Prismatic Spray (Spell)

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Level: Sorcerer/Wizard 7
School: Evocation

Casting

Casting Time: Standard Action
Components: V, S

Effect

Range: Self
Target or Area: all creatures in target area (friend or foe) in a 60 foot cone (a 12x12 square area adjacent to your space)
Duration: Instantaneous
Saving Throw: see text
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

This spell causes seven shimmering, multicolored beams of light to spray from your hand. Each beam has a different power, and all creatures in target area (friend or foe) are randomly struck by one or more beams, which have additional effects. On casting this spell, roll the indicated damage once. This is applied against various targets as detailed below.
1d8 Color of Beam Effect
1 Red (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) of fire (energy, common) damage, reflex save against DC above for half
2 Orange (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) of acid (energy, common) damage, fortitude save against DC above for half
3 Yellow (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) of psychic (energy, uncommon) damage, will save against DC above for half
4 Green (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) of freezacid (energy, rare) damage, reflex save against DC above for half
5 Blue Petrified, fortitude save against DC above negates the effect
6 Indigo Confused, willpower save against DC above negates the effect
7 Violet Exiled, reflex save against DC above negates the effect
8 Struck twice Roll a D8 twice, ignoring any more 8's.