Remove Disease (Ranger Poultice)

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Level: Ranger 3
School: Conjuration

Casting

Casting Time: Standard Action
Components: V, S

Effect

Range: Touch
Target or Area: one target creature, creature touched
Duration: Instantaneous
Saving Throw: Harmless (Fortitude negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You can cleanse illness or plague in the creature touched. Remove Disease can be used in one of two ways:
  • Aid a Diseased Creature: You can use Remove Disease on an allied or willing creature to attempt to remove any disease currently afflicting it.
  • If used on a creature with the Infected condition (typically caused by a weak disease), Remove Disease immediately ends the condition.
  • If used on a creature with the Diseased condition (typically caused by a moderate disease), Remove Disease grants the target one immediate bonus saving throw against the disease with a +4 Arcane Bonus to the roll. This bonus saving throw is made against the disease's save DC, and does not affect the disease's frequency in any way, nor does it cause the disease's effect to tick if failed. If the saving throw is successful, the disease is cured.
  • If used on a creature with the Plagued condition (typically caused by a highly virulent disease), Remove Disease grants the target one immediate bonus saving throw against the disease. This bonus saving throw is made against the disease's save DC, and does not affect the disease's frequency in any way, nor does it cause the disease's effect to tick if failed. If the saving throw is successful, the disease is neutralized.
All effects already inflicted by the disease linger even after the disease is cured or runs its course. Existing effects must be cured as described in the "ended by" sections of the appropriate intensity for the disease (Infected, Diseased, Plagued).
  • Immunize an Ally: You can cast Remove Disease on an willing creature you touch. If that creature is not already suffering from one of Infected, Diseased, or Plagued, they instead become immune to the next single application of disease made against them, as long as it occurs within the next 1 minute per caster level. Note that this immunity is not against a type of disease, but only a single incident of becoming afflicted with a disease (gaining any of the Infected, Diseased, or Plagued status conditions).