Reinforce Armaments (Cleric Spell)

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Level: Cleric 1
School: Transmutation


Casting Time: Standard Action
Components: V, S, M/DF (a metal pin)


Range: Touch
Target or Area: One armor suit or weapon touched
Duration: Until the end of your next full night's rest
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes


You reinforce a weapon or armor suit to give it a temporarily upgrade or mitigate the Fragile (Quality). A suit of armor or weapon touched that has the Fragile (Quality) is not considered to have the Fragile (Quality) for the spell's duration. Normal armor suits or weapons subjected to this spell instead gain 1 additional point of durability versus Sunder maneuvers.