Marching Chant (Cleric Spell)

From Epic Path
Jump to: navigation, search
Level: Cleric 2
School: Transmutation

Casting

Casting Time: Standard Action
Components: V, S

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures you choose within range.
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You invigorate your allies, who can hustle. This movement counts as a walk (not a hustle) for the purpose of accruing Non-Lethal Damage and fatigue.
This spell lays a divine charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays a divine charge on you, the caster. Targets which already have a divine charge present must choose which to keep if the new spell has the same charge type. Only one divine charge can ever be present on a target at a time.