Sorcerer/Wizard Spells

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Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Level 0 Sorcerer/Wizard Spells

Level 0 sorcerer and wizard spells are also called "Cantrips".

Name School Description
Acid Splash Conjuration Conjure an orb of acid that deals ranged acid damage.
Bleed Necromancy Cause bludgeoning damage and a Bruised condition.
Dancing Lights Illusion Creates illusory torches or other lights.
Detect Magic Universal Detects all spells and magic items within a 60 ft cone.
Detect Poison Universal Detects poison in a creature or object.
Disrupt Undead Necromancy Ray deals Positive Energy Damage to one Undead in range.
Flare Evocation Dazzles one creature.
Ghost Sound Illusion Create figment sounds in a location.
Hand of the Magus Transmutation You can telekinetically move and attack with a modest object.
Jolt Transmutation Deal electricity damage with a ranged touch attack.
Light Evocation Object shines like a torch.
Mending Transmutation Makes minor repairs on a non-magical object that is damaged or Broken.
Message Enchantment Whisper conversation at distance.
Penumbra Evocation Protects creature or object touched from bright light.
Prestidigitation Universal Performs minor tricks.
Ray of Frost Evocation Ray attack deals cold damage.
Read Magic Universal Read scrolls and spellbooks.
Resistance Abjuration Subject gains +1 bonus on saving throws.
Root Transmutation Reinforces a subjects defense against being moved or tripped.
Scoop Evocation Create a scoop of force to pick up or carry liquids.
Spark Abjuration Dangerous spark injures your attacker.

Level 1 Sorcerer/Wizard Spells

Name School Description
Adhesive Spittle Conjuration Spit immobilizing goop at a creature.
Adjuring Step Abjuration You can move slowly and safely and still cast spells, until you move quickly.
Air Bubble Conjuration Creates a small pocket of air around your head or an object, which may burst as an attack.
Alarm Abjuration Wards an area for the night.
Alter Winds Transmutation Modify the winds to injure creatures, make flying difficult in an area, or make sailing faster.
Animate Rope Transmutation Makes a rope move at your command, to trip or entangle an enemy.
Ant Haul Transmutation Increases the carrying capacity of a creature by 10 pounds per caster level.
Anticipate Peril Enchantment Targets gain a scaling bonus on their next initiative check.
Bed of Iron Necromancy Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue.
Blend Illusion Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
Blurred Movement Illusion As Blur (Sorcerer/Wizard Spell), but only while you are moving, unless you move twice in a single round.
Body Capacitance Transmutation Gain protection against Electricity attacks and release the energy as a Touch Attack.
Bouncy Body Abjuration The target's flesh becomes flexible and rubbery.
Break Transmutation Break an object or creature in range.
Bungle Enchantment Inflict a penalty on a target's d20 roll as an immediate action.
Burning Disarm Transmutation A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage.
Burning Hand of the Magus Evocation Cone-shaped burst doing fire damage.
Cause Fear Necromancy One creature gains the Cringing condition.
Charm Person Enchantment Makes one Humanoid creature or person your friend.
Chill Touch Necromancy You dark powers touch victims in a small cone, inflicting necrotic damage and making undead humbled.
Color Spray Illusion dazzles, blinds, or fogs affected creatures.
Dancing Lantern Enchantment Animates a lantern-flame that follows you and can be used as a ray attack.
Deja Vu Enchantment Make a creature realize that things aren't so bad after all.
Disguise Self Illusion Changes your appearance.
Ear-Piercing Scream Illusion Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself.
Endure Elements Abjuration Exist comfortably in hot or cold regions.
Enlarge Person Transmutation Humanoid creature gains one size category.
Expeditious Excavation Transmutation Moves small amounts of earth.
Expeditious Retreat Enchantment Your Walk speed increases.
Feather Fall Transmutation Instantly changes the rate at which the targets falls.
Floating Disk Evocation Creates 3-ft.-diameter horizontal disk that carries things and can break falls.
Gravity Bow Evocation Projectiles do damage as though one size category bigger.
Grease Conjuration Covers a 10-ft. square or one object with a layer of slippery grease.
Hideous Laughter Enchantment Subject becomes wobbly due to gales of forced mirth.
Hold Portal Abjuration Holds door shut.
Hydraulic Push Evocation Wave of water damages and pushes an enemy one square.
Hypnotism Enchantment Distracts and inflicts psychic damage.
Illusion of Calm Illusion You appear to be standing calmly, even when you take some actions.
Jump Transmutation Subject gains a Vaulting speed for one round.
Liberating Command Transmutation Restrained target may make an Escape Artist check to escape as an immediate action.
Lock Gaze Enchantment Compel the target to look at you and only you, no matter how painful.
Mage Armor Conjuration Gives subject +3 Armor Bonus to AC.
Magic Aura Abjuration Alter your aura to grant AC.
Magic Missile Evocation Magic projectiles deal 1d4+1 force damage each; +1 missile per two levels above 1st (max 5).
Magic Weapon Transmutation Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
Memory Lapse Enchantment Subject forgets events back to last turn.
Monkey Fish Transmutation Gain a climb speed and a swim speed of 10 ft. or more for a time.
Mudball Conjuration Ray Attack that causes the target to be blinded and bludgeoned.
Nauseating Trail Enchantment Creature leaves a trail of Stinking Cloud (Sorcerer/Wizard Spell) squares.
Peacebond Abjuration Locks a weapon in place on the target's body.
Phantom Blood Necromancy When struck in combat, gain temporary hp's and a phantom copy.
Poisoned Egg Transmutation Transform the contents of a normal egg into a single dose of Simple Venom.
Ray of Enfeeblement Necromancy Ray causes Withered, and threatens a Synergy.
Shadow Weapon Illusion Create a quasi-real weapon for yourself or for allies.
Shield Enchantment Invisible disc gives +4 Arcane Bonus to AC.
Shocking Grasp Evocation Touch delivers Electricity (energy, common) damage.
Silent Image Illusion Creates a visual-based illusion of your design.
Snowball Necromancy Ranged touch delivers Cold Damage and might inflict torpid.
Stone Shield Conjuration A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Stumble Gap Conjuration Small hole trips creatures.
Summon Monster I Universal Summons one Summoned Monster to fight for you.
Sunder Breaker Abjuration Attacks against you are costly, or you may break your own protection to inflict damage.
Touch of the Sea Transmutation Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process.
True Strike Universal Gain a bonus on your next attack roll.
Unseen Servant Conjuration Creates an invisible, mindless, shapeless force that performs simple tasks.
Vanish Illusion Immediately become Invisible for 1 round.
Ventriloquism Illusion Make your voice seem to issue from someplace else.
Wave Shield Abjuration Water blunts one incoming attack or fire effect as an immediate action.
Web Bolt Conjuration As the Web (Sorcerer/Wizard Spell), except only occupying a single creature’s space.

