Song of Heroism (Performance)

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Song of Heroism (StanceSu)

Beginning at 6th level, the bard can use this performance to inspire tremendous heroism in their allies. Each round that the bard sustains this performance, they may choose a number of their allies (including themselves) to affect with this performance, based on their current Bard level, as described below:

  • At Bard levels 1 - 10, the bard may affect up to 3 allies.
  • At Bard levels 11 - 20, the bard may affect up to 4 allies.
  • At bard levels above 21, the bard may affect up to 5 allies.

All allies chosen to be affected must be within range of the performance (typically within 30 feet of the bard), and must be able to perceive the performance.

While under the effects of this song, affected allies gain a +2 Performance Bonus to their Armor Class (AC), and a +5 foot Performance Bonus to all movement speeds they possess. The movement speed bonus increases by an additional 5 feet of movement for each experience tier of the Bard class the bard possesses after the first (i.e. +10 feet at Bard level 6, +15 feet at Bard level 11, +20 feet at Bard level 16, etc., to a maximum of +35 feet at Bard level 31).

No creature may be under the effects of more than one performance, even if they are being performed by different bards.

Finale: One ally that is affected by this performance at the time the finale is triggered can slide 10 feet as an interrupt to an imminent attack. If the attacker can no longer reach the ally, they can abort their attack action and do something else (i.e. this doesn't cause the enemy creature to lose any actions). This finale must be declared before the results of the enemy's to-hit roll are known.