River Whip (Spell)

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Level: Druid 2Ranger 2Sorcerer/Wizard 2
School: Conjuration (creation)

Casting

Casting Time: Standard Action
Components: V, S, M (A cattail reed, worth 1 gp.)

Effect

Range: Self
Target or Area: A conjured whip of water
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

You create a coil of flowing fresh water, functioning as a whip of any sort you wish (War Whip, Great Whip, Cavalry Whip, Slightwhip, etc.) tiny, small, medium, or large as you desire, except you make a melee Touch Attack instead of a regular attack. Anything you strike with the whip takes damage as if struck by a real weapon you are wielding, including level scaling and the effects of any feats you may possess that affects the to-hit rolls or damage of a whip. In addition, at your command, targets you strike are doused with 1 gallon of water, once per round. If the target has the Burned condition, the condition ends if it can be removed by water. If used against an unattended, burning object, one square of the object's space is extinguished.