Sorcerer/Wizard Spells

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Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Level 0 Sorcerer/Wizard Spells

Level 0 sorcerer and wizard spells are also called "Cantrips".

Name Lvl School Comp Description Rev?
Acid Splash 0 Conjuration V, S Conjure an orb of acid that deals ranged acid damage. Y
Bleed 0 Necromancy V, S Cause physical bludgeoning damage and a Bruised condition. Y
Dancing Lights 0 Illusion V, S Creates torches or other lights. Y
Daze 0 Enchantment V, S, M A single humanoid creature with 4 HD or less loses its next action. Y
Detect Magic 0 Universal V, S Detects all spells and magic items within 60 ft. Y
Detect Poison 0 Universal V, S Detects poison in a creature or object. Y
Disrupt Undead 0 Necromancy V, S Ray deals Positive Energy Damage to one Undead. Y
Flare 0 Evocation V Dazzles one creature (-1 on attack rolls). Y
Ghost Sound 0 Illusion V, S, M Create figment sounds in a location. Y
Hand of the Magus 0 Transmutation V, S You can telekinetically move and attack with a modest object. Y
Haunted Fey Aspect 0 Illusion S You surround yourself with disturbing illusions. Y
Jolt 0 Transmutation V, S Deal electricity damage with a ranged touch attack. Y
Light 0 Evocation V, M/DF Object shines like a torch. Y
Mending 0 Transmutation V, S Makes minor repairs on a non-magical object that is damaged or Broken. Y
Message 0 Enchantment V, S, F Whisper conversation at distance. Y
Open/Close 0 Transmutation V, S, F Opens or closes small or light things. Y
Penumbra 0 Evocation V, S, M Protects creature or object touched from bright light. Y
Prestidigitation 0 Universal V, S Performs minor tricks. Y
Ray of Frost 0 Evocation V, S Ray attack deals cold damage. Y
Read Magic 0 Universal V, S, F Read scrolls and spellbooks. Y
Resistance 0 Abjuration V, S, M/DF Subject gains +1 resistance bonus on saving throws. Y
Root 0 Transmutation V, S, M Reinforces a subjects defense against being moved or tripped. Y
Scoop 0 Evocation V, S Create a scoop of force to pick up or carry liquids. Y
Spark 0 Abjuration V or S Dangerous spark injures your attacker. Y
Touch of Fatigue 0 Necromancy V, S, M Touch attack fatigues a target. Y

Level 1 Sorcerer/Wizard Spells

Name Lvl School Comp Description Rev?
Adhesive Spittle 1 Conjuration V, S Spit immobilizing goop at a creature. Y
Adjuring Step 1 Abjuration V, S, M You can move slowly and safely and still cast spells, until you move quickly. Y
Air Bubble 1 Conjuration S, M/DF Creates a small pocket of air around your head or an object. Y
Alarm 1 Abjuration V, S, F/DF Wards an area for the night. Y
Alter Winds 1 Transmutation V, S Modify the winds to make flying difficult in an area, or make sailing faster. Y
Animate Rope 1 Transmutation V, S Makes a rope move at your command, to trip or entangle an enemy. Y
Ant Haul 1 Transmutation V, S, M/DF Increases the carrying capacity of a creature by 10 pounds per caster level. Y
Anticipate Peril 1 Enchantment V, S Target gains a bonus on their next initiative check. Y
Bed of Iron 1 Necromancy V, S, M You can sleep comfortably in armor without suffering fatigue. Y
Blend 1 Illusion S Gain a bonus to Stealth checks and make checks without cover or concealment. Y
Blurred Movement 1 Illusion V, S As Blur (Spell), but only while you are moving. Y
Body Capacitance 1 Transmutation V, S, M Store Electricity attacks used against you and release the energy as a Touch Attack. Y
Bouncy Body 1 Transmutation V, S The target's flesh becomes flexible and rubbery. Y
Break 1 Transmutation V, S, M Break an object in range. Y
Bungle 1 Enchantment V, S Inflict a penalty on a target's d20 roll as an immediate action. Y
Burning Disarm 1 transmutation V, S A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. N
Burning Hand of the Magus 1 Evocation V, S Cone-shaped burst doing fire damage. Y
Cause Fear 1 necromancy V, S One creature gains the Cringing condition. N
Charm Person 1 enchantment V, S Makes one person your friend. N
Chill Touch 1 necromancy V, S One touch/lvl deals 1d6 negative energy damage and possibly 1 STR damage. N
Color Spray 1 Illusion V, S, M dazzles, blinds, or fogs affected creatures. N
Corrosive Touch 1 Conjuration V, S Touch Attack deals 1d4 Acid Damage/lvl. N
Dancing Lantern 1 transmutation V, S, F Animates a lantern that follows you. N
Deja Vu 1 enchantment V Make a creature repeat its actions. N
Delusional Pride 1 enchantment V, S Target is penalized on attacks and checks but gains Morale Bonus against (charm) and (compulsion) effects. N
Disguise Self 1 illusion V, S Changes your appearance. N
Disguise Weapon 1 illusion V, S Changes one manufactured weapon's appearance. N
Ear-Piercing Scream 1 evocation V, S Deal Sonic Damage and either disoriented or unsteady to the target. N
Emblazon Crest 1 Transmutation S, F Your coat of arms is magically displayed on any suitable item you carry. N
Endure Elements 1 abjuration V, S Exist comfortably in hot or cold regions. N
Enlarge Person 1 Transmutation V, S, M Humanoid creature doubles in size. N
Expeditious Excavation 1 transmutation V, S, M Moves 5-ft. cube of earth. N
Expeditious Retreat 1 transmutation V, S Your base land speed increases by 30 ft Enhancement Bonus. N
Feather Fall 1 transmutation V Instantly changes the rate at which the targets falls. N
Flare Burst 1 evocation V Dazzles creatures in a 10-ft-radius blast (-1 on attack rolls). N
Floating Disk 1 Evocation V, S, M Creates 3-ft.-diameter horizontal disk that holds 100 lbs./lvl. N
Forced Quiet 1 transmutation S Muffle sound around the target. N
Ghost Dance 1 illusion V, S Movement does not provoke an attack of opportunity. N
Glue Seal 1 Conjuration V, S Cover a 5-ft. square or one object with a layer of sticky glue that entangles N
Gravity Bow 1 transmutation V, S Arrows do damage as though one size category bigger. N
Grease 1 Conjuration V, S, M Covers a 10-ft. square or one object with a layer of slippery grease. N
Heightened Awareness 1 divination V, M/DF +2 Competence Bonus on Perception checks and on all Knowledge checks that you are trained in. N
Hideous Laughter 1 enchantment V, S, M Subject falls prone and loses actions for 1 rnd/lvl. N
Hold Portal 1 abjuration V Holds door shut. N
Hydraulic Push 1 evocation V, S Wave of water Bull Rushes an enemy. N
Hypnotism 1 enchantment V, S Fascinates 2d4 HD of creatures. N
Icicle Dagger 1 Conjuration V, S Ice dagger deals +1 Cold Damage. N
Illusion of Calm 1 Illusion V, S You appear to be standing still, even when you take some actions. N
Interrogation 1 Necromancy V, S Target answers questions or suffers pain. N
Jump 1 transmutation V, S, M Subject gets Enhancement Bonus bonus on Acrobatics checks. N
Jury-Rig 1 transmutation V, S, M Relieves the broken condition for a short time. N
Liberating Command 1 Transmutation V Restrained target may make an Escape Artist check to escape as an immediate action. Y
Lock Gaze 1 enchantment V, S Compel the target to look at you and only you. N
Mage Armor 1 Conjuration V, S, F Gives subject +4 Armor Bonus to AC. N
Magic Aura 1 illusion V, S, F Alter an object's aura. N
Magic Missile 1 Evocation V, S 1d4+1 force damage; +1 missile per two levels above 1st (max 5). N
Magic Weapon 1 transmutation V, S, DF Weapon gains +1 Enhancement Bonus. N
Memory Lapse 1 Enchantment V, S Subject forgets events back to last turn. Y
Monkey Fish 1 Transmutation V, S Gain a climb speed and a swim speed of 10 ft. for a time. Y
Mudball 1 Conjuration V, S Range Touch Attack that cause the target to be blinded. N
Peacebond 1 Abjuration S Locks a weapon in place on the target's body. Y
Phantom Blood 1 necromancy V, S Gain temporary hp if CON loss would knock you out or kill you. N
Poisoned Egg 1 transmutation V, S, M Transform the contents of a normal egg into a single dose of Simple Venom. Y
Protection from Chaos 1 Abjuration V, S, M/DF As Protection from Evil (Spell), except against chaotic creatures. N
Protection from Evil 1 Abjuration V, S, M/DF +2 to AC and saves, plus additional protection against evil creatures. N
Protection from Good 1 Abjuration V, S, M/DF As Protection from Evil (Spell), except against selected good creatures. N
Protection from Law 1 Abjuration V, S, M/DF As Protection from Evil (Spell), except against lawful creatures. N
Ray of Enfeeblement 1 necromancy V, S Ray causes 1d6 STR penalty + 1 per 2 levels. N
Ray of Sickening 1 Necromancy V, S, M Ray makes the subject sickened. N
Reduce Person 1 Transmutation V, S, M Humanoid creature halves in size. N
Shadow Weapon 1 illusion V, S Create a quasi-real weapon. N
Shield 1 abjuration V, S Invisible disc gives +4 Shield Bonus to AC, blocks Magic Missile (Spell) attacks. N
Shock Shield 1 abjuration V, S A shield of force protects you until you dismiss it in an explosion of electricity. N
Shocking Grasp 1 evocation V, S Touch delivers 1d6/lvl Electricity damage (max 5d6). N
Silent Image 1 illusion V, S, F Creates minor illusion of your design. N
Sleep 1 enchantment V, S, M Puts 4 HD of creatures into magical slumber. N
Snowball 1 Conjuration V, S Ranged touch delivers 1d6/lvl Cold Damage (max 5d6) and might inflict torpid. N
Stone Fist 1 transmutation V, S, M Your unarmed strikes are lethal. N
Stone Shield 1 Conjuration V, S, M A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. Y
Stumble Gap 1 Conjuration V, S, F Small hole trips creatures. Y
Summon Monster I 1 Conjuration V, S, F/DF Summons extra-planar creature to fight for you. N
Sunder Breaker 1 Abjuration V, S The next weapon that sunders an item belonging to the target takes damage. N
Sundering Shards 1 transmutation V Sundered item explodes, dealing 1d6 damage to adjacent creatures. N
Swift Girding 1 Transmutation V, S, M Your allies are instantly suited up. N
Thunderstomp 1 Evocation V, S Trip one creature within range. N
Touch of Combustion 1 evocation V, S Touched target suffers 1d6 Fire Damage and possibly catches on fire. N
Touch of the Sea 1 transmutation V, S, M Greater Swim speed becomes 30 ft. N
True Strike 1 divination V, F +20 Insight Bonus on your next attack roll. N
Unseen Servant 1 Conjuration V, S, M Creates an invisible, mindless, shapeless force that performs simple tasks. N
Vanish 1 illusion V, S As Invisibility (Spell) for 1 rnd/lvl (5 max). N
Ventriloquism 1 illusion V, F Make your voice seem to issue from someplace else. N
Wave Shield 1 Abjuration V Water blunts one incoming attack or [fire] effect. Y
Web Bolt 1 Conjuration V, S As the Web (Spell), except only occupying a single creature’s space, and dissolves if creature breaks free. N
Windy Escape 1 transmutation V, S Immediately gain DR 10/magic, ignore critical hits, poison or sneak attack damage from a single attack. N

