Rogue Talents

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Key

* - Items marked with an * are talents which inflict a sneak attack effect, and may not be used in combination with any other talent inflicting a sneak attack effect.

R - Items marked with an R are talents which grant a modified effect for rogues who have chosen the Ruthless Rogue path. See the Rogue character class page for more details about the Ruthless Rogue.

C - Items marked with an C are talents which grant a modified effect for rogues who have chosen the Clever Rogue path. See the Rogue character class page for more details about the Clever Rogue.

Basic Rogue Talents

Talent Prerequisites Benefits Source
Acrobatic Charge R - Once per encounter, you may charge through ally or enemy spaces to reach your target EP
Assault Leader R - When you miss, allow a flanking ally to make an immediate melee attack APG
Befuddling Strike * - Opponents damaged by your sneak attack miss you more often APG
Black Market Connections - You have better access to a settlement's goods and services UC
Camouflage R - Gain partial concealment while in certain terrains APG
Canny Observer C - Gain a move action during any surprise round, even if surprised APG
Charmer C - Roll two dice when using Diplomacy and take the better result APG
Coax Information C - Substitute Bluff or Diplomacy for Intimidate APG
Combat Escapist R 4 ranks in Escape Artist Escape grapples and pins as a swift action DDG
Combat Swipe R - Gain the Improved Steal feat, and add your weapon's enhancement bonus to Steal maneuvers APG
Combat Trick - Gain a bonus combat feat CRB
Convincing Lie - Those who believe your lies use your Bluff skill when repeating the lies UC
Cover Identity C - A rogue may pass as other classes with ease. EP
Cunning Trigger C - Set off a trap you are aware of within 30 ft as a swift action APG
Deep Wounds * - Cause opponents damaged by your sneak attack to bleed CRB
Deft Palm R - Use Sleight of Hand to conceal a weapon in plain sight UC
Dirty Strike R - Once per encounter perform a dirty trick maneuver as part of a sneak attack RG
Distracting Attack R * - Cause an enemy hit by your sneak attack to become flat-footed APG
Esoteric Scholar C - Make a Knowledge check even when untrained, using your highest knowledge skill in its place UC
Expert Forger C - A rogue with this talent can add a training bonus to checks to create a forgery or fake document. EP
Expert Leaper R - Make longer jumps and fall more gracefully APG
Face in the Crowd C - Use disguise skill as part of a move action while in a crowd BotM
False Friend C - Bluff enemies during combat to prevent them from making attacks of opportunity against you ARG
Fast Fingers R - Roll two dice when using Sleight of Hand and take the better result APG
Fast Getaway - Withdraw as a move action after making a successful sneak attack or Sleight of Hand check APG
Fast Picks - Pick a lock as a standard action APG
Fast Stealth - Move at full speed while using Stealth CRB
Feint Expert C - Gain concealment against a target you successfully feint EP
Follow Clues C - Use Perception to follow tracks instead of Survival APG
Getaway Artist - Add Handle Animal, Piloting, and Ride to your list of class skills, and know where the nearest mount/vehicle is EP
Guileful Polyglot Linguistics 1 rank Gain additional languages known or one secret language EP
Hard to Fool C - Roll two dice when making a Sense Motive check and take the better result APG
Hold Breath - Hold your breath even if under effects which normally disallow breath-holding UC
Honeyed Words C - Roll two dice when making a Bluff check and take the better result APG
Impersonator C - The rogue may add a bonus to disguise checks. EP
Instigator R - Ignore any damage mitigating abilities on your target if you act before it in combat EP
Iron Guts R - Gain a bonus on saves against poisons, and the Nauseated, Afflicted or Sickened conditions UC
Ki Pool - Gain a ki pool UC
Last Ditch Effort C - Gain a second attempt to disarm a trap after the first fails. PoS
Lasting Poison - Poison applied to a weapon lasts for two successful attacks APG
Lethal Acrobatics R - Use Acrobatics to make an opponent flat-footed against you for one attack RG
