Ride the Waves (Spell)

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Level: Cleric 4Druid 4Sorcerer/Wizard 4
School: Transmutation

Casting

Casting Time: Standard Action
Components: V, S

Effect

Range: Touch
Target or Area: one target creature, creature touched
Duration: Until the end of your next full night's rest
Saving Throw: Harmless (Will negates)
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

The target gains the ability to breathe water and Lesser Swim equal to their normal Walk speed. The target can use the run action while swimming, provided it swims in a straight line. The spell does not make the target unable to breathe air.
This spell lays an arcane or divine charge on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster. Divine casters lay a divine charge, and arcane casters lay an arcane charge. Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge and one divine charge can ever be present on a target at a time.