Sorcerer/Wizard Spells

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Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Level 0 Sorcerer/Wizard Spells

Level 0 sorcerer and wizard spells are also called "Cantrips".

Name Lvl School Comp Description Rev?
Acid Splash 0 Conjuration V, S Conjure an orb of acid that deals ranged acid damage. Y
Bleed 0 Necromancy V, S Cause physical bludgeoning damage and a Bruised condition. Y
Dancing Lights 0 Illusion V, S Creates torches or other lights. Y
Daze 0 Enchantment V, S, M A single humanoid creature with 4 HD or less loses its next action. Y
Detect Magic 0 Universal V, S Detects all spells and magic items within 60 ft. Y
Detect Poison 0 Universal V, S Detects poison in a creature or object. Y
Disrupt Undead 0 Necromancy V, S Ray deals Positive Energy Damage to one Undead. Y
Flare 0 Evocation V Dazzles one creature (-1 on attack rolls). Y
Ghost Sound 0 Illusion V, S, M Create figment sounds in a location. Y
Haunted Fey Aspect 0 Illusion S You surround yourself with disturbing illusions. Y
Jolt 0 Transmutation V, S Deal electricity damage with a ranged touch attack. Y
Light 0 Evocation V, M/DF Object shines like a torch. Y
Mage Hand 0 Transmutation V, S You can telekinetically move and attack with an object weighing up to 5 lbs. Y
Mending 0 Transmutation V, S Makes minor repairs on a non-magical object that is damaged or Broken. Y
Message 0 Enchantment V, S, F Whisper conversation at distance. Y
Open/Close 0 Transmutation V, S, F Opens or closes small or light things. Y
Penumbra 0 Evocation V, S, M Protects creature or object touched from bright light. Y
Prestidigitation 0 Universal V, S Performs minor tricks. Y
Ray of Frost 0 Evocation V, S Ray attack deals cold damage. Y
Read Magic 0 Universal V, S, F Read scrolls and spellbooks. Y
Resistance 0 Abjuration V, S, M/DF Subject gains +1 resistance bonus on saving throws. Y
Root 0 Transmutation V, S, M Reinforces a subjects defense against being moved or tripped. Y
Scoop 0 Evocation V, S Create a scoop of force to pick up or carry liquids. Y
Spark 0 Abjuration V or S Dangerous spark injures your attacker. Y
Touch of Fatigue 0 Necromancy V, S, M Touch attack fatigues a target. Y

Level 1 Sorcerer/Wizard Spells

Name Lvl School Comp Description Rev?
Adhesive Spittle 1 Conjuration V, S Spit immobilizing goop at a creature. Y
Adjuring Step 1 Abjuration V, S, M You can move slowly and safely and still cast spells, until you move quickly. Y
Air Bubble 1 Conjuration S, M/DF Creates a small pocket of air around your head or an object. Y
Alarm 1 Abjuration V, S, F/DF Wards an area for the night. Y
Alter Winds 1 Transmutation V, S Modify the winds to make flying difficult in an area, or make sailing faster. Y
Animate Rope 1 Transmutation V, S Makes a rope move at your command, to trip or entangle an enemy. Y
Ant Haul 1 Transmutation V, S, M/DF Increases the carrying capacity of a creature by 10 pounds per caster level. Y
Anticipate Peril 1 Enchantment V, S Target gains a bonus on their next initiative check. Y
Bed of Iron 1 Necromancy V, S, M You can sleep comfortably in armor without suffering fatigue. Y
Blend 1 Illusion S Gain a bonus to Stealth checks and make checks without cover or concealment. Y
Blurred Movement 1 Illusion V, S As Blur (Spell), but only while you are moving. Y
Body Capacitance 1 Transmutation V, S, M Store Electricity attacks used against you and release the energy as a Touch Attack. Y
Bouncy Body 1 Transmutation V, S The target's flesh becomes flexible and rubbery. Y
Break 1 Transmutation V, S, M Break an object in range. Y
Bungle 1 Enchantment V, S Inflict a penalty on a target's d20 roll as an immediate action. Y
Burning Disarm 1 transmutation V, S A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. N
Burning Hands 1 evocation V, S Cone-shaped burst doing 1d4/lvl Fire Damage (max 5d4). N
Cause Fear 1 necromancy V, S One creature gains the Cringing condition. N
Charm Person 1 enchantment V, S Makes one person your friend. N
Chill Touch 1 necromancy V, S One touch/lvl deals 1d6 negative energy damage and possibly 1 STR damage. N
Color Spray 1 Illusion V, S, M dazzles, blinds, or fogs affected creatures. N
Corrosive Touch 1 Conjuration V, S Touch Attack deals 1d4 Acid Damage/lvl. N
Dancing Lantern 1 transmutation V, S, F Animates a lantern that follows you. N
Deja Vu 1 enchantment V Make a creature repeat its actions. N
Delusional Pride 1 enchantment V, S Target is penalized on attacks and checks but gains Morale Bonus against (charm) and (compulsion) effects. N
Disguise Self 1 illusion V, S Changes your appearance. N
Disguise Weapon 1 illusion V, S Changes one manufactured weapon's appearance. N
Ear-Piercing Scream 1 evocation V, S Deal Sonic Damage and either disoriented or unsteady to the target. N
Emblazon Crest 1 Transmutation S, F Your coat of arms is magically displayed on any suitable item you carry. N
Endure Elements 1 abjuration V, S Exist comfortably in hot or cold regions. N
Enlarge Person 1 Transmutation V, S, M Humanoid creature doubles in size. N
Expeditious Excavation 1 transmutation V, S, M Moves 5-ft. cube of earth. N
Expeditious Retreat 1 transmutation V, S Your base land speed increases by 30 ft Enhancement Bonus. N
Feather Fall 1 transmutation V Instantly changes the rate at which the targets falls. N
Flare Burst 1 evocation V Dazzles creatures in a 10-ft-radius blast (-1 on attack rolls). N
Floating Disk 1 Evocation V, S, M Creates 3-ft.-diameter horizontal disk that holds 100 lbs./lvl. N
Forced Quiet 1 transmutation S Muffle sound around the target. N
Ghost Dance 1 illusion V, S Movement does not provoke an attack of opportunity. N
Glue Seal 1 Conjuration V, S Cover a 5-ft. square or one object with a layer of sticky glue that entangles N
Gravity Bow 1 transmutation V, S Arrows do damage as though one size category bigger. N
Grease 1 Conjuration V, S, M Covers a 10-ft. square or one object with a layer of slippery grease. N
Heightened Awareness 1 divination V, M/DF +2 Competence Bonus on Perception checks and on all Knowledge checks that you are trained in. N
Hideous Laughter 1 enchantment V, S, M Subject falls prone and loses actions for 1 rnd/lvl. N
Hold Portal 1 abjuration V Holds door shut. N
Hydraulic Push 1 evocation V, S Wave of water Bull Rushes an enemy. N
Hypnotism 1 enchantment V, S Fascinates 2d4 HD of creatures. N
Icicle Dagger 1 Conjuration V, S Ice dagger deals +1 Cold Damage. N
Illusion of Calm 1 Illusion V, S You appear to be standing still, even when you take some actions. N
Interrogation 1 Necromancy V, S Target answers questions or suffers pain. N
Jump 1 transmutation V, S, M Subject gets Enhancement Bonus bonus on Acrobatics checks. N
Jury-Rig 1 transmutation V, S, M Relieves the broken condition for a short time. N
Liberating Command 1 Transmutation V Restrained target may make an Escape Artist check to escape as an immediate action. Y
Lock Gaze 1 enchantment V, S Compel the target to look at you and only you. N
Mage Armor 1 Conjuration V, S, F Gives subject +4 Armor Bonus to AC. N
Magic Aura 1 illusion V, S, F Alter an object's aura. N
Magic Missile 1 Evocation V, S 1d4+1 force damage; +1 missile per two levels above 1st (max 5). N
Magic Weapon 1 transmutation V, S, DF Weapon gains +1 Enhancement Bonus. N
Memory Lapse 1 Enchantment V, S Subject forgets events back to last turn. Y
Monkey Fish 1 Transmutation V, S Gain a climb speed and a swim speed of 10 ft. for a time. Y
Mudball 1 Conjuration V, S Range Touch Attack that cause the target to be blinded. N
Peacebond 1 Abjuration S Locks a weapon in place on the target's body. Y
Phantom Blood 1 necromancy V, S Gain temporary hp if CON loss would knock you out or kill you. N
Poisoned Egg 1 transmutation V, S, M Transform the contents of a normal egg into a single dose of Simple Venom. Y
Protection from Chaos 1 Abjuration V, S, M/DF As Protection from Evil (Spell), except against chaotic creatures. N
Protection from Evil 1 Abjuration V, S, M/DF +2 to AC and saves, plus additional protection against evil creatures. N
Protection from Good 1 Abjuration V, S, M/DF As Protection from Evil (Spell), except against selected good creatures. N
Protection from Law 1 Abjuration V, S, M/DF As Protection from Evil (Spell), except against lawful creatures. N
Ray of Enfeeblement 1 necromancy V, S Ray causes 1d6 STR penalty + 1 per 2 levels. N
Ray of Sickening 1 Necromancy V, S, M Ray makes the subject sickened. N
Reduce Person 1 Transmutation V, S, M Humanoid creature halves in size. N
Shadow Weapon 1 illusion V, S Create a quasi-real weapon. N
Shield 1 abjuration V, S Invisible disc gives +4 Shield Bonus to AC, blocks Magic Missile (Spell) attacks. N
Shock Shield 1 abjuration V, S A shield of force protects you until you dismiss it in an explosion of electricity. N
Shocking Grasp 1 evocation V, S Touch delivers 1d6/lvl Electricity damage (max 5d6). N
Silent Image 1 illusion V, S, F Creates minor illusion of your design. N
Sleep 1 enchantment V, S, M Puts 4 HD of creatures into magical slumber. N
Snowball 1 Conjuration V, S Ranged touch delivers 1d6/lvl Cold Damage (max 5d6) and might inflict torpid. N
Stone Fist 1 transmutation V, S, M Your unarmed strikes are lethal. N
Stone Shield 1 Conjuration V, S, M A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. Y
Stumble Gap 1 Conjuration V, S, F Small hole trips creatures. Y
Summon Monster I 1 Conjuration V, S, F/DF Summons extra-planar creature to fight for you. N
Sunder Breaker 1 Abjuration V, S The next weapon that sunders an item belonging to the target takes damage. N
Sundering Shards 1 transmutation V Sundered item explodes, dealing 1d6 damage to adjacent creatures. N
Swift Girding 1 Transmutation V, S, M Your allies are instantly suited up. N
Thunderstomp 1 Evocation V, S Trip one creature within range. N
Touch of Combustion 1 evocation V, S Touched target suffers 1d6 Fire Damage and possibly catches on fire. N
Touch of the Sea 1 transmutation V, S, M Greater Swim speed becomes 30 ft. N
True Strike 1 divination V, F +20 Insight Bonus on your next attack roll. N
Unseen Servant 1 Conjuration V, S, M Creates an invisible, mindless, shapeless force that performs simple tasks. N
Vanish 1 illusion V, S As Invisibility (Spell) for 1 rnd/lvl (5 max). N
Ventriloquism 1 illusion V, F Make your voice seem to issue from someplace else. N
Wave Shield 1 Abjuration V Water blunts one incoming attack or [fire] effect. Y
Web Bolt 1 Conjuration V, S As the Web (Spell), except only occupying a single creature’s space, and dissolves if creature breaks free. N
Windy Escape 1 transmutation V, S Immediately gain DR 10/magic, ignore critical hits, poison or sneak attack damage from a single attack. N

