Shocking Grasp (Spell)

From Epic Path
Jump to: navigation, search
Level: Sorcerer/Wizard 1
School: Evocation
Subdomain: lightning 1
Elemental School: air 1, metal 1


Casting Time: Standard Action
Components: V, S


Range: Touch
Target or Area: one target creature
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: none
Save DC: -
Spell Resistance: Yes


Your successful melee Touch Attack deals (Circle 2 damage): 1d6 points of damage per character level (max 6d6 at character level 6)of electricity (energy, common). When delivering the jolt, you gain a +3 bonus on attack rolls if the opponent is wearing metal armor (or is carrying a metal weapon or is made of metal). If you fail to make a touch attack by the end of the combat, the magic dissipates harmlessly.