Level 2 Sorcerer/Wizard Spells

Name School Description
Aboleth's Lung Transmutation Targets are suddenly unable to breathe air, but can breathe underwater.
Admonishing Ray Evocation You fire one or more Securing force rays.
Aggressive Thundercloud Evocation Flying storm cloud deals electricity damage.
Air Step Transmutation Tread on air, with limitations.
Arcane Lock Abjuration Magically locks a portal or chest.
Blindness/Deafness Necromancy Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy.
Blur Illusion Attacks miss subject 20% of the time, if the subject moves at least 15 feet each round.
Burning Arc Evocation Create an arc of flame that burns one or more targets within a 20-foot cone.
Burning Gaze Evocation Inflict fire damage and Burned to creatures simply by looking at them.
Burst of Radiance Illusion Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
Codespeak Enchantment Recipients gain the ability to speak, read, and write a new, coded language.
Companion Polymorph Transmutation You transform the target into a smaller, harmless-looking animal of the same approximate body type.
Compassionate Ally Enchantment Target is compelled to help injured ally or suffer the Antagonized condition.
Continual Flame Evocation Makes a permanent, heatless light.
Disguise Other Illusion As Disguise Self (Sorcerer/Wizard Spell), but affects you or another.
Dust of Twilight Conjuration Black particles extinguish light sources and damages creatures.
Embrace Destiny Universal Dice with Fate, for good or ill.
Endure Elements, Communal Abjuration As Endure Elements (Sorcerer/Wizard Spell), but you may protect several creatures you touch.
Euphoric Cloud Enchantment Fog intoxicates living creatures.
False Life Necromancy Gain 1d10 temporary hp + 1/lvl (max +10).
Fiery Shuriken Conjuration Calls forth rays, expressing as fiery projectiles that fly at opponents.
Flaming Sphere Evocation Rolling ball of fire deals Fire Damage.
Fog Cloud Abjuration Fog obscures vision.
Frost Fall Evocation Inflict cold damage and hindered.
Ghoul Touch Necromancy Damages one living target you touch.
Glitterdust Enchantment Inflicts Light damage, blinds creatures, and outlines invisible creatures or objects.
Gust of Wind Evocation Blows away or knocks down smaller creatures.
Haunting Mists Illusion Creatures are shaken and take gnashing damage...or DO they?
Invisibility Illusion Subject is invisible until the end of its next encounter.
Juxtaposition Conjuration Swaps places with the caster and an enemy creature.
Kinetic Reverberation Abjuration Channels the force of your actions into a ray of Force damage.
Knock Transmutation Opens locked or magically sealed door...eventually.
Least Polymorph Transmutation Assume form of a Small or Medium Humanoid.
Levitate Transmutation Subject gains a Hover speed.
Life Pact Necromancy Affected creatures automatically donate hp to stabilize fallen ally.
Magic Mouth Illusion Objects speaks once when triggered.
Make Whole Transmutation Repairs a damaged or broken magic item or construct.
Minor Image Illusion Creates a visual and audible illusion of your design that can cause harm to believers.
Mirror Image Illusion Creates a decoy duplicate of you.
Pilfering Hand of the Magus Evocation You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends.
Pyrotechnics Transmutation Turns a fire into a burst of dazzling fireworks and a thick column of smoke.
Qualm Enchantment Target gains Burned or Singed and is at risk of a Synergy until it spends actions doing nothing.
Resist Energy Abjuration Provides a scaling resistance to one Common energy type.
Ricochet Shot Evocation Imbues a projectile or thrown weapon to give it the ability to ricochet.
River Whip Conjuration Create a whip of water that you wield as a weapon.
Scare Necromancy Inflict psychic damage and Cringing on one or two targets.
Scorching Ray Enchantment Ray Attack deals Fire Damage.
Seducer's Eyes Enchantment You first flirt with, then brutally reject, targets, inflicting terrible rugosic damage upon them.
See Invisibility Universal Reveals invisible creatures or objects.
Share Memory Universal Share or inflict one memory upon the target.
Shatter Abjuration Sonic vibration damages objects or an enemy creature.
Slipstream Conjuration Wave boosts or hampers creature's speed.
Spell Gauge Universal You learn the nature of, and disable, a target creature's supernatural or spell-like ability.
Spider Climb Transmutation Grants Greater Climb of 20 feet.
Stone Call Conjuration Inflicts damage and difficult terrain to all creatures in area.
Stricken Heart Necromancy Clenching agonies inflict Necrotic damage and Jostled.
Summon Monster II Universal Summons one Summoned Monster to fight for you.
Tactical Acumen Enchantment Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning.
Touch of Bloodletting Necromancy This spell causes any existing wounds that the target possesses to bleed profusely.
Touch of Mercy Enchantment The target creature gains the Secured condition.
Tremor Blast Transmutation You create a minor earthquake that can inflict bludgeoning damage and Quelled.
Twilight Haze Illusion Illusory fog obscures vision.
Web Conjuration Fills 10-ft.-radius spread (5x5 area) with sticky spiderwebs that impair movement.