Level 2 Sorcerer/Wizard Spells

Name Lvl School Comp Description Rev?
Aboleth's Lung 2 transmutation V, S, M/DF Targets gain the ability to breathe water but can no longer breathe air. N
Acid Arrow 2 Conjuration V, S, M Ranged touch attack; 2d4 Acid Damage for 1 round + 1 round/3 levels. N
Admonishing Ray 2 evocation V, S You fire one or more nonlethal force ray. Each ray deals 4d6 points of nonlethal damage. N
Adoration 2 enchantment V, S You gain a Morale Bonus on Diplomacy checks. N
Aggressive Thundercloud 2 evocation V, S, M/DF Flying storm cloud deals 3d6 electricity damage. N
Air Step 2 transmutation V, S, M Tread unsteadily on air, with limitations. N
Alter Self 2 transmutation V, S, M Assume form of a Small or Medium Humanoid. N
Arcane Lock 2 abjuration V, S, M Magically locks a portal or chest. N
Bear's Endurance 2 transmutation V, S, M/DF Subject gains +4 Enhancement Bonus to CON for 1 min/lvl. N
Blindness/Deafness 2 necromancy V Makes subject blind to sight or deafened to sound. N
Blood Blaze 2 transmutation V, S Aura that makes injured creatures spray burning blood. N
Blood Transcription 2 divination V, S Learn a spell from the target's blood. N
Blur 2 illusion V Attacks miss subject 20% of the time, if the subject moves at least 15 feet each round. N
Boiling Blood 2 transmutation V, S Targets take Fire Damage; Orcs get +2 Morale Bonus to STR. N
Bull's Strength 2 transmutation V, S, M/DF Subject gains +4 Enhancement Bonus to STR for 1 min/lvl. N
Burning Arc 2 Evocation V, S Create an arc of flame that burns one or more targets within a 20-foot cone. Y
Burning Gaze 2 Evocation V, S, M/DF Inflict fire damage and Burned to creatures simply by looking at them. Y
Burst of Radiance 2 Evocation V, S, M/DF Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging evil creatures. Y
Cat's Grace 2 transmutation V, S, M Subject gains +4 Enhancement Bonus to DEX for 1 min/lvl. N
Codespeak 2 Transmutation V, S, M Recipients gain the ability to speak, read, and write a new, coded language. Y
Command Undead 2 necromancy V, S, M Undead creature obeys your commands. N
Compassionate Ally 2 Enchantment V, S Target is compelled to help injured ally. Y
Continual Flame 2 Evocation V, S, M Makes a permanent, heatless light. Y
Create Pit 2 Conjuration V, S, F Creates an extradimensional pit. N
Darkness 2 evocation V, M/DF 20-ft. radius of supernatural shadow.
Daze Monster 2 enchantment V, S, M Living creature of 6 HD or less loses its next action. N
Defending Bone 2 necromancy V, S, F/DF You animate a bone which gives you DR 5/bludgeoning. N
Defensive Shock 2 evocation V, S, M Electricity Damage your attackers. N
Defoliate 2 necromancy V, S, M You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. N
Disguise Other 2 illusion V, S As Disguise Self (Spell), but affects you or another. N
Dust of Twilight 2 Conjuration V, S, M Black particles extinguish light sources and fatigues creatures. N
Eagle's Splendor 2 transmutation V, S, M/DF +4 Enhancement Bonus to CHA for 1 min/lvl. N
Eldritch Conduit 2 transmutation V, S Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. N
Elemental Speech 2 divination V, S, M Enables you to speak to elementals and some creatures. N
Elemental Touch 2 divination V, S, M Gain energy damage Touch Attack. N
Embrace Destiny 2 divination V, S Roll d20; use the roll before the spell ends to replace another d20 roll before the die is rolled. N
Endure Elements, Communal 2 abjuration V, S As Endure Elements (Spell), but you may divide the duration among creatures touched. N
Escaping Ward 2 abjuration V, S Move 5 feet away from a larger attacking creature as an immediate action. N
Euphoric Cloud 2 Conjuration V, S, M Fog fascinates living creatures. N
False Life 2 Necromancy V, S, M Gain 1d10 temporary hp + 1/lvl (max +10). N
Familiar Figment 2 illusion V, S You create an illusory duplicate of your Familiar that moves erratically around your Familiar’s space, frequently moving through the Familiar’s body with a blurring effect that makes it indistinguishable from the real creature. N
Fiery Shuriken 2 Conjuration V, S, M Calls forth several fiery projectiles that fly at opponents. N
Fire Breath 2 evocation V, S, M Exhale a cone of flame at will. N
Fire Sneeze 2 evocation V, S, M Launch flaming, forceful loogies at your enemies. N
Flaming Sphere 2 evocation V, S, M/DF Rolling ball of fire deals 3d6 Fire Damage. N
Fog Cloud 2 Conjuration V, S Fog obscures vision. N
Fox's Cunning 2 transmutation V, S, M/DF +4 Enhancement Bonus to INT for 1 min/lvl. N
Frigid Touch 2 Evocation V, S Target takes Cold Damage and is torpid. N
Frost Fall 2 evocation V, S The area is covered in a chilling frost. N
Ghoul Touch 2 necromancy V, S, M Paralyzes one living target you touch. N
Glitterdust 2 Conjuration V, S, M Blinds creatures, outlines invisible creatures. N
Gust of Wind 2 evocation V, S Blows away or knocks down smaller creatures. N
Gusting Sphere 2 evocation V, S Ball of wind can bull rush creatures inflicting 1d6 Non-Lethal Damage. N
Harmless Form 2 transmutation V, S You transform the target into a harmless animal of the same approximate body type. N
Haunting Mists 2 illusion V, S Creatures are shaken and take WIS damage. N
Hidden Knowledge 2 transmutation V, S, M You purposely forget some information which is transcribed upon you in the form of a tattoo. N
Hypnotic Pattern 2 illusion V, S, M Fascinates (2d4 + level) HD of creatures. N
Ice Slick 2 evocation V, S You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. N
Invisibility 2 illusion V, S, M/DF Subject is invisible for 1 min/lvl or until it attacks. N
Kinetic Reverberation 2 transmutation V, S, M Channels the force of an enemy's attack back into its weapon. N
Knock 2 transmutation V Opens locked or magically sealed door. N
Levitate 2 transmutation V, S, F Subject moves up and down at your direction. N
Life Pact 2 necromancy V, S, M/DF Affected creatures automatically donate hp to stabilize fallen ally. N
Mad Hallucination 2 illusion V, S Target takes penalties to mental actions. N
Magic Mouth 2 illusion V, S, M Objects speaks once when triggered. N
Make Whole 2 Transmutation V, S Repairs a damaged or broken magic item or construct. Y
Minor Image 2 illusion V, S, F As Silent Image (Spell), plus some sound. N
Mirror Image 2 Illusion V, S Creates a decoy duplicate of you. N
Miserable Pity 2 abjuration V, S Opponents cannot attack a pathetic creature. N
Molten Orb 2 evocation V, S Molten metal splash weapon deals 2d6 Fire Damage plus ongoing damage. N
Owl's Wisdom 2 Transmutation V, S, M/DF Subject gains +4 Enhancement Bonus to WIS for 1 min/lvl. N
Pilfering Hand 2 evocation S You may seize an object or manipulate it from afar. N
Protection from Arrows 2 abjuration V, S, F Subject gains DR 10/Magic against ranged attacks. N
Protection from Chaos, Communal 2 abjuration V, S, M/DF As Protection from Chaos (Spell), but you may divide the duration among creatures touched. N
Protection from Evil, Communal 2 abjuration V, S, M/DF As Protection from Evil (Spell), but you may divide the duration among creatures touched. N
Protection from Good, Communal 2 abjuration V, S, M/DF As Protection from Good (Spell), but you may divide the duration among creatures touched. N
Protection from Law, Communal 2 abjuration V, S, M/DF As Protection from Law (Spell), but you may divide the duration among creatures touched. N
Pyrotechnics 2 transmutation V, S, M Turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke. N
Qualm 2 enchantment V, S Target gains penalties on ability checks, skill checks, and Caster Checks until it spends an entire round doing nothing. N
Resist Energy 2 abjuration V, S, DF Ignores a scaling number of points of damage per attack from specified energy type. N
Ricochet Shot 2 Evocation V, S, M Imbues a projectile weapon to give its ammunition the ability to ricochet. Y
River Whip 2 Conjuration V, S, M Create a War Whip of water that you wield as a weapon. Y
Rope Trick 2 transmutation V, S, M As many as eight creatures hide in extradimensional space. N
Scare 2 Necromancy V, S, M Inflict psychic damage and Cringing on one or two targets. N
Scorching Ray 2 evocation V, S Ranged Touch Attack deals 4d6 Fire Damage, + 1 ray/four levels (max 3). N
Sculpt Simulacrum 2 transmutation V, S Alter a simulacrum's appearance. N
Seducer's Eyes 2 enchantment V, S, DF You gain a increasing bonus on Charisma-based skill checks towards those who might find you attractive. N
See Invisibility 2 Divination V, S, M Reveals invisible creatures or objects. Y
Share Language 2 divination V, S, M Share your facility for one particular language with another creature. N
Share Memory 2 Divination V, S, M Share or inflict one memory upon the target. Y
Shatter 2 evocation V, S, M Sonic vibration damages objects or an enemy creature. Y
Silk To Steel 2 transmutation V, S Use a scarf as a shield or War Whip. N
Skinsend 2 necromancy V, S Animate and possess your own skin as if it were a separate creature. N
Slipstream 2 Conjuration V, S, M/DF Wave boosts or hampers creature's speed. Y
Spell Gauge 2 Divination V, S, M You learn the nature of, and disable, a target creature's supernatural or spell-like ability. Y
Spider Climb 2 transmutation V, S, M Grants Greater Climb of 20 feet. N
Staggering Fall 2 transmutation V, S Cause additional damage to a falling creature. N
Stone Call 2 Conjuration V, S, M 2d6 damage to all creatures in area. Y
Stone Discus 2 Conjuration V, S, M Flying discus deals bludgeoning damage or slashing damage. N
Stricken Heart 2 necromancy V, S Touch Attack deals 2d6 damage and Rattled target. N
Summon Monster II 2 Conjuration V, S, F/DF Summons extra-planar creature to fight for you. N
Summon Swarm Summon Swarm (Spell) Summon Swarm (Spell) Summon Swarm (Spell) Summon Swarm (Spell) Summon Swarm (Spell)
Tactical Acumen 2 Enchantment V, S, M You gain an additional +1 Insight Bonus on attack rolls or to AC due to battlefield positioning. Y
Telekinetic Volley 2 transmutation V, S Up to one touched object per level weighing up to 5 lbs. each levitates in your space and you can attack with them. N
Time Shudder 2 transmutation V, S, M Nearby creatures are affected by Haste (Spell) or Slow (Spell) each round. N
Touch of Bloodletting 2 Necromancy V, S This spell causes any existing wounds that the target possesses to bleed profusely. Y
Touch of Idiocy 2 enchantment V, S Subject takes 1d6 penalty to Intelligence, Wisdom, and Charisma. N
Touch of Mercy 2 enchantment V, S, DF The target creature deals only Non-Lethal Damage with all of its weapon attacks. N
Tremor Blast 2 transmutation V, S You create a minor earthquake that can inflict Quelled. N
Twilight Haze 2 illusion V, S Illusory fog obscures vision. N
Twisted Futures 2 Divination V, S, M Disrupt fortunate outcomes for a creature N
Web 2 Conjuration V, S, M Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. N
Whip of Spiders 2 Conjuration V, S, M/DF Create a whip made of poisonous spiders. N

