Resist Energy (Alchemist Extract)

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Level: Alchemist 2
School: Abjuration

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A small dab of specially prepared unguent, worth 1 gp.)

Effect

Range: Self
Target or Area: you
Duration: Until the end of your next full night's rest
Saving Throw: Harmless (Fortitude negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

The extract glows with a slight, varying luminescence, cycling between orange, blue, green, and other colors. Imbibing this improbably delicate and delicious confection grants you limited protection from damage of one Common (Acid,  Cold,  Fire,  Lightning,  Sonic) Energy Type chosen by the alchemist at the time the Spark is imparted to it.
The subject gains ER equal to the Alchemist's Int Mod plus their Alchemist level against the energy type chosen, meaning that each time the creature is subjected to such damage (whether from a natural or magical source), that damage is reduced before being applied to the creature's hit points. The elixir protects the recipient's equipment as well, although it is not effective against siege damage, even if it is elemental in nature.
Resist Energy lays a charge on recipients, but that charge specifically overlaps (and stacks with) Protection from Energy. If a character is warded by Protection from Energy and Resist Energy, both extracts share the same charge and the Protection from Energy extract absorbs damage before Resist Energy is even affected, until the power of Protection from Energy is exhausted.
This spell lays an arcane charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane charge on you, the caster. Targets which already have an arcane charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge can ever be present on a target at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30