Paladin Spells

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1st 2nd 3rd 4th

Level 1 Paladin Spells

Name Description Rev?
Animal Purpose Training Animal Purpose Training (Spell) Animal Purpose Training (Spell)
Bane Enemies take -1 on attack rolls and saves against [fear]. N
Bed of Iron Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue. Y
Bless Allies gain +1 morale bonus on attack rolls and saves against . N
Bless Water Bless Water (Spell) Bless Water (Spell)
Bless Weapon Weapon strikes true against evil foes. N
Blessing of the Watch Blessing of the Watch (Spell) Blessing of the Watch (Spell)
Blood Blaze Aura that makes injured creatures spray burning blood. N
Bowstaff A shortbow may double as a club, or a longbow as a quarterstaff. N
Bungle Inflict a penalty on a target's d20 roll as an immediate action. Y
Cause Fear One creature gains the Cringing condition. Y
Challenge Evil Sickens creature if it refuses to fight you. N
Command One subject obeys selected command for 1 round. N
Compel Hostility Compels opponents to attack you instead of your allies. N
Create Water Creates 2 gallons/lvl of pure water. Y
Cure Light Wounds Cures 2d8 damage + 1/lvl (max +10). Y
Curse Water Curse Water (Spell) Curse Water (Spell)
Death Candle Kills dying creature; you summon a Elemental, Small Fire (Summoned). N
Death Knell Kills dying creature; you gain 1d8 temporary hp, +2 Enhancement Bonus to STR, and +1 to effective caster level. N
Detect Poison Detects poison in a creature or object. Y
Detect the Faithful Detect the Faithful (Spell) Detect the Faithful (Spell)
Diagnose Disease Diagnose Disease (Spell) Diagnose Disease (Spell)
Disguise Self Changes your appearance. Y
Disrupt Undead Ray deals Positive Energy Damage to one Undead in range. Y
Divine Favor You gain an increasing Luck Bonus on attack and damage rolls. N
Doom One subject takes -2 on attack rolls, damage rolls, saves, and checks. N
Empower Holy Water You empower a flask of Holy Water to deal additional damage to Undead or Outsider creatures. N
Endure Elements Exist comfortably in hot or cold regions. Y
Enhance Water Enhance Water (Spell) Enhance Water (Spell)
Firebelly A magical fire warms your belly, granting you ER 5/fire and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage (REFL half, SR applies). N
Ghostbane Dirge Incorporeal creature takes half damage from non-magical weapons. N
Ghoul Touch Damages one living target you touch. Y
Grace Movement doesn't provoke attacks of opportunity. N
Haze of Dreams Target moves at 1/2 speed. N
Hero's Defiance Allows the use of lay on hands while falling unconscious. N
Honeyed Tongue Roll 2 dice when using Diplomacy, take higher roll. N
Horn of Pursuit Create 3 notes that can be heard up to five miles away. N
Inflict Light Wounds Negative energy touch, dealing 2d8 damage +1/lvl (max +10). Y
