Polar Ray (Spell)

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Level: Sorcerer/Wizard 8
School: Evocation
Subdomain: ice 9
Bloodline: boreal 8
Elemental School: water 8


Casting Time: Standard Action
Components: V, S, M (A white ceramic cone or prism, worth 1 gp.)


Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20), targeted for attack by a ray
Duration: Instantaneous
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes


A blue-white ray of freezing air and ice springs from your hand, directed at one or more targets you choose with range, to whom you have line of sight and line of effect. You must succeed on a ranged Touch Attack with the ray to deal damage to a target. The ray deals (Circle 8 damage): 1d6+3 points of damage per character level (max 21d6+63 at character level 21) of cold (energy, common) and 1 point of Ability Dilution, targeting Dexterity.