Level 3 Sorcerer/Wizard Spells

Name Lvl School Comp Description Rev?
Ablative Barrier 3 Conjuration V, S, M Surrounds the target with layers of force. N
Accursed Glare 3 necromancy V, S Inflicts Cursed on victims who fail a WILL save. N
Adjustable Disguise 3 illusion V, S As Disguise Self (Spell), but you can change the disguise as a swift action. N
Air Geyser 3 evocation V, S Blast of air deals bludgeoning damage and slides target violently around. N
Animate Dead, Lesser 3 necromancy V, S, M Create one skeleton or zombie. N
Aqueous Orb 3 Conjuration V, S, M Creates rolling sphere of water. N
Arcane Sight 3 divination V, S Magical auras become visible to you. N
Ash Storm 3 Conjuration V, S, M/DF Hamper vision and movement. N
Aura of Cannibalism 3 necromancy V, S, M You emanate an aura that saps the strength of others of your kind and channels their energy into you. N
Aura Sight 3 divination V, S Alignment auras become visible to you. N
Aversion 3 enchantment V, S Cause the target to avoid an object or location. N
Barrow Haze 3 necromancy V, S Fog obscures the vision of others. N
Battering Blast 3 evocation V, S You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. N
Blade Snare 3 abjuration V, S This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. N
Blink 3 transmutation V, S You randomly vanish and reappear for 1 round per level. N
Blood Biography 3 divination V, S, M/DF Learn about a creature with its blood. N
Blood Scent 3 transmutation V, S Gain scent ability against injured creatures. N
Blot 3 transmutation V, S, M Ruins writings. N
Burrow 3 transmutation V, S Target gains a burrow speed of 15. N
Catatonia 3 necromancy S Make a willing target appear to be dead. N
Chain of Perdition 3 evocation V, S, M/DF Creates a floating chain of force. N
Clairaudience / Clairvoyance 3 divination V, S, F/DF Hear or see at a distance for 1 min/lvl. N
Cloak of Winds 3 abjuration V, S Creates a whirling screen of strong wind around you. N
Contagious Zeal 3 enchantment V, S Grant Morale Bonuses and temporary hit points that spread from creature to creature. N
Daylight 3 evocation V, S 60-ft. radius of bright light. N
Deathwine 2 necromancy V, S Turn a healing potion into a pool that does not heal but increases the caster level of the next necromancy spell you cast. N
Deep Slumber 3 enchantment V, S, M Puts 10 HD of creatures to sleep. N
Diamond Spray 3 evocation V, S A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed. N
Dispel Magic 3 Abjuration V, S Cancels one magical spell or effect Y
Displacement 3 illusion V, M Attacks miss subject 50% of the time, if the subject moves at least 30 feet each round. N
Elemental Aura 3 evocation V, S Creates an aura of energy around you. N
Enter Image 3 Divination V, S, M/DF Transfers your consciousness to an object bearing your likeness. N
Eruptive Pustules 3 transmutation V, S Acid boils burst when you are attacked. N
Explosive Runes 3 abjuration V, S Deals 6d6 damage when read. N
Final Sacrifice 3 evocation V, S You disrupt the conjuring energies within a summoned creature, causing it to violently explode. N
Fireball 3 Evocation V, S, M 1d6 Fire Damage per level, 7x7 square area of effect. Y
Fly 3 transmutation V, S, F Subject flies at a speed of 60 ft. N
Force Anchor 3 Conjuration V, S, M Ranged Touch Attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it's movement. N
Force Punch 3 evocation V, S Target takes force damage and is pushed away. N
Gaseous Form 3 transmutation S, M/DF Subject becomes insubstantial and can fly slowly. N
Gentle Repose 3 necromancy V, S, M/DF Preserves one corpse. N
Halt Undead 3 Necromancy V, S, M Immobilizes several undead that are near each other. Y
Harrowing 3 divination V, S, F You use a Harrow deck to tell a fortune for yourself or someone else. N
Haste 3 Transmutation V, S, M Two allies moves faster, and gain a bonus attack on a full attack action.
Healing Thief 3 necromancy V, S, M You siphon half of all magical healing that the targeted creature receives. N
Heatstroke 3 evocation V, S, M As Ray of Exhaustion (Spell) plus 1d4 Non-Lethal Damage and characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves. N
Heroism 3 Enchantment V, S Gives +2 Morale Bonus on attack rolls, saving throws, and skill checks. N
Hold Person 3 Enchantment V, S, F/DF Paralyzes one humanoid creature for a little over a round. N
Howling Agony 3 necromancy V, S, M Screaming pain limits the target's actions. N
Hydraulic Torrent 3 evocation V, S Creates torrent of water that Bull Rushes any creature in its path. N
Hydrophobia 3 necromancy V, S Targets in the area must succeed at a WILL save or become deathly afraid of drowning. N
Ice Spears 3 Conjuration V, S, M Cause icy spears to strike foes for damage; can knock foes down. N
Invisibility Sphere 3 illusion V, S, M Makes everyone within 10 ft. Invisibility (Spell). N
Isolate 3 illusion V, S You cause the target to become invisible and silent, but only to his allies. N
Keen Edge 3 transmutation V, S Doubles normal weapon's threat range. N
Lightning Bolt 3 evocation V, S, M Electricity deals 1d6/lvl damage. N
Loathsome Veil 3 illusion V, S, M Nauseates and/or sickens weak creatures. N
Locate Weakness 3 divination V, S, M/DF You roll damage twice when you roll damage for a critical hit and take the best damage. N
Mad Monkeys 3 Conjuration V, S, DF Summon a swarm of mischievous monkeys. N
Magic Circle 3 abjuration V, S, M/DF As Protection from Law/Good/Evil/Chaos (Spell), but 10-ft. radius and 10 min/lvl. N
Major Image 3 illusion V, S, F As Silent Image (Spell), plus sound, smell and thermal effects. N
Malediction 3 necromancy V, S, F Touch to kill an unconscious creature and gain a number of temporary Action Points depending on how powerful it was. N
Nauseating Trail 3 Conjuration V, S, M Creature leaves a trail of Stinking Cloud (Spell) squares. N
Pellet Blast 3 Conjuration V, S, M Creates an explosion of conjured metal pellets. N
Phantom Driver 3 Conjuration V, S Conjures a phantom to drive vehicles. N
Phantom Steed 3 Conjuration V, S Magic horse appears for 1 hour/caster level.
Protection from Arrows, Communal 3 abjuration V, S, F As Protection from Arrows (Spell), but you may divide the duration among creatures touched. N
Protection from Energy 3 abjuration V, S, DF Absorbs 12 points/lvl of damage from one kind of energy. N
Ray of Exhaustion 3 necromancy V, S, M Ray makes subject exhausted. N
Resist Energy, Communal 3 abjuration V, S, DF This spell functions like Resist Energy (Spell), except you divide the duration in 10-minute intervals among the creatures touched. N
Share Language, Communal 3 divination V, S, M As Share Language (Spell), but you may divide the duration among creatures touched. N
Sheet Lightning 3 evocation V, S You create a dazzling flash of electricity that fills the target area. N
Silver Darts 3 Conjuration V, S, M Cone of silver darts deals 1d6 piercing damage/lvl, more against unarmored targets. N
Sleet Storm 3 Conjuration V, S, M/DF Hampers vision and movement. N
Slow 3 transmutation V, S, M One subject/lvl is hindered and takes -1 to REFL saves. N
Spider Climb, Communal 3 transmutation V, S, M As Spider Climb (Spell), but you may divide the duration among creatures touched. N
Spiked Pit 3 Conjuration V, S, F As Create Pit (Spell), but filled with spikes. N
Stinking Cloud 3 Conjuration V, S, M Nauseating vapors, 1 rnd/lvl. N
Storm Step 3 Conjuration V, S, M You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental [electricity]. N
Strangling Hair 3 transmutation V, S Your hair animates and grapples. N
Suggestion 3 enchantment V, M Compels subject to follow stated course of action. N
Summon Monster III 3 Conjuration V, S, F/DF Summons extra-planar creature to fight for you. N
Swarm of Fangs 3 Conjuration V, S, M You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. N
Thunderstomp, Greater 3 evocation V, S Trip multiple creatures within range. N
Tiny Hut 3 evocation V, S, M Creates shelter for 10 creatures. N
Touch Injection 3 transmutation V, S You can deliver an infusion, elixir, poison, or potion as a Touch Attack. N
Trial of Fire and Acid 3 evocation V, S The target creature is covered in burning acid that deals 1d6 points of Acid Damage and 1d6 points of Fire Damage each round. N
Twilight Knife 3 evocation V, S, F Floating knife attacks with you. N
Unravel Destiny 3 divination V, S, DF A target suffers penalties to checks depending on how many Action Points it has, and takes damage if it uses them. N
Vampiric Touch 3 necromancy V, S Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp. N
Vision of Hell 3 illusion V, M Illusory hellscape makes creatures shaken. N
Water Breathing 3 transmutation V, S, M/DF Subjects can breathe underwater. N
Wind Wall 3 evocation V, S, M/DF Deflects arrows, smaller creatures, and gases. N