Ironbeard Target gains a beard of Cold Iron that increases AC and can be used to attack enemies. N
Kinetic Reverberation Channels the force of your actions into a ray of Force damage. Y
Knight's Calling Forces target to move toward you and fight you. N
Know the Enemy Gain a scaling Divine Bonus on a monster Knowledge check. Y
Liberating Command Restrained target may make an Escape Artist check to escape as an immediate action. Y
Life Pact Affected creatures automatically donate hp to stabilize fallen ally. Y
Linebreaker You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to Bull Rush or Overrun. N
Litany of Sloth Single target cannot make attacks of opportunity for 1 round. N
Litany of Weakness Single target is fatigued for 1 round. N
Longstrider Your base speed increases by 10 ft. Y
Magic Weapon Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies. Y
Murderous Command Murderous Command (Spell) Murderous Command (Spell)
Peacebond Locks a weapon in place on the target's body. Y
Protection from Chaos Protection from Chaos (Spell) Protection from Chaos (Spell)
Protection from Evil Protection from Evil (Spell) Protection from Evil (Spell)
Protection from Good Protection from Good (Spell) Protection from Good (Spell)
Rally Point Square gives good creatures bonuses. N
Read Magic Read scrolls and spellbooks. Y
Reinforce Armaments Temporarily mitigates the Fragile (Quality) in targeted weapon or armor. Y
Resistance Subject gains +1 resistance bonus on saving throws. Y
Restoration, Lesser Removes a weak status condition
Sanctify Corpse Prevent a corpse from becoming an undead. Y
Shield Companion Shield Companion (Spell) Shield Companion (Spell)
Shield of Fortification Target gains a 25% chance to treat critical hits and sneak attacks as normal hits. N
Summon Monster II Summons one Summoned Monster to fight for you. Y
Sun Metal Weapon touched bursts into flames. N
Swift Girding Your allies are instantly suited up. N
Tactical Acumen Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning. Y
Tap Inner Beauty Gain a bonus on all Charisma-based skill checks. Y
Touch of Truthtelling Touch of Truthtelling (Spell) Touch of Truthtelling (Spell)
Tracking Mark You gain a supernatural ability to detect tracks and other clues left behind by the target. N
True Strike 1d4+1 Bonus on your next attack roll. Y
Twilight Haze Illusory fog obscures vision. Y
Unbreakable Heart +4 Morale Bonus on saving throws against [mind-affecting] effects that rely on negative emotions. N
Veil of Positive Energy +2 Sacred Bonus to AC and on saves vs. undead. N
Virtue Subject instantly gains 1 temporary hp. Y
Wartrain Mount Animal gains the combat training general purpose N
Wave Shield Water blunts one incoming attack or effect as an immediate action. Y
Weapons Against Evil Enchant weapons to bypass the DR of evil-aligned creatures. Y
Word of Resolve Ally rerolls a save against (charm) or [fear]. N

