Melee Magic Properties

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+1 Melee Magic Properties

Price Name Benefit Aura CL
+1 Allying Allows the wielder to transfer enhancement bonuses to an ally's weapon. transmutation, faint 5th
+1 Bane Deal +2d6 bonus damage against certain creature types. conjuration, moderate 8th
+1 Benevolent Increase Aid Another bonus by weapon's or armor's enhancement bonus enchantment, faint 5th
+1 Called A called weapon can be teleported to the wielder's hand. conjuration, moderate 9th
+1 Conductive Deliver a magical attack with your weapon's attack. necromancy, moderate 8th
+1 Corrosive Your weapon drips with acid, dealing +1d6 bonus acid damage on all successful attacks. evocation, moderate 10th
+1 Countering Provides a +2 bonus to Maneuver Defense versus disarms and sunders. transmutation, faint 5th
+1 Courageous Provides a morale bonus to saves versus fear enchantment, faint 3rd
+1 Cruel Sicken a creature which is already frightened necromancy, faint 5th
+1 Cunning Grants bonuses to critical attacks if the wielder is knowledgeable about this foes. divination, moderate 6th
+1 Deadly Makes non-lethal weapons do normal damage. necromancy, faint 5th
+1 Dueling Grants +2 to perform and resist Disarms and Feints, and +4 initiative transmutation, faint 5th
+1 Defending Allows the wielder to transfer the item's enhancement bonus to his AC abjuration, moderate 8th
+1 Dispelling This property allows an object to spell store dispel magic abjuration, strong 10th
+1 Flaming This item is sheathed in fire, dealing +2d6 bonus fire damage on all successful attacks. evocation, moderate 10th
+1 Frost The item is rimed in frost, dealing an extra 1d6 points of cold damage on a successful hit. evocation, moderate 8th
+1 Furious A furious weapon serves as a focus for its wielder's rage. enchantment, moderate 8th
+1 Ghost Touch A ghost touch weapon deals damage normally against incorporeal creatures. conjuration, moderate 9th
+1 Grayflame This weapon burns when divine energy is channeled into it. transmutation, moderate 6th
+1 Grounding Items with this earth-infused property are effective against air and electricity. transmutation, faint 5th
+1 Guardian Allows the wielder to transfer the enhancement bonus to his saving throws. abjuration, moderate 8th
+1 Heartseeker Ignores the miss chance for concealment against living targets with a heart. necromancy, moderate 7th
+1 Huntsman A huntsman weapon helps its wielder track and slay his prey. divination, moderate 7th
+1 Impervious An impervious item is warded against damage and decay. transmutation, moderate 7th
+1 Keen Adds +1 to the threat range of a weapon. transmutation, moderate 10th
+1 Ki Focus Channels the wielder's ki, allowing ki attacks through the weapon as if unarmed. transmutation, moderate 8th
+1 Limning Outlines foes in faerie fire, negating concealment and hampering stealth. evocation, faint 5th
+1 Menacing Adds +2 bonus to all adjacent flanks while wielded. illusion, moderate 10th
+1 Merciful Item deals more damage, but it is all non-lethal. conjuration, moderate 5th
+1 Mighty Cleaving Make a second bonus attack with Cleave against a third adjacent foe evocation, moderate 8th
+1 Mimetic Mimics upon the wielder any resistances the foe has. abjuration, faint 5th
+1 Neutralizing Neutralizes acids, gains bonuses against creatures of acid and earth. transmutation, faint 5th
+1 Ominous Adds its enhancement bonus to Intimidate checks made by the wielder. evocation, faint 5th
+1 Planar When used to attack outsiders, ignores 5 points of their damage reduction. conjuration, moderate 9th
+1 Quenching Quenches fires, and gains bonuses against fire, orc and goblinoid creature types. transmutation, faint 5th
+1 Returning, Lesser Thrown weapon returns to wielder's hand at the start of his next turn. transmutation, moderate 7th
+1 Seaborne The wielder swims well and takes no penalties for fighting in water. transmutation, moderate 7th
+1 Shock Item is sheathed in electricity that deals an extra 1d6 points of damage. evocation, moderate 8th
+1 Spell Storing Stores a single spell of up to 3rd level, which can be used as a free action. evocation, strong 12th
+1 Thawing Melts ice, and grants bonuses against creatures with the cold sub-type. transmutation, faint 5th
+1 Throwing Grants a weapon a thrown range of 10 feet, or increases its thrown range by 10 feet. transmutation, faint 5th
+1 Thundering Roars like thunder, weapon deals an extra 1d6 points of sonic damage on a successful hit. necromancy, faint 5th
+1 Valiant Gives bonuses against challenged foes. divination, faint 5th
+1 Vicious Damages the wielder and foes attacked. necromancy, moderate 9th