Level 2 Sorcerer/Wizard Spells

Name Lvl School Comp Description Rev?
Aboleth's Lung 2 transmutation V, S, M/DF Targets gain the ability to breathe water but can no longer breathe air. N
Acid Arrow 2 Conjuration V, S, M Ranged touch attack; 2d4 Acid Damage for 1 round + 1 round/3 levels. N
Admonishing Ray 2 evocation V, S You fire one or more nonlethal force ray. Each ray deals 4d6 points of nonlethal damage. N
Adoration 2 enchantment V, S You gain a Morale Bonus on Diplomacy checks. N
Aggressive Thundercloud 2 evocation V, S, M/DF Flying storm cloud deals 3d6 electricity damage. N
Air Step 2 transmutation V, S, M Tread unsteadily on air, with limitations. N
Alter Self 2 transmutation V, S, M Assume form of a Small or Medium Humanoid. N
Arcane Lock 2 abjuration V, S, M Magically locks a portal or chest. N
Bear's Endurance 2 transmutation V, S, M/DF Subject gains +4 Enhancement Bonus to CON for 1 min/lvl. N
Blindness/Deafness 2 necromancy V Makes subject blind to sight or deafened to sound. N
Blood Blaze 2 transmutation V, S Aura that makes injured creatures spray burning blood. N
Blood Transcription 2 divination V, S Learn a spell from the target's blood. N
Blur 2 illusion V Attacks miss subject 20% of the time, if the subject moves at least 15 feet each round. N
Boiling Blood 2 transmutation V, S Targets take Fire Damage; Orcs get +2 Morale Bonus to STR. N
Bull's Strength 2 transmutation V, S, M/DF Subject gains +4 Enhancement Bonus to STR for 1 min/lvl. N
Burning Arc 2 Evocation V, S Create an arc of flame that burns one or more targets within a 20-foot cone. Y
Burning Gaze 2 Evocation V, S, M/DF Inflict fire damage and Burned to creatures simply by looking at them. Y
Burst of Radiance 2 Evocation V, S, M/DF Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging evil creatures. Y
Cat's Grace 2 transmutation V, S, M Subject gains +4 Enhancement Bonus to DEX for 1 min/lvl. N
Codespeak 2 Transmutation V, S, M Recipients gain the ability to speak, read, and write a new, coded language. Y
Command Undead 2 necromancy V, S, M Undead creature obeys your commands. N
Compassionate Ally 2 Enchantment V, S Target is compelled to help injured ally. Y
Continual Flame 2 Evocation V, S, M Makes a permanent, heatless light. Y
Create Pit 2 Conjuration V, S, F Creates an extradimensional pit. N
Darkness 2 evocation V, M/DF 20-ft. radius of supernatural shadow.
Daze Monster 2 enchantment V, S, M Living creature of 6 HD or less loses its next action. N
Defending Bone 2 necromancy V, S, F/DF You animate a bone which gives you DR 5/bludgeoning. N
Defensive Shock 2 evocation V, S, M Electricity Damage your attackers. N
Defoliate 2 necromancy V, S, M You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. N
Disguise Other 2 illusion V, S As Disguise Self (Spell), but affects you or another. N
Dust of Twilight 2 Conjuration V, S, M Black particles extinguish light sources and fatigues creatures. N
Eagle's Splendor 2 transmutation V, S, M/DF +4 Enhancement Bonus to CHA for 1 min/lvl. N
Eldritch Conduit 2 transmutation V, S Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. N
Elemental Speech 2 divination V, S, M Enables you to speak to elementals and some creatures. N
Elemental Touch 2 divination V, S, M Gain energy damage Touch Attack. N
Embrace Destiny 2 divination V, S Roll d20; use the roll before the spell ends to replace another d20 roll before the die is rolled. N
Endure Elements, Communal 2 abjuration V, S As Endure Elements (Spell), but you may divide the duration among creatures touched. N
Escaping Ward 2 abjuration V, S Move 5 feet away from a larger attacking creature as an immediate action. N
Euphoric Cloud 2 Conjuration V, S, M Fog fascinates living creatures. N
False Life 2 Necromancy V, S, M Gain 1d10 temporary hp + 1/lvl (max +10). N
Familiar Figment 2 illusion V, S You create an illusory duplicate of your Familiar that moves erratically around your Familiar’s space, frequently moving through the Familiar’s body with a blurring effect that makes it indistinguishable from the real creature. N
Fiery Shuriken 2 Conjuration V, S, M Calls forth several fiery projectiles that fly at opponents. N
Fire Breath 2 evocation V, S, M Exhale a cone of flame at will. N
Fire Sneeze 2 evocation V, S, M Launch flaming, forceful loogies at your enemies. N
Flaming Sphere 2 evocation V, S, M/DF Rolling ball of fire deals 3d6 Fire Damage. N
Fog Cloud 2 Conjuration V, S Fog obscures vision. N
Fox's Cunning 2 transmutation V, S, M/DF +4 Enhancement Bonus to INT for 1 min/lvl. N
Frigid Touch 2 Evocation V, S Target takes Cold Damage and is torpid. N
Frost Fall 2 evocation V, S The area is covered in a chilling frost. N
Ghoul Touch 2 necromancy V, S, M Paralyzes one living target you touch. N
Glitterdust 2 Conjuration V, S, M Blinds creatures, outlines invisible creatures. N
Gust of Wind 2 evocation V, S Blows away or knocks down smaller creatures. N
Gusting Sphere 2 evocation V, S Ball of wind can bull rush creatures inflicting 1d6 Non-Lethal Damage. N
Harmless Form 2 transmutation V, S You transform the target into a harmless animal of the same approximate body type. N
Haunting Mists 2 illusion V, S Creatures are shaken and take WIS damage. N
Hidden Knowledge 2 transmutation V, S, M You purposely forget some information which is transcribed upon you in the form of a tattoo. N
Hypnotic Pattern 2 illusion V, S, M Fascinates (2d4 + level) HD of creatures. N
Ice Slick 2 evocation V, S You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. N
Invisibility 2 illusion V, S, M/DF Subject is invisible for 1 min/lvl or until it attacks. N
Kinetic Reverberation 2 transmutation V, S, M Channels the force of an enemy's attack back into its weapon. N
Knock 2 transmutation V Opens locked or magically sealed door. N
Levitate 2 transmutation V, S, F Subject moves up and down at your direction. N
Life Pact 2 necromancy V, S, M/DF Affected creatures automatically donate hp to stabilize fallen ally. N
Mad Hallucination 2 illusion V, S Target takes penalties to mental actions. N
Magic Mouth 2 illusion V, S, M Objects speaks once when triggered. N
Make Whole 2 Transmutation V, S Repairs a damaged or broken magic item or construct. Y
Minor Image 2 illusion V, S, F As Silent Image (Spell), plus some sound. N
Mirror Image 2 Illusion V, S Creates a decoy duplicate of you. N
Miserable Pity 2 abjuration V, S Opponents cannot attack a pathetic creature. N
Molten Orb 2 evocation V, S Molten metal splash weapon deals 2d6 Fire Damage plus ongoing damage. N
Owl's Wisdom 2 Transmutation V, S, M/DF Subject gains +4 Enhancement Bonus to WIS for 1 min/lvl. N
Pilfering Hand of the Magus 2 Evocation V, S, M You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends. Y
Protection from Arrows 2 abjuration V, S, F Subject gains DR 10/Magic against ranged attacks. N
Protection from Chaos, Communal 2 abjuration V, S, M/DF As Protection from Chaos (Spell), but you may divide the duration among creatures touched. N
Protection from Evil, Communal 2 abjuration V, S, M/DF As Protection from Evil (Spell), but you may divide the duration among creatures touched. N
Protection from Good, Communal 2 abjuration V, S, M/DF As Protection from Good (Spell), but you may divide the duration among creatures touched. N
Protection from Law, Communal 2 abjuration V, S, M/DF As Protection from Law (Spell), but you may divide the duration among creatures touched. N
Pyrotechnics 2 transmutation V, S, M Turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke. N
Qualm 2 enchantment V, S Target gains penalties on ability checks, skill checks, and Caster Checks until it spends an entire round doing nothing. N
Resist Energy 2 abjuration V, S, DF Ignores a scaling number of points of damage per attack from specified energy type. N
Ricochet Shot 2 Evocation V, S, M Imbues a projectile weapon to give its ammunition the ability to ricochet. Y
River Whip 2 Conjuration V, S, M Create a War Whip of water that you wield as a weapon. Y
Rope Trick 2 transmutation V, S, M As many as eight creatures hide in extradimensional space. N
Scare 2 Necromancy V, S, M Inflict psychic damage and Cringing on one or two targets. N
Scorching Ray 2 evocation V, S Ranged Touch Attack deals 4d6 Fire Damage, + 1 ray/four levels (max 3). N
Sculpt Simulacrum 2 transmutation V, S Alter a simulacrum's appearance. N
Seducer's Eyes 2 enchantment V, S, DF You gain a increasing bonus on Charisma-based skill checks towards those who might find you attractive. N
See Invisibility 2 Divination V, S, M Reveals invisible creatures or objects. Y
Share Language 2 divination V, S, M Share your facility for one particular language with another creature. N
Share Memory 2 Divination V, S, M Share or inflict one memory upon the target. Y
Shatter 2 evocation V, S, M Sonic vibration damages objects or an enemy creature. Y
Silk To Steel 2 transmutation V, S Use a scarf as a shield or War Whip. N
Skinsend 2 necromancy V, S Animate and possess your own skin as if it were a separate creature. N
Slipstream 2 Conjuration V, S, M/DF Wave boosts or hampers creature's speed. Y
Spell Gauge 2 Divination V, S, M You learn the nature of, and disable, a target creature's supernatural or spell-like ability. Y
Spider Climb 2 transmutation V, S, M Grants Greater Climb of 20 feet. N
Staggering Fall 2 transmutation V, S Cause additional damage to a falling creature. N
Stone Call 2 Conjuration V, S, M 2d6 damage to all creatures in area. Y
Stone Discus 2 Conjuration V, S, M Flying discus deals bludgeoning damage or slashing damage. N
Stricken Heart 2 necromancy V, S Touch Attack deals 2d6 damage and Rattled target. N
Summon Monster II 2 Conjuration V, S, F/DF Summons extra-planar creature to fight for you. N
Summon Swarm Summon Swarm (Spell) Summon Swarm (Spell) Summon Swarm (Spell) Summon Swarm (Spell) Summon Swarm (Spell)
Tactical Acumen 2 Enchantment V, S, M You gain an additional +1 Insight Bonus on attack rolls or to AC due to battlefield positioning. Y
Telekinetic Volley 2 transmutation V, S Up to one touched object per level weighing up to 5 lbs. each levitates in your space and you can attack with them. N
Time Shudder 2 transmutation V, S, M Nearby creatures are affected by Haste (Spell) or Slow (Spell) each round. N
Touch of Bloodletting 2 Necromancy V, S This spell causes any existing wounds that the target possesses to bleed profusely. Y
Touch of Idiocy 2 enchantment V, S Subject takes 1d6 penalty to Intelligence, Wisdom, and Charisma. N
Touch of Mercy 2 enchantment V, S, DF The target creature deals only Non-Lethal Damage with all of its weapon attacks. N
Tremor Blast 2 transmutation V, S You create a minor earthquake that can inflict Quelled. N
Twilight Haze 2 illusion V, S Illusory fog obscures vision. N
Twisted Futures 2 Divination V, S, M Disrupt fortunate outcomes for a creature N
Web 2 Conjuration V, S, M Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. N
Whip of Spiders 2 Conjuration V, S, M/DF Create a whip made of poisonous spiders. N