Level 4 Sorcerer/Wizard Spells

Name Lvl School Comp Description Rev?
Acid Pit 4 Conjuration V, S, M/F Creates a pit with acid at the bottom. N
Adjustable Polymorph 4 transmutation V, S, M As Alter Self (Spell), but you can change the shape as a swift action. N
Aggravate Affliction 4 necromancy V, S All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. N
Aggressive Thundercloud, Greater 4 evocation [electricity, sonic] V, S, M/DF (a piece of a tree struck by lightning) Flying storm cloud deals 6d6 electricity damage. N
Ball Lightning 4 evocation V, S, M/DF Flying balls of lightning deal 3d6 Electricity Damage each. N
Bestow Curse 4 necromancy V, S -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. N
Bite the Hand 7 enchantment V, S, DF Compel one creature summoned by a spell or spell-like ability to attack the being who summoned it, to the best of its ability N
Black Tentacles 4 Conjuration V, S, M Tentacles damage and immobilize creatures within a 20-ft. radius area. Y
Bloatbomb 4 necromancy V, S Kill a weak creature and turn its corpse into an explosive trap. N
Bloody Arrows 4 necromancy V, S When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. N
Boneshatter 4 necromancy V, S, M (a broken bone) The target’s bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, which is also exhausted for 1 minute per caster level. N
Charm Monster 4 enchantment V, S Makes monster believe it is your ally. N
Confusion 4 enchantment V, S, M/DF Subjects behave oddly for 1 rnd/lvl. N
Conjure Deadfall 4 Conjuration V, S, M You conjure a large metal cube covered in sharp spikes. N
Contagion 4 necromancy [evil] V, S Infects subject with chosen disease. N
Creeping Ice 4 evocation [cold] V, S Sheet of ice slowly spreads outward on a horizontal surface. N
Crushing Despair 4 enchantment V, S, M Subjects take-2 on attack rolls, damage rolls, saves, and checks. N
Daze, Mass 4 enchantment V, S As Daze (Spell), but affecting multiple creatures. N
Detonate 4 evocation V, S, M Inflicts 1d8/lvl energy damage to all creatures within 15 ft. N
Dimension Door 4 Conjuration V Teleports you a short distance
Dimensional Anchor 4 abjuration V, S Bars extradimensional movement. N
Dragon's Breath 4 evocation V, S, M Gives you a dragon's Breath Weapon. N
Earth Glide 4 transmutation V, S Gain the ability to pass through stone, dirt and earth. N
Elemental Body I 4 transmutation V, S, M Turns you into a Small elemental. N
Enervation 4 necromancy V, S Subject gains 1d4 points of Essence Suppression. N
Enlarge Person, Mass 4 transmutation V, S, M (powdered iron) One Humanoid creature/lvl doubles in size. N
Eyes of the Void 4 transmutation V, S, M (a pinch of dried carrot or an agate) See 60 ft. in darkness, including magical darkness. N
False Life, Greater 4 necromancy V, S, M (a drop of blood) Gain 2d10 temporary hp + 1/lvl. N
Fear 4 Necromancy V, S, M Subjects within cone suffer Psychic damage and gain the Cringing condition. Y
Fire Shield 4 evocation V, S, M Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold. N
Fire Trap 4 abjuration V, S, M Opened object deals 1d4 Fire Damage + 1/lvl. N
Firefall 4 transmutation V, S, M Causes fire to burst up, dealing 2d6 Fire Damage. N
Flaming Sphere, Greater 4 evocation V, S, M/DF Rolling ball of fire deals 6d6 Fire Damage and the target catches on fire. N
Forgetful Slumber 4 enchantment V, S, M As Deep Slumber (Spell) and make target forgets the last 5 minutes. N
Globe of Invulnerability, Lesser 4 abjuration V, S, M Stops 1st- through 3rd-level spell effects. N
Hallucinatory Terrain 4 illusion V, S, M Makes one type of terrain appear like another (field as forest, or the like). N
Hurricane Blast 4 evocation V, S Creates a severe blast of wind. N
Ice Storm 4 evocation V, S, M/DF Hail deals 5d6 damage in cylinder 40 ft. across. N
Illusory Wall 4 illusion (figment) V, S Wall, floor, or ceiling looks real, but anything can pass through. N
Invisibility, Greater 4 illusion V, S As Invisibility (Spell), but works against all senses. N
Make Whole, Greater 4 Transmutation V, S This spell repairs 1d8+1 points of siege damage to a vehicle or fortification. Y
Master's Escape 4 Conjuration (teleportation) V, S Switch places with one summoned creature you control. N
Minor Creation 4 Conjuration V, S, M Creates one cloth or wood object. N
Obsidian Flow 4 transmutation V, S, M/DF Converts the surface of the ground into molten glass. N
Overwhelming Grief 4 enchantment V, S Grieving target can take no actions and is denied its DEX bonus. N
Phantasmal Killer 4 illusion V, S Fearsome illusion kills subject or deals 3d6 damage. N
Phantom Steed, Communal 4 Conjuration V, S Summon up to 6 Phantom Steeds, dividing the duration among them. N
Protection from Energy, Communal 4 abjuration V, S, DF As Protection from Energy (Spell), but you may divide the duration among creatures touched. N
Rainbow Pattern 4 illusion V, S, M, F Lights fascinate 24 HD of creatures. N
Reduce Person, Mass 4 transmutation V, S, M This spell functions like Reduce Person (Spell), except that it affects multiple creatures. N
Remove Curse 4 abjuration V, S Frees object or person from curse. N
Resilient Reservoir 4 transmutation V, S Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. N
Resilient Sphere 4 evocation [force] V, S, F (a crystal sphere) Force globe protects but traps one subject. N
Ride the Waves 4 transmutation [water] V, S Target can breathe water and swim. N
River of Wind 4 evocation V, S A stream of wind causes Non-Lethal Damage and can knock down or push creatures. N
Sadomasochism 4 necromancy [pain] V, S Subject of the spell gets to roll twice on attack rolls (taking better roll), but is shaken for 1 round if he hits you and fails a WILL roll. N
Scorching Ash Form 4 transmutation S, M As Gaseous Form (Spell), except you become a swirl of ash. N
Secure Shelter 4 Conjuration V, S, M Creates sturdy cottage. N
Shadow Barbs 4 illusion V, S, M When you cast this spell, you create a shadowy +2 Vicious Spiked Chain that shimmers and pulses with darkness. N
Shadow Conjuration 4 illusion V, S Mimics conjuration below 4th level, but only 20% real. N
Shadow Step 4 illusion V, S Teleport from one shadow to another. N
Shocking Image 4 illusion V, S As Mirror Image (Spell), but the duplicates emit electrical damage when destroyed. N
Shout 4 evocation V Deafens all within cone and deals 5d6 Sonic Damage. N
Simulacrum, Lesser 4 illusion (shadow) V, S, M (an ice sculpture of the target plus powdered rubies worth 50 gp per HD of the simulacrum) Creates a double of a weak creature. N
Skeleton Crew 4 necromancy V, S, M This spell turns corpses into skeletons that act as crew and obey your commands to the extent of their abilities. N
Solid Fog 4 Conjuration
V, S, M
Blocks vision and slows movement. N
Stoneskin 4 abjuration V, S, M Grants DR 10/Adamantine. N
Summon Monster IV 4 Conjuration V, S, F/DF Summons extra-planar creature to fight for you. N
Symbol of Laughter 4 enchantment (charm) [mind-affecting] V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp) Triggered rune makes nearby creatures lose actions for 1 rnd/lvl. N
Symbol of Revelation 4 divination V, S, M (mercury and phosphorous, plus powdered diamond and opal worth a total of 1,000 gp) Triggered symbol reveals illusions. N
Symbol of Slowing 4 transmutation V, S, M (mercury and phosphorous, plus powdered diamond and opal worth a total of 1,000 gp) Triggered rune slows creatures. N
Touch of Slime 4 Conjuration (creation) [disease] V, S, M (a drop of acid and a black glass sphere) Touch infests a target with Green Slime. N
Triggered Suggestion 4 enchantment V, M As Suggestion (Spell), but triggered only and target doesn't remember the suggestion. N
Unbearable Brightness 4 evocation [light] V, S Your glowing body dazzles or blinds others. N
Vitriolic Mist 4 evocation V, S, M As Fire Shield (Spell), except Acid Damage. N
Volcanic Storm 4 evocation V, S, M/DF Hot rocks deal 5d6 damage. N
Wall of Blindness/Deafness 4 necromancy V, S Creatures that pass through a translucent wall are blinded or deafened. N
Wall of Fire 4 evocation V, S, M/DF Deals 2d4 Fire Damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/lvl. N
Wall of Ice 4 evocation V, S, M Ice Plane creates wall or Hemisphere creates dome. N
Wandering Star Motes 4 illusion V, S, M Outlines subject and produces light as a Sunrod. N
Ward Shield 4 abjuration V, S Touched shield grants wielder SR 10 + caster level vs. targeted spells and +5 REFL bonus to saves vs. area of effect spells. N