+2 Melee Magic Properties

Price Name Benefit Aura CL
+2 Advancing Grants a free five foot step once a round if a foe is damaged. transmutation, faint 5th
+2 Anarchic An anarchic weapon is infused with the power of chaos evocation, moderate 7th
+2 Anchoring Pins a target in place and prevents it from moving. transmutation, moderate 10th
+2 Axiomatic An axiomatic weapon is infused with lawful power. evocation, moderate 7th
+2 Corrosive Burst Does extra acid damage and bonus acid damage on criticals. evocation, moderate 12th
+2 Defiant Helps its wielder stay alive in desperate conditions by adding many bonuses. abjuration, strong 10th
+2 Dispelling Burst May store dispel magic or greater dispel magic. abjuration, strong 12th
+2 Disruption Deals 2d6 bonus positive energy damage, or 3d6 bonus positive energy damage versus undead. conjuration, strong 14th
+2 Flaming Burst Does extra fire damage and bonus fire damage on criticals. evocation, strong 12th
+2 Furyborn Repeated attacks against the same target increase the weapon enhancement. enchantment, moderate 7th
+2 Glamered A glamered weapon can be commanded to change its shape and appearance. illusion, moderate 10th
+2 Glorious Dazzles on attacks, blinds on criticals. evocation, moderate 5th
+2 Holy Deals an extra 2d6 points of damage against all creatures of evil alignment. evocation, moderate 7th
+2 Icy Burst Does extra cold damage and bonus cold damage on criticals. evocation, moderate 10th
+2 Igniting Causes the target to catch fire upon a critical hit. evocation, strong 12th
+2 Impact Adds +2 base weapon damage to a bludgeoning weapon. transmutation, moderate 9th
+2 Invigorating Infuses its wielder with vigor of several kinds. enchantment, faint 5th
+2 Ki Intensifying The wielder may spend Ki to gain free combat maneuvers. transmutation, strong 12th
+2 Lifesurge Increases temporary hit points and adds many bonuses versus undead. conjuration, moderate 8th
+2 Phase Locking Places a dimensional anchor upon foes struck. abjuration, moderate 7th
+2 Returning, Greater Weapon returns to wielder's hand immediately after being thrown, even with a full attack. transmutation, moderate 10th
+2 Shocking Burst Does extra electricity damage and bonus electricity damage on criticals. evocation, moderate 10th
+2 Stalking By spending actions to study a foe, gain bonus precision damage dice. divination, moderate 10th
+2 Thunderburst Does extra sonic damage and bonus sonic damage on criticals. evocation, moderate 10th
+2 Unholy Deals an extra 2d6 points of damage against all creatures of good alignment. evocation, moderate 7th
+2 Wounding Inflicts a 1 point Ruptured condition (a stacking bleed) each time it hits a target. evocation, moderate 10th

+3 Melee Magic Properties

Price Name Benefit Aura CL
+3 Nullifying Each hit suppresses a creature's spell resistance. abjuration, strong 12th
+3 Repositioning Attempt to reposition a foe as a free action after a successful attack enchantment, moderate 10th
+3 Speed When you perform a full-attack, you can make one bonus attack. transmutation, moderate 7th
+3 Spell Stealing Siphon magic from a target and transfer it to the wielder. divination, strong 13th

+4 Melee Magic Properties

Price Name Benefit Aura CL
+4 Brilliant Energy All attacks target your opponent's touch AC instead of regular AC. transmutation, strong 16th
+4 Dancing A dancing object can attack or defend on its own. transmutation, strong 15th
+4 Mentoring Allows a non-proficient user to make attacks as though a master of the weapon enchantment, strong 15th
+4 Negating Reduces the target's damage resistance with each hit. abjuration, moderate 15th
+4 Transformative This weapon becomes a different type of weapon at its wielder's command. transmutation, moderate 10th

+5 Melee Magic Properties

Price Name Benefit Aura CL
+5 Vorpal Maim your opponents on a roll of a natural 20. necromancy, strong 18th

