Longbow (Weapon)

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Longbow 2-Hand Projectile / Martial [edit]
Longbow
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
75 gp see ammo see ammo see ammo see ammo see ammo 3 lbs Piercing (physical, common) or by ammunition
Weapon Qualities: Non-Melee, Primitive Availability
The longbow is a large, powerful simple bow, made of a single baulk of the properly selected and cured wood, bone, horn, or other strongly resilient material. They demand exquisite craftsmanship in forming them properly, but they need very little assembly.

You need two hands to use any bow, regardless of its size. A longbow is too unwieldy to use while you are mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a longbow. If you have a Strength bonus, however, it is not applied to the longbow's damage.

The longbow has been invented many times by different cultures. All large simple bows, regardless of name, are longbows. The longbow belongs to the "Bows" weapon group.

Show / Hide Ammunition Types
Arrows don't kill people; people kill people. With arrows.
Ammo Type Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Common Arrow 5 cp each 1d6 1d8 2d6 x3 100 ft 0.1 lbs each Piercing (physical, common)
Weapon Qualities: Expendable
Common arrows are standard bow ammunition. They have sturdy diamond points on them, they're shafted with easy to get ash, maple, or willow, and they have reliable goose-feather fletchings. They do a bit less damage in shortbows than they do in longbows, and a bit less damage in longbows than they do in greatbows. A common arrow is denoted by that classic, deadly but easy to make, diamond-shaped point. It's good against armor, it's good against beasts, and it can be made quickly. You'll see these everywhere, and rightly so, because they're great.
Just rip it out and get it over with, ya baby.
Ammo Type Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Barbed Arrow 2 gp each 1d4 1d6 1d10 x3 50 ft 0.5 lbs each Slashing (physical, common)
Weapon Qualities: Expendable, Weapon Qualities: Special
The barbed arrow is a specialty product, since making that extravagant head takes a lot of time and skill. Barbed arrows are based off broadhead arrows, with all their characteristics, but they do the same damage as flight arrows. So why bother with them? Because to remove a barbed arrowhead is a deadly and dangerous process. To remove a barbed arrow after you've been struck by one and taken damage past any DR requires greater than animal intelligence and a heal check against an Easy DC. Either the victim or an adjacent creature can attempt to remove barb heads. Failing the heal check means removing the barbed arrow inflicts 1d6 of additional damage which cannot be reduced by DR. Ouch.
Some of these had little metal fists on the end, which is pretty fancy.
Ammo Type Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Blunt Arrow 5 sp each 1d6 1d8 2d6 x3 50 ft 0.5 lbs each Bludgeoning (physical, common)
Weapon Qualities: Expendable
Take a broadhead arrow and remove that big, deadly steel point. Replace it with a shaped boiled-leather cup into which a tightly rolled mass of cotton cloth is firmly wedged, presenting the firm, flat side of the roll toward the front of the arrow. What you get is the blunt arrow, which does bludgeoning damage rather than piercing damage. Why would you do this? Well, hunting of some delicate game species is easier with blunt arrows. Blunt arrows have the same construction as broadhead arrows, but to keep that heavy, flat tip pointed right, they suffer a reduced range increment.
Just an all-around better arrow than the common arrow.
Ammo Type Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Broadhead Arrow 3 sp each 1d8 1d10 2d8 x3 50 ft 0.25 lbs each Piercing (physical, common)
Weapon Qualities: Expendable
The obvious difference to a broadhead arrow is the head, which is a heavy delta-shaped thing with sharp wings and modest barbs. They have more steel in them than common heads, and the blacksmith has to spend some time on them compared to diamond points. The shaft of the broadhead arrow is made of a dense, heavy wood like buckeye, hickory, or dogwood to maintain the proper spine with that heavy head on it. And instead of three fletchings a broadhead arrow has four, to keep that big-winged head pointed the right direction. As a result, broadheads are expensive, short-ranged, and weigh over twice as much as a standard arrow, but they hit really hard.
Not actually that great against creatures, but a true nightmare against building roofs, and pitch-covered ship decks.
Ammo Type Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Flaming Arrow 3 gp each 1d4 1d6 1d10 x3 50 ft 0.5 lbs each Piercing (physical, common)
Weapon Qualities: Expendable
Flaming arrows are an age-old terror weapon. Flaming arrows are based off broadheads, as the dense, hardwood shafts are required to allow them to do their fiery work. The massive broadhead is removed and replaced with a small needle-like head with a hole in it. Through the hole is threaded a soft rag of cotton, wool, or linen and the whole thing is soaked in tar and wrapped around the head and top of the shaft. This is allowed to cool into a solid, flammable mass. Lighting a flaming arrow requires a move action and access to a considerable source of flame (larger than a torch, such as a good fire or a brazier). Any amount of magical flame will touch one off, as well. Once lit, a flaming arrow burns for 5 rounds, regardless of wind or rain, although being underwater or doused by a bucket will extinguish it. Flaming arrows do piercing damage as above, as well as 1d4 of fire damage to creatures struck. When fired at flammable structures like cloth wagon covers, thatch roofs, haystacks, etc, they ignite such things automatically the next round unless doused. On light wooden structures they ignite on a 1-2 on a d6 roll. On heavy wooden structures they ignite after three rounds on a roll of 1 on a d10. See the Environmental Effects rules for how to put things out again. Fire Arrows get really scary when you fire a few hundred of them at once....
For when you really need to send a message, but can't be bothered to walk all the way over there to do it in person...
Ammo Type Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Flight Arrow 5 sp each 1d4 1d6 1d10 x3 150 ft 0.05 lbs each Piercing (physical, common)
Weapon Qualities: Expendable
Flight arrows are designed for the maximum possible range. As a result, they use common diamond-tip arrowheads in good quality steel but in very small sizes. The shafts are made of kiln-dried lightweight woods, like alder, fir, spruce, or cedar. And the fletching is small, often made of chicken feathers rather than goose. The result is an arrow that is the same size as a regular arrow but weighs about half as much and is ridiculously streamlined. Flight arrows shoot like lightning, and are what are used in target shooting competitions.
Need a distraction?
Ammo Type Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Whistling Arrow 1 gp each 1d4 1d6 1d10 x3 100 ft 0.1 lbs each Piercing (physical, common)
Weapon Qualities: Expendable, Audible
Take a common arrow, replace that simple but elegant diamond point with a whistling cage made of bent rod, and you create a whistling arrow. These are audible in flight to a distance of 50 feet from the path of their flight, so they're pretty darn loud. They make a distinctive falling shriek as they fly that sounds eerie, especially if you get a few hundred going all at once. Great fun, but expensive. Whistling arrows even do reasonable damage, since they have a functional chisel point atop the whistling cage.