Level 3 Sorcerer/Wizard Spells

Name School Description
Accursed Glare Necromancy Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy.
Adjustable Disguise Illusion As Disguise Self (Sorcerer/Wizard Spell), but you can change the disguise as a swift action.
Air Geyser Abjuration Blast of air deals bludgeoning damage and pushes targets violently around.
Aqueous Orb Enchantment Rolling ball of water deals Buffeting or Winded Damage.
Arcane Sight Enchantment Magical auras become visible, a ray attack becomes available.
Ash Storm Conjuration Hamper vision and inflict abrasion damage on all victims.
Barrow Haze Necromancy Fog obscures vision and inflicts negative energy.
Battering Blast Abjuration You hurl a fist-sized ball of force resembling a sphere of spikes to ram designated creatures or objects.
Bells Enchantment A silvery tinkle distracts your foes...or destroys them.
Blade Snare Abjuration Blades damage and hinder all creatures around you.
Blot Illusion Ruins writings and wipes creatures out of existence.
Chain of Perdition Enchantment Creates a floating chain of force that damages your foes most terribly.
Cloak of Winds Abjuration Creates a whirling screen of strong wind around you.
Daylight Evocation 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
Diamond Spray Conjuration You blast a ray of diamond slivers at a target in range.
Dispel Magic Abjuration Cancels one magical spell or effect
Displacement Illusion Attacks miss subject 50% of the time, if the subject moves at least 30 feet each round.
Elemental Aura Abjuration Creates an aura of energy around you that damages others and protects you.
Eruptive Pustules Transmutation Acid boils burst as ray attacks.
Final Sacrifice Evocation You disrupt the conjuring energies within a summoned creature, causing it to violently explode.
Fireball Evocation Hurl a fiery bead that bursts into a huge fiery explosion.
Fly Universal Subject gains Lesser Flight equal to its normal Walk speed.
Force Anchor Conjuration Ray Attack deals a target force damage and limits their movement.
Force Punch Evocation Target takes force damage and is pushed away.
Gentle Repose Necromancy Preserves one corpse.
Halt Undead Necromancy Immobilizes several undead that are near each other.
Haste Transmutation Two or more allies move faster, and gain a bonus attack on a full attack action.
Heroism Enchantment Gives +2 bonus on attack rolls, saving throws, and skill checks.
Hold Person Enchantment Paralyzes one humanoid creature for a brief time.
Invisibility Sphere Illusion Makes creatures within 10 ft. of the touched recipient invisible.
Isolate Illusion Your ray attack causes a target to become Exiled.
Lesser Polymorph Transmutation Assume form of a Small or Medium Monster of any sort, with no Ranged abilities.
Lightning Bolt Evocation Massive blast of Lightning snaps out, inflicting heavy Electrical damage in a long line.
Major Image Illusion As Minor Image (Sorcerer/Wizard Spell), plus bigger, more damaging, and has sound, smell and thermal effects.
Malediction Necromancy Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them.
Pellet Blast Abjuration Creates an explosion of deadly metal pellets.
Phantom Steed Conjuration Magic mount appears for the day.
Protection from Energy Enchantment Grants 3 temp hitpoints/lvl, only against one kind of common energy.
Ray of Exhaustion Necromancy Ray makes subject fatigued and places it at risk of a synergy.
Red Right Hand of the Magus Evocation You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution.
Resist Energy, Communal Abjuration This spell functions like Resist Energy (Sorcerer/Wizard Spell), except you can protect several creatures.
Silver Darts Conjuration Cone of silver darts deals damage to targets near you.
Slow Transmutation Inflicts Hindered upon multiple foes.
Spider Climb, Communal Transmutation As Spider Climb (Sorcerer/Wizard Spell), but affects multiple targets.
Stinking Cloud Enchantment Vile vapors inflict damage and the Gagging condition..
Stoneskin Enchantment Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
Storm Step Conjuration You call lightning for damage, and transport.
Suggestion Enchantment Compels subject to follow stated course of action.
Summon Monster III Universal Summons one Summoned Monster to fight for you.
Tiny Hut Evocation Creates shelter for 10 creatures on a Material Plane.
Trial of Fire and Acid Transmutation The target creatures suffer damage and the Singed condition.
Unravel Destiny Universal A target suffers if it has Action Points.
Water Breathing Transmutation Subjects can breathe underwater.
Wind Wall Abjuration Deflects arrows, smaller creatures, and gases.

