Ride the Waves (Cleric Spell)

From Epic Path
Jump to: navigation, search
Level: Cleric 4
School: Transmutation

Casting

Casting Time: Standard Action
Components: V, S

Effect

Range: Touch
Target or Area: one target creature, creature touched
Duration: Until the end of your next full night's rest
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

The target gains the ability to breathe water and Lesser Swim equal to their normal Walk speed. The target can use the run action while swimming, provided it swims in a straight line. The spell does not make the target unable to breathe air.
This spell lays a divine charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell lays a divine charge on you, the caster. Targets which already have a divine charge present must choose which to keep if the new spell has the same charge type. Only one divine charge can ever be present on a target at a time.