Paladin Spells

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1st 2nd 3rd 4th

Level 1 Paladin Spells

Name School Description
Bane Enchantment Enemies take holy (energy, rare) damage when struck by the casters empowered allies.
Bed of Iron Necromancy Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue.
Bless Enchantment Allies gain a scaling Divine Bonus on attack rolls and saves.
Bungle Enchantment Inflict a penalty on a target's d20 roll as an immediate action.
Cause Fear Necromancy One creature gains the Cringing condition.
Command Enchantment One subject obeys selected command for 1 round.
Compel Hostility Enchantment Encourages opponents to attack you instead of your allies.
Create Water Conjuration Creates 2 gallons/lvl of pure water.
Cure Light Wounds Conjuration Cures 2d8 damage + 1/lvl (max +10).
Detect Poison Universal Detects poison in a creature or object.
Disguise Self Illusion Changes your appearance.
Disrupt Undead Necromancy Ray deals Positive Energy Damage to one Undead in range.
Divine Favor Evocation You gain an increasing Divine Bonus on attack and damage rolls.
Divine Trident Evocation Holy power strikes up to three foes in a cone next to your space.
Doom Necromancy One subject is Shaken and risks a Synergy.
Embrace Destiny Universal Dice with Fate, for good or ill.
Empower Holy Water Transmutation You empower a flask of Holy Water to deal additional damage.
Endure Elements Abjuration Exist comfortably in hot or cold regions.
Ghoul Touch Necromancy Damages one living target you touch.
Grace Abjuration Movement doesn't provoke attacks of opportunity.
Honeyed Tongue Transmutation Roll 2 dice for some uses of Diplomacy, take higher roll.
Horn of Pursuit Evocation Create 3 notes that can be heard up to five miles away.
Inflict Light Wounds Necromancy Negative energy touch, dealing 2d8 damage +1/lvl (max +10).
Kinetic Reverberation Abjuration Channels the force of your actions into a ray of Force damage.
Knight's Calling Enchantment Forces target to move toward you and fight you.
Know the Enemy Universal Gain a scaling Divine Bonus on a monster Knowledge check.
Liberating Command Transmutation Restrained target may make an Escape Artist check to escape as an immediate action.
Life Pact Necromancy Affected creatures automatically donate hp to stabilize fallen ally.
Linebreaker Transmutation You gain many scaling bonuses to force your way into enemy lines.
Litany of Sloth Enchantment Single target cannot make attacks of opportunity for 1 round.
Litany of Weakness Necromancy Single target is weakened for 1 round.
Longstrider Transmutation Your speed with all types of movement you possess increases.
Magic Weapon Transmutation Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
Peacebond Abjuration Locks a weapon in place on the target's body.
Read Magic Universal Read scrolls and spellbooks.
Reinforce Armaments Transmutation Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
Resistance Abjuration Subject gains +1 bonus on saving throws.
Restoration, Lesser Conjuration Removes a weak status condition.
Sanctify Corpse Evocation Prevent a corpse from becoming an undead.
Summon Monster II Universal Summons one Summoned Monster to fight for you.
Swift Girding Transmutation Your allies are instantly suited up.
Tactical Acumen Enchantment Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning.
Tap Inner Beauty Universal Gain a bonus on all Charisma-based skill checks.
True Strike Universal Gain a bonus on your next attack roll.
Twilight Haze Illusion Illusory fog obscures vision.
Virtue Transmutation Subject instantly gains 1 temporary hp.
Wave Shield Abjuration Water blunts one incoming attack or fire effect as an immediate action.
Weapons Against Evil Transmutation Enchant weapons to bypass the DR of evil-aligned creatures.

Level 2 Paladin Spells

Name School Description
Agonizing Rebuke Illusion Cause rapturous distress and pain to a target if it attacks you.
Air Step Transmutation Tread on air, with limitations.
Blade Tutor's Spirit Conjuration Attack penalties you choose to suffer are reduced.
Blindness/Deafness Necromancy Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy.
Burning Gaze Evocation Inflict fire damage and Burned to creatures simply by looking at them.
Burst of Radiance Illusion Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
Effortless Armor Transmutation Armor you wear no longer slows your speed.
Endure Elements, Communal Abjuration As Endure Elements (Paladin Spell), but you may protect several creatures you touch.
Gentle Repose Necromancy Preserves one corpse.
Heroism Enchantment Gives +2 bonus on attack rolls, saving throws, and skill checks.
Hold Person Enchantment Paralyzes one humanoid creature for a brief time.
Invisibility Illusion Subject is invisible until the end of its next encounter.
Juxtaposition Conjuration Swaps places with the caster and an enemy creature.
Litany of Defense Transmutation Grants a target ally temporary hit points as an immediate interrupt.
Litany of Eloquence Enchantment Cloisters a single creature for 1 round.
Litany of Righteousness Evocation Bless an ally's attack with bonus Holy (energy, rare) damage.
Litany of Warding Transmutation You grant yourself or an ally a 1d4+1 Divine Bonus to AC against 1 attack
Paladin's Sacrifice Abjuration Take the damage and effects for another creature.
Reinforce Armaments, Communal Transmutation As Reinforce Armaments (Paladin Spell), but you may affect multiple targets.
Resist Energy Abjuration Ignores a scaling number of points of damage per attack from a specified Common energy type.
Righteous Vigor Enchantment You gain an increasing Divine Bonus on attack and damage rolls.
Scare Necromancy Inflict psychic damage and Cringing on one or two targets.
Summon Monster IV Universal Summons one Summoned Monster to fight for you.
Touch of Bloodletting Necromancy This spell causes any existing wounds that the target possesses to bleed profusely.
Vine Strike Conjuration Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.
Wake of Light Evocation Magical trail aids allied creatures' movement.

