Resurrection (Cleric Spell)

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Level: Cleric 7
School: Conjuration

Casting

Casting Time: Ritual (Typically 1 minute of quiet contemplation.)
Components: V, S, M/DF (A whole diamond, worth 10,000 gp.)

Effect

Range: Touch
Target or Area: one target creature, dead creature touched
Duration: Instantaneous
Saving Throw: No saving throw granted
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

This spell functions like Raise Dead (Cleric Spell), except that you are able to restore life and complete strength to any deceased creature.
The condition of the remains is not a factor. So long as some small portion of the creature's body still exists, it can be resurrected, but the portion receiving the spell must have been part of the creature's body at the time of death. (The remains of a creature hit by a Disintegrate (Sorcerer/Wizard Spell) count as a small portion of its body, but cutting off a finger 'just in case' before the moment of actual death is not.) The creature can have been dead no longer than 10 years per caster level.
Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no loss of prepared spells. The subject of the spell gains one point of Essence Destruction when it is raised, just as if it had been hit by an energy-damaging creature.
You can resurrect someone who has been turned into an Undead creature and then destroyed. You cannot resurrect someone who has died of old age. Constructs, Elementals, Outsiders, and Undead creatures can't be resurrected.

Circle Damage for Spells

Spell Circle Burn Cost Min Character Level (CL) Base Dice Max Dice
0 N/A N/A 1d4/2CL 4d4
1 N/A 1st 1d6/CL 4d6
2 +1 3rd 1d6/CL 6d6
3 +1 5th 1d6/CL 10d6
4 +1 7th 1d6+1/CL 12d6+12
5 +1 9th 1d6+1/CL 15d6+15
6 +1 11th 1d6+2/CL 16d6+32
7 +1 13th 1d6+2/CL 20d6+40
8 +1 15th 1d6+3/CL 21d6+63
9 +1 17th 1d6+3/CL 25d6+75
10 +1 19th 1d6+4/CL 25d6+100
11 +1 21st 1d6+5/CL 25d6+125
12 +1 23rd 1d6+6/CL 27d6+162
13 +1 25th 1d6+7/CL 27d6+189
14 +1 27th 1d6+8/CL 29d6+232
15 +1 29th 1d6+9/CL 29d6+261
16 +1 31st 1d6+10/CL 30d6+300
17 +1 33rd 1d6+11/CL 30d6+330
18 +1 35th 1d6+12/CL 30d6+360