Level 3 Sorcerer/Wizard Spells

Name Lvl School Comp Description Rev?
Ablative Barrier 3 Conjuration V, S, M Surrounds the target with layers of force. N
Accursed Glare 3 necromancy V, S Inflicts Cursed on victims who fail a WILL save. N
Adjustable Disguise 3 illusion V, S As Disguise Self (Spell), but you can change the disguise as a swift action. N
Air Geyser 3 evocation V, S Blast of air deals bludgeoning damage and slides target violently around. N
Animate Dead, Lesser 3 necromancy V, S, M Create one skeleton or zombie. N
Aqueous Orb 3 Conjuration V, S, M Creates rolling sphere of water. N
Arcane Sight 3 divination V, S Magical auras become visible to you. N
Ash Storm 3 Conjuration V, S, M/DF Hamper vision and movement. N
Aura of Cannibalism 3 necromancy V, S, M You emanate an aura that saps the strength of others of your kind and channels their energy into you. N
Aura Sight 3 divination V, S Alignment auras become visible to you. N
Aversion 3 enchantment V, S Cause the target to avoid an object or location. N
Barrow Haze 3 necromancy V, S Fog obscures the vision of others. N
Battering Blast 3 evocation V, S You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. N
Blade Snare 3 abjuration V, S This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. N
Blink 3 transmutation V, S You randomly vanish and reappear for 1 round per level. N
Blood Biography 3 divination V, S, M/DF Learn about a creature with its blood. N
Blood Scent 3 transmutation V, S Gain scent ability against injured creatures. N
Blot 3 transmutation V, S, M Ruins writings. N
Burrow 3 transmutation V, S Target gains a burrow speed of 15. N
Catatonia 3 necromancy S Make a willing target appear to be dead. N
Chain of Perdition 3 evocation V, S, M/DF Creates a floating chain of force. N
Clairaudience / Clairvoyance 3 divination V, S, F/DF Hear or see at a distance for 1 min/lvl. N
Cloak of Winds 3 abjuration V, S Creates a whirling screen of strong wind around you. N
Contagious Zeal 3 enchantment V, S Grant Morale Bonuses and temporary hit points that spread from creature to creature. N
Daylight 3 evocation V, S 60-ft. radius of bright light. N
Deathwine 2 necromancy V, S Turn a healing potion into a pool that does not heal but increases the caster level of the next necromancy spell you cast. N
Deep Slumber 3 enchantment V, S, M Puts 10 HD of creatures to sleep. N
Diamond Spray 3 evocation V, S A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed. N
Dispel Magic 3 Abjuration V, S Cancels one magical spell or effect Y
Displacement 3 illusion V, M Attacks miss subject 50% of the time, if the subject moves at least 30 feet each round. N
Elemental Aura 3 evocation V, S Creates an aura of energy around you. N
Enter Image 3 Divination V, S, M/DF Transfers your consciousness to an object bearing your likeness. N
Eruptive Pustules 3 transmutation V, S Acid boils burst when you are attacked. N
Explosive Runes 3 abjuration V, S Deals 6d6 damage when read. N
Final Sacrifice 3 evocation V, S You disrupt the conjuring energies within a summoned creature, causing it to violently explode. N
Fireball 3 Evocation V, S, M 1d6 Fire Damage per level, 7x7 square area of effect. Y
Fly 3 transmutation V, S, F Subject flies at a speed of 60 ft. N
Force Anchor 3 Conjuration V, S, M Ranged Touch Attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it's movement. N
Force Punch 3 evocation V, S Target takes force damage and is pushed away. N
Gaseous Form 3 transmutation S, M/DF Subject becomes insubstantial and can fly slowly. N
Gentle Repose 3 necromancy V, S, M/DF Preserves one corpse. N
Halt Undead 3 Necromancy V, S, M Immobilizes several undead that are near each other. Y
Harrowing 3 divination V, S, F You use a Harrow deck to tell a fortune for yourself or someone else. N
Haste 3 Transmutation V, S, M Two allies move faster, and gain a bonus attack on a full attack action.
Healing Thief 3 necromancy V, S, M You siphon half of all magical healing that the targeted creature receives. N
Heatstroke 3 evocation V, S, M As Ray of Exhaustion (Spell) plus 1d4 Non-Lethal Damage and characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves. N
Heroism 3 Enchantment V, S Gives +2 Morale Bonus on attack rolls, saving throws, and skill checks. N
Hold Person 3 Enchantment V, S, F/DF Paralyzes one humanoid creature for a little over a round. N
Howling Agony 3 necromancy V, S, M Screaming pain limits the target's actions. N
Hydraulic Torrent 3 evocation V, S Creates torrent of water that Bull Rushes any creature in its path. N
Hydrophobia 3 necromancy V, S Targets in the area must succeed at a WILL save or become deathly afraid of drowning. N
Ice Spears 3 Conjuration V, S, M Cause icy spears to strike foes for damage; can knock foes down. N
Invisibility Sphere 3 illusion V, S, M Makes everyone within 10 ft. Invisibility (Spell). N
Isolate 3 illusion V, S You cause the target to become invisible and silent, but only to his allies. N
Keen Edge 3 transmutation V, S Doubles normal weapon's threat range. N
Lightning Bolt 3 evocation V, S, M Electricity deals 1d6/lvl damage. N
Loathsome Veil 3 illusion V, S, M Nauseates and/or sickens weak creatures. N
Locate Weakness 3 divination V, S, M/DF You roll damage twice when you roll damage for a critical hit and take the best damage. N
Mad Monkeys 3 Conjuration V, S, DF Summon a swarm of mischievous monkeys. N
Magic Circle 3 abjuration V, S, M/DF As Protection from Law/Good/Evil/Chaos (Spell), but 10-ft. radius and 10 min/lvl. N
Major Image 3 illusion V, S, F As Silent Image (Spell), plus sound, smell and thermal effects. N
Malediction 3 necromancy V, S, F Touch to kill an unconscious creature and gain a number of temporary Action Points depending on how powerful it was. N
Nauseating Trail 3 Conjuration V, S, M Creature leaves a trail of Stinking Cloud (Spell) squares. N
Pellet Blast 3 Conjuration V, S, M Creates an explosion of conjured metal pellets. N
Phantom Driver 3 Conjuration V, S Conjures a phantom to drive vehicles. N
Phantom Steed 3 Conjuration V, S Magic horse appears for 1 hour/caster level.
Protection from Arrows, Communal 3 abjuration V, S, F As Protection from Arrows (Spell), but you may divide the duration among creatures touched. N
Protection from Energy 3 abjuration V, S, DF Absorbs 12 points/lvl of damage from one kind of energy. N
Ray of Exhaustion 3 necromancy V, S, M Ray makes subject exhausted. N
Red Right Hand of the Magus 3 Evocation V, S, M You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution. Y
Resist Energy, Communal 3 abjuration V, S, DF This spell functions like Resist Energy (Spell), except you divide the duration in 10-minute intervals among the creatures touched. N
Share Language, Communal 3 divination V, S, M As Share Language (Spell), but you may divide the duration among creatures touched. N
Sheet Lightning 3 evocation V, S You create a dazzling flash of electricity that fills the target area. N
Silver Darts 3 Conjuration V, S, M Cone of silver darts deals 1d6 piercing damage/lvl, more against unarmored targets. N
Sleet Storm 3 Conjuration V, S, M/DF Hampers vision and movement. N
Slow 3 transmutation V, S, M One subject/lvl is hindered and takes -1 to REFL saves. N
Spider Climb, Communal 3 transmutation V, S, M As Spider Climb (Spell), but you may divide the duration among creatures touched. N
Spiked Pit 3 Conjuration V, S, F As Create Pit (Spell), but filled with spikes. N
Stinking Cloud 3 Conjuration V, S, M Nauseating vapors, 1 rnd/lvl. N
Storm Step 3 Conjuration V, S, M You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental [electricity]. N
Strangling Hair 3 transmutation V, S Your hair animates and grapples. N
Suggestion 3 enchantment V, M Compels subject to follow stated course of action. N
Summon Monster III 3 Conjuration V, S, F/DF Summons extra-planar creature to fight for you. N
Swarm of Fangs 3 Conjuration V, S, M You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. N
Thunderstomp, Greater 3 evocation V, S Trip multiple creatures within range. N
Tiny Hut 3 evocation V, S, M Creates shelter for 10 creatures. N
Touch Injection 3 transmutation V, S You can deliver an infusion, elixir, poison, or potion as a Touch Attack. N
Trial of Fire and Acid 3 evocation V, S The target creature is covered in burning acid that deals 1d6 points of Acid Damage and 1d6 points of Fire Damage each round. N
Twilight Knife 3 evocation V, S, F Floating knife attacks with you. N
Unravel Destiny 3 divination V, S, DF A target suffers penalties to checks depending on how many Action Points it has, and takes damage if it uses them. N
Vampiric Touch 3 necromancy V, S Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp. N
Vision of Hell 3 illusion V, M Illusory hellscape makes creatures shaken. N