Level 4 Sorcerer/Wizard Spells

Name School Description
Adjustable Polymorph Transmutation As Least Polymorph (Sorcerer/Wizard Spell), but you can change the shape as a swift action.
Aggressive Thundercloud, Greater Evocation Flying storm cloud deals lightning (energy, common) damage.
Ball Lightning Evocation Flying ball of lightning deals heavy Electricity damage.
Bestow Curse Enchantment Immediately inflict Cursed or Jinxed on a creature within your melee reach.
Black Tentacles Conjuration Tentacles damage, immobilize, and move around creatures.
Bloody Arrows Conjuration Conjure deadly arrows that strike unerringly.
Boneshatter Transmutation A crackling ray deals heavy damage and inflicts wobbly.
Charm Monster Enchantment Makes monster believe it is your ally.
Confusion Enchantment Subjects struck by ray behave oddly and are at risk of a synergy.
Conjure Deadfall Conjuration You conjure a large metal plate covered in sharp spikes that crushes all creatures caught in the area of effect.
Crushing Despair Enchantment Subjects struggle to keep living against the assault of quiescent damage.
Defensive Shock Abjuration Electricity damages your enemies and punishes your attackers.
Dimension Door Conjuration Teleports you and possibly others a short distance
Dimensional Anchor Abjuration Bars extradimensional movement.
Dragon's Breath Evocation Gives you a dragon's Breath Weapon.
Elemental Body I Transmutation Turns you into a creature associated with Air, Earth, Fire, or Water.
Enervation Necromancy Subject gains 1d4 points of Essence Suppression and is at risk of a synergy.
Enlarge Person, Mass Transmutation Humanoids you choose gain one size category.
False Life, Greater Necromancy Gain 2d10 temporary hp + 1/lvl.
Fear Necromancy Subjects within cone suffer Psychic damage and gain the Cringing condition.
Fire Shield Evocation Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold.
Firefall Transmutation Causes fire to burst up, dealing heavy Fire damage and inflicting Singed.
Flaming Sphere, Greater Evocation Rolling ball of fire deals Fire Damage.
Globe of Invulnerability, Lesser Abjuration Stops spell-like effects.
Hurricane Blast Evocation Creates a severe blast of wind away from you.
Ice Storm Evocation Hail deals damage and may slow creatures.
Illusory Wall Illusion Wall, floor, or ceiling looks real, but anything can pass through.
Insulting Hand of the Magus Evocation A ghostly gray hand appears that does your bidding, or lays a Vexing attack upon foes you choose.
Invisibility, Greater Illusion As Invisibility (Sorcerer/Wizard Spell), but works against all senses.
Make Whole, Greater Transmutation This spell repairs 1d8+1 points of siege damage to a vehicle or fortification.
Master's Escape Conjuration Switch places with one summoned creature you control.
Overwhelming Grief Enchantment Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect.
Phantasmal Killer Illusion Fearsome phantom image damages a foe.
Phantom Steed, Communal Conjuration Summon up to 6 Phantom Steeds, dividing the duration among them.
Pillar of Fire Evocation Creates deadly columns of flame.
Pillar of Ice Necromancy Creates confounding pillars of ice.
Protection from Energy, Communal Abjuration As Protection from Energy (Sorcerer/Wizard Spell), but you may affect several creatures.
Rainbow Pattern Illusion Lights fascinate and inflict Light damage on chosen creatures.
Remove Curse Abjuration Frees object or person from curse.
Resist Uncommon Energy Abjuration Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
Ride the Waves Transmutation Target can breathe water and swim.
Secure Shelter Conjuration Creates sturdy cottage.
Shadow Barbs Illusion When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not.
Shocking Image Illusion As Mirror Image (Sorcerer/Wizard Spell), but the duplicates emit electrical damage when destroyed.
Shout Evocation Damages creatures and objects within cone with Sonic damage.
Solid Fog Conjuration Blocks vision, slows movement, stops some ranged attacks.
Summon Monster IV Universal Summons one Summoned Monster to fight for you.
Touch of Slime Conjuration Touch infests a target with slime, doing heavy damage.
Unbearable Brightness Enchantment Your enchantment blasts an area with destroying light (energy, uncommon).
Wall of Blindness Illusion Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses.
Wandering Star Motes Illusion Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage.
Warded March Abjuration You are highly resistant to energy or physical damage for one move action, and deal heavy damage to foes you move through.

Level 5 Sorcerer/Wizard Spells

Name School Description
Absorb Toxicity Necromancy You become immune to poisons, absorb one, and then spread it to others.
Acidic Spray Conjuration Deals heavy Acid damage and inflicts the Singed condition.
Astral Projection, Lesser Necromancy Limited astral travel.
Blight Necromancy Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
Blood Boil Evocation Ray attack heats target creature, causing damage, Ability Dilution, and a Synergy risk.
Calm Air Abjuration You calm the air and disperse fog, dust, and other particles.
Caustic Blood Transmutation You imbue your blood with corrosive acid.
Cloudkill Conjuration Obscures vision and inflicts poison damage.
Cone of Cold Evocation Inflicts intense cold damage in a large cone.
Corrosive Consumption Transmutation Ray causes targets form to transform into acid...with dire results.
Damnation Stride Enchantment Teleports you a short distance and leaves behind a burst of fire.
Daywalker Necromancy Turns an ally into a pseudo-undead, with potent benefits.
Dismissal Enchantment Your scorn hurts. Make a ray attack with dire consequences.
Dominate Person Enchantment Controls Humanoid telepathically.
Echolocation Transmutation Grants you Echolocation.
Elemental Body II Transmutation Turns you into a creature associated with Air, Earth, Fire, or Water.
Feeblemind Enchantment Subject's INT and CHA are destroyed, inflicting heavy Psychic damage and Ability Drain.
Fulgere Abjuration The power of a volcano inflicts Scouring damage on your foes and punishes your attackers.
Hold Monster Enchantment Briefly paralyzes one creature of any type.
Hostile Juxtaposition Conjuration You create a dimensional link with a targeted creature, and switch spots with it.
Hungry Earth Transmutation All solid surfaces bite savagely at creatures adjacent to them.
Icy Prison Evocation Thick ice hampers and damages the target.
Interposing Hand of the Magus Evocation Hand provides cover against 1 opponent, or damage against several.
Life Bubble Abjuration Protects creatures from some types of sustained environmental effects.
Mind Fog Illusion Illusory fog obscures vision and causes fictive damage.
Nightmare Illusion Sends vision dealing heavy psychic damage and fatigue.
Overland Flight Transmutation You fly with tremendous stability and power, and are able to cruise long distances with ease.
Persistent Image Illusion As Minor Image (Sorcerer/Wizard Spell), but much stronger.
Phantasmal Web Illusion Catches subjects in an illusory web.
Pillar of Stone Conjuration Creates durable stone pillars.
Planar Adaptation Transmutation Resist harmful effects of environmental damage of another plane.
Polymorph Transmutation Assume form of a Small or Medium Monster of any sort, with weak Ranged abilities.
Rolling Stone Abjuration Rolling ball of stone deals Abrasion and Crushing Damage.
Sending Evocation Delivers short message anywhere, instantly.
Sonic Thrust Abjuration Ray of sound damages and moves targets.
Stoneskin, Communal Enchantment As Stoneskin, but you may protect multiple creatures.
Suffocation Necromancy Target suffers heavy winded damage.
Summon Monster V Universal Summons one Summoned Monster to fight for you.
Teleport Conjuration Instantly transports you as far as 50 miles per hour you spend casting.
Uncommon Stoneskin Enchantment Ignores a scaling number of points of damage per attack from a specified Uncommon Physical damage type.
Wall of Sound Enchantment Sonic wall damages creatures.

Level 6 Sorcerer/Wizard Spells

Name School Description
Acid Fog Conjuration Dense Fog deals acid damage and slows movement.
Antimagic Field Abjuration Completely but temporarily suppresses magical effects within 10 ft.
Apparition Illusion The caster creates a short-lived illusory thing, that traces a 30 foot line and makes touch attacks.
Armored March Abjuration You are highly resistant to all damage for one move action, and deal heavy damage to foes you move through.
Banshee Blast Necromancy Cone deals severe damage and induces fear.
Chain Lightning Evocation Unleash a spectacular crackling corona of lightning bolts.
Circle of Death Necromancy Dark forces attempt to slay all living creatures.
Cloak of Dreams Enchantment Ray causes living creatures to fall asleep and risk a Synergy.
Cold Ice Strike Abjuration Blast of ice slivers deals cold damage and slows.
Contagious Flame Evocation Blast of deadly fire eats away harder and harder at enemies.
Deadly Necrosis Necromancy Strikes a creature you choose with necrotic damage and are Impaired...at a minimum.
Disintegrate Transmutation Reduces one creature or object to dust.
Dispel Magic, Greater Abjuration Cancels multiple magical spells or effects
Elemental Assessor Transmutation Elemental ray transforms parts of the victim into a damaging canker.
Elemental Body III Transmutation Turns you into a creature associated with Air, Earth, Fire, or Water.
Envious Urge Enchantment Targets suffer damage and want what you have. A lot.
Eyebite Necromancy Targets suffer rugosic damage and are dazzled.
Fluid Form Transmutation Become a living liquid, gaining many bonus effects.
Forceful Hand of the Magus Evocation Hand carries your stuff and pushes creatures away, doing heavy damage in the process.
Form of the Dragon I Transmutation Turns you into a draconic creature.
Freezing Sphere Enchantment Freezes water or deals cold damage.
Globe of Invulnerability Abjuration Stops supernatural and spell-like effects.
Hallucinatory Terrain Illusion Appears like any sort of natural terrain, but does not conceal structures or creatures.
Hellfire Ray Evocation A blast of hellfire deals damage, and if it kills the victim, then things get...interesting.
Heroism, Greater Enchantment Gives +3 bonus on attack rolls, saves, and skill checks, and temporary hit points.
Impulsive Burst Conjuration An emanation of the Essence of Force damages and moves creatures.
Move Earth Transmutation Digs enormous trenches and builds hills.
Moving Mountain Abjuration Rolling ball of stone deals Abrasion and Piercing Damage.
Oasis Transmutation Create a comfortable and secured place in the wilderness.
Pillar of Iron Conjuration Creates extremely durable pillars of solid Iron.
Programmed Image Illusion As Minor Image, but dormant until triggered by event.
Resilient Sphere Conjuration Flying sphere of forceful air deals Scouring or Thundercrash Damage.
Resist Rare Energy Abjuration Ignores a scaling number of points of damage per attack from a specified Rare energy type.
Serenity Enchantment Peaceful feelings harm those attempting violence.
Shadow Walk Illusion Step into shadow to travel rapidly.
Suggestion, Mass Enchantment As Suggestion, affects multiple targets.
Summon Monster VI Universal Summons one Summoned Monster to fight for you.
True Seeing Universal Lets you see things as they really are.
Undeath to Death Necromancy Inflicts heavy light (energy, uncommon) damage to the unliving in your sight.
Utter Contempt Enchantment Targets suffer heavy Soul (energy, rare) damage as you deride them.

