Neutralize Poison (Cleric Spell)

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Level: Cleric 4
School: Conjuration

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A briquette of runed charcoal, worth 1 gp.)

Effect

Range: Touch
Target or Area: one target creature, or one object of up to size-large
Duration: Instant, or until the end of the current or next encounter (see text).
Saving Throw: Harmless (Fortitude negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You detoxify any sort of venom in the creature or object touched. Neutralize poison can be used in one of four ways:
  • Aid a Poisoned Creature: You can use Neutralize Poison on an allied or willing creature to attempt to remove any poison currently afflicting it.
  • If used on a creature with the Tainted condition (typically caused by a weak poison), Neutralize Poison immediately ends the condition.
  • If used on a creature with the Poisoned condition (typically caused by a moderate poison), Neutralize Poison grants the target one immediate bonus saving throw against the poison with a +2 Circumstance Bonus to the roll. This bonus increases by +1 per 10 character levels of the caster (i.e. +3 at 10th, +4 at 20th, and +5 at 30th). This bonus saving throw is made against the poison's save DC, and does not affect the poison's frequency in any way, nor does it cause the poison's effect to tick if failed. If the saving throw is successful, the poison is neutralized.
  • If used on a creature with the Blighted condition (typically caused by a strong poison), Neutralize Poison grants the target one immediate bonus saving throw against the poison. This bonus saving throw is made against the poison's save DC, and does not affect the poison's frequency in any way, nor does it cause the poison's effect to tick if failed. If the saving throw is successful, the poison is neutralized.
All effects already inflicted by the poison linger even after the poison is cured or runs its course. Existing effects must be cured as described in the "ended by" sections of the appropriate intensity for the poison (Tainted, Poisoned, Blighted).
  • Immunize an Ally: You can cast Neutralize Poison on an willing creature you touch. If that creature is not already suffering from one of Tainted, Poisoned, or Blighted, they instead become immune to the next single application of poison made against them, as long as it occurs before the end of the next encounter. Note that this immunity is not against a type of poison, but only a single incident of becoming afflicted with a poison (gaining any of the Tainted, Poisoned, or Blighted status conditions).
  • Purify an Object: You can cast Neutralize Poison on an object (such as food or drink) containing poison. To do so, you must make a Caster Check, versus an Average DC for the CR (or CL) of the poison. If successful, the poison is nullified in the target object. Note that this check should be made by the GM in secret, because this spell gives no indication of whether it was successful or not.
  • Nullify an Enemy Creature's Poison: Finally, you can cast Neutralize Poison upon a poisonous creature or object held/worn/wielded by a creature by making a melee Touch Attack as part of the spell's casting. If you hit, the creature receives a FORT save to negate the effect. If the save is failed, the creature's poison is rendered harmless until the end of the current encounter. If cast outside of combat, it renders the poison ability harmless until the end of the next encounter, or the creature's next full night's rest, whichever is sooner. If the creature has more than one poison ability, then a single casting of this spell forces a save for 1 of its poison abilities per 15 caster levels of the caster (i.e. 2 abilities must make saves if you are a 15th level caster, and up to 3 abilities must make a save if you are a 30th level caster). No single poison ability can ever be required to make more than one save from a single casting of Neutralize Poison.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30