Level 5 Sorcerer/Wizard Spells

Name Lvl School Comp Description Rev?
Absorb Toxicity 5 necromancy V, S, M You become immune to diseases and toxins, absorb one, and then spread it to others. N
Acidic Spray 5 Conjuration (creation) [acid] V, S, M (a vial of acid worth 10 gp) 1d6/lvl acid damage plus 1 round of acid. N
Animal Growth 5 transmutation V, S One animal doubles in size. N
Astral Projection, Lesser 5 necromancy V, S, M (jacinth worth 1,000 gp) Limited astral travel. N
Augmenting Wall 5 evocation [see text] V, S You create a wall of faintly shimmering elemental energy that augments range attacks that pass through it. N
Baleful Polymorph 5 transmutation (polymorph) V, S Turns subject into harmless animal. N
Blight 5 necromancy V, S, DF Withers one plant or deals 1d6/lvl damage to plant creature. N
Blood Boil 5 necromancy V, S Raise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. N
Break Enchantment 5 abjuration V, S Frees subjects from enchantments, transmutations, and curses. N
Calm Air 5 abjuration [air] V, S You calm the air and disperse fog, dust, and other particles. N
Caustic Blood 5 transmutation [acid] V, S, M (vial of black adder venom) You imbue your blood with corrosive acid. N
Cloudkill 5 Conjuration V, S Kills 3 HD or less; 4-6 HD save or die; 6+ HD take Con damage. N
Cone of Cold 5 evocation V, S, M 1d6/lvl cold damage. N
Corrosive Consumption 5 Conjuration (creation) [acid] V, S Acidic patch damages an opponent. N
Damnation Stride 5 Conjuration (teleportation) [fire] V Teleports you a short distance and leaves behind a burst of fire. N
Daywalker 5 necromancy V, S, M (a black glass vial containing Unholy Water) You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. N
Dismissal 5 abjuration V, S, DF Forces a creature to return to its native plane. N
Dominate Person 5 enchantment V, S Controls Humanoid telepathically. N
Duplicate Familiar 5 Conjuration V, S, M, F You create a duplicate of a Familiar. N
Echolocation 5 transmutation V Sonic sense gives you Blindsense 40 ft. N
Elemental Body II 5 transmutation V, S, M Turns you into a Medium elemental. N
Energy Siege Shot 5 transmutation [variable] V, S, M A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. N
Feast on Fear 5 necromancy V, S Targets are panicked, and you gain temporary hit points. N
Feeblemind 5 enchantment (compulsion) [mind-affecting] V, S, M (a handful of clay, crystal, or glass spheres) Subject's INT and CHA drop to 1. N
Fire Snake 5 evocation V, S, M Creates a serpentine path of fire 5 ft. long/lvl that deals 1d6 fire damage/lvl. N
Geyser 5 Conjuration V, S, M/DF Creates a geyser of boiling water. N
Gift of the Deep 5 transmutation V, S, DF You give the one non-mutated Sahuagin/lvl the appearance and many of the abilities of Sahuagin mutants. N
Hold Monster 5 Enchantment V, S, M/DF As Hold Person (Spell), but any creature. Y
Hostile Juxtaposition 5 Conjuration (teleportation) V, S, M (a coin) You create a dimensional link with a targeted creature, and switch spots with it. N
Hungry Earth 5 transmutation V, S The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. N
Hungry Pit 5 Conjuration V, S, F As Create Pit (Spell), but dealing 4d6 damage to those in it as it closes. N
Icy Prison 5 evocation [cold] V, S Thick ice holds and damages the target. N
Interposing Hand 5 evocation [force] V, S, F (a soft glove) Hand provides cover against 1 opponent. N
Life Bubble 5 abjuration V, S, M/DF (a bit of eggshell) Protects creatures from sustained environmental effects. N
Lightning Arc 5 evocation V, S, M Targets in a line take 1d6 electricity/lvl. N
Magic Jar 5 necromancy V, S, F Enables possession of another creature. N
Major Creation 5 Conjuration V, S, M As Minor Creation (Spell), plus stone and metal. N
Mind Fog 5 enchantment V, S Subjects in fog get-10 to WIS and WILL checks. N
Mirage Arcana 5 illusion V, S As Hallucinatory Terrain (Spell), plus structures. N
Nightmare 5 illusion V, S Sends vision dealing 1d10 damage, fatigue. N
Overland Flight 5 transmutation V, S You fly at a speed of 40 ft. and can hustle over long distances. N
Passwall 5 transmutation V, S, M Creates passage through wood or stone wall. N
Permanency universal V, S, M Makes certain spells permanent.
Persistent Image 5 illusion V, S, F As Silent Image (Spell), but with no concentration required. N
Phantasmal Web 5 illusion V, S Catches subjects in an illusory web. N
Planar Adaptation 5 transmutation V Resist harmful effects of other plane. N
Planar Binding, Lesser 5 Conjuration V, S Traps extraplanar creature of 6 HD or less until it performs a task. N
Polymorph 5 transmutation V, S, M Gives one willing subject a new form. N
Possess Object 5 necromancy V, S Possess and animate one object. N
Rubberskin 5 transmutation V, S, M Bludgeoning and falling damage you take is converted into non-lethal damage. N
Secret Chest 5 Conjuration (summoning) V, S, F (the chest and its replica) Hides expensive chest on Ethereal Plane; you retrieve it at will. N
Seeming 5 illusion V, S Changes appearance of 1 person per 2 levels. N
Sending 5 evocation V, S, M/DF Delivers short message anywhere, instantly. N
Shadow Evocation 5 illusion V, S Mimics evocation below 5th level, but only 20% real if disbelieved. N
Sonic Thrust 5 evocation V, S Sound moves targets away from you. N
Spell Absorption 5 abjuration V, S, M (a prism) Counterspell a 3rd-level or lower-level spell to regain some spellcasting power. N
Stoneskin, Communal 5 abjuration V, S, M As Stoneskin (Spell), but you may divide the duration among creatures touched. N
Suffocation 5 necromancy V, S, M Target quickly suffocates to death. N
Summon Monster V 5 Conjuration V, S, F/DF Summons extra-planar creature to fight for you. N
Summoner Conduit 5 necromancy V, S, M (two flies) The target takes damage whenever its summoned creature does. N
Symbol of Pain 5 necromancy V, S, M Triggered rune wracks nearby creatures with pain. N
Symbol of Sleep 5 enchantment (compulsion) [mind-affecting] V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp) Triggered rune puts nearby creatures into catatonic slumber. N
Symbol of Striking 5 illusion (shadow) V, S, M As Symbol of Death (Spell), but fills a 5-foot square. N
Telekinesis 5 transmutation V, S Moves object, attacks creature, or hurls object or creature. N
Telepathic Bond 5 divination V, S, M Link lets allies communicate at short range regardless of language. N
Teleport 5 Conjuration V Instantly transports you as far as 100 miles per level. N
Transmute Mud to Rock 5 transmutation V, S, M/DF Transforms two 10-ft. cubes per level. N
Transmute Rock to Mud 5 transmutation V, S, M/DF Transforms two 10-ft. cubes per level. N
Treasure Stitching 5 transmutation V, S, M Objects on cloth become embroidered. N
