Planar Refuge (Spell)
- Level: Sorcerer/Wizard 7
- School: Conjuration
- Casting Time: Ritual (Ten Minutes)
- Components: V, S, M (Precious stones worth 500 gp.)
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: 50-ft.-radius area of safe environment
- Duration: A year and a day
- Saving Throw: No saving throw granted
Save DC: -
- Spell Resistance: Yes
- This spell enforces the rules of the caster's native Material Plane on other planes of existence. In most cases, this enforces the rules of the Prime material, but GM's may, of course, adjudicate as they wish. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point. The affected area defies the local climate and planar traits, suppressing any harmful Environmental Effects such as toxicity, extreme temperatures, or lack of air (though this spell doesn’t affect gravity).
- The area also becomes lush with edible plants whose appearance, taste, and smell bear characteristics distinct to the environment. On a negative-dominant plane, for example, the plants grow ghastly white leaves and taste bitter. Though planar refuge can be cast on any plane of existence other than the Material Plane, it requires a body of solid matter at least as large as its area to function.
- Note that the Oasis (Spell) will function within the borders of a Planar Refuge, for those who like 'roughing it' in comfort.