Paladin Spells

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1st 2nd 3rd 4th

Level 1 Paladin Spells

Name Lvl Description Rev?
Animal Purpose Training 1 Animal gains a new general purpose. N
Bane 1 Enemies take -1 on attack rolls and saves against [fear]. N
Bed of Iron 1 Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue. Y
Bless 1 Allies gain +1 morale bonus on attack rolls and saves against . N
Bless Water 1 Transmutes water in a flask into Holy Water. N
Bless Weapon 1 Weapon strikes true against evil foes. N
Blessing of the Watch 1 Like Bless (Spell), except it lasts 1 hour per level instead of 1 minute per level and only working in the caster's home city, specifically referring to areas under the jurisdiction of the city watch. N
Blood Blaze 1 Aura that makes injured creatures spray burning blood. N
Bowstaff 1 A shortbow may double as a club, or a longbow as a quarterstaff. N
Bungle 1 Inflict a penalty on a target's d20 roll as an immediate action. Y
Cause Fear 1 One creature gains the Cringing condition. N
Challenge Evil 1 Sickens creature if it refuses to fight you. N
Command 1 One subject obeys selected command for 1 round. N
Compel Hostility 1 Compels opponents to attack you instead of your allies. N
Create Water 1 Creates 2 gallons/lvl of pure water. N
Cure Light Wounds 1 Cures 2d8 damage + 1/lvl (max +10). Y
Curse Water 1 Makes Unholy Water. N
Death Candle 1 Kills dying creature; you summon a Elemental, Small Fire (Summoned). N
Death Knell 1 Kills dying creature; you gain 1d8 temporary hp, +2 Enhancement Bonus to STR, and +1 to effective caster level. N
Detect Poison 1 Detects poison in a creature or object. Y
Detect the Faithful 1 You can detect other worshipers of your deity. N
Diagnose Disease 1 Detect and identify diseases. N
Disguise Self 1 Changes your appearance. Y
Divine Favor 1 You gain an increasing Luck Bonus on attack and damage rolls. N
Doom 1 One subject takes -2 on attack rolls, damage rolls, saves, and checks. N
Empower Holy Water 1 You empower a flask of Holy Water to deal additional damage to Undead or Outsider creatures. N
Endure Elements 1 Exist comfortably in hot or cold regions. N
Enhance Water 1 Transform water into an alcoholic beverage, removing poisons, diseases, and toxins. N
Firebelly 1 A magical fire warms your belly, granting you ER 5/fire and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (REFL half, SR applies). N
Ghostbane Dirge 1 Incorporeal creature takes half damage from non-magical weapons. N
Ghoul Touch 1 Damages one living target you touch. Y
Grace 1 Movement doesn't provoke attacks of opportunity. N
Haze of Dreams 1 Target moves at 1/2 speed. N
Hero's Defiance 1 Allows the use of lay on hands while falling unconscious. N
Honeyed Tongue 1 Roll 2 dice when using Diplomacy, take higher roll. N
Horn of Pursuit 1 Create 3 notes that can be heard up to five miles away. N
Inflict Light Wounds 1 Negative energy touch, dealing 2d8 damage +1/lvl (max +10). N
Ironbeard 1 Target gains a beard of Cold Iron that increases AC and can be used to attack enemies. N
Knight's Calling 1 Forces target to move toward you and fight you. N
Know the Enemy 1 Gain +10 Insight Bonus on a monster Knowledge check. N
Liberating Command 1 Restrained target may make an Escape Artist check to escape as an immediate action. Y
Life Pact 1 Affected creatures automatically donate hp to stabilize fallen ally. N
Linebreaker 1 You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to Bull Rush or Overrun. N
Litany of Sloth 1 Single target cannot make attacks of opportunity for 1 round. N
Litany of Weakness 1 Single target is fatigued for 1 round. N
Magic Weapon 1 Weapon gains +1 Enhancement Bonus. N
Murderous Command 1 Target is compelled to kill its ally. N
Peacebond 1 Locks a weapon in place on the target's body. Y
Protection from Chaos 1 As Protection from Evil (Spell), except against chaotic creatures. N
Protection from Evil 1 +2 to AC and saves, plus additional protection against evil creatures. Y
Protection from Good 1 As Protection from Evil (Spell), except against selected good creatures. N
Rally Point 1 Square gives good creatures bonuses. N
Read Magic 1 Read scrolls and spellbooks. Y
Reinforce Armaments 1 Temporarily mitigates the Fragile (Quality) in targeted weapon or armor. Y
Resistance 1 Subject gains +1 resistance bonus on saving throws. Y
Restoration, Lesser 1 Removes a weak status condition
Sanctify Corpse 1 Prevent a corpse from becoming an undead. N
Shield Companion 1 As Shield Other (Spell), but affecting your companion creature. N
Shield of Fortification 1 Target gains a 25% chance to treat critical hits and sneak attacks as normal hits. N
Summon Monster II 1 Summons one Summoned Monster to fight for you. Y
Sun Metal 1 Weapon touched bursts into flames. N
Swift Girding 1 Your allies are instantly suited up. N
Tactical Acumen 1 Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning. Y
Touch of Truthtelling 1 As Zone of Truth (Spell), but others know the target is affected by the spell. N
Tracking Mark 1 You gain a supernatural ability to detect tracks and other clues left behind by the target. N
Unbreakable Heart 1 +4 Morale Bonus on saving throws against [mind-affecting] effects that rely on negative emotions. N
Veil of Positive Energy 1 +2 Sacred Bonus to AC and on saves vs. undead. N
Virtue 1 Subject gains 1 temporary hp. N
Wartrain Mount 1 Animal gains the combat training general purpose N
Wave Shield 1 Water blunts one incoming attack or effect as an immediate action. Y
Weapons Against Evil 1 Enchant one weapon per level to bypass the DR of evil creatures, as long as it is 5 or less and not epic DR. N
Word of Resolve 1 Ally rerolls a save against (charm) or [fear]. N