+3 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Price Name Benefit Aura CL
+3 (epic) Bane, Greater The weapon excels against certain foes. strong conjuration 21st
+3 (epic) Beatific Use Aid Another as a swift action, and Aid Another bonus is increased by weapon's enhancement bonus. overwhelming enchantment 21st
+3 (epic) Coruscating Surrounds foes with brilliant light. evocation, faint 21st
+3 (epic) Harrowing A harrowing weapon tracks and slays prey. Divination, Overwhelming 21st
+3 (epic) Heartpiercer No living thing can hide from a heartpiercer weapon. necromancy, overwhelming 21st
+3 (epic) Lionhearted Fortifies the wielders courage and morale in battle. enchantment, overwhelming 21st
+3 (epic) Threatening Able to threaten foes in battle without peer. illusion, moderate 21st
+3 (epic) Tethered The weapon appears when called utterly without fail. conjuration, strong 21st
+3 (epic) Terrifying Intimidation in battle breeds terror wherever this weapon goes. evocation, overwhelming 21st
+3 (epic) Planar, Improved Defeats the defenses of outsiders. conjuration, moderate 21st
+3 (epic) Savage Damages foes...and the wielder. necromancy, overwhelming 21st
+3 (epic) Shattered When broken, this weapon gains bonuses and inflicts bleed. transmutation, overwhelming 26th

+4 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Price Name Benefit Aura CL
+4 (epic) Antimagic Deadly to any user of magic of any kind. none, overwhelming 24th
+4 (epic) Corrosive Blast Sprays and splatters acid damage, uncaring of friend or foe. evocation, strong 21st
+4 (epic) Crushing Increases the base damage of a bludgeoning weapon by 1d6. evocation, overwhelming 28th
+4 (epic) Deathly Increases the critical range of a melee weapon by two. transmutation, strong 25th
+4 (epic) Flaming Blast Erupts in blasts of flame, uncaring of friend or foe. evocation, strong 21st
+4 (epic) Icy Blast Gusts out the bitterest cold, uncaring of friend or foe. evocation, strong 21st
+4 (epic) Impaling Increases the base damage of a piercing weapon by 1d6. evocation, overwhelming 28th
+4 (epic) Indomitable The wielder is immune to fear. enchantment, strong 21st
+4 (epic) Lacerating Increases the base damage of a slashing weapon by 1d6. evocation, overwhelming 28th
+4 (epic) Shadowy Adds 5 feet of Inclusive Reach to all attacks made by the weapon. transmutation, overwhelming 24th
+4 (epic) Shocking Blast Shocks all within reach, uncaring of friend or foe. evocation, strong 21st
+4 (epic) Thundering Blast Creates vast peals of thunder, uncaring of friend or foe. evocation, strong 21st
+4 (epic) Triple-Throw A triple-throw weapon creates two duplicates of itself when thrown. illusion, strong 21st

+5 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Price Name Benefit Aura CL
+5 (epic) Bane, True The weapon excels against certain foes. conjuration, overwhelming 25th
+5 (epic) Caustic Soaks enemies in deadly acid. transmutation, overwhelming 26th
+5 (epic) Desiccation This weapon is the bane of all water. transmutation, overwhelming 24th
+5 (epic) Dread This weapon excels against a certain type of foe. conjuration, overwhelming 22nd
+5 (epic) Frigid Deals +3d6 bonus cold damage on attacks, and covers enemies in a shell of bitter frost on critical hits. transmutation, overwhelming 25th
+5 (epic) Incendiary A fearsome brand of pure fire. transmutation, overwhelming 24th
+5 (epic) Lightning Bolt A bolt of nearly pure lightning...In Your Hand! transmutation, overwhelming 26th
+5 (epic) Planar, Greater Outsiders fear this weapon, with good reason. conjuration, moderate 25th
+5 (epic) Precognitive Once per day, declare that an attack is a critical hit. divination, overwhelming 24th
+5 (epic) Shredding This weapon inflicts 1d6 points of Ruptured damage per strike. evocation, strong 26th
+5 (epic) Thunderstrike Deals 3d6 bonus sonic damage, and allows wielder to convert all damage dealt to sonic. transmutation, overwhelming 25th
+5 (epic) Warping Successful attacks allow the wielder to Dimension Door once per encounter. conjuration, strong 26th

+6 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Price Name Benefit Aura CL
+6 (epic) Anarchic Power Deals +3d6 points of bonus chaotic damage, and inflicts Essence Destruction on lawful targets. evocation, overwhelming 25th
+6 (epic) Axiomatic Power Deals +3d6 points of bonus lawful damage, and inflicts Essence Destruction on lawful targets. overwhelming evocation 25th
+6 (epic) Everdancing Weapon can be loosed to attack on its own. transmutation, overwhelming 24th
+6 (epic) Force Deals 5d6 points of bonus damage with all attacks, as force damage. transmutation, overwhelming 26th
+6 (epic) Glacial Deals 3d10 points of bonus cold damage in a 3x3 area with each hit. evocation, overwhelming 26th
+6 (epic) Gory Deals 8d8 points of bonus damage per hit, but deals 3d6 points of damage to its wielder. necromancy, overwhelming 27th
+6 (epic) Holy Power Deals +3d6 points of bonus good damage, and inflicts Essence Destruction on evil targets. evocation, overwhelming 25th
+6 (epic) Lightning Deals 3d10 bonus electrical damage in a 3x3 area with each hit. evocation, overwhelming 26th
+6 (epic) Shadowy, Greater Adds 10 feet of inclusive reach to the melee weapon it is enchanted upon. transmutation, overwhelming 27th
+6 (epic) Supersonic Deals 3d10 points of bonus sonic damage in a 3x3 area with each hit. evocation, overwhelming 26th
+6 (epic) Unholy Power Deals +3d6 points of bonus evil damage, and inflicts Essence Destruction on good targets. evocation, overwhelming 25th
+6 (epic) Vitriol Deals 3d10 bonus acid damage in a 3x3 area with each hit. evocation, overwhelming 26th
+6 (epic) Volcanic Deals 4d10 bonus fire damage in a 3x3 area with each hit. evocation, overwhelming 26th