Level 2 Paladin Spells

Name Description Rev?
Abeyance You suppress the effects of a curse on a creature. N
Agonizing Rebuke Cause mental distress and pain to a target if it attacks you. N
Air Step Tread on air, with limitations. Y
Arrow Eruption Creates duplicates of an arrow used to kill a creature in the previous round. N
Arrow of Law Harm and possibly daze chaotic creatures. N
Aura of Greater Courage Increases strength of a Paladin's Aura of Courage (Su). N
Bestow Grace Subject gains Sacred Bonus on saving throws equal to CHA modifier. N
Blade Tutor's Spirit Attack penalties you choose to suffer are reduced. Y
Blessing of Courage and Life +2 morale bonus on saves vs. and . N
Blessings of Luck and Resolve Give a morale bonus or immunity (for Barani, Gnome, Mallori, or Vishkanya) against effects to a single creature. N
Blinding Ray Ranged Touch Attack that blinds and deals damage to light sensitive creatures, + 1 ray/four levels (max 3). N
Blindness/Deafness Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy. Y
Blood Scent Gain scent ability against injured creatures. N
Bull's Strength Bull's Strength (Spell) Bull's Strength (Spell)
Burning Gaze Inflict fire damage and Burned to creatures simply by looking at them. Y
Burst of Radiance Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them. Y
Corruption Resistance Protects creature against damage from alignment-based attacks. N
Darkness 20-ft. radius of supernatural shadow.
Delay Disease Gain immunity to disease for 24h. N
Delay Poison Stops poison from harming subject for 1 hour/lvl. N
Desecrate Fills area with negative energy, making undead stronger. N
Divine Arrow Imbues a projectile with holy energy. N
Divine Illumination Illuminate undead, negate Channel Resistance (Ex), and inflict -2 penalty vs. positive energy. N
Eagle's Splendor Eagle's Splendor (Spell) Eagle's Splendor (Spell)
Effortless Armor Armor you wear no longer slows your speed. N
Endure Elements, Communal As Endure Elements (Spell), but you may protect several creatures you touch. Y
Enemy's Heart You cut out an enemy’s heart and consume it, absorbing that enemy’s power as your own. N
Fire of Entanglement Your ability to Smite Enemy (Su) also entangles your foe. N
Gentle Repose Preserves one corpse. N
Heroism Gives +2 Morale Bonus on attack rolls, saving throws, and skill checks. N
Hold Person Paralyzes one humanoid creature for a brief time. Y
Holy Shield Lend your shield's protection to another. N
Instant Armor Summon armor temporarily replacing your current attire. N
Invisibility Subject is invisible until the end of its next encounter. Y
Ironskin Your skin hardens and takes on the color and texture of rough iron. N
Juxtaposition Swaps places with the caster and an enemy creature. Y
Life Shield You surround yourself with positive energy that damages undead opponents. N
Light Lance Creates a soaring beacon of light. N
Litany of Defense Doubles armor's Enhancement Bonus. N
Litany of Eloquence Fascinates a single creature for 1 round. N
Litany of Entanglement Entangles a creature for 1 round. N
Litany of Righteousness A single evil creature takes more damage from creatures with a good aura. N
Litany of Warding You gain two additional attacks of opportunity for 1 round. N
Martyr's Bargain Delay damage to yourself from a spell to take maximum damage later. N
Owl's Wisdom Owl's Wisdom (Spell) Owl's Wisdom (Spell)
Paladin's Sacrifice Take the damage and effects for another creature. N
Protection from Chaos, Communal As Protection from Chaos (Spell), but you may divide the duration among creatures touched. N
Protection from Evil, Communal As Protection from Evil (Spell), but you may divide the duration among creatures touched. N
Protection from Good, Communal As Protection from Good (Spell), but you may divide the duration among creatures touched. N
Protection from Law, Communal As Protection from Law (Spell), but you may divide the duration among creatures touched. N
Reaper's Coterie Target touched weapon gains an increasing Profane Bonus on damage rolls each time it reduces a living creature to 0 or fewer hit points. N
Reinforce Armaments, Communal As Reinforce Armaments (Spell), but you may divide the spell's duration among objects touched. N
Remove Paralysis Frees one or more creatures from paralysis, slowed, or immobilized conditions. N
Resist Energy Ignores a scaling number of points of damage per attack from a specified Common energy type. Y
Righteous Vigor Boosts attack bonus with each hit. N
Sacred Bond Cast touch healing spells from a distance. N
Sacred Space Augment DC to resist spells and spell-like abilities with [good] descriptors. Penalty to evil Outsiders. N
Saddle Surge Bonus damage for moving on mount. N
Scare Inflict psychic damage and Cringing on one or two targets. Y
Shield Other You take half of subject's damage. N
Silence Negates sound in 20-ft. radius. N
Soothing Word Reduces effects of multiple conditions on target. N
Summon Monster IV Summons one Summoned Monster to fight for you. Y
Touch of Bloodletting This spell causes any existing wounds that the target possesses to bleed profusely. Y
Umbral Weapon 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 Cold Damage, plus 1 per 2 caster levels (maximum 1d8+10). N
Undetectable Alignment Conceals the alignment of an object or a creature from all forms of divination. N
Vestment of the Champion Armor or shield gains a +1 enhancement bonus per four levels. N
Vine Strike Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks. Y
Wake of Light Magical trail aids good creatures, hinders evil ones. N
Weapon of Awe Weapon gets +2 Sacred Bonus on damage rolls. N
Widen Auras Increase the range of auras bestowed by your class. N
Zone of Truth Zone of Truth (Spell) Zone of Truth (Spell)