Level 7 Sorcerer/Wizard Spells

Name School Description
Apparition Insidiae Illusion The caster creates a short-lived illusory thing, that traces a 40 foot line and makes touch attacks.
Arcane Sight, Greater Enchantment As Arcane Sight, but faster, and the ray attack is stronger.
Archon's Trumpet Enchantment Inflicts heavy thundercrash damage to all targets in a 30 foot cone.
Banishment Abjuration Your scorn hurts. Make several ray attacks with dire consequences.
Caustic Eruption Evocation Burst deals heavy acid damage.
Constricting Coils Conjuration Eldritch muscular coils deal crushing damage to the target while holding it still.
Create Demiplane, Lesser Conjuration Create your own Demiplane, nice and cozy.
Elemental Body IV Transmutation Turns you into a creature associated with Air, Earth, Fire, or Water.
Ethereal Jaunt Transmutation You become ethereal until your next combat ends.
Finger of Death Necromancy Deals heavy necrotic (energy, uncommon) damage to one subject.
Firebrand Evocation Affected creatures gain flaming weapons and a one-use ray of fire attack.
Fly, Mass Universal One or more creatures gains ability to fly.
Form of the Dragon II Transmutation Turns you into a huge draconic creature.
Grasping Hand of the Magus Evocation Hand carries items and allies without effort.
Hammerblow Abjuration Without a sound, break objects and batter foes within a short distance.
Hold Person, Mass Enchantment This spell briefly paralyzes several humanoid targets.
Insanity Enchantment Subject suffers continuous confusion.
Invisibility, Mass Illusion As Greater Invisibility, but affects multiple creatures.
Mage's Magnificent Mansion Conjuration Door leads to extradimensional mansion.
Mage's Sword Evocation Floating magic blades strike opponents.
Mirage Arcana Illusion As Hallucinatory Terrain, plus structures.
Plague Storm Necromancy Cloud inflicts Necrotic damage
Planar Adaptation, Mass Transmutation This spell functions like Planar Adaptation, except affecting multiple targets.
Planar Refuge Conjuration Enforces the rules of the Material Plane on other planes of existence.
Plane Shift Conjuration You and your allies can travel to another plane.
Polymorph, Greater Transmutation Assume form of a Small, Medium or Large Monster of any sort, with weak Ranged abilities.
Prismatic Spray Evocation Rays hit subjects with variety of effects.
Project Image Illusion Illusory double can talk and cast spells.
Rare Stoneskin Enchantment Ignores a scaling number of points of damage per attack from a specified Rare Physical damage type.
Resonating Word Transmutation Target is damaged, and suffers ongoing sonic damage.
Reverse Gravity Transmutation Ray attack causes objects and creatures to fall upward, or suffer heavy ripping damage..
Scouring Winds Evocation Winds deal scouring damage.
Standing Wave Enchantment Rolling ball of water deals Buffeting or Winded Damage.
Statue Transmutation Subject can become a statue at will, being subject only to Sunders.
Sudden Necrosis Necromancy Strikes a creature you choose with necrotic damage and inflicts Impaired...at a minimum.
Summon Monster VII Universal Summons one Summoned Monster to fight for you.
Teleport, Greater Conjuration This spell functions like teleport, except that there is no range limit.
Walk through Space Conjuration You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
Wall of Force Transmutation Creates an invisible, immobile wall of pure force.
Wall of Light Enchantment An immobile curtain of deadly light that blocks line of sight.
Wish, Limited Universal Alters reality (within limits).

Level 8 Sorcerer/Wizard Spells

Name School Description
Apparition Dirus Illusion The caster creates a short-lived illusory thing, that traces a 60 foot line and makes touch attacks.
Bestow Curse, Greater Enchantment Inflicts Cursed or Hexed upon multiple creatures you choose.
Burst of Revelation Enchantment Enemies you choose at long range suffer terrible damage of a type you choose.
Charm Monster, Mass Enchantment As Charm Monster, but multiple targets within 30 feet of each other.
Clenched Fist of the Magus Evocation Large hand clenched into a brutal fist smashes your foes as a ray attack, leaving them wobbling.
Corrosive Touch Conjuration Touch Attack deals Acid Damage.
Create Demiplane Conjuration As Lesser Create Demiplane, but larger and with better decorating.
Deadly Image Illusion As Minor Image, much bigger, more damaging, and may affect multiple senses.
Deathneedle Necromancy A needle of shadow darts out as a ray and inflicts heavy negative energy damage to a target.
Demand Enchantment As Sending, plus you can send a Suggestion.
Destruction of Self Illusion You create a ray attack of lies, that knocks your target loose from reality.
Dimensional Lock Abjuration Teleportation and interplanar travel blocked until the next Moon.
Disassemble Transmutation Tear your foes to pieces.
Dust Form Transmutation You become an incorporeal creature of dust