Ranger Poultices

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1st 2nd 3rd 4th

Level 1 Ranger Poultices

Name School Description
Acid Maw Transmutation Do acid damage after a successful Companion or Mounted attack.
Adhesive Spittle Conjuration Spit immobilizing goop at a creature.
Air Bubble Conjuration Creates a small pocket of air around a creature's head or an object, which may burst as an attack.
Alarm Abjuration Wards an area for the night.
Ant Haul Transmutation Increases the carrying capacity of a creature by 10 pounds per character level.
Anticipate Peril Enchantment Targets gain a scaling bonus on their next initiative check.
Aspect of the Falcon Transmutation Gives Arcane Bonuses on Perception checks and ranged attacks.
Blend Illusion Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
Break Transmutation Break an object or creature in range.
Dancing Lantern Enchantment Animates a lantern-flame that follows you and can be used as a ray attack.
Detect Poison Universal Detects poison in a creature or object.
Embrace Destiny Universal Dice with Fate, for good or ill.
Endure Elements Abjuration Exist comfortably in hot or cold regions.
Feather Step Transmutation Ignores the adverse movement effects of difficult terrain.
Firebelly Abjuration A magical fire warms your belly.
Fog Cloud Abjuration Fog obscures vision.
Goodberry Transmutation Creates a berry that serves as a full meal and cures 1 hit point of damage.
Gravity Bow Evocation Projectiles do damage as though one size category bigger.
Horn of Pursuit Evocation Create 3 notes that can be heard up to five miles away.
Hunter's Howl Necromancy Treat additional enemies as Quarry (Ex).
Hydraulic Push Evocation Wave of water damages and pushes an enemy one square.
Jump Transmutation Subject gains a Vaulting speed for one round.
Keen Senses Transmutation Subjects gain Low-Light Vision and a bonus to Perception checks.
Know the Enemy Universal Gain a scaling bonus on a monster Knowledge check.
Lead Blades Transmutation Melee weapons damage as if one size bigger.
Liberating Command Transmutation Restrained target may make an Escape Artist check to escape as an immediate action.
Life Pact Necromancy Affected creatures automatically donate hp to stabilize fallen ally.
Linebreaker Transmutation You gain many scaling bonuses to force your way into enemy lines.
Longstrider Transmutation Your speed with all types of movement you possess increases.
Magic Weapon Transmutation Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
Mud Buddy Conjuration You create a Small minion out of mud, and it obeys your commands.
Poisoned Egg Transmutation Transform the contents of a normal egg into a single dose of Simple Venom.
Read Magic Universal Read scrolls and spellbooks.
Reinforce Armaments Transmutation Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
Remove Sickness Conjuration Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
Resist Energy Abjuration Ignores a scaling number of points of damage per attack from a specified Common energy type.
Shillelagh Transmutation A bludgeoning (physical, common) or buffeting (physical, uncommon) weapon deals damage as a larger weapon.
Stone Shield Conjuration A tiny runed stone springs into action, interposing itself between you and an opponent of your choice.
Stumble Gap Conjuration Small hole trips creatures.
Summon Monster I Universal Summons one Summoned Monster to fight for you.
Thorn Javelin Conjuration A thorn darts forth as a ray, inflicting damage and the sickened condition if you hit.
Tireless Pursuit Transmutation Ignore damage from hustling and forced marches.
True Strike Universal Gain a bonus on your next attack roll.
Wave Shield Abjuration Water blunts one incoming physical attack or fire effect as an immediate action.