Level 3 Paladin Spells

Name Description Rev?
Accept Affliction The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. N
Accursed Glare Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy. Y
Adjustable Disguise As Disguise Self (Spell), but you can change the disguise as a swift action. Y
Archon's Aura Aura penalizes enemy attacks and AC. N
Aura of Inviolate Ownership Attended items of target creatures are harder to take. N
Battle Trance Gain Ferocity (Ex) monster special ability, temporary hit points, and a morale bonus against effects. Half-Orc only. N
Bestow Auras Recenter your Paladin auras on another creature. N
Bestow Curse Immediately inflict Cursed or Jinxed on a creature within your melee reach . Y
Blade of Bright Victory Celestial Spirit Weapon gains Ghost Touch (Magic Property). N
Blessing of the Mole 1 ally/lvl gains Darkvision and a +2 Stealth Competence Bonus. N
Bloody Arrows Conjure deadly arrows that strike unerringly. Y
Burst of Speed Briefly increase your base speed, and do not provoke attacks of opportunity from movement N
Cure Moderate Wounds Cures 4d8 damage +1/lvl (max. +20). Y
Daybreak Arrow Targeted ammunition exudes radiant energy. N
Daylight 60-ft. radius of bright light, or, touch a creature to inflict heavy Light damage and a status condition. Y
Deadly Juggernaut Your might increases with every kill you make. N
Defile Armor +1 AC/four levels (max +5)and gain DR 5/good when using your Smite Enemy (Su). N
Delay Poison, Communal As Delay Poison (Spell), but you may divide the duration among creatures touched N
Diamond Spray You blast a ray of diamond slivers at a target in range. Y
Discern Lies Discern Lies (Spell) Discern Lies (Spell)
Dispel Magic Cancels one magical spell or effect Y
Divine Transfer Transfer hit points and give DR/evil to target creature. N
Final Sacrifice You disrupt the conjuring energies within a summoned creature, causing it to violently explode. N
Fire of Judgment Smited creature takes damage when it attacks. N
Ghostbane Dirge, Mass As Ghostbane Dirge (Spell), but affects multiple creatures. N
Heal Mount As Heal (Spell), but it affects only the Paladin's Steed N
Heroic Fortune The target gains 1 temporary Action Point . N
Holy Whisper Whisper sickens evil creatures, gives good creatures bonuses. N
Hostile Juxtaposition You create a dimensional link with a targeted creature, and switch spots with it. Y
Inflict Moderate Wounds Melee touch attack, 4d8 damage +1/lvl (max +20). Y
Isolate Your ray attack causes a target to become Exiled. Y
Life Bubble Protects creatures from some types of sustained environmental effects. Y
Litany of Escape Teleports a friend out of a grapple. N
Litany of Sight You can see invisible creatures and objects within 30 feet of you. N
Magic Circle Magic Circle (Spell) Magic Circle (Spell)
Malediction Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them. Y
Marks of Forbiddance Makes 2 creatures pass WILL saves in order to attack each other. N
Prayer Allies get +1 Luck Bonus on most rolls, enemies -1 penalty. N
Remove Blindness Cures normal or magical blindness or deafness. N
Remove Curse Frees object or person from curse. N
Resilient Reservoir Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. N
Resist Energy, Communal This spell functions like Resist Energy (Spell), except you can protect several creatures. Y
Resist Uncommon Energy Ignores a scaling number of points of damage per attack from a specified Uncommon energy type. Y
Sanctify Armor As Defile Armor (Spell), but gain DR 5/evil when using your Smite Enemy (Su). N
Sanctify Weapons All manufactured weapons in a 20-ft radius bypass damage resistance of a chosen good/evil Outsider subtype. N
Shield of Fortification, Greater Target gains a 50% chance to treat critical hits and sneak attacks as normal hits. N
Summon Monster VI Summons one Summoned Monster to fight for you. Y
Utter Contempt Targets suffer heavy Soul (energy, rare) damage as you deride them. Y
Vampiric Touch Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp. N
Wrathful Mantle Subject shines and gets +1/four levels Resistance Bonus on all saves. N