Unbreakable Construct 5 abjuration V, S, M (powdered adamantine worth 100 gp) Increase Construct hardness or DR. N
Unseen Crew 5 Conjuration V, S, M Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. N
Vampiric Shadow Shield 5 necromancy V, S As Fire Shield (Spell), except attackers take negative energy damage and attacks heal you. N
Wall of Force 5 evocation [force] V, S, M (powdered quartz) Creates an invisible, immobile wall of pure force. N
Wall of Light 5 evocation [light] V, S, M/DF (a chip of mica) An immobile, blinding curtain of white light that blocks line of sight springs into existence. N
Wall of Sound 5 evocation V, S, M Sonic wall deflects and damages creatures. N
Wall of Stone 5 Conjuration V, S, M/DF Creates a stone wall that can be shaped. N
Waves of Fatigue 5 necromancy V, S Several targets become fatigued. N
Whip of Centipedes 5 Conjuration V, S, M/DF Create a whip made of poisonous centipedes. N

Level 6 Sorcerer/Wizard Spells

Name Lvl School Comp Description Rev?
Acid Fog 6 Conjuration V, S, M Fog deals acid damage. N
Antimagic Field 6 abjuration V, S, M/DF Negates magic within 10 ft. N
Banshee Blast 6 necromancy [death, fear, mind-affecting, sonic] V, S Cone deals 1d4 per level and panics creatures. N
Bear's Endurance, Mass 6 transmutation V, S, M/DF (a few hairs, or a pinch of dung, from a bear) As Bear's Endurance (Spell), affects one subject/lvl. N
Bull's Strength, Mass 6 transmutation V, S, M/DF (a few hairs, or a pinch of dung, from a bull) As Bull's Strength (Spell), affects 1 subject per level. N
Cat's Grace, Mass 6 transmutation V, S, M As Cat's Grace (Spell), affects 1 subject/lvl. N
Chain Lightning 6 evocation V, S, F 1d6/lvl damage, 1 secondary bolt/lvl. N
Circle of Death 6 necromancy [death] V, S, M Kills 1d4/lvl HD of creatures. N
Cloak of Dreams 6 enchantment V, S, M Causes living creatures within 5 ft. to fall asleep. N
Cold Ice Strike 6 evocation [cold] V, S Cone of ice slivers deals 1d6 cold/lvl. N
Conjure Black Pudding 6 Conjuration (summoning) [acid] V, S, M Summon a Black Pudding. N
Contagion, Greater 6 necromancy [disease, evil] V, S Infect a subject with a magical disease. N
Contagious Flame 6 evocation V, S Scorching rays cause 4d6 fire damage, then move on to new targets. N
Curse, Major 6 necromancy [curse] V, S As Bestow Curse (Spell), but harder to remove. N
Disintegrate 6 transmutation V, S, M/DF Reduces one creature or object to dust. N
Dispel Magic, Greater 6 abjuration V, S Cancels multiple magical spells or effects
Eagle's Splendor, Mass 6 transmutation V, S, M/DF As Eagle's Splendor (Spell), 1 subject/lvl. N
Eldritch Conduit, Greater 6 transmutation V, S Use enemies as a point of origin for a cone, cylinder, line, or sphere spell. N
Elemental Assessor 6 evocation [acid, cold, electricity, fire] V, S, M/DF Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. N
Elemental Body III 6 transmutation V, S, M Turns you into a Large elemental. N
Enemy Hammer 6 transmutation V, S, M Allows you to telekinetically use a creature as a weapon. N
Energy Siege Shot, Greater 5 transmutation [variable] V, S, M This spell functions like Energy Siege Shot (Spell), except it can target siege engines of any size, not just Large siege engines. N
Envious Urge 6 enchantment V, S Targets Steal from or Disarm others. N
Eyebite 6 necromancy V, S Target becomes panicked, sickened, and comatose. N
Flesh to Stone 6 transmutation V, S, M Turns subject creature into statue. N
Fluid Form 6 transmutation S, M Immune to critical hits, increases reach 10 ft., Swim speed, and breathe water. N
Forceful Hand 6 evocation [force] V, S, F Hand pushes creatures away. N
Form of the Dragon I 6 transmutation V, S, M Turns you into a Medium Dragon. N
Fox's Cunning, Mass 6 transmutation V, S, M/DF As Fox's Cunning (Spell), affects 1 subject/ level. N
Freezing Sphere 6 evocation V, S, F Freezes water or deals cold damage. N
Getaway 6 Conjuration V, S, M Teleports you and select creatures to predetermined location. N
Globe of Invulnerability 6 abjuration V, S, M Stops 1st- through 4th-level spell effects. N
Hellfire Ray 6 evocation [evil] V, S, DF/F A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell. N
Heroism, Greater 6 enchantment V, S Gives +4 Morale Bonus on attack rolls, saves, and skill checks, immunity to [fear] effects, and temporary hit points. N
Leashed Shackles 6 evocation [force] V, S Create shackles of force on one creature. N
Mislead 6 illusion S Turns you invisible and creates illusory double. N
Move Earth 6 transmutation V, S, M Digs trenches and builds hills. N
Oasis 6 transmutation V, S, M/DF Create a permanent water source similar to a natural spring. N
Path of the Winds 6 evocation [air] V, S Winds sweep area clear of anything of Small or smaller size, and after act as Wind Wall (Spell). N
Permanent Image 6 illusion V, S, F Permanent illusion, includes sight, sound, smell, and thermal effects. N
Planar Binding 6 Conjuration V, S As Lesser Planar Binding (Spell)but up to 12 HD. N
Programmed Image 6 illusion V, S, M As Major Image (Spell), but triggered by event. N
Repulsion 6 abjuration V, S, F/DF Creatures can't approach you. N
Serenity 6 enchantment V, S Peaceful feelings harm those attempting violence. N
Shadow Walk 6 illusion V, S Step into shadow to travel rapidly. N
Sirocco 6 evocation V, S, M/DF Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. N
Sonic Form 6 transmutation V, S, M Turn yourself into a creature of semisolid sound. N
Stone to Flesh 6 transmutation V, S, M Restores petrified creature. N
Suggestion, Mass 6 enchantment V, M As Suggestion (Spell), affects 1 subject/lvl. N
Summon Monster VI 6 Conjuration V, S, F/DF Summons extra-planar creature to fight for you. N
Symbol of Fear 6 necromancy [fear, mind-affecting] V, S, M Triggered rune panics nearby creatures. N
Symbol of Persuasion 6 enchantment V, S, M Triggered rune charms creatures. N
Symbol of Sealing 6 abjuration [force] V, S, M Create triggered Wall of Force (Spell). N
Tar Pool 6 transmutation [earth, fire] V, S, M/DF Converts the top layer of the ground into hot tar. N
True Seeing 6 divination V, S, M Lets you see all things as they really are. N
Undeath to Death 6 necromancy V, S, M/DF Destroys 1d4/lvl HD of undead (max. 20d4). N
Undeath Ward 6 abjuration V, S, M/DF You create a pale silver barrier that repels undead. N
Unwilling Shield 6 necromancy V, S, M Subject shares wounds you receive. N
Utter Contempt 6 enchantment V, S, M Target's attitude worsens by two categories. N
Veil 6 illusion V, S Changes appearance of a group of creatures. N
Vengeful Outrage 6 enchantment V, S Target is compelled to destroy one enemy. N
Wall of Iron 6 Conjuration V, S, M 30 hp/four levels; can topple onto foes. N
Whip of Ants 6 Conjuration V, S, M/DF Create a whip made of Army Ants. N

