Phantasmal Killer (Spell)

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Level: Sorcerer/Wizard 4
School: Illusion (phantasm)
Domain: madness 6
Subdomain: nightmare 4


Casting Time: Standard Action
Components: V, S


Range: medium (100 ft. + 10 ft./level)
Target or Area: one living creature
Duration: Instantaneous
Saving Throw: WILL disbelief; FORT partial; see text
Save DC:
Spell Resistance: Yes


You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject's subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell's subject can see the Phantasmal Killer. You see only a vague shape. The target first gets a WILL save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a FORT save or die from fear. Even if the FORT save is successful, the subject takes 3d6 points of damage.
If the subject of a Phantasmal Killer attack succeeds in disbelieving and possesses telepathy or is wearing a Helm of Telepathy (Magic Item), the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack.