Ranger Poultices

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1st 2nd 3rd 4th

Level 1 Ranger Poultices

Name Lvl Description Rev?
Acid Maw 1 Your Animal Companion's bite attack deals an additional 1d4 points of Acid Damage, and the acid deals another 1d4 points of Acid Damage to the target on the next round. N
Adhesive Spittle 1 Spit immobilizing goop at a creature. Y
Air Bubble 1 Creates a small pocket of air around your head or an object, which may burst as an attack. Y
Alarm 1 Wards an area for the night. Y
Animal Messenger 1 Sends a Tiny animal to a specific place. N
Animal Purpose Training 1 Animal gains a new general purpose. N
Ant Haul 1 Increases the carrying capacity of a creature by 10 pounds per caster level. Y
Anticipate Peril 1 Targets gain a scaling bonus on their next initiative check. Y
Aspect of the Falcon 1 Gives Competence Bonuses on Perception checks and ranged attacks. N
Blend 1 Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment. Y
Bowstaff 1 A shortbow may double as a club, or a longbow as a quarterstaff. N
Break 1 Break an object or creature in range. Y
Call Animal 1 Makes an animal come to you. N
Call Weapon 1 Telekinetically summon a weapon from an ally's possession. N
Calm Animals 1 Calms 2d4 + level HD of animals. N
Charm Animal 1 Makes one animal your friend. Y
Cheetah's Sprint 1 A wild surge of energy courses through your body and propels you into a sprint. N
Cloak of Shade 1 Reduces effects of intense sun exposure and environmental heat. N
Compel Hostility 1 Compels opponents to attack you instead of your allies. N
Dancing Lantern 1 Animates a lantern that follows you. N
Defoliate 1 You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. N
Delay Poison 1 Stops poison from harming subject for 1 hour/lvl. N
Detect Aberration 1 Reveals presence of Aberrations. N
Detect Animals or Plants 1 Detects kinds of animals or plants. N
Detect Poison 1 Detects poison in a creature or object. Y
Detect Snares and Pits 1 Reveals natural or primitive traps. N
Diagnose Disease 1 Detect and identify diseases. N
Dream Feast 1 Dream of a rich feast and when you awake, you are sated as if you ate and drank a nutritious meal. N
Endure Elements 1 Exist comfortably in hot or cold regions. N
Entangle 1 Plants entangle everyone in 40-ft. radius. N
Feather Step 1 Ignores the adverse movement effects of difficult terrain. N
Flotsam Vessel 1 Creates a sturdy raft and oars from driftwood, reeds, and other river detritus. N
Gravity Bow 1 Arrows do damage as though one size category bigger. N
Heightened Awareness 1 +2 Competence Bonus on Perception checks and on all Knowledge checks that you are trained in. N
Hide from Animals 1 Animals can't perceive one subject/lvl. N
Horn of Pursuit 1 Create 3 notes that can be heard up to five miles away. N
Hunter's Howl 1 Treat additional enemies as Quarry (Ex) for 1 rnd/lvl. N
Hydraulic Push 1 Wave of water damages and pushes an enemy one square. Y
Ironbeard 1 Target gains a beard of Cold Iron that increases AC and can be used to attack enemies. N
Jitterbugs 1 Prevents target from taking hold action, ready action, or total defense. N
Jump 1 Subject gets Enhancement Bonus bonus on Acrobatics checks. N
Keen Senses 1 Subject gains +2 Competence Bonus on Perception checks and gains Low-Light Vision. N
Know the Enemy 1 Gain +10 Insight Bonus on a monster Knowledge check. N
Lead Blades 1 Melee weapons damage as if one size bigger. N
Liberating Command 1 Restrained target may make an Escape Artist check to escape as an immediate action. Y
Linebreaker 1 You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to Bull Rush or Overrun. N
Longstrider 1 Your base speed increases by 10 ft. N
Magic Fang 1 One natural weapon of subject creature gets +1 Enhancement Bonus on attack and damage rolls. N
Mud Buddy 1 You create a Small minion out of mud, and it obeys your commands. N
Nature's Paths 1 Instinctively know the shortest, easiest, and fastest way through the wilderness. N
Negate Aroma 1 Subject cannot be tracked by Scent. N
Pass without Trace 1 One subject/lvl leaves no tracks. N
Poisoned Egg 1 Transform the contents of a normal egg into a single dose of Simple Venom. Y
Read Magic 1 Read scrolls and spellbooks. Y
Read Weather 1 Forecast the weather at your location for the next 48 hours. N
Reinforce Armaments 1 Temporarily mitigates the Fragile (Quality) in targeted weapon or armor. Y
Residual Tracking 1 Tell creature's appearance by footprint. N
Resist Energy 1 Ignores a scaling number of points of damage per attack from specified energy type. N
Shock Arrow 1 You create an arrow made of crackling electricity, which you may fire as a weapon or use as a glowing beacon. N
Speak with Animals 1 You can communicate with animals. N
Stone Shield 1 A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. Y
Stumble Gap 1 Small hole trips creatures. Y
Summon Minor Ally 1 Summon 1d3 Tiny animals. N
Summon Monster I 1 Summons one Summoned Monster to fight for you. Y
Sun Metal 1 Weapon touched bursts into flames. N
Thorn Javelin 1 Wield a javelin that sickens opponents when it strikes. N
Thunderstomp 1 Trip one creature within range. N
Tireless Pursuit 1 Ignore fatigue while hustling. N
Tracking Mark 1 You gain a supernatural ability to detect tracks and other clues left behind by the target. N
Unbreakable Heart 1 +4 Morale Bonus on saving throws against [mind-affecting] effects that rely on negative emotions. N
Wartrain Mount 1 Animal gains the combat training general purpose N
Wave Shield 1 Water blunts one incoming attack or effect as an immediate action. Y
Whispering Lore 1 Gain a bonus to Knowledge checks about your environment from the land itself. N

Level 2 Ranger Poultices

Name Lvl Description Rev?
Acute Senses 2 Subject gains an increasing Enhancement Bonus on Perception checks. N
Air Step 2 Tread unsteadily on air, with limitations. N
Allfood 2 Turns item up to 5 lbs./lvl into food. N
Arrow Eruption 2 Creates duplicates of an arrow used to kill a creature in the previous round. N
Aspect of the Bear 2 +2 Enhancement Bonus AC and Maneuver Offense rolls. N
Barkskin 2 Grants +2 (or higher) Enhancement Bonus to Natural Armor Bonus. N
Bear's Endurance 2 Subject gains +4 Enhancement Bonus to CON for 1 min/lvl. N
Blade Tutor's Spirit 2 Attack penalties you choose to suffer are reduced. Y
Blood Armor 2 Your blood hardens when you are wounded, increasing your AC. Y
Blood Scent 2 Gain scent ability against injured creatures. N
Bloodhound 2 Enhances sense of smell and grants the caster the Scent special ability. N
Cat's Grace 2 Subject gains +4 Enhancement Bonus to DEX for 1 min/lvl. N
Chameleon Stride 2 Gives a +2 bonus on Stealth checks and concealment. N
Clear Grove 2 Trees, shrubs, and other thick vegetation move out of the spell's area. N
Companion Polymorph 2 You transform the target into a smaller, harmless-looking animal of the same approximate body type. Y
Cure Light Wounds 2 Cures 2d8 damage + 1/lvl (max +10). Y
Delay Disease 2 Gain immunity to disease for 24h. N
Eagle Eye 2 Creates a magical sensor high above you. N
Effortless Armor 2 Armor you wear no longer slows your speed. N
Endure Elements, Communal 2 As Endure Elements (Spell), but you may divide the duration among creatures touched. N
Escaping Ward 2 Move 5 feet away from a larger attacking creature as an immediate action. N
False Life 2 Gain 1d10 temporary hp + 1/lvl (max +10). N
Forest Friend 2 Plants in a forested area become helpful instead of hindering you and your allies. N
Groundswell 2 As a swift action, make ground rise 5 feet and prevent flanking. N
Guiding Star 2 Know approximate distance from where you cast this spell. N
Hide Campsite 2 Hides all traces of your campsite. N
Hold Animal 2 Paralyzes one Animal or Magical Beast for a little over a round. Y
Hunter's Eye 2 +20 Competence Bonus on Perception checks to locate a target. N
Hunter's Lore 2 Take 20 on Knowledge checks to learn monster's weaknesses. N
Ice Slick 2 You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. N
Icy Prison 2 Thick ice hampers and damages the target. Y
Invisibility Sphere 2 Makes everyone within 10 ft. Invisibility (Spell). N
Ironskin 2 Your skin hardens and takes on the color and texture of rough iron. N
Locate Weakness 2 You roll damage twice when you roll damage for a critical hit and take the best damage. N
Lockjaw 2 Gives creature Grab (Ex) ability with a natural attack. N
Owl's Wisdom 2 Subject gains +4 Enhancement Bonus to WIS for 1 min/lvl. N
Perceive Cues 2 +5 Competence Bonus on Perception and Sense Motive checks. N
Protection from Energy 2 Absorbs 12 points/lvl of damage from one kind of energy. N
Protective Spirit 2 Protects from attacks of opportunity. N
Raven's Flight 2 You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. N
Reinforce Armaments, Communal 2 As Reinforce Armaments (Spell), but you may divide the spell's duration among objects touched. N
Ricochet Shot 2 Imbues a projectile or thrown weapon to give it the ability to ricochet. Y
River Whip 2 Create a whip of water that you wield as a weapon. Y
Sickening Entanglement 2 As Entangle (Spell), but plants have sickening sap. N
Slipstream 2 Wave boosts or hampers creature's speed. Y
Snare 2 Creates a magic booby trap. N
Speak with Plants 2 You can talk to plants and Plant Creatures. N
Spike Growth 2 Creatures in area take 1d4 damage, may be slowed. N
Stone Call 2 Inflicts damage and difficult terrain to all creatures in area. Y
Summon Monster III 2 Summons one Summoned Monster to fight for you. Y
Vine Strike 2 Bristles burst from your body, allowing you to deal additional piercing damage with melee attacks. Y
Water Walk 2 Subject treads on water as if solid. N
Wild Instinct 2 This spell sharpens your senses, allowing you to perceive threats you would otherwise miss. N
Wilderness Soldiers 2 Nearby plants aid you in combat. N
Wind Wall 2 Deflects arrows, smaller creatures, and gases. N

Level 3 Ranger Poultices

Name Lvl Description Rev?
Aspect of the Stag 3 +2 AC against attacks of opportunity and increases speed. N
Battle Trance 3 Gain Ferocity (Ex) monster special ability, temporary hit points, and a morale bonus against effects. Half-Orc only. N
Blade Snare 3 This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. N
Blessing of the Mole 3 1 ally/lvl gains Darkvision and a +2 Stealth Competence Bonus. N
Bloody Arrows 3 When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. N
Bloody Claws 3 Gives creature the ability to deal bleed damage with natural attacks. N
Burrow 3 Target gains a burrow speed of 15. N
Burst of Speed 3 Briefly increase your base speed, and do not provoke attacks of opportunity from movement N
Chameleon Stride, Greater 3 As Chameleon Stride (Spell), but affecting allies within 10 feet of you. N
Cloak of Winds 3 Creates a whirling screen of strong wind around you. N
Command Plants 3 Sway the actions of Plant Creatures. N
Cure Moderate Wounds 3 Cures 4d8 damage +1/lvl (max. +20). N
Delay Poison, Communal 3 As Delay Poison (Spell), but you may divide the duration among creatures touched N
Diminish Plants 3 Reduces size or blights the growth of normal plants. N
Feather Step, Mass 3 As Feather Step (Spell), but multiple creatures. N
Life Bubble 3 Protects creatures from sustained environmental effects. N
Longstrider, Greater 3 As Longstrider (Spell), plus the speeds of other movement modes increase. N
Magic Fang, Greater 3 One natural weapon gets + 1/four levels (max. +5). N
Neutralize Poison 3 Immunizes subject against poison, or detoxifies poison in or on subject.
Plant Growth 3 Grows vegetation, improves crops. N
Protection from Energy, Communal 3 As Protection from Energy (Spell), but you may divide the duration among creatures touched. N
Reduce Animal 3 Shrinks one willing animal. N
Remove Disease 3 Attempts to cure a disease in the target.
Repel Vermin 3 Insects, spiders, and other Vermin stay 10 ft. away. N
Resist Energy, Communal 3 This spell functions like Resist Energy (Spell), except you divide the duration in 10-minute intervals among the creatures touched. N
Soothing Word 3 Reduces effects of multiple conditions on target. N
Spore Burst 3 You cause a willing Plant Creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them. N
Stench of Prey 3 Predatory animals must successfully save or attack the target. N
Strong Jaw 3 Natural attacks damage as two sizes bigger. N
Summon Monster V 3 Summons one Summoned Monster to fight for you. Y
Thorny Entanglement 3 As Entangle (Spell), plus plants make ranged attacks. N
Thunderstomp, Greater 3 Trip multiple creatures within range. N
Tireless Pursuers 3 As Tireless Pursuit (Spell), but affects many targets rather than one. N
Tree Shape 3 You look exactly like a tree for 1 hour/lvl. N
Venomous Bolt 3 Arrow or crossbow bolt poisons target. N
Vex Giant 3 Deal more damage, gain a +4 Insight Bonus on combat maneuver checks, and avoid attacks of opportunity against larger foes. N
Ward of the Season 3 Gain emergency healing (spring), extra speed (summer), a bonus on Fortitude saves (fall) or the ability to navigate across slick surfaces with ease (winter). N
Water Walk, Communal 3 As Water Walk (Spell), but you may divide the duration among creatures touched. N

Level 4 Ranger Poultices

Name Lvl Description Rev?
Acidic Spray 4 Deals heavy Acid damage and inflicts the Singed condition. Y
Animal Growth 4 One animal doubles in size. N
Aspect of the Wolf 4 +4 STR and DEX, +2 bonus on Trip attacks. N
Blessing of the Salamander 4 Subject gets fast healing 5, ER 20/fire, and +2 Competence Bonus to its Maneuver Defense. N
Blight 4 Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty. Y
Bloodsworn Retribution 4 Cut yourself and swear an Oath of Retribution on your own blood. Any attack, save, or check related to the oath grants you a morale bonus to that roll equal to the number of hit points of damage you sacrificed divided by 5. N
Bow Spirit 4 Summons an invisible spirit that fires your arrows for you as a swift action. N
Commune with Nature 4 Learn about terrain for 1 mile/lvl. N
Cure Serious Wounds 4 Cures 6d8 damage + 1/lvl (max +30). Y
Find Quarry 4 You can sense whether a particular creature is within 20 miles of your location. N
Freedom of Movement 4 Subject moves normally despite impediments to restrict movement.
Grove of Respite 4 Creates trees and a small spring. N
Heavy Water 4 You cause a volume of water to become heavier than normal. N
Rain of Arrows 4 You conjure a cloud of magical arrows that rain down on any creatures and objects in an area. Y
Shield of Dawn 4 Creatures that strike you take 1d6 +1/lvl Fire Damage. N
Summon Monster VII 4 Summons one Summoned Monster to fight for you. Y
Tree Stride 4 Step from one tree to another far away. N