Water Breathing 3 transmutation V, S, M/DF Subjects can breathe underwater. N
Wind Wall 3 evocation V, S, M/DF Deflects arrows, smaller creatures, and gases. N

Level 4 Sorcerer/Wizard Spells

Name Lvl School Comp Description Rev?
Acid Pit 4 Conjuration V, S, M/F Creates a pit with acid at the bottom. N
Adjustable Polymorph 4 transmutation V, S, M As Alter Self (Spell), but you can change the shape as a swift action. N
Aggravate Affliction 4 necromancy V, S All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. N
Aggressive Thundercloud, Greater 4 evocation [electricity, sonic] V, S, M/DF (a piece of a tree struck by lightning) Flying storm cloud deals 6d6 electricity damage. N
Ball Lightning 4 evocation V, S, M/DF Flying balls of lightning deal 3d6 Electricity Damage each. N
Bestow Curse 4 necromancy V, S -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. N
Bite the Hand 7 enchantment V, S, DF Compel one creature summoned by a spell or spell-like ability to attack the being who summoned it, to the best of its ability N
Black Tentacles 4 Conjuration V, S, M Tentacles damage and immobilize creatures within a 20-ft. radius area. Y
Bloatbomb 4 necromancy V, S Kill a weak creature and turn its corpse into an explosive trap. N
Bloody Arrows 4 necromancy V, S When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. N
Boneshatter 4 necromancy V, S, M (a broken bone) The target’s bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, which is also exhausted for 1 minute per caster level. N
Charm Monster 4 enchantment V, S Makes monster believe it is your ally. N
Confusion 4 enchantment V, S, M/DF Subjects behave oddly for 1 rnd/lvl. N
Conjure Deadfall 4 Conjuration V, S, M You conjure a large metal cube covered in sharp spikes. N
Contagion 4 necromancy [evil] V, S Infects subject with chosen disease. N
Creeping Ice 4 evocation [cold] V, S Sheet of ice slowly spreads outward on a horizontal surface. N
Crushing Despair 4 enchantment V, S, M Subjects take-2 on attack rolls, damage rolls, saves, and checks. N
Daze, Mass 4 enchantment V, S As Daze (Spell), but affecting multiple creatures. N
Detonate 4 evocation V, S, M Inflicts 1d8/lvl energy damage to all creatures within 15 ft. N
Dimension Door 4 Conjuration V Teleports you a short distance
Dimensional Anchor 4 abjuration V, S Bars extradimensional movement. N
Dragon's Breath 4 evocation V, S, M Gives you a dragon's Breath Weapon. N
Earth Glide 4 transmutation V, S Gain the ability to pass through stone, dirt and earth. N
Elemental Body I 4 transmutation V, S, M Turns you into a Small elemental. N
Enervation 4 necromancy V, S Subject gains 1d4 points of Essence Suppression. N
Enlarge Person, Mass 4 transmutation V, S, M (powdered iron) One Humanoid creature/lvl doubles in size. N
Eyes of the Void 4 transmutation V, S, M (a pinch of dried carrot or an agate) See 60 ft. in darkness, including magical darkness. N
False Life, Greater 4 necromancy V, S, M (a drop of blood) Gain 2d10 temporary hp + 1/lvl. N
Fear 4 Necromancy V, S, M Subjects within cone suffer Psychic damage and gain the Cringing condition. Y
Fire Shield 4 evocation V, S, M Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold. N
Fire Trap 4 abjuration V, S, M Opened object deals 1d4 Fire Damage + 1/lvl. N
Firefall 4 transmutation V, S, M Causes fire to burst up, dealing 2d6 Fire Damage. N
Flaming Sphere, Greater 4 evocation V, S, M/DF Rolling ball of fire deals 6d6 Fire Damage and the target catches on fire. N
Forgetful Slumber 4 enchantment V, S, M As Deep Slumber (Spell) and make target forgets the last 5 minutes. N
Globe of Invulnerability, Lesser 4 abjuration V, S, M Stops 1st- through 3rd-level spell effects. N
Hallucinatory Terrain 4 illusion V, S, M Makes one type of terrain appear like another (field as forest, or the like). N
Hurricane Blast 4 evocation V, S Creates a severe blast of wind. N
Ice Storm 4 evocation V, S, M/DF Hail deals 5d6 damage in cylinder 40 ft. across. N
Illusory Wall 4 illusion (figment) V, S Wall, floor, or ceiling looks real, but anything can pass through. N
Insulting Hand of the Magus 4 Evocation V, S, M A ghostly gray hand appears that does your bidding, or lays a Vexing attack upon foes you choose. Y
Invisibility, Greater 4 illusion V, S As Invisibility (Spell), but works against all senses. N
Make Whole, Greater 4 Transmutation V, S This spell repairs 1d8+1 points of siege damage to a vehicle or fortification. Y
Master's Escape 4 Conjuration (teleportation) V, S Switch places with one summoned creature you control. N
Minor Creation 4 Conjuration V, S, M Creates one cloth or wood object. N
Obsidian Flow 4 transmutation V, S, M/DF Converts the surface of the ground into molten glass. N
Overwhelming Grief 4 enchantment V, S Grieving target can take no actions and is denied its DEX bonus. N
Phantasmal Killer 4 illusion V, S Fearsome illusion kills subject or deals 3d6 damage. N
Phantom Steed, Communal 4 Conjuration V, S Summon up to 6 Phantom Steeds, dividing the duration among them. N
Protection from Energy, Communal 4 abjuration V, S, DF As Protection from Energy (Spell), but you may divide the duration among creatures touched. N
Rainbow Pattern 4 illusion V, S, M, F Lights fascinate 24 HD of creatures. N
Reduce Person, Mass 4 transmutation V, S, M This spell functions like Reduce Person (Spell), except that it affects multiple creatures. N
Remove Curse 4 abjuration V, S Frees object or person from curse. N
Resilient Reservoir 4 transmutation V, S Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. N
Resilient Sphere 4 evocation [force] V, S, F (a crystal sphere) Force globe protects but traps one subject. N
Ride the Waves 4 transmutation [water] V, S Target can breathe water and swim. N
River of Wind 4 evocation V, S A stream of wind causes Non-Lethal Damage and can knock down or push creatures. N
Sadomasochism 4 necromancy [pain] V, S Subject of the spell gets to roll twice on attack rolls (taking better roll), but is shaken for 1 round if he hits you and fails a WILL roll. N
Scorching Ash Form 4 transmutation S, M As Gaseous Form (Spell), except you become a swirl of ash. N
Secure Shelter 4 Conjuration V, S, M Creates sturdy cottage. N
Shadow Barbs 4 illusion V, S, M When you cast this spell, you create a shadowy +2 Vicious Spiked Chain that shimmers and pulses with darkness. N
Shadow Conjuration 4 illusion V, S Mimics conjuration below 4th level, but only 20% real. N
Shadow Step 4 illusion V, S Teleport from one shadow to another. N
Shocking Image 4 illusion V, S As Mirror Image (Spell), but the duplicates emit electrical damage when destroyed. N
Shout 4 evocation V Deafens all within cone and deals 5d6 Sonic Damage. N
Simulacrum, Lesser 4 illusion (shadow) V, S, M (an ice sculpture of the target plus powdered rubies worth 50 gp per HD of the simulacrum) Creates a double of a weak creature. N
Skeleton Crew 4 necromancy V, S, M This spell turns corpses into skeletons that act as crew and obey your commands to the extent of their abilities. N
Solid Fog 4 Conjuration
V, S, M
Blocks vision and slows movement. N
Stoneskin 4 abjuration V, S, M Grants DR 10/Adamantine. N
Summon Monster IV 4 Conjuration V, S, F/DF Summons extra-planar creature to fight for you. N
Symbol of Laughter 4 enchantment (charm) [mind-affecting] V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp) Triggered rune makes nearby creatures lose actions for 1 rnd/lvl. N
Symbol of Revelation 4 divination V, S, M (mercury and phosphorous, plus powdered diamond and opal worth a total of 1,000 gp) Triggered symbol reveals illusions. N
Symbol of Slowing 4 transmutation V, S, M (mercury and phosphorous, plus powdered diamond and opal worth a total of 1,000 gp) Triggered rune slows creatures. N
Touch of Slime 4 Conjuration (creation) [disease] V, S, M (a drop of acid and a black glass sphere) Touch infests a target with Green Slime. N
Triggered Suggestion 4 enchantment V, M As Suggestion (Spell), but triggered only and target doesn't remember the suggestion. N
Unbearable Brightness 4 evocation [light] V, S Your glowing body dazzles or blinds others. N
Vitriolic Mist 4 evocation V, S, M As Fire Shield (Spell), except Acid Damage. N
Volcanic Storm 4 evocation V, S, M/DF Hot rocks deal 5d6 damage. N
Wall of Blindness/Deafness 4 necromancy V, S Creatures that pass through a translucent wall are blinded or deafened. N
Wall of Fire 4 evocation V, S, M/DF Deals 2d4 Fire Damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/lvl. N
Wall of Ice 4 evocation V, S, M Ice Plane creates wall or Hemisphere creates dome. N
Wandering Star Motes 4 illusion V, S, M Outlines subject and produces light as a Sunrod. N
Ward Shield 4 abjuration V, S Touched shield grants wielder SR 10 + caster level vs. targeted spells and +5 REFL bonus to saves vs. area of effect spells. N