Magic Adept C - Roll two dice when making a Use Magic Device check and take the better result RG
Magical Disguise C Int 11, Minor Magic A rogue with this talent may cast Disguise Self as a spell-like ability. EP
Magical Sleep C Int 13, Minor Magic A rogue with this talent may cast Sleep as a spell-like ability. EP
Major Magic C Int 11, Minor Magic Cast a 1st-level sorcerer/wizard spell twice per day as a spell-like ability CRB
Maneuver Mastery R - Choose one Combat Maneuver and add +3 to your Damage, Maneuver Offense,and Maneuver Defense for that maneuver RG
Melee Archer - Treat a ranged weapon as a reach weapon for purposes of flanks RG
Minor Magic C Int 10 Cast a 0th-level sorcerer/wizard spell three times per day as a spell-like ability CRB
Nimble Climber R - Use your Spycraft skill in place of your Movement skill when climbing EP
Obfuscate Story C - Cause confusion during someone's narration. ARG
Offensive Defense * - Gain a dodge bonus to AC against an opponent hit by your sneak attack APG
Peerless Maneuver R - Roll two dice when making a Acrobatics check and take the better result APG
Philologist C - Roll two dice when making a Linguistics check and take the better result EP
Poison Use - Rogues with this talent are trained in the use of poison and cannot accidentally poison themselves when applying poison to a blade EP
Positioning Attack C - Reposition yourself around a struck target without provoking attacks of opportunity APG
Powerful Sneak * - Treat all 1's and 2's on sneak attack damage dice as 3's CRB
Psycho Killer R - Gain the ability to flip out and kill people EP
Quick Disable C - Temporarily disable a trap for 1d4 rounds as part of a move action EP
Quick Disguise - Reduce the amount of time needed to create a disguise APG
Quick Scrounge C - You can search a creature or area more quickly than most BotM
Quick Trapsmith C - Set a trap as a full-round action EP
Resiliency R - Grant yourself temporary hit points as an immediate action EP
Rogue Crawl R - Move at half speed and take 5-foot steps while prone CRB
Rope Master - Move at normal speed when using a rope while climbing, and gain proficiency with lassos UC
Sacred Sneak Attack Good alignment Your attack damage is considered good-aligned for the purpose of overcoming DR CoP
Sacrifice Self Evasion class ability Grant an adjacent ally your evasion ability after a successful reflex save, so you both take half damage from the attack. CoP
Scavenger C - You can quickly hide objects from others BotM
Secret Keeper C - A rogue may add a bonus to saves against any effect that would force her to speak the truth. EP
Slow Reactions * - Opponents damaged by your sneak attack may not make attacks of opportunity CRB
Sneaky Maneuver C * - Anytime you hit an opponent with a melee sneak attack you may attempt a combat maneuver instead of dealing sneak attack damage. MM
Sniper's Eye R - Concealed foes are not impervious to your sneak attack damage APG
Stand Up - Avoid attacks of opportunity when standing from prone, or stand from prone as a free action CRB
Steal the Story C Obfuscate Story Destroy someone's reputation with his/her listeners. ARG
Strong Impression R - Roll two dice when making an Intimidate check and take the better result APG
Strong Stroke C - Roll two dice when making a Movement check and take the better result UC
Surprise Attack - During the first round of combat, opponents are considered flat-footed to the rogue CRB
Survivalist R - Add Heal and Survival as naturally talented skills APG
Swift Poison R - Apply poison to a weapon as a move action APG
Thug Life R - Gain the Martial Weapons Proficiency feat or Improved Unarmed Strike and the ability to use sneak attack with any martial weapon EP
Trap Spotter C - Receive a Perception check whenever you come within 10 feet of a trap CRB
Underhanded * - Deal a critical hit with a sneak attack using a concealed weapon EP
Walk the Razor's Edge R - When threatened by 3 or more enemies, treat those enemies as flat-footed EP
Wall Scramble C - Roll two dice when making a Might check and take the better result UC
Weapon Training Weapon Focus Gain Weapon Specialization as a bonus feat EP