Level 3 Paladin Spells

Name School Description
Accept Affliction Conjuration The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Accursed Glare Necromancy Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy.
Adjustable Disguise Illusion As Disguise Self (Paladin Spell), but you can change the disguise as a swift action.
Battle Trance Enchantment Targets gain bonus damage to attacks while under the effects of the spell.
Bestow Curse Enchantment Immediately inflict Cursed or Jinxed on a creature within your melee reach .
Bloody Arrows Conjuration Conjure deadly arrows that strike unerringly.
Burst of Speed Transmutation Immediately take a move action for free, and increase Walk speed until the end of the encounter.
Cure Moderate Wounds Conjuration Cures 4d8 damage +1/lvl (max. +20).
Daylight Evocation 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
Diamond Spray Conjuration You blast a ray of diamond slivers at a target in range.
Dispel Magic Abjuration Cancels one magical spell or effect
Divine Transfer Necromancy Transfer hit points and give DR/Common to target creature.
Final Sacrifice Evocation You disrupt the conjuring energies within a summoned creature, causing it to violently explode.
Flame Strike Evocation Smites foes with divine fire.
Heroic Fortune Evocation The target gains 1 temporary Action Point.
Hostile Juxtaposition Conjuration You create a dimensional link with a targeted creature, and switch spots with it.
Inflict Moderate Wounds Necromancy Melee touch attack, 4d8 damage +1/lvl (max +20).
Isolate Illusion Your ray attack causes a target to become Exiled.
Life Bubble Abjuration Protects creatures from some types of sustained environmental effects.
Litany of Escape Conjuration Teleports a friend out of a grapple.
Litany of Sight Universal You can see invisible creatures until the end of your next turn.
Malediction Necromancy Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them.
Prayer Enchantment Allies gain a scaling Divine Bonus on attacks and saves, and can deal Holy (energy, rare) damage.
Remove Curse Abjuration Frees object or person from curse.
Resist Energy, Communal Abjuration This spell functions like Resist Energy (Paladin Spell), except you can protect several creatures.
Resist Uncommon Energy Abjuration Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Summon Monster VI Universal Summons one Summoned Monster to fight for you.
Utter Contempt Enchantment Targets suffer heavy Soul (energy, rare) damage as you deride them.

Level 4 Paladin Spells

Name School Description
Air Walk Transmutation Subject treads on air as if solid (climb or descend at 45-degree angle).
Archon's Trumpet Enchantment Inflicts heavy thundercrash damage to all targets in a 30 foot cone.
Blight Necromancy Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
Boneshatter Transmutation A crackling ray deals heavy damage and inflicts wobbly.
Chains of Light Conjuration Target is held immobile by glowing golden chains composed of pure light.
Cure Serious Wounds Conjuration Cures 6d8 damage + 1/lvl (max +30).
Daywalker Necromancy Turns an ally into a pseudo-undead, with potent benefits.
Deadly Juxtaposition Conjuration You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies.
Dragon's Breath Evocation Gives you a dragon's Breath Weapon.
Emblazon Crest Transmutation Your distinct symbol is magically displayed on any suitable item you carry.
Fear Necromancy Subjects within cone suffer Psychic damage and gain the Cringing condition.
Hold Monster Enchantment Briefly paralyzes one creature of any type.
Inflict Serious Wounds Necromancy Touch attack, 6d8 damage +1/lvl (max +30).
Invisibility, Greater Illusion As Invisibility (Paladin Spell), but works against all senses.
King's Castle Conjuration Instantly switch places with a single ally.
Litany of Thunder Evocation A single target is damaged by a powerful crash of thunder.
Litany of Vengeance Transmutation Allies attacking the target of the spell gain bonuses to their damage.
Master's Escape Conjuration Switch places with one summoned creature you control.
Mind Fog Illusion Illusory fog obscures vision and causes fictive damage.
Neutralize Poison Conjuration Immunizes subject against poison, or detoxifies poison in or on subject.
Reprobation Transmutation Marked target is shunned.
Resist Rare Energy Abjuration Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Rest Eternal Necromancy Dead or undead creature cannot be revived.
Restoration Conjuration Removes a weak or moderate status condition.
Suffocation Necromancy Target suffers heavy winded damage.
Summon Monster VIII Universal Summons one Summoned Monster to fight for you.