Level 5 Sorcerer/Wizard Spells

Name Lvl School Comp Description Rev?
Absorb Toxicity 5 necromancy V, S, M You become immune to diseases and poisons, absorb one, and then spread it to others. N
Acidic Spray 5 Conjuration (creation) [acid] V, S, M (a vial of acid worth 10 gp) 1d6/lvl acid damage plus 1 round of acid. N
Animal Growth 5 transmutation V, S One animal doubles in size. N
Astral Projection, Lesser 5 necromancy V, S, M (jacinth worth 1,000 gp) Limited astral travel. N
Augmenting Wall 5 evocation [see text] V, S You create a wall of faintly shimmering elemental energy that augments range attacks that pass through it. N
Baleful Polymorph 5 transmutation (polymorph) V, S Turns subject into harmless animal. N
Blight 5 necromancy V, S, DF Withers one plant or deals 1d6/lvl damage to plant creature. N
Blood Boil 5 necromancy V, S Raise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. N
Break Enchantment 5 abjuration V, S Frees subjects from enchantments, transmutations, and curses. N
Calm Air 5 abjuration [air] V, S You calm the air and disperse fog, dust, and other particles. N
Caustic Blood 5 transmutation [acid] V, S, M (vial of black adder venom) You imbue your blood with corrosive acid. N
Cloudkill 5 Conjuration V, S Kills 3 HD or less; 4-6 HD save or die; 6+ HD take Con damage. N
Cone of Cold 5 evocation V, S, M 1d6/lvl cold damage. N
Corrosive Consumption 5 Conjuration (creation) [acid] V, S Acidic patch damages an opponent. N
Damnation Stride 5 Conjuration (teleportation) [fire] V Teleports you a short distance and leaves behind a burst of fire. N
Daywalker 5 necromancy V, S, M (a black glass vial containing Unholy Water) You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. N
Dismissal 5 abjuration V, S, DF Forces a creature to return to its native plane. N
Dominate Person 5 enchantment V, S Controls Humanoid telepathically. N
Duplicate Familiar 5 Conjuration V, S, M, F You create a duplicate of a Familiar. N
Echolocation 5 transmutation V Sonic sense gives you Blindsense 40 ft. N
Elemental Body II 5 transmutation V, S, M Turns you into a Medium elemental. N
Energy Siege Shot 5 transmutation [variable] V, S, M A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. N
Feast on Fear 5 necromancy V, S Targets are panicked, and you gain temporary hit points. N
Feeblemind 5 enchantment (compulsion) [mind-affecting] V, S, M (a handful of clay, crystal, or glass spheres) Subject's INT and CHA drop to 1. N
Fire Snake 5 evocation V, S, M Creates a serpentine path of fire 5 ft. long/lvl that deals 1d6 fire damage/lvl. N
Geyser 5 Conjuration V, S, M/DF Creates a geyser of boiling water. N
Gift of the Deep 5 transmutation V, S, DF You give the one non-mutated Sahuagin/lvl the appearance and many of the abilities of Sahuagin mutants. N
Hold Monster 5 Enchantment V, S, M/DF As Hold Person (Spell), but any creature. Y
Hostile Juxtaposition 5 Conjuration (teleportation) V, S, M (a coin) You create a dimensional link with a targeted creature, and switch spots with it. N
Hungry Earth 5 transmutation V, S The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. N
Hungry Pit 5 Conjuration V, S, F As Create Pit (Spell), but dealing 4d6 damage to those in it as it closes. N
Icy Prison 5 evocation [cold] V, S Thick ice holds and damages the target. N
Interposing Hand of the Magus 5 evocation [force] V, S, F Hand provides cover against 1 opponent, or damage against several. N
Life Bubble 5 abjuration V, S, M/DF (a bit of eggshell) Protects creatures from sustained environmental effects. N
Lightning Arc 5 evocation V, S, M Targets in a line take 1d6 electricity/lvl. N
Magic Jar 5 necromancy V, S, F Enables possession of another creature. N
Major Creation 5 Conjuration V, S, M As Minor Creation (Spell), plus stone and metal. N
Mind Fog 5 enchantment V, S Subjects in fog get-10 to WIS and WILL checks. N
Mirage Arcana 5 illusion V, S As Hallucinatory Terrain (Spell), plus structures. N
Nightmare 5 illusion V, S Sends vision dealing 1d10 damage, fatigue. N
Overland Flight 5 transmutation V, S You fly at a speed of 40 ft. and can hustle over long distances. N
Passwall 5 transmutation V, S, M Creates passage through wood or stone wall. N
Permanency universal V, S, M Makes certain spells permanent.
Persistent Image 5 illusion V, S, F As Silent Image (Spell), but with no concentration required. N
Phantasmal Web 5 illusion V, S Catches subjects in an illusory web. N
Planar Adaptation 5 transmutation V Resist harmful effects of other plane. N
Planar Binding, Lesser 5 Conjuration V, S Traps extraplanar creature of 6 HD or less until it performs a task. N
Polymorph 5 transmutation V, S, M Gives one willing subject a new form. N
Possess Object 5 necromancy V, S Possess and animate one object. N
Rubberskin 5 transmutation V, S, M Bludgeoning and falling damage you take is converted into non-lethal damage. N
Secret Chest 5 Conjuration (summoning) V, S, F (the chest and its replica) Hides expensive chest on Ethereal Plane; you retrieve it at will. N
Seeming 5 illusion V, S Changes appearance of 1 person per 2 levels. N
Sending 5 evocation V, S, M/DF Delivers short message anywhere, instantly. N
Shadow Evocation 5 illusion V, S Mimics evocation below 5th level, but only 20% real if disbelieved. N
Sonic Thrust 5 evocation V, S Sound moves targets away from you. N
Spell Absorption 5 abjuration V, S, M (a prism) Counterspell a 3rd-level or lower-level spell to regain some spellcasting power. N
Stoneskin, Communal 5 abjuration V, S, M As Stoneskin (Spell), but you may divide the duration among creatures touched. N
Suffocation 5 necromancy V, S, M Target quickly suffocates to death. N
Summon Monster V 5 Conjuration V, S, F/DF Summons extra-planar creature to fight for you. N
Summoner Conduit 5 necromancy V, S, M (two flies) The target takes damage whenever its summoned creature does. N
Symbol of Pain 5 necromancy V, S, M Triggered rune wracks nearby creatures with pain. N
Symbol of Sleep 5 enchantment (compulsion) [mind-affecting] V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp) Triggered rune puts nearby creatures into catatonic slumber. N
Symbol of Striking 5 illusion (shadow) V, S, M As Symbol of Death (Spell), but fills a 5-foot square. N
Telekinesis 5 transmutation V, S Moves object, attacks creature, or hurls object or creature. N
Telepathic Bond 5 divination V, S, M Link lets allies communicate at short range regardless of language. N
Teleport 5 Conjuration V Instantly transports you as far as 100 miles per level. N
Transmute Mud to Rock 5 transmutation V, S, M/DF Transforms two 10-ft. cubes per level. N
Transmute Rock to Mud 5 transmutation V, S, M/DF Transforms two 10-ft. cubes per level. N
Treasure Stitching 5 transmutation V, S, M Objects on cloth become embroidered. N
Unbreakable Construct 5 abjuration V, S, M (powdered adamantine worth 100 gp) Increase Construct hardness or DR. N
Unseen Crew 5 Conjuration V, S, M Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. N
Vampiric Shadow Shield 5 necromancy V, S As Fire Shield (Spell), except attackers take negative energy damage and attacks heal you. N
Wall of Force 5 evocation [force] V, S, M (powdered quartz) Creates an invisible, immobile wall of pure force. N
Wall of Light 5 evocation [light] V, S, M/DF (a chip of mica) An immobile, blinding curtain of white light that blocks line of sight springs into existence. N
Wall of Sound 5 evocation V, S, M Sonic wall deflects and damages creatures. N
Wall of Stone 5 Conjuration V, S, M/DF Creates a stone wall that can be shaped. N
Waves of Fatigue 5 necromancy V, S Several targets become fatigued. N
Whip of Centipedes 5 Conjuration V, S, M/DF Create a whip made of poisonous centipedes. N