Advanced Rogue Talents

Talent Prerequisites Benefits Source
Advanced Training Advanced talents Choose any two feats for which you meet the prerequisites EP
Another Day C Advanced talents Take a 5-foot-step to avoid an attack once per day APG
Armored Bruiser Advanced talents Gain the Medium Armor Proficiency feat and the ability to use sneak attack while wearing medium armor EP
Brash Assault Advanced talents Temporarily reduce your armor class for improved to-hit chance EP
Combat Snatcher R Advanced talents Use your Sleight of Hand roll to perform a Steal combat maneuver RG
Confounding Blades * Advanced talents, Slow Reactions Prevent attacks of opportunity when you do damage with a sneak attack UC
Crippling Strike * Advanced talents Sneak attacks also deal 2 points of Strength damage CRB
Deadly Cocktail Advanced talents, Poison Use Apply two doses of poison to a weapon APG
Deadly Sneak * Advanced talents, Powerful Sneak Treat all 1's, 2's and 3's on sneak attack damage dice as 4's APG
Deceptive Mind C Advanced talents, Slippery Mind or Secret Keeper Any time the rogue successfully saves versus a mind-affecting ability, she continues to be aware of the creature's commands and messages for the duration of the effect, although she need not obey. EP
Defensive Roll R Advanced talents Make an immediate move action which does not provoke attacks of opportunity EP
Dispelling Attack C * Advanced talents, Int 13+, Major Magic Disrupt a beneficial spell effect on a target creature or inflict an AC penalty CRB
Entanglement of Blades R * Advanced talents Targets damaged by sneak attack may not make 5-foot-steps APG
Familiar C Advanced talents, Major Magic Gain a familiar UC
Exotic Blademaster R - Gain an Exotic Weapon Proficiency feat and the ability to use sneak attack with that weapon EP
Fast Tumble R Advanced talents Improve your skill at avoiding attacks of opportunity CRB
Frugal Trapsmith Advanced talents Mechanical traps cost half regular price, and magical traps cost 75% the regular price APG
Getaway Master Advanced talents, Getaway Artist Gain a scaling bonus on vehicle rolls UC
Hamstring Strike R * Advanced talents Forgo sneak attack dice to inflict a penalty on your target's saving throws EP
Hard Minded C Advanced talents You are hard to fool with mind-affecting effects UC
Hide in Plain Sight Advanced talents Initiate stealth even without cover and while being observed EP
Hunter's Surprise C Advanced talents Spend an action point to teleport up to your base land speed EP
Knock-Out Blow * Advanced talents Knock an opponent out instead of dealing sneak attack damage APG
Improved Evasion Advanced talents Make a Reflex save to take no damage from area attacks CRB
Magical Disguise, Improved Advanced talents, Magical Disguise A rogue who selects this talent can use her magical disguise ability a number of times per day equal to 3 + the rogue's INT modifier. EP
Master of Disguise Advanced talents Take 10 on a Disguise check APG
Misdirection C Advanced talents, Minor Magic, Int 12 Once per day, the rogue may use misdirection, as the spell, with a caster level of her level. The spell must be placed on herself. EP
Opportunist R Advanced talents Make an attack of opportunity when a target is damaged in melee CRB
Perfect Cover Advanced talents Wear any armor and wield any martial weapon and carry any shield without proficiency penalty EP
Quick Poison Advanced talents, Swift Poison Apply poison to a weapon as a swift action RG
Quiet Death Advanced talents The rogue can eliminate foes so quietly no one knows what happened to them RG
Read Tells C Advanced talents Once per day, add +10 to a Sense Motives check RP:WY
Redirect Attack Advanced talents Redirect an attack that hits you to another target APG
Rumormonger C Advanced talents Spread rumors UC
Rummage C Advanced talents Once per day, the rogue can search an area thoroughly and nigh undetectably. EP
Scroll Rogue C Advanced talents, Minor Magic Gain bonuses to use scrolls RG
Shadow-Touched R Advanced talents A rogue which moves at least 20 feet from his starting position in a round gains concealment. EP
Skill Mastery C R Advanced talents Take 10 at any time on certain skills CRB
Slippery Mind C Advanced talents Make an extra saving throw against enchantments CRB
Stealthy Sniper R Advanced talents Take a reduced penalty to Stealth when sniping APG
Stem the Flow C * Advanced Talents, Dispelling Attack Exchange some sneak attack damage to suppress spells and spell-like abilities in a struck creature EP
Surefooted R Advanced talents The rogue's speed is unaffected by difficult terrain EP
Thoughtful Reexamination C R Advanced talents Reroll a skill check you just failed APG
Unassailable R Advanced talents Gain a shield proficiency feat and the ability to use sneak attack while using it EP
Unwitting Ally Advanced talents Make an opponent act as a flanking partner UC
Vengeful Advanced talents Gain a +2 Morale bonus against foes who have injured you RP:WY
Wand Rogue C Advanced talents, Minor Magic Use a wand as a move action RG
Weapon Snatcher Advanced talents Use Sleight of Hand to disarm an opponent UC