Level 2 Paladin Spells

Name Lvl Description Rev?
Abeyance 2 You suppress the effects of a curse on a creature. N
Agonizing Rebuke 2 Cause mental distress and pain to a target if it attacks you. N
Air Step 2 Tread unsteadily on air, with limitations. N
Arrow Eruption 2 Creates duplicates of an arrow used to kill a creature in the previous round. N
Arrow of Law 2 Harm and possibly daze chaotic creatures. N
Aura of Greater Courage 2 Increases strength of a Paladin's Aura of Courage (Su). N
Bestow Grace 2 Subject gains Sacred Bonus on saving throws equal to CHA modifier. N
Blade Tutor's Spirit 2 Attack penalties you choose to suffer are reduced. Y
Blessing of Courage and Life 2 +2 morale bonus on saves vs. and . N
Blessings of Luck and Resolve 2 Give a morale bonus or immunity (for Barani, Gnome, Mallori, or Vishkanya) against effects to a single creature. N
Blinding Ray 2 Ranged Touch Attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3). N
Blindness/Deafness Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy. Y
Blood Scent 2 Gain scent ability against injured creatures. N
Bull's Strength 2 Subject gains +4 Enhancement Bonus to STR for 1 min/lvl. N
Burning Gaze 2 Inflict fire damage and Burned to creatures simply by looking at them. Y
Burst of Radiance 2 Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them. Y
Corruption Resistance 2 Protects creature against damage from alignment-based attacks. N
Darkness 2 20-ft. radius of supernatural shadow.
Delay Disease 2 Gain immunity to disease for 24h. N
Delay Poison 2 Stops poison from harming subject for 1 hour/lvl. N
Desecrate 2 Fills area with negative energy, making undead stronger. N
Divine Arrow 2 Imbues a projectile with holy energy. N
Divine Illumination 2 Illuminate undead, negate Channel Resistance (Ex), and inflict -2 penalty vs. positive energy. N
Eagle's Splendor 2 +4 Enhancement Bonus to CHA for 1 min/lvl. N
Effortless Armor 2 Armor you wear no longer slows your speed. N
Endure Elements, Communal 2 As Endure Elements (Spell), but you may divide the duration among creatures touched. N
Enemy's Heart 2 You cut out an enemy’s heart and consume it, absorbing that enemy’s power as your own. N
Fire of Entanglement 2 Your ability to Smite Enemy (Su) also entangles your foe. N
Gentle Repose 2 Preserves one corpse. N
Heroism 2 Gives +2 Morale Bonus on attack rolls, saving throws, and skill checks. N
Hold Person 2 Paralyzes one humanoid creature for a brief time. Y
Holy Shield 2 Lend your shield's protection to another. N
Instant Armor 2 Summon armor temporarily replacing your current attire. N
Invisibility 2 Subject is invisible until the end of its next encounter. Y
Ironskin 2 Your skin hardens and takes on the color and texture of rough iron. N
Juxtaposition 2 Swaps places with the caster and an enemy creature. Y
Life Shield 2 You surround yourself with positive energy that damages undead opponents. N
Light Lance 2 Creates a soaring beacon of light. N