Level 7 Sorcerer/Wizard Spells

Name Lvl School Comp Description Rev?
Arcane Sight, Greater 7 divination V, S As Arcane Sight (Spell), but also reveals magic effects on creatures and objects. N
Archon's Trumpet 7 evocation V, S Upon hearing a booming report, as if from an Archon's Trumpet (Su), all creatures in the area of the burst are paralyzed for 1d4 rounds. N
Banishment 7 abjuration V, S, F Banishes 2 HD/lvl of extraplanar creatures. N
Bite the Hand, Mass 7 enchantment V, S, DF Compel one creature summoned by a spell or spell-like ability/level to attack the being who summoned it, to the best of its ability N
Caustic Eruption 7 Conjuration (creation) Caustic Eruption[acid]]] V, S Burst deals 1d6 acid/lvl and lingers. N
Constricting Coils 7 Conjuration V, S As Hold Monster but also deals crushing damage to the target. Y
Control Undead 7 necromancy V, S, M Undead don't attack you while under your command. N
Control Weather 7 transmutation V, S Changes weather in local area. N
Create Demiplane, Lesser 7 Conjuration (creation) V, S, F Create your own Demiplane. N
Deflection 7 abjuration [force] V, S, M Attacks that miss are redirected back to the source of the attack. N
Dimensional Bounce 7 Conjuration (teleportation) V, S Teleport multiple times between two designated locations. N
Elemental Body IV 7 transmutation V, S, M Turns you into a Large elemental. N
Ethereal Jaunt 7 transmutation V, S You become ethereal for 1 rnd/lvl. N
Expend 7 abjuration V, S, M Wastes creatures' limited use magical ability. N
Finger of Death 7 necromancy [death] V, S Deals 10 damage/lvl to one subject. N
Firebrand 7 transmutation V, S Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. N
Fly, Mass 7 transmutation V, S, F One creature/lvl gains ability to fly. N
Form of the Dragon II 7 transmutation (polymorph) V, S, M Turns you into a Large Dragon. N
Grasping Hand 7 evocation [force] V, S, F Hand provides cover, pushes, or grapples. N
Hold Person, Mass 7 Enchantment V, S, F/DF This spell functions like Hold Person (Spell), except it can affect multiple targets. Y
Hungry Darkness 7 evocation [darkness, force] V, S, M As Deeper Darkness (Spell), but inflicts 3d6 Force Damage and 2 CON damage per round; victims continue to bleed after leaving darkness. N
Insanity 7 enchantment V, S Subject suffers continuous confusion. N
Invisibility, Mass 7 illusion (glamer) V, S, M/DF As Invisibility (Spell), but affects all in range. N
Ki Shout 7 evocation V, S Target takes 1d6 Sonic dmg/lvl and is stunned. N
Lunar Veil 7 illusion (shadow) [darkness, shadow] V, S Dispel light and revert lycanthropes. N
Mage's Magnificent Mansion 7 Conjuration (creation) V, S, F (a miniature ivory door, a piece of polished marble, and a silver spoon, each worth 5 gp) Door leads to extradimensional mansion. N
Mage's Sword 7 evocation [force] V, S, F Floating magic blade strikes opponents. N
Magnetic Field 7 abjuration V, S You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. N
Memory of Function 7 transmutation V, S, M You restore a broken object or damaged Construct to a functional state, as if it were new and intact. N
Plague Storm 7 necromancy [disease, evil] V, S Cloud infects creatures like Contagion (Spell). N
Planar Adaptation, Mass 7 transmutation V, S This spell functions like Planar Adaptation (Spell), except as noted above. N
Planar Refuge 7 Conjuration (creation) V, S, M This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point. N
Plane Shift 7 Conjuration V, S, F As many as eight subjects travel to another plane. N
Polymorph, Greater 7 transmutation (polymorph) V, S, M Gives one willing subject a new, more powerful form. N
Power Word Blind 7 enchantment (compulsion) [mind-affecting] V Blinds creature with 200 hp or less. N
Prismatic Spray 7 evocation V, S Rays hit subjects with variety of effects. N
Project Image 7 illusion V, S, M Illusory double can talk and cast spells. N
Resonating Word 7 transmutation V Target is damaged, staggered, and stunned. N
Reverse Gravity 7 transmutation V, S, M/DF Objects and creatures fall upward. N
Scouring Winds 7 evocation V, S Winds block vision and deal 3d6 damage per round. N
Shadow Conjuration, Greater 7 illusion (shadow) V, S Mimics conjuration below 6th level, but only 60% real. N
Simulacrum 7 illusion V, S, M Creates partially real double of a creature. N
Spell Turning 7 abjuration V, S, M/DF Reflect 1d4+6 spell levels back at caster. N
Statue 7 transmutation V, S, M Subject can become a statue at will, being subject only to Sunders. N
Summon Monster VII 7 Conjuration V, S, F/DF Summons extra-planar creature to fight for you. N
Symbol of Stunning 7 enchantment (compulsion) [mind-affecting] V, S, M Triggered rune stuns creatures. N
Symbol of Weakness 7 enchantment (compulsion) [mind-affecting] V, S, M Triggered rune stuns creatures. N
Teleport Object 7 Conjuration (teleportation) V As Teleport (Spell), but affects a touched object. N
Teleport Trap 7 abjuration V, S, M You can cause those teleporting into an area to appear in a specific part of that area. N
Teleport, Greater 7 Conjuration V This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. N
Temporary Resurrection 7 necromancy V, S, M Bring a creature to life for 24 hours, after which it dies again. N
Vortex 7 evocation V, S, M/DF Creates a whirlpool in water. N
Walk through Space 7 Conjuration V, S, M You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. N
Waves of Exhaustion 7 necromancy V, S Several targets become exhausted. N
Wish, Limited 7 universal V, S, M Alters reality (within limits). N

