Rest Eternal (Cleric Spell)

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Level: Cleric 4
School: Necromancy


Casting Time: Ritual (typically 1 minute per undead affected)
Components: V, S, M (A flask of Holy Water, worth 25 gp.)


Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), remains of undead creatures in range
Duration: Permanent
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: No


You place your divine will upon the remains of one or more dead or undead creatures that bars their spirit from returning. Anyone casting a spell that would communicate with the dead creature, return it to life, or turn it into an undead creature must succeed on a caster level check with a DC equal to your Maneuver Defense at the time of their attempt. Rest Eternal cannot be dispelled.

Circle Damage for Spells

Spell Circle Burn Cost Min Character Level (CL) Base Dice Max Dice
0 N/A N/A 1d4/2CL 4d4
1 N/A 1st 1d6/CL 4d6
2 +1 3rd 1d6/CL 6d6
3 +1 5th 1d6/CL 10d6
4 +1 7th 1d6+1/CL 12d6+12
5 +1 9th 1d6+1/CL 15d6+15
6 +1 11th 1d6+2/CL 16d6+32
7 +1 13th 1d6+2/CL 20d6+40
8 +1 15th 1d6+3/CL 21d6+63
9 +1 17th 1d6+3/CL 25d6+75
10 +1 19th 1d6+4/CL 25d6+100
11 +1 21st 1d6+5/CL 25d6+125
12 +1 23rd 1d6+6/CL 27d6+162
13 +1 25th 1d6+7/CL 27d6+189
14 +1 27th 1d6+8/CL 29d6+232
15 +1 29th 1d6+9/CL 29d6+261
16 +1 31st 1d6+10/CL 30d6+300
17 +1 33rd 1d6+11/CL 30d6+330
18 +1 35th 1d6+12/CL 30d6+360