Sleep (Spell)

From Epic Path
Jump to: navigation, search
Level: Bard 1Sorcerer/Wizard 1
School: Enchantment (compulsion)
Subdomain: night 1


Casting Time: 1 round
Components: V, S, M (fine sand, rose petals, or a live cricket)


Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: one or more living creatures within a 10-ft.-radius burst
Duration: 1 min/lvl
Saving Throw: WILL negates
Save DC:
Spell Resistance: Yes


A Sleep spell causes a magical slumber to come upon 4 HD of creatures. Creatures with the fewest HD are affected first. Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. HD that are not sufficient to affect a creature are wasted. Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the Aid Another action). Sleep does not target unconscious creatures, Constructs, or Undead Creatures.