an item symbolic of the enchantment.