Level 2 Ranger Poultices

Name School Description
Air Step Transmutation Tread on air, with limitations.
Barkskin Transmutation Grants +2 Arcane Bonus to AC, at the cost of social skills.
Blade Tutor's Spirit Conjuration Attack penalties you choose to suffer are reduced.
Blood Armor Transmutation Your blood hardens when you are wounded, increasing your AC.
Bloodhound Transmutation Grants caster Perfect Scent.
Companion Polymorph Transmutation You transform the target into a smaller, harmless-looking animal of the same approximate body type.
Cure Light Wounds Conjuration Cures 2d8 damage + 1/lvl (max +10).
Eagle Eye Universal Creates a magical sensor high above you.
Effortless Armor Transmutation Armor treated no longer slows your speed.
Endure Elements, Communal Abjuration As Endure Elements (Ranger Poultice), but you may protect several creatures you touch.
False Life Abjuration Gain 1d10 temporary hp + 1/lvl (max +20).
Guiding Star Universal Know where you used this poultice.
Hold Animal Enchantment Paralyzes one Animal or Magical Beast for a little over a round.
Icy Prison Evocation Thick ice hampers and damages the target.
Lucky Strike Evocation You gain an increasing Arcane Bonus on attack and damage rolls.
Protection from Energy Enchantment Grants 4 temp hitpoints/lvl, only against one kind of common energy.
Reinforce Armaments, Communal Transmutation As Reinforce Armaments (Ranger Poultice), but you may affect multiple targets.
Resist Uncommon Energy Abjuration Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Ricochet Shot Evocation Imbues a projectile or thrown weapon to give it the ability to ricochet.
River Whip Conjuration Create a whip of water that you wield as a weapon.
Slipstream Conjuration Poultice boosts or hampers creature's speed.
Stone Call Conjuration Inflicts damage and difficult terrain to all creatures in area.
Summon Monster III Universal Summons one Summoned Monster to fight for you.
Vine Strike Conjuration Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.
Water Walk Transmutation Subject treads on water as if solid.

Level 3 Ranger Poultices

Name School Description
Battle Trance Enchantment Targets gain bonus damage to attacks while under the effects of the poultice.
Blade Snare Abjuration Blades damage and hinder all creatures around you.
Bloody Arrows Conjuration Conjure deadly arrows that strike unerringly.
Burst of Speed Transmutation Immediately take a move action for free, and increase Walk speed until the end of the encounter.
Cloak of Winds Abjuration Creates a whirling screen of strong wind around you.
Cure Moderate Wounds Conjuration Cures 4d8 damage +1/lvl (max. +20).
Diamond Spray Conjuration You blast a ray of diamond slivers at a target in range.
Feather Step, Mass Transmutation As Feather Step (Ranger Poultice), but multiple creatures.
Life Bubble Abjuration Protects creatures from some types of sustained environmental effects.
Longstrider, Greater Transmutation As Longstrider (Ranger Poultice), plus the speeds of other movement modes increase.
Neutralize Poison Conjuration Immunizes subject against poison, or detoxifies poison in or on subject.
Protection from Energy, Communal Abjuration As Protection from Energy (Ranger Poultice), but you may affect several creatures.
Remove Disease Conjuration Attempts to cure a disease in the target.
Resist Energy, Communal Abjuration This poultice functions like Resist Energy (Ranger Poultice), except the holder can protect several creatures.
Resist Rare Energy Abjuration Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Strong Jaw Transmutation Grant Immunity to some conditions, and expend the spell to inflict mutilation (physical, rare) damage with a Bite..
Summon Monster V Universal Summons one Summoned Monster to fight for you.
Tireless Pursuers Transmutation As Tireless Pursuit (Ranger Poultice), but affects many targets rather than one.
Water Walk, Communal Transmutation As Water Walk (Ranger Poultice), but you may affect multiple creatures.

Level 4 Ranger Poultices

Name School Description
Acidic Spray Conjuration Deals heavy Acid damage and inflicts the Singed condition.
Ball Lightning Evocation Flying ball of lightning deals heavy Electricity damage.
Blight Necromancy Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
Burrow Transmutation Target gains a burrow speed of 15.
Cure Serious Wounds Conjuration Cures 6d8 damage + 1/lvl (max +30).
Freedom of Movement Abjuration Subject moves, despite impediments to restrict movement.
Grove of Respite Conjuration Creates trees and a small spring on a Material Plane.
Master's Escape Conjuration Switch places with one summoned creature the holder controls.
Rain of Arrows Conjuration The holder conjures a cloud of magical arrows that rain down on any creatures and objects in an area.
Summon Monster VII Universal Summons one Summoned Monster to fight for you.
Tar Ball Transmutation Ray of sizzling tar injures and slows the target
Tree Stride Conjuration Gain brachiating while passing through a forest.