Epic Rogue Talents

Talent Prerequisites Benefits Source
Almost a Ranger R Epic Talents, Camouflage Craft camouflage using local foliage to gain total concealment (50% miss chance) while within that terrain. EP
Bonus Epic Feat Epic Talents The Rogue may choose any epic or non-epic feat for which he qualifies. EP
Cagey C Epic Talents When saving against illusions, roll twice and choose the best result. EP
Cloaked Epic Talents, Selective Obfuscation, Minor Magic Cast invisibility on yourself as a swift action at will. EP
Critical Strike R Epic Talents When you crit, even your sneak attack damage is maximized. EP
Disjoining Strike C * Epic Talents, Int 18, Dispelling Strike Disrupt any beneficial spell effects on the target creature and an adjacent creature, or inflict an AC penalty on the target creature EP
Dispelling Strike C * Epic Talents, Int 15, Dispelling Attack Disrupt any beneficial spell effects on the target creature or inflict an AC penalty EP
Enabler R Epic Talents Once per encounter, grant an ally an immediate attack on an enemy you just missed EP
Foul Play R Epic Talents Once per day after hitting an enemy, move up to 30 feet to another square adjacent to it without provoking attacks of opportunity. EP
Gutter Mage C Epic Talents, Major Magic, Int 13 Gain the ability to cast a 2nd-level spell from the sorcerer/wizard spell list once per day. EP
In Your Shoes C Epic Talents Once per day, the rogue may swap places with a willing creature as an immediate action. EP
Knows a Guy Epic Talents, Black Market Connections Reduce the cost of any item purchased, including magic items, by 10% over and above whatever discount they can negotiate via diplomacy. EP
Like Picking Your Teeth Epic Talents You may now use your disable device skill to pick a lock as a move action. EP
Missed Me Epic Talents Once per encounter, declare that an attack which successfully hit you actually missed you. EP
Nemesis Epic Talents Spend an action point to deal sneak attack damage on all attacks against one designated enemy, even if it is not flanked or flat-footed EP
Onslaught Epic Talents, Enabler Once per encounter, grant a second ally an immediate attack on an enemy you just missed, in addition to the attack granted by Enabler EP
Provocateur Epic Talents, Rumormonger Use Rumormonger a number of times per day, instead of per week, and gain a +4 bonus on the influence roll. EP
Punctured Epic Talents, Shivved The damage die of the Rogue's Sneak attack gains another +1 per die, to a total bonus of +2 per die. EP
Selective Obfuscation Epic Talents The rogue may allow a number of her allies to perceive her, even while stealthed or invisible, up to her INT mod. EP
Shell Game * Epic Talents, Befuddling Strike When the rogue deals sneak attack damage against an opponent, that opponent gains the Disoriented condition EP
Shivved Epic Talents The damage die of the rogue's sneak attack gains +1 per die. EP
Supreme Stealth Epic Talents, Cloaked Cast greater invisibility on yourself as a swift action at will. EP
Street Mage C Epic Talents, Gutter Mage, Int 15 Gain the ability to cast a 3rd-level spell from the sorcerer/wizard spell list once per day, and your 0-level spells become usable at will EP
True Friend Epic Talents Once per encounter, when a rogue with this talent is hit with a melee attack, she can redirect the attack to strike one of her allies instead of herself. EP
What's In It's Pockets? Epic Talents, Combat Swipe Gain the Greater Steal and Quick Steal feats, and you may attempt to steal Backpacks, Boots, Wrist Slot Items, and Hand Slot items with the Steal maneuver. EP
Wheedle Epic Talents Roll two dice when making a Bluff or Diplomacy check and take the better result EP
Wrongfoot R * Epic Talents Once per round, cause a creature just hit with sneak attack damage to become flat-footed against one PC ally (or yourself) until the beginning of your next turn. EP