Level 4 Paladin Spells

Name Description Rev?
Air Walk Subject treads on air as if solid (climb or descend at 45-degree angle). Y
Archon's Trumpet Inflicts heavy thundercrash damage to all targets in a 30 foot cone. Y
Bestow Grace of the Champion Target gains paladin abilities for 1 rnd/lvl. N
Blaze of Glory Last stand cures good creatures, hurts evil. N
Blessings of Luck and Resolve, Mass This spell functions like Blessings of Luck and Resolve (Spell), except that it affects multiple creatures. N
Blight Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty. Y
Bloatbomb Kill a weak creature and turn its corpse into an explosive trap. N
Bloodsworn Retribution Cut yourself and swear an Oath of Retribution on your own blood. Any attack, save, or check related to the oath grants you a morale bonus to that roll equal to the number of hit points of damage you sacrificed divided by 5. N
Break Enchantment Frees subjects from enchantments, transmutations, and curses. N
Boneshatter A crackling ray deals heavy damage and inflicts wobbly. Y
Burst of Glory Allies in the area gain a +1 Sacred Bonus on attack rolls and saves against [fear] effects, plus 1 temporary hit point per caster level (maximum +20). N
Chains of Light Target is held immobile by glowing golden chains composed of pure light. N
Crusader's Edge Weapon gains evil Outsider Bane (Magic Property) quality plus other benefits against evil Outsiders. N
Cure Serious Wounds Cures 6d8 damage + 1/lvl (max +30). Y
Daywalker You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. N
Deadly Juxtaposition You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies. Y
Death Ward Grants bonuses against "Death" spells and negative energy. N
Dispel Chaos +4 Deflection Bonus against attacks by chaotic creatures. N
Dispel Evil +4 Deflection Bonus against attacks by evil creatures. N
Dispel Good +4 Deflection Bonus against attacks by good creatures. N
Dispel Law +4 Deflection Bonus against attacks by lawful creatures. N
Dragon's Breath Gives you a dragon's Breath Weapon. Y
Eaglesoul Grants combat bonuses against evil creatures, particularly against evil Outsiders. N
Emblazon Crest Your distinct symbol is magically displayed on any suitable item you carry. Y
Eyes of the Void See 60 ft. in darkness, including magical darkness. N
Fear Subjects within cone suffer Psychic damage and gain the Cringing condition. Y
Fire of Vengeance Smited creature takes 3d8 Fire Damage. N
Forced Repentance Target falls prone and confesses sins. N
Forceful Strike Empower a melee weapon to deal 1d4 force damage/lvl and Bull Rush on one hit. N
Guardian of Faith Target is protected by Shield of Faith (Spell) and a Protection spell, and can transfer the effects to another creature. N
Hold Monster Briefly paralyzes one creature of any type. Y
Holy Sword Weapon becomes +5 Holy Weapon. N
Inflict Serious Wounds Touch attack, 6d8 damage +1/lvl (max +30). Y
Invisibility, Greater As Invisibility (Spell), but works against all senses. Y
King's Castle Instantly switch places with a single ally. N
Litany of Madness A single target is confused for at least 1 round. N
Litany of Thunder A single target is deafened until the condition is removed, and is confused for 1 round. N
Litany of Vengeance Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. N
Mark of Justice Designates action that triggers curse on subject. Y
Mind Fog Illusory fog obscures vision and causes fictive damage. Y
Neutralize Poison Immunizes subject against poison, or detoxifies poison in or on subject.
Oath of Peace Grants +5 Sacred Bonus to AC and DR 10/evil, can't attack. N
Planeslayer's Call Allies gain benefits against Outsiders of an alignment you choose. N
Poison Touch deals 1d3 CON damage 1/round for 3 rounds. N
Raise Animal Companion As Raise Dead (Spell), but it only affects an Animal Companion, Familiar or Paladin's Steed. N
Reprobation Marked target is shunned by your religion. N
Resist Rare Energy Ignores a scaling number of points of damage per attack from a specified Rare energy type. Y
Resounding Blow Melee attack deals 1d6 more damage. N
Restoration Removes a weak or moderate status condition.
Sacrificial Oath Take damage for an ally for many rounds. N
Shield of Dawn Creatures that strike you take 1d6 +1/lvl Fire Damage. N
Slay Living Touch Attack deals 12d6 +1 per level. N
Stay the Hand Subject cannot attack with melee weapon. N
Suffocation Target suffers heavy winded damage. Y
Summon Monster VIII Summons one Summoned Monster to fight for you. Y
Symbol of Healing Triggered rune heals living creatures. N
Unholy Sword Weapon becomes +5 Unholy Weapon. N