Repel Vermin (Spell)

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Level: Bard 4Cleric 4Druid 4Ranger 3
School: Abjuration


Casting Time: Standard Action
Components: V, S, DF


Range: 10 ft.
Target or Area: 10-ft.-radius emanation centered on you
Duration: 10 min/lvl (D)
Saving Throw: none or WILL negates; see text
Save DC:
Spell Resistance: Yes


An invisible barrier holds back Vermin. A Vermin with HD of less than one-third your level cannot penetrate the barrier.
A Vermin with HD of one-third your level or more can penetrate the barrier if it succeeds on a WILL save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters most Vermin.