Ring of Caring +4

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Ring Of Caring-1.png

Ring of Caring +4

CL 14 Rings Slot Item • Moderate Conjuration
Cost: 28,000 gp
Weight: 0.1 lbs.
Family: Ring of Caring

The Ring of Caring is an item that brings out the true warmth and kindness of civilization. An attuned wearer who works to ease the wounds of their allied creatures finds their curative efforts greatly enhanced while wearing this item.

Any and all instantaneous healing granted directly by the wearer of an attuned Ring of Caring is boosted by some amount by the magics of this item. The source or type of healing does not matter, although this item grants no bonuses to the bestowal of temporary hit points or to persistent healing (such as a Ring of Regeneration, or the Warlord's Exhortation class feature).

The bonuses granted by this item count for hit points recovered via skill rolls, magic items, race or class features, or spell effects, as long as they grant instantaneous healing, the wearer of the ring is the one responsible for providing the healing, and the wearer is present when the curing is applied. For example, if a wearer of this ring gives an ally a Goodberry, or a potion, or a curative poultice, and the recipient uses the bestowed healing in their presence, then the bonus applies. If they use the bestowed healing without the immediate presence of the wearer of the ring, then the bonus does not apply. The wearer is considered "present" if they have line of sight, line of effect, and are within 30 feet of the recipient. This applies to effects from gifted potions, expended charges from curative rods, and any other effect the GM allows, or disallows.

If the curative effect is an area of effect, then the bonus applies to all affected allies.

A Ring of Caring +4 adds the wearers total BAB (up to a maximum of +12) from any class table the wearer can access to the hit points granted by any instantaneous curative effect made by the wielder on adjacent allies. This adds to the effects of skill rolls, racial features, class features, hit points recovered by rest, curative or healing spells, and any other effect allowed by the GM. This effect is automatic, and requires no action on the part of the wearer.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Creation: Creator (Feat), Bailiwick Check (DC 38 (10 + double CL)), Pale (tier 2) remnant, An item symbolic of the enchantment, 14,000 gp (minus cost of symbolic item).