Ranger Poultices

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1st 2nd 3rd 4th

Level 1 Ranger Poultices

Name Description
Acid Maw Do acid damage after a successful Companion or Mounted attack.
Adhesive Spittle Spit immobilizing goop at a creature.
Air Bubble Creates a small pocket of air around a creature's head or an object, which may burst as an attack.
Alarm Wards an area for the night.
Ant Haul Increases the carrying capacity of a creature by 10 pounds per character level.
Anticipate Peril Targets gain a scaling bonus on their next initiative check.
Aspect of the Falcon Gives Arcane Bonuses on Perception checks and ranged attacks.
Blend Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
Break Break an object or creature in range.
Dancing Lantern Animates a lantern-flame that follows you and can be used as a ray attack.
Detect Poison Detects poison in a creature or object.
Embrace Destiny Dice with Fate, for good or ill.
Endure Elements Exist comfortably in hot or cold regions.
Feather Step Ignores the adverse movement effects of difficult terrain.
Firebelly A magical fire warms your belly.
Fog Cloud Fog obscures vision.
Goodberry Creates a berry that serves as a full meal and cures 1 hit point of damage.
Gravity Bow Projectiles do damage as though one size category bigger.
Horn of Pursuit Create 3 notes that can be heard up to five miles away.
Hunter's Howl Treat additional enemies as Quarry (Ex).
Hydraulic Push Wave of water damages and pushes an enemy one square.
Jump Subject gains a Vaulting speed for one round.
Keen Senses Subjects gain Low-Light Vision and a bonus to Perception checks.
Know the Enemy Gain a scaling bonus on a monster Knowledge check.
Lead Blades Melee weapons damage as if one size bigger.
Liberating Command Restrained target may make an Escape Artist check to escape as an immediate action.
Life Pact Affected creatures automatically donate hp to stabilize fallen ally.
Linebreaker You gain many scaling bonuses to force your way into enemy lines.
Longstrider Your speed with all types of movement you possess increases.
Magic Weapon Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
Mud Buddy You create a Small minion out of mud, and it obeys your commands.
Poisoned Egg Transform the contents of a normal egg into a single dose of Simple Venom.
Read Magic Read scrolls and spellbooks.
Reinforce Armaments Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
Remove Sickness Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
Resist Energy Ignores a scaling number of points of damage per attack from a specified Common energy type.
Shillelagh A bludgeoning (physical, common) or buffeting (physical, uncommon) weapon deals damage as a larger weapon.
Stone Shield A tiny runed stone springs into action, interposing itself between you and an opponent of your choice.
Stumble Gap Small hole trips creatures.
Summon Monster I Summons one Summoned Monster to fight for you.
Thorn Javelin A thorn darts forth as a ray, inflicting damage and the sickened condition if you hit.
Tireless Pursuit Ignore damage from hustling and forced marches.
True Strike Gain a bonus on your next attack roll.
Wave Shield Water blunts one incoming physical attack or fire effect as an immediate action.

Level 2 Ranger Poultices

Name Description
Air Step Tread on air, with limitations.
Barkskin Grants +2 Arcane Bonus to AC, at the cost of social skills.
Blade Tutor's Spirit Attack penalties you choose to suffer are reduced.
Blood Armor Your blood hardens when you are wounded, increasing your AC.
Bloodhound Grants caster Perfect Scent.
Companion Polymorph You transform the target into a smaller, harmless-looking animal of the same approximate body type.
Cure Light Wounds Cures 2d8 damage + 1/lvl (max +10).
Eagle Eye Creates a magical sensor high above you.
Effortless Armor Armor treated no longer slows your speed.
Endure Elements, Communal As Endure Elements (Ranger Poultice), but you may protect several creatures you touch.
False Life Gain 1d10 temporary hp + 1/lvl (max +20).
Guiding Star Know where you used this poultice.
Hold Animal Paralyzes one Animal or Magical Beast for a little over a round.
Icy Prison Thick ice hampers and damages the target.
Lucky Strike You gain an increasing Arcane Bonus on attack and damage rolls.
Protection from Energy Grants 4 temp hitpoints/lvl, only against one kind of common energy.
Reinforce Armaments, Communal As Reinforce Armaments (Ranger Poultice), but you may affect multiple targets.
Resist Uncommon Energy Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Ricochet Shot Imbues a projectile or thrown weapon to give it the ability to ricochet.
River Whip Create a whip of water that you wield as a weapon.
Slipstream Poultice boosts or hampers creature's speed.
Stone Call Inflicts damage and difficult terrain to all creatures in area.
Summon Monster III Summons one Summoned Monster to fight for you.
Vine Strike Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.
Water Walk Subject treads on water as if solid.

Level 3 Ranger Poultices

Name Description
Battle Trance Targets gain bonus damage to attacks while under the effects of the poultice.
Blade Snare Blades damage and hinder all creatures around you.
Bloody Arrows Conjure deadly arrows that strike unerringly.
Burst of Speed Immediately take a move action for free, and increase Walk speed until the end of the encounter.
Cloak of Winds Creates a whirling screen of strong wind around you.
Cure Moderate Wounds Cures 4d8 damage +1/lvl (max. +20).
Diamond Spray You blast a ray of diamond slivers at a target in range.
Feather Step, Mass As Feather Step (Ranger Poultice), but multiple creatures.
Life Bubble Protects creatures from some types of sustained environmental effects.
Longstrider, Greater As Longstrider (Ranger Poultice), plus the speeds of other movement modes increase.
Neutralize Poison Immunizes subject against poison, or detoxifies poison in or on subject.
Protection from Energy, Communal As Protection from Energy (Ranger Poultice), but you may affect several creatures.
Remove Disease Attempts to cure a disease in the target.
Resist Energy, Communal This poultice functions like Resist Energy (Ranger Poultice), except the holder can protect several creatures.
Resist Rare Energy Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Strong Jaw Grant Immunity to some conditions, and expend the spell to inflict mutilation (physical, rare) damage with a Bite..
Summon Monster V Summons one Summoned Monster to fight for you.
Tireless Pursuers As Tireless Pursuit (Ranger Poultice), but affects many targets rather than one.
Water Walk, Communal As Water Walk (Ranger Poultice), but you may affect multiple creatures.

Level 4 Ranger Poultices

Name Description
Acidic Spray Deals heavy Acid damage and inflicts the Singed condition.
Ball Lightning Flying ball of lightning deals heavy Electricity damage.
Blight Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
Burrow Target gains a burrow speed of 15.
Cure Serious Wounds Cures 6d8 damage + 1/lvl (max +30).
Freedom of Movement Subject moves, despite impediments to restrict movement.
Grove of Respite Creates trees and a small spring on a Material Plane.
Master's Escape Switch places with one summoned creature the holder controls.
Rain of Arrows The holder conjures a cloud of magical arrows that rain down on any creatures and objects in an area.
Summon Monster VII Summons one Summoned Monster to fight for you.
Tar Ball Ray of sizzling tar injures and slows the target
Tree Stride Gain brachiating while passing through a forest.