Mad Monkeys (Spell)

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Level: Bard 3Druid 3Sorcerer/Wizard 3
School: Conjuration (summoning)


Casting Time: 1 round
Components: V, S, DF


Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: swarm of monkeys
Duration: 1 rnd/lvl
Saving Throw: none
Save DC:
Spell Resistance: No


You summon a swarm of screeching, mischievous monkeys. The swarm understands and obeys your commands and has the statistics of a Swarm, Monkey (Summoned). Creatures failing a saving throw against the Mad Monkeys' distraction attack are deafened for 1 minute as well as nauseated. The monkeys attempt one disarm or steal combat maneuver each turn as a free action against any creature that begins its turn in the swarm, using your caster level plus your casting ability score bonus (Intelligence for Wizards; Wisdom for Druids; Charisma for bards and sorcerers) for its Maneuver Offense. Recovering an item from the monkeys requires a successful disarm or steal attempt against that Maneuver Offense + 10. An object stolen by the monkeys takes swarm damage each round the swarm is in possession of the object.