Level 8 Sorcerer/Wizard Spells

Name Lvl School Comp Description Rev?
Antipathy 8 enchantment V, S, M/DF Object or location affected by spell repels certain creatures. N
Bestow Curse, Greater 8 necromancy V, S -12 to an ability score; -8 on attack rolls, saves, and checks; or 25% chance of losing each action. N
Binding 8 enchantment V, S, M Utilizes an array of techniques to imprison a creature. N
Charm Monster, Mass 8 enchantment V As Charm Monster (Spell), but all within 30 ft. N
Clenched Fist 8 evocation [force] V, S, F/DF Large hand provides cover, pushes, or attacks your foes. N
Create Demiplane 8 Conjuration V, S, F As Create Demiplane, Lesser (Spell), but larger and with planar traits. N
Demand 8 enchantment V, S, M/DF As Sending (Spell), plus you can send a Suggestion (Spell). N
Dimensional Lock 8 abjuration V, S Teleportation and interplanar travel blocked for 1 day/lvl. N
Form of the Dragon III 8 transmutation (polymorph) V, S, M Turns you into a Huge Dragon. N
Frightful Aspect 8 transmutation (polymorph) V, S, M You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. N
Horrid Wilting 8 necromancy V, S, M/DF Deals 1d6/lvl damage within 30 ft. N
Incendiary Cloud 8 Conjuration V, S Deals 6d6 Fire Damage/round. N
Iron Body 8 transmutation V, S, M/DF Your body becomes living iron. N
Irresistible Dance 8 enchantment V Forces subject to dance. N
Maze 8 Conjuration (teleportation) V, S Traps subject in extradimensional maze. N
Mind Blank 8 abjuration V, S Subject is protected from mental/emotional magic and scrying. N
Moment of Prescience 8 divination V, S You gain +1/lvl Insight Bonus on single attack roll, check, or save. N
Orb of the Void 8 necromancy V, S, M Sphere inflicts Essence Omission. N
Planar Binding, Greater 8 Conjuration V, S As Lesser Planar Binding (Spell) but up to 18 HD. N
Polar Ray 8 evocation V, S, F Ranged touch attack deals 1d6/lvl cold damage and 1d4 points of >Dexterity drain. N
Polymorph Any Object 8 transmutation V, S, M/DF Changes a subject into anything else. N
Power Word Stun 8 enchantment V Stuns creature with 150 hp or less. N
Prismatic Wall 8 abjuration V, S Wall's colors have array of effects. N
Rain of Arrows 8 Conjuration V, S, M You conjure a cloud of magical arrows that rain down on any creatures and objects in an area. N
Rift of Ruin 8 Conjuration (calling) [chaotic, evil] V, S Tears a rift in reality, creating an extradimensional hole with a depth of 60 feet. N
Scintillating Pattern 8 illusion V, S, M Twisting colors confuse, stun, or render unconscious. N
Screen 8 illusion V, S Illusion hides area from vision and scrying. N
Seamantle 8 Conjuration V, S, M Sheathes you in protective water. N
Shadow Evocation, Greater 8 illusion V, S Mimics evocation below 7th level, but only 60% real if disbelieved. N
Shout, Greater 8 evocation V, S, F Devastating yell deals 10d6 Sonic Damage; stuns creatures. N
Spell Absorption, Greater 5 abjuration V, S, M Counterspell a 6th-level or lower-level spell to regain some spellcasting power. N
Spellscar 8 abjuration V, S, M This potent spell invokes devastation on a localized (and thankfully temporary) scale. N
Stormbolts 8 evocation V, S, M/DF 1d8 damage/lvl (max 20d8) to targets. N
Summon Monster VIII 8 Conjuration V, S, F/DF Summons extra-planar creature to fight for you. N
Sunburst 8 evocation V, S, M/DF Blinds all within 10 ft., deals 6d6 damage. N
Symbol of Death 8 necromancy V, S, M Triggered rune kills nearby creatures. N
Symbol of Dispelling 8 abjuration V, S, M As Symbol of Death (Spell), except that all creatures within 40 feet are effect by Dispel Magic, Greater (Spell). N
Symbol of Insanity 8 necromancy V, S, M Triggered rune kills nearby creatures. N
Sympathy 8 enchantment V, S, M Object or location attracts certain creatures. N
Telekinetic Sphere 8 evocation V, S, M As Resilient Sphere (Spell), but you move the sphere telekinetically. N
Temporal Stasis 8 transmutation V, S, M Puts subject into suspended animation. N
Trap the Soul 8 Conjuration V, S, M Imprisons subject within gem. N
Wall of Lava 8 Conjuration V, S, M/DF Wall damages foes that try to enter, periodically launches lava at nearby targets. N

Level 9 Sorcerer/Wizard Spells

Name Lvl School Comp Description Rev?
Astral Projection 9 necromancy V, S, M Projects you and others onto Astral Plane. N
Bilocation 9 Conjuration V Exist in two places at once. N
Canopic Conversion 9 necromancy V, S, M/F Turns your allies into pseudo-undead, with potent benefits. Y
Censorium 9 Illusion V,S,M Chose 1 enemy per ten caster levels, maximum 4, to suffer extreme dimensional damage. Y
Clashing Rocks 9 Conjuration V, S 20d6 damage to target creature. N
Create Demiplane, Greater 9 Conjuration V, S, F As Create Demiplane (Spell), but larger and with more planar traits. N
Crushing Hand 9 evocation V, S, F Large hand provides cover, pushes, or crushes your foes. N
Dominate Monster 9 enchantment V, S As Dominate Person (Spell), but any creature. N
Energy Drain 9 necromancy V, S Subject gains 2d4 points of Essence Omission. N
Etherealness 9 transmutation V, S Travel to Ethereal Plane with companions. N
Foresight 9 divination V, S, M/DF "Sixth sense" warns of impending danger. N
Freedom 9 abjuration V, S Releases creature from Imprisonment (Spell). N
Gate 9 Conjuration V, S, M Connects two planes for travel or summoning. N
Heroic Invocation 9 enchantment V, S Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. N
Hold Monster, Mass 9 Enchantment V, S, M/DF As Hold Monster (Spell), except it can affect multiple targets. Y
Icy Prison, Mass 9 evocation V, S As Icy Prison (Spell), but it affects 1 creature/lvl. N
Imprisonment 9 abjuration V, S Entombs subject beneath the earth. N
Mage's Disjunction 9 abjuration V Dispels magic, disenchants magic items. N
Meteor Swarm 9 evocation V, S Four exploding spheres each deal 6d6 Fire Damage. N
Overwhelming Presence 9 enchantment V, S, M Creatures bow before you as if you were divine. N
Power Word Kill 9 enchantment V Kills one creature with 100 hp or less. N
Prismatic Sphere 9 abjuration
V
As Prismatic Wall (Spell), but surrounds on all sides. N
Refuge 9 Conjuration V, S, M Alters item to transport its possessor to your abode. N
Ride the Lightning 9 evocation V, S Transform into electricity. N
Shades 9 illusion V, S As Shadow Conjuration (Spell), but up to 8th level and 80% real. N
Shapechange 9 transmutation V, S, F Transforms you into certain creatures, and lets you change forms once per round. N
Soul Bind 9 necromancy V, S, F Traps newly dead soul to prevent Resurrection (Spell). N
Spellbane 9 abjuration V, S, F Prevent 1 spell per 5 levels from working in a 10-foot emanation. N
Suffocation, Mass 9 necromancy V, S, M One creature/lvl suffocates to death. N
Summon Monster IX 9 Conjuration V, S, F/DF Summons extra-planar creature to fight for you. N
Symbol of Strife 9 necromancy V, S, M Triggered rune makes creatures attack nearest creature awake. N
Symbol of Vulnerability 9 abjuration V, S, M Triggered rune makes creatures weaker against attacks both mundane and magical. N
Teleportation Circle 9 Conjuration V, M Teleports creatures inside circle. N
Time Stop 9 transmutation V You act freely for 1d4+1 rounds. N
Transmute Blood to Acid 9 transmutation V, S, M Target takes Acid Damage each round, and its attackers take Acid Damage. N
Tsunami 9 Conjuration V, S Huge wave damages and sweeps up all in its path. N
Wail of the Banshee 9 necromancy V Deals 10 damage/lvl to 1 creature/lvl. N
Weird 9 illusion V, S As Phantasmal Killer (Spell), but affects all within 30 ft. N
Winds of Vengeance 9 evocation V, S, DF Gives you the ability to fly and attack with wind. N
Wish 9 universal V, S, M Reshape reality at your whim, within limits, and at a cost. N
Wooden Phalanx 9 Conjuration V, S Creates 1d4+2 temporary Golem, Wood to fight for you. N
World Wave 9 transmutation V, S, DF Earth or water moves you across distances and damages things not of the natural world. N