+7 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Price Name Benefit Aura CL
+7 (epic) Astringent Deals 4d10 bonus acid damage in a 5x5 area with each hit. evocation, overwhelming 30th
+7 (epic) Balefire Deals 5d10 bonus fire damage in a 5x5 area with each hit. evocation, overwhelming 30th
+7 (epic) Bane, Utter Acts as a much more powerful weapon against certain monster types. conjuration, overwhelming 28th
+7 (epic) Frostheart Deals 4d10 bonus cold damage in a 5x5 area with each hit. evocation, overwhelming 30th
+7 (epic) Ionic Deals 4d10 bonus electricity damage in a 5x5 area with each hit. evocation, overwhelming 30th
+7 (epic) Leaching Deals 3d6 bonus dessication damage with each hit, and inflicts a bleed. transmutation, overwhelming 28th
+7 (epic) Planar, Mighty Ignores most resistances of outsiders and aberrations, and inflicts 6d6 bonus damage against them with each hit. conjuration, overwhelming 30th
+7 (epic) Precognitive, Greater Wielder gains +2 Dodge AC and +2 to all saves. Once per encounter, automatically inflicts a critical hit. divination, overwhelming 28th
+7 (epic) Stentorian Deals 4d10 bonus sonic damage in a 5x5 area with each hit. evocation, overwhelming 30th

+8 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Price Name Benefit Aura CL
+8 (epic) Angelic Glory Deals +3d6 points of bonus lawful good damage, and inflicts Essence Destruction on chaotic or evil targets. evocation, overwhelming 30th
+8 (epic) Calamity Deals 5d6 bonus force damage in a 5x5 area with each hit. transmutation, overwhelming 26th
+8 (epic) Celestial Grandeur Deals +3d6 points of bonus chaotic good damage, and inflicts Essence Destruction on lawful or evil targets. evocation, overwhelming 30th
+8 (epic) Coring Adds +2d6 base weapon damage to a piercing weapon evocation, overwhelming 32nd
+8 (epic) Demonic Horror Deals +3d6 points of bonus chaotic evil damage, and inflicts Essence Destruction on lawful or good targets. evocation, overwhelming 30th
+8 (epic) Diabolic Misery Deals +3d6 points of bonus lawful evil damage, and inflicts Essence Destruction on chaotic or good targets. evocation, overwhelming 30th
+8 (epic) Razing Adds +2d6 base weapon damage to a slashing weapon evocation, overwhelming 32nd
+8 (epic) Wracking Adds +2d6 base weapon damage to a bludgeoning weapon evocation, overwhelming 32nd

+9 Epic Melee Magic Properties

You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.

Price Name Benefit Aura CL
+9 (epic) Annihilation Deals 5d6 bonus force damage in a 5x5 area with each hit. transmutation, overwhelming 32nd
+9 (epic) Bane, Absolute Deals 10d6 bonus damage and crits on every hit against certain foes. conjuration, overwhelming 35th
+9 (epic) Jaunting Deals 2d6 bonus dimensional energy with each hit, and allows dimension door during a full attack. conjuration, supreme 34th
+9 (epic) Precognitive, Perfect Wielder gains +3 Dodge AC and +3 to all saves. Once per round, automatically inflicts a critical hit. divination, overwhelming 32nd
+9 (epic) Planar, Utter Ignores most resistances of outsiders and aberrations, and inflicts 10d6 bonus damage against them with each hit. conjuration, overwhelming 34th
+9 (epic) Vampiric Deals 3d6 bonus dessication damage with each hit, inflicts a bleed, and heals the wielder. transmutation, surpreme 33rd
+9 (epic) Void Deals +3d10 points of bonus neutral damage, and inflicts Essence Destruction on non-neutral targets. evocation, overwhelming 33rd