Level 6 Sorcerer/Wizard Spells

Name Lvl School Comp Description Rev?
Acid Fog 6 Conjuration V, S, M Fog deals acid damage. N
Antimagic Field 6 abjuration V, S, M/DF Negates magic within 10 ft. N
Banshee Blast 6 necromancy [death, fear, mind-affecting, sonic] V, S Cone deals 1d4 per level and panics creatures. N
Bear's Endurance, Mass 6 transmutation V, S, M/DF (a few hairs, or a pinch of dung, from a bear) As Bear's Endurance (Spell), affects one subject/lvl. N
Bull's Strength, Mass 6 transmutation V, S, M/DF (a few hairs, or a pinch of dung, from a bull) As Bull's Strength (Spell), affects 1 subject per level. N
Cat's Grace, Mass 6 transmutation V, S, M As Cat's Grace (Spell), affects 1 subject/lvl. N
Chain Lightning 6 evocation V, S, F 1d6/lvl damage, 1 secondary bolt/lvl. N
Circle of Death 6 necromancy [death] V, S, M Kills 1d4/lvl HD of creatures. N
Cloak of Dreams 6 enchantment V, S, M Causes living creatures within 5 ft. to fall asleep. N
Cold Ice Strike 6 evocation [cold] V, S Cone of ice slivers deals 1d6 cold/lvl. N
Conjure Black Pudding 6 Conjuration (summoning) [acid] V, S, M Summon a Black Pudding. N
Contagion, Greater 6 necromancy [disease, evil] V, S Infect a subject with a magical disease. N
Contagious Flame 6 evocation V, S Scorching rays cause 4d6 fire damage, then move on to new targets. N
Curse, Major 6 necromancy [curse] V, S As Bestow Curse (Spell), but harder to remove. N
Disintegrate 6 transmutation V, S, M/DF Reduces one creature or object to dust. N
Dispel Magic, Greater 6 abjuration V, S Cancels multiple magical spells or effects
Eagle's Splendor, Mass 6 transmutation V, S, M/DF As Eagle's Splendor (Spell), 1 subject/lvl. N
Eldritch Conduit, Greater 6 transmutation V, S Use enemies as a point of origin for a cone, cylinder, line, or sphere spell. N
Elemental Assessor 6 evocation [acid, cold, electricity, fire] V, S, M/DF Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. N
Elemental Body III 6 transmutation V, S, M Turns you into a Large elemental. N
Enemy Hammer 6 transmutation V, S, M Allows you to telekinetically use a creature as a weapon. N
Energy Siege Shot, Greater 5 transmutation [variable] V, S, M This spell functions like Energy Siege Shot (Spell), except it can target siege engines of any size, not just Large siege engines. N
Envious Urge 6 enchantment V, S Targets Steal from or Disarm others. N
Eyebite 6 necromancy V, S Target becomes panicked, sickened, and comatose. N
Flesh to Stone 6 transmutation V, S, M Turns subject creature into statue. N
Fluid Form 6 transmutation S, M Immune to critical hits, increases reach 10 ft., Swim speed, and breathe water. N
Forceful Hand of the Magus 6 evocation [force] V, S, F Hand carries your stuff and pushes creatures away, doing heavy damage in the process. N
Form of the Dragon I 6 transmutation V, S, M Turns you into a Medium Dragon. N
Fox's Cunning, Mass 6 transmutation V, S, M/DF As Fox's Cunning (Spell), affects 1 subject/ level. N
Freezing Sphere 6 evocation V, S, F Freezes water or deals cold damage. N
Getaway 6 Conjuration V, S, M Teleports you and select creatures to predetermined location. N
Globe of Invulnerability 6 abjuration V, S, M Stops 1st- through 4th-level spell effects. N
Hellfire Ray 6 evocation [evil] V, S, DF/F A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell. N
Heroism, Greater 6 enchantment V, S Gives +4 Morale Bonus on attack rolls, saves, and skill checks, immunity to [fear] effects, and temporary hit points. N
Leashed Shackles 6 evocation [force] V, S Create shackles of force on one creature. N
Mislead 6 illusion S Turns you invisible and creates illusory double. N
Move Earth 6 transmutation V, S, M Digs trenches and builds hills. N
Oasis 6 transmutation V, S, M/DF Create a permanent water source similar to a natural spring. N
Path of the Winds 6 evocation [air] V, S Winds sweep area clear of anything of Small or smaller size, and after act as Wind Wall (Spell). N
Permanent Image 6 illusion V, S, F Permanent illusion, includes sight, sound, smell, and thermal effects. N
Planar Binding 6 Conjuration V, S As Lesser Planar Binding (Spell)but up to 12 HD. N
Programmed Image 6 illusion V, S, M As Major Image (Spell), but triggered by event. N
Repulsion 6 abjuration V, S, F/DF Creatures can't approach you. N
Serenity 6 enchantment V, S Peaceful feelings harm those attempting violence. N
Shadow Walk 6 illusion V, S Step into shadow to travel rapidly. N
Sirocco 6 evocation V, S, M/DF Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. N
Sonic Form 6 transmutation V, S, M Turn yourself into a creature of semisolid sound. N
Stone to Flesh 6 transmutation V, S, M Restores petrified creature. N
Suggestion, Mass 6 enchantment V, M As Suggestion (Spell), affects 1 subject/lvl. N
Summon Monster VI 6 Conjuration V, S, F/DF Summons extra-planar creature to fight for you. N
Symbol of Fear 6 necromancy [fear, mind-affecting] V, S, M Triggered rune panics nearby creatures. N
Symbol of Persuasion 6 enchantment V, S, M Triggered rune charms creatures. N
Symbol of Sealing 6 abjuration [force] V, S, M Create triggered Wall of Force (Spell). N
Tar Pool 6 transmutation [earth, fire] V, S, M/DF Converts the top layer of the ground into hot tar. N
True Seeing 6 divination V, S, M Lets you see all things as they really are. N
Undeath to Death 6 necromancy V, S, M/DF Destroys 1d4/lvl HD of undead (max. 20d4). N
Undeath Ward 6 abjuration V, S, M/DF You create a pale silver barrier that repels undead. N
Unwilling Shield 6 necromancy V, S, M Subject shares wounds you receive. N
Utter Contempt 6 enchantment V, S, M Target's attitude worsens by two categories. N
Veil 6 illusion V, S Changes appearance of a group of creatures. N
Vengeful Outrage 6 enchantment V, S Target is compelled to destroy one enemy. N
Wall of Iron 6 Conjuration V, S, M 30 hp/four levels; can topple onto foes. N
Whip of Ants 6 Conjuration V, S, M/DF Create a whip made of Army Ants. N