Litany of Defense 2 Doubles armor's Enhancement Bonus. N
Litany of Eloquence 2 Fascinates a single creature for 1 round. N
Litany of Entanglement 2 Entangles a creature for 1 round. N
Litany of Righteousness 2 A single evil creature takes more damage from creatures with a good aura. N
Litany of Warding 2 You gain two additional attacks of opportunity for 1 round. N
Martyr's Bargain 2 Delay damage to yourself from a spell to take maximum damage later. N
Owl's Wisdom 2 Subject gains +4 Enhancement Bonus to WIS for 1 min/lvl. N
Paladin's Sacrifice 2 Take the damage and effects for another creature. N
Protection from Chaos, Communal 2 As Protection from Chaos (Spell), but you may divide the duration among creatures touched. N
Protection from Evil, Communal 2 As Protection from Evil (Spell), but you may divide the duration among creatures touched. N
Protection from Good, Communal 2 As Protection from Good (Spell), but you may divide the duration among creatures touched. N
Protection from Law, Communal 2 As Protection from Law (Spell), but you may divide the duration among creatures touched. N
Reaper's Coterie 2 Target touched weapon gains an increasing Profane Bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points. N
Reinforce Armaments, Communal 2 As Reinforce Armaments (Spell), but you may divide the spell's duration among objects touched. N
Remove Paralysis 2 Frees one or more creatures from paralysis, slowed, or immobilized conditions. N
Resist Energy 2 Ignores a scaling number of points of damage per attack from specified energy type. N
Righteous Vigor 2 Boosts attack bonus with each hit. N
Sacred Bond 2 Cast touch healing spells from a distance. N
Sacred Space 2 Augment DC to resist spells and spell-like abilities with [good] descriptors. Penalty to evil Outsiders. N
Saddle Surge 2 Bonus damage for moving on mount. N
Scare 2 Inflict psychic damage and Cringing on one or two targets. N
Shield Other 2 You take half of subject's damage. N
Silence 2 Negates sound in 20-ft. radius. N
Soothing Word 2 Reduces effects of multiple conditions on target. N
Summon Monster IV 2 Summons one Summoned Monster to fight for you. Y
Touch of Bloodletting 2 This spell causes any existing wounds that the target possesses to bleed profusely. Y
Umbral Weapon 2 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 Cold Damage, plus 1 per 2 caster levels (maximum 1d8+10). N
Undetectable Alignment 2 Conceals the alignment of an object or a creature from all forms of divination. N
Vestment of the Champion 2 Armor or shield gains a +1 enhancement bonus per four levels. N
Vine Strike 2 Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks. Y
Wake of Light 2 Magical trail aids good creatures, hinders evil ones. N
Weapon of Awe 2 Weapon gets +2 Sacred Bonus on damage rolls. N
Widen Auras 2 Increase the range of auras bestowed by your class. N
Zone of Truth 2 Subjects within range cannot lie. N

Level 3 Paladin Spells

Name Lvl Description Rev?
Accept Affliction 3 The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. N
Accursed Glare 3 Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy. Y
Adjustable Disguise 3 As Disguise Self (Spell), but you can change the disguise as a swift action. Y
Archon's Aura 3 Aura penalizes enemy attacks and AC. N
Aura of Inviolate Ownership 3 Attended items of target creatures are harder to take. N
Battle Trance 3 Gain Ferocity (Ex) monster special ability, temporary hit points, and a morale bonus against effects. Half-Orc only. N
Bestow Auras 3 Recenter your Paladin auras on another creature. N
Bestow Curse 3 -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. N
Blade of Bright Victory 3 Celestial Spirit Weapon gains Ghost Touch (Magic Property). N
Blessing of the Mole 3 1 ally/lvl gains Darkvision and a +2 Stealth Competence Bonus. N
Bloody Arrows 3 When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. N
Burst of Speed 3 Briefly increase your base speed, and do not provoke attacks of opportunity from movement N
Cure Moderate Wounds 3 Cures 4d8 damage +1/lvl (max. +20). N
Daybreak Arrow 3 Targeted ammunition exudes radiant energy. N
Daylight 3 60-ft. radius of bright light, or, touch a creature to inflict heavy Light damage and a status condition. Y
Deadly Juggernaut 3 Your might increases with every kill you make. N
Defile Armor 3 +1 AC/four levels (max +5)and gain DR 5/good when using your Smite Enemy (Su). N
Delay Poison, Communal 3 As Delay Poison (Spell), but you may divide the duration among creatures touched N
Discern Lies 3 Reveals deliberate falsehoods. N
Dispel Magic 3 Cancels one magical spell or effect Y
Divine Transfer 3 Transfer hit points and give DR/evil to target creature. N
Final Sacrifice 3 You disrupt the conjuring energies within a summoned creature, causing it to violently explode. N
Fire of Judgment 3 Smited creature takes damage when it attacks. N
Ghostbane Dirge, Mass 3 As Ghostbane Dirge (Spell), but affects multiple creatures. N
Heal Mount 3 As Heal (Spell), but it affects only the Paladin's Steed N
Heroic Fortune 3 The target gains 1 temporary Action Point . N
Holy Whisper 3 Whisper sickens evil creatures, gives good creatures bonuses. N
Hostile Juxtaposition 3 You create a dimensional link with a targeted creature, and switch spots with it. Y
Inflict Moderate Wounds 3 Melee touch attack, 4d8 damage +1/lvl (max +20). N
Isolate 3 You cause the target to become invisible and silent, but only to his allies. N
Litany of Escape 3 Teleports a friend out of a grapple. N
Litany of Sight 3 You can see invisible creatures and objects within 30 feet of you. N
Magic Circle 3 As Protection from Law/Good/Evil/Chaos (Spell), but 10-ft. radius and 10 min/lvl. N
Malediction 3 Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them. Y
Marks of Forbiddance 3 Makes 2 creatures pass WILL saves in order to attack each other. N
Prayer 3 Allies get +1 Luck Bonus on most rolls, enemies -1 penalty. N
Remove Blindness 3 Cures normal or magical blindness or deafness. N
Remove Curse 3 Frees object or person from curse. N
Resilient Reservoir 3 Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. N
Resist Energy, Communal 3 This spell functions like Resist Energy (Spell), except you divide the duration in 10-minute intervals among the creatures touched. N
Sanctify Armor 3 As Defile Armor (Spell), but gain DR 5/evil when using your Smite Enemy (Su). N
Sanctify Weapons 3 All manufactured weapons in a 20-ft radius bypass damage resistance of a chosen good/evil Outsider subtype. N
Shield of Fortification, Greater 3 Target gains a 50% chance to treat critical hits and sneak attacks as normal hits. N
Summon Monster VI 3 Summons one Summoned Monster to fight for you. Y
Utter Contempt 3 Target's attitude worsens by two categories. N
Vampiric Touch 3 Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp. N
Wrathful Mantle 3 Subject shines and gets +1/four levels Resistance Bonus on all saves. N

Level 4 Paladin Spells

Name Lvl Description Rev?
Archon's Trumpet 4 Upon hearing a booming report, as if from an Archon's Trumpet (Su), all creatures in the area of the burst are paralyzed for 1d4 rounds. N
Bestow Grace of the Champion 4 Target gains paladin abilities for 1 rnd/lvl. N
Blaze of Glory 4 Last stand cures good creatures, hurts evil. N
Blessings of Luck and Resolve, Mass 4 This spell functions like Blessings of Luck and Resolve (Spell), except that it affects multiple creatures. N
Blight 4 Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty. Y
Bloatbomb 4 Kill a weak creature and turn its corpse into an explosive trap. N
Bloodsworn Retribution 4 Cut yourself and swear an Oath of Retribution on your own blood. Any attack, save, or check related to the oath grants you a morale bonus to that roll equal to the number of hit points of damage you sacrificed divided by 5. N
Break Enchantment 4 Frees subjects from enchantments, transmutations, and curses. N
Burst of Glory 4 Allies in the area gain a +1 Sacred Bonus on attack rolls and saves against [fear] effects, plus 1 temporary hit point per caster level (maximum +20). N
Chains of Light 4 Target is held immobile by glowing golden chains composed of pure light. N
Crusader's Edge 4 Weapon gains evil Outsider Bane (Magic Property) quality plus other benefits against evil Outsiders. N
Cure Serious Wounds 4 Cures 6d8 damage + 1/lvl (max +30). Y
Daywalker 4 You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. N
Deadly Juxtaposition 4 You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies. Y
Death Ward 4 Grants bonuses against "Death" spells and negative energy. N
Dispel Chaos 4 +4 Deflection Bonus against attacks by chaotic creatures. N
Dispel Evil 4 +4 Deflection Bonus against attacks by evil creatures. N
Dispel Good 4 +4 Deflection Bonus against attacks by good creatures. N
Dispel Law 4 +4 Deflection Bonus against attacks by lawful creatures. N
Eaglesoul 4 Grants combat bonuses against evil creatures, particularly against evil Outsiders. N
Emblazon Crest 4 Your distinct symbol is magically displayed on any suitable item you carry. Y
Eyes of the Void 4 See 60 ft. in darkness, including magical darkness. N
Fear Subjects within cone suffer Psychic damage and gain the Cringing condition. Y
Fire of Vengeance 4 Smited creature takes 3d8 Fire Damage. N
Forced Repentance 4 Target falls prone and confesses sins. N
Forceful Strike 4 Empower a melee weapon to deal 1d4 force damage/lvl and Bull Rush on one hit. N
Guardian of Faith 4 Target is protected by Shield of Faith (Spell) and a Protection spell, and can transfer the effects to another creature. N
Hold Monster 4 Briefly paralyzes one creature of any type. Y
Holy Sword 4 Weapon becomes +5 Holy Weapon. N
Inflict Serious Wounds 4 Touch attack, 6d8 damage +1/lvl (max +30). N
Invisibility, Greater 4 As Invisibility (Spell), but works against all senses. Y
King's Castle 4 Instantly switch places with a single ally. N
Litany of Madness 4 A single target is confused for at least 1 round. N
Litany of Thunder 4 A single target is deafened until the condition is removed, and is confused for 1 round. N
Litany of Vengeance 4 Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. N
Mark of Justice 4 Designates action that triggers curse on subject. N
Mark of the Reptile God 4 Touch Attack burns handprint onto the flesh of a creature, dealing 1d6 points of Acid Damage. N
Neutralize Poison 4 Immunizes subject against poison, or detoxifies poison in or on subject.
Oath of Peace 4 Grants +5 Sacred Bonus to AC and DR 10/evil, can't attack. N
Planeslayer's Call 4 Allies gain benefits against Outsiders of an alignment you choose. N
Poison 4 Touch deals 1d3 CON damage 1/round for 3 rounds. N
Raise Animal Companion 4 As Raise Dead (Spell), but it only affects an Animal Companion, Familiar or Paladin's Steed. N
Reprobation 4 Marked target is shunned by your religion. N
Resounding Blow 4 Melee attack deals 1d6 more damage. N
Restoration 4 Removes a weak or moderate status condition.
Sacrificial Oath 4 Take damage for an ally for many rounds. N
Shield of Dawn 4 Creatures that strike you take 1d6 +1/lvl Fire Damage. N
Slay Living 4 Touch Attack deals 12d6 +1 per level. N
Stay the Hand 4 Subject cannot attack with melee weapon. N
Suffocation 4 Target suffers heavy winded damage. Y
Summon Monster VIII 4 Summons one Summoned Monster to fight for you. Y
Symbol of Healing 4 Triggered rune heals living creatures. N
Unholy Sword 4 Weapon becomes +5 Unholy Weapon. N