Level 7 Sorcerer/Wizard Spells

Name Lvl School Comp Description Rev?
Arcane Sight, Greater 7 divination V, S As Arcane Sight (Spell), but also reveals magic effects on creatures and objects. N
Archon's Trumpet 7 evocation V, S Upon hearing a booming report, as if from an Archon's Trumpet (Su), all creatures in the area of the burst are paralyzed for 1d4 rounds. N
Banishment 7 abjuration V, S, F Banishes 2 HD/lvl of extraplanar creatures. N
Bite the Hand, Mass 7 enchantment V, S, DF Compel one creature summoned by a spell or spell-like ability/level to attack the being who summoned it, to the best of its ability N
Caustic Eruption 7 Conjuration (creation) Caustic Eruption[acid]]] V, S Burst deals 1d6 acid/lvl and lingers. N
Constricting Coils 7 Conjuration V, S As Hold Monster but also deals crushing damage to the target. Y
Control Undead 7 necromancy V, S, M Undead don't attack you while under your command. N
Control Weather 7 transmutation V, S Changes weather in local area. N
Create Demiplane, Lesser 7 Conjuration (creation) V, S, F Create your own Demiplane, nice and cozy. Y
Deflection 7 abjuration [force] V, S, M Attacks that miss are redirected back to the source of the attack. N
Dimensional Bounce 7 Conjuration (teleportation) V, S Teleport multiple times between two designated locations. N
Elemental Body IV 7 transmutation V, S, M Turns you into a Large elemental. N
Ethereal Jaunt 7 transmutation V, S You become ethereal for 1 rnd/lvl. N
Expend 7 abjuration V, S, M Wastes creatures' limited use magical ability. N
Finger of Death 7 necromancy [death] V, S Deals 10 damage/lvl to one subject. N
Firebrand 7 transmutation V, S Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. N
Fly, Mass 7 transmutation V, S, F One creature/lvl gains ability to fly. N
Form of the Dragon II 7 transmutation (polymorph) V, S, M Turns you into a Large Dragon. N
Grasping Hand of the Magus 7 evocation [force] V, S, F Hand carries items and allies without effort. N
Hold Person, Mass 7 Enchantment V, S, F/DF This spell functions like Hold Person (Spell), except it can affect multiple targets. Y
Hungry Darkness 7 evocation [darkness, force] V, S, M As Deeper Darkness (Spell), but inflicts 3d6 Force Damage and 2 CON damage per round; victims continue to bleed after leaving darkness. N
Insanity 7 enchantment V, S Subject suffers continuous confusion. N
Invisibility, Mass 7 illusion (glamer) V, S, M/DF As Invisibility (Spell), but affects all in range. N
Ki Shout 7 evocation V, S Target takes 1d6 Sonic dmg/lvl and is stunned. N
Lunar Veil 7 illusion (shadow) [darkness, shadow] V, S Dispel light and revert lycanthropes. N
Mage's Magnificent Mansion 7 Conjuration (creation) V, S, F (a miniature ivory door, a piece of polished marble, and a silver spoon, each worth 5 gp) Door leads to extradimensional mansion. N
Mage's Sword 7 evocation [force] V, S, F Floating magic blade strikes opponents. N
Magnetic Field 7 abjuration V, S You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. N
Memory of Function 7 transmutation V, S, M You restore a broken object or damaged Construct to a functional state, as if it were new and intact. N
Plague Storm 7 necromancy [disease, evil] V, S Cloud infects creatures like Contagion (Spell). N
Planar Adaptation, Mass 7 transmutation V, S This spell functions like Planar Adaptation (Spell), except as noted above. N
Planar Refuge 7 Conjuration (creation) V, S, M This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point. N
Plane Shift 7 Conjuration V, S, F As many as eight subjects travel to another plane. N
Polymorph, Greater 7 transmutation (polymorph) V, S, M Gives one willing subject a new, more powerful form. N
Power Word Blind 7 enchantment (compulsion) [mind-affecting] V Blinds creature with 200 hp or less. N
Prismatic Spray 7 evocation V, S Rays hit subjects with variety of effects. N
Project Image 7 illusion V, S, M Illusory double can talk and cast spells. N
Resonating Word 7 transmutation V Target is damaged, staggered, and stunned. N
Reverse Gravity 7 transmutation V, S, M/DF Objects and creatures fall upward. N
Scouring Winds 7 evocation V, S Winds block vision and deal 3d6 damage per round. N
Shadow Conjuration, Greater 7 illusion (shadow) V, S Mimics conjuration below 6th level, but only 60% real. N
Simulacrum 7 illusion V, S, M Creates partially real double of a creature. N
Spell Turning 7 abjuration V, S, M/DF Reflect 1d4+6 spell levels back at caster. N
Statue 7 transmutation V, S, M Subject can become a statue at will, being subject only to Sunders. N
Summon Monster VII 7 Conjuration V, S, F/DF Summons extra-planar creature to fight for you. N
Symbol of Stunning 7 enchantment (compulsion) [mind-affecting] V, S, M Triggered rune stuns creatures. N
Symbol of Weakness 7 enchantment (compulsion) [mind-affecting] V, S, M Triggered rune stuns creatures. N
Teleport Object 7 Conjuration (teleportation) V As Teleport (Spell), but affects a touched object. N
Teleport Trap 7 abjuration V, S, M You can cause those teleporting into an area to appear in a specific part of that area. N
Teleport, Greater 7 Conjuration V This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. N
Temporary Resurrection 7 necromancy V, S, M Bring a creature to life for 24 hours, after which it dies again. N
Vortex 7 evocation V, S, M/DF Creates a whirlpool in water. N
Walk through Space 7 Conjuration V, S, M You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. N
Waves of Exhaustion 7 necromancy V, S Several targets become exhausted. N
Wish, Limited 7 universal V, S, M Alters reality (within limits). N

Level 8 Sorcerer/Wizard Spells

Name Lvl School Comp Description Rev?
Antipathy 8 enchantment V, S, M/DF Object or location affected by spell repels certain creatures. N
Bestow Curse, Greater 8 necromancy V, S -12 to an ability score; -8 on attack rolls, saves, and checks; or 25% chance of losing each action. N
Binding 8 enchantment V, S, M Utilizes an array of techniques to imprison a creature. N
Charm Monster, Mass 8 enchantment V As Charm Monster (Spell), but all within 30 ft. N
Clenched Fist 8 evocation [force] V, S, F/DF Large hand provides cover, pushes, or attacks your foes. N
Create Demiplane 8 Conjuration V, S, F As Create Demiplane, Lesser (Spell), but larger and with better decorating. Y
Demand 8 enchantment V, S, M/DF As Sending (Spell), plus you can send a Suggestion (Spell). N
Dimensional Lock 8 abjuration V, S Teleportation and interplanar travel blocked for 1 day/lvl. N
Form of the Dragon III 8 transmutation (polymorph) V, S, M Turns you into a Huge Dragon. N
Frightful Aspect 8 transmutation (polymorph) V, S, M You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. N
Horrid Wilting 8 necromancy V, S, M/DF Deals 1d6/lvl damage within 30 ft. N
Incendiary Cloud 8 Conjuration V, S Deals 6d6 Fire Damage/round. N
Iron Body 8 transmutation V, S, M/DF Your body becomes living iron. N
Irresistible Dance 8 enchantment V Forces subject to dance. N
Maze 8 Conjuration (teleportation) V, S Traps subject in extradimensional maze. N
Mind Blank 8 abjuration V, S Subject is protected from mental/emotional magic and scrying. N
Moment of Prescience 8 divination V, S You gain +1/lvl Insight Bonus on single attack roll, check, or save. N
Orb of the Void 8 necromancy V, S, M Sphere inflicts Essence Omission. N
Planar Binding, Greater 8 Conjuration V, S As Lesser Planar Binding (Spell) but up to 18 HD. N
Polar Ray 8 evocation V, S, F Ranged touch attack deals 1d6/lvl cold damage and 1d4 points of >Dexterity drain. N
Polymorph Any Object 8 transmutation V, S, M/DF Changes a subject into anything else. N
Power Word Stun 8 enchantment V Stuns creature with 150 hp or less. N
Prismatic Wall 8 abjuration V, S Wall's colors have array of effects. N
Rain of Arrows 8 Conjuration V, S, M You conjure a cloud of magical arrows that rain down on any creatures and objects in an area. N
Rift of Ruin 8 Conjuration (calling) [chaotic, evil] V, S Tears a rift in reality, creating an extradimensional hole with a depth of 60 feet. N
Scintillating Pattern 8 illusion V, S, M Twisting colors confuse, stun, or render unconscious. N
Screen 8 illusion V, S Illusion hides area from vision and scrying. N
Seamantle 8 Conjuration V, S, M Sheathes you in protective water. N
Shadow Evocation, Greater 8 illusion V, S Mimics evocation below 7th level, but only 60% real if disbelieved. N
Shout, Greater 8 evocation V, S, F Devastating yell deals 10d6 Sonic Damage; stuns creatures. N
Spell Absorption, Greater 5 abjuration V, S, M Counterspell a 6th-level or lower-level spell to regain some spellcasting power. N
Spellscar 8 abjuration V, S, M This potent spell invokes devastation on a localized (and thankfully temporary) scale. N
Stormbolts 8 evocation V, S, M/DF 1d8 damage/lvl (max 20d8) to targets. N
Summon Monster VIII 8 Conjuration V, S, F/DF Summons extra-planar creature to fight for you. N
Sunburst 8 evocation V, S, M/DF Blinds all within 10 ft., deals 6d6 damage. N
Symbol of Death 8 necromancy V, S, M Triggered rune kills nearby creatures. N
Symbol of Dispelling 8 abjuration V, S, M As Symbol of Death (Spell), except that all creatures within 40 feet are effect by Dispel Magic, Greater (Spell). N
Symbol of Insanity 8 necromancy V, S, M Triggered rune kills nearby creatures. N
Sympathy 8 enchantment V, S, M Object or location attracts certain creatures. N
Telekinetic Sphere 8 evocation V, S, M As Resilient Sphere (Spell), but you move the sphere telekinetically. N
Temporal Stasis 8 transmutation V, S, M Puts subject into suspended animation. N
Trap the Soul 8 Conjuration V, S, M Imprisons subject within gem. N
Wall of Lava 8 Conjuration V, S, M/DF Wall damages foes that try to enter, periodically launches lava at nearby targets. N

Level 9 Sorcerer/Wizard Spells

Name Lvl School Comp Description Rev?
Apparition Atrox Apparition Atrox (Spell) Apparition Atrox (Spell) Apparition Atrox (Spell) Apparition Atrox (Spell) Apparition Atrox (Spell)
Astral Projection 9 necromancy V, S, M Projects you and others onto Astral Plane. Y
Bilocation 9 Conjuration V, S, M Exist in two places at once, gaining tremendous mobility and durability. Y
Bristlecone 9 Abjuration V, S, M Massive cones of energy inflict damage and push enemies in a 25-foot cone. Y
Bruxism 9 Enchantment V, S, M Locks the form of affected enemy creatures into rigid spasms, causing damage if they try to escape. Y
Canopic Conversion 9 necromancy V, S, M/F Turns your allies into pseudo-undead, with potent benefits. Y
Censorium 9 Illusion V, S, M Chose 1 enemy per ten caster levels, maximum 4, to suffer extreme dimensional damage. Y
Chaos Engine 9 Transmutation V, S, M Transmute an area into Real Reality, causing all creatures caught within to suffer damage. Y
Clashing Rocks 9 Conjuration V, S, M Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface. Y
Consumptum Feurium Magnifica 9 Evocation V, S, M Point-blank blast of terrible darkfire energy, powered by the caster's life-force. Y
Create Demiplane, Greater 9 Conjuration V, S, F As Create Demiplane (Spell), but much larger. Y
Crushing Hand 9 evocation V, S, F Large hand provides cover, pushes, or crushes your foes. N
Dominate Monster 9 enchantment V, S As Dominate Person (Spell), but any creature. N
Elitist Elitist (Spell) Elitist (Spell) Elitist (Spell) Elitist (Spell) Elitist (Spell)
Emblazon Crest 1 Transmutation S, F Your coat of arms is magically displayed on any suitable item you carry. N
Energy Drain 9 necromancy V, S Subject gains 2d4 points of Essence Omission. N
Essence of Motion Essence of Motion (Spell) Essence of Motion (Spell) Essence of Motion (Spell) Essence of Motion (Spell) Essence of Motion (Spell)
Etherealness 9 transmutation V, S Travel to Ethereal Plane with companions. N
Fleshblight Fleshblight (Spell) Fleshblight (Spell) Fleshblight (Spell) Fleshblight (Spell) Fleshblight (Spell)
Forced Quiet 1 transmutation S Muffle sound around the target. N
Foresight 9 divination V, S, M/DF "Sixth sense" warns of impending danger. N
Foehammar Foehammar (Spell) Foehammar (Spell) Foehammar (Spell) Foehammar (Spell) Foehammar (Spell)
Freedom 9 abjuration V, S Releases creature from Imprisonment (Spell). N
Furnace Bones Furnace Bones (Spell) Furnace Bones (Spell) Furnace Bones (Spell) Furnace Bones (Spell) Furnace Bones (Spell)
Gate 9 Conjuration V, S, M Connects two planes for travel or summoning. N
Gift of the Rider Gift of the Rider (Spell) Gift of the Rider (Spell) Gift of the Rider (Spell) Gift of the Rider (Spell) Gift of the Rider (Spell)
Hearts of Glass Hearts of Glass (Spell) Hearts of Glass (Spell) Hearts of Glass (Spell) Hearts of Glass (Spell) Hearts of Glass (Spell)
Heroic Invocation 9 enchantment V, S Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. N
Hold Monster, Mass 9 Enchantment V, S, M/DF As Hold Monster (Spell), except it can affect multiple targets. Y
Icy Prison, Mass 9 evocation V, S As Icy Prison (Spell), but it affects 1 creature/lvl. N
Imprisonment 9 abjuration V, S Entombs subject beneath the earth. N
Invincible March Invincible March (Spell) Invincible March (Spell) Invincible March (Spell) Invincible March (Spell) Invincible March (Spell)
Mage's Disjunction 9 abjuration V Dispels magic, disenchants magic items. N
Mass Instant Necrosis Mass Instant Necrosis (Spell) Mass Instant Necrosis (Spell) Mass Instant Necrosis (Spell) Mass Instant Necrosis (Spell) Mass Instant Necrosis (Spell)
Meteor Swarm 9 evocation V, S Four exploding spheres each deal 6d6 Fire Damage. N
Overwhelming Presence 9 enchantment V, S, M Creatures bow before you as if you were divine. N
Parliament of Selves Parliament of Selves (Spell) Parliament of Selves (Spell) Parliament of Selves (Spell) Parliament of Selves (Spell) Parliament of Selves (Spell)
Power Word Kill 9 enchantment V Kills one creature with 100 hp or less. N
Prismatic Sphere 9 abjuration
V
As Prismatic Wall (Spell), but surrounds on all sides. N
Refuge 9 Conjuration V, S, M Alters item to transport its possessor to your abode. N
Ride the Lightning 9 evocation V, S Transform into electricity. N
Shades 9 illusion V, S As Shadow Conjuration (Spell), but up to 8th level and 80% real. N
Shapechange 9 transmutation V, S, F Transforms you into certain creatures, and lets you change forms once per round. N
Soul Bind 9 necromancy V, S, F Traps newly dead soul to prevent Resurrection (Spell). N
Spellbane 9 abjuration V, S, F Prevent 1 spell per 5 levels from working in a 10-foot emanation. N
Stone Fist 1 transmutation V, S, M Your unarmed strikes are lethal. N
Storm of Revelation Storm of Revelation (Spell) Storm of Revelation (Spell) Storm of Revelation (Spell) Storm of Revelation (Spell) Storm of Revelation (Spell)
Suffocation, Mass 9 necromancy V, S, M One creature/lvl suffocates to death. N
Summon Monster IX 9 Conjuration V, S, F/DF Summons extra-planar creature to fight for you. N
Sundering Shards 1 transmutation V Sundered item explodes, dealing 1d6 damage to adjacent creatures. N
Symbol of Strife 9 necromancy V, S, M Triggered rune makes creatures attack nearest creature awake. N
Symbol of Vulnerability 9 abjuration V, S, M Triggered rune makes creatures weaker against attacks both mundane and magical. N
Teleportation Circle 9 Conjuration V, M Teleports creatures inside circle. N
Thunderblast Thunderblast (Spell) Thunderblast (Spell) Thunderblast (Spell) Thunderblast (Spell) Thunderblast (Spell)
Time Stop 9 transmutation V You act freely for 1d4+1 rounds. N
Transmute Blood to Acid 9 transmutation V, S, M Target takes Acid Damage each round, and its attackers take Acid Damage. N
Tsunami 9 Conjuration V, S Huge wave damages and sweeps up all in its path. N
Unmake Unmake (Spell) Unmake (Spell) Unmake (Spell) Unmake (Spell) Unmake (Spell)
Volcano Volcano (Spell) Volcano (Spell) Volcano (Spell) Volcano (Spell) Volcano (Spell)
Wail of the Banshee 9 necromancy V Deals 10 damage/lvl to 1 creature/lvl. N
Weird 9 illusion V, S As Phantasmal Killer (Spell), but affects all within 30 ft. N
Winds of Vengeance 9 evocation V, S, DF Gives you the ability to fly and attack with wind. N
Wish 9 universal V, S, M Reshape reality at your whim, within limits, and at a cost. N
Wooden Phalanx 9 Conjuration V, S Creates 1d4+2 temporary Golem, Wood to fight for you. N
World Wave 9 transmutation V, S, DF Earth or water moves you across distances and damages things not of the natural world. N
Wrack Wrack (Spell) Wrack (Spell) Wrack (Spell) Wrack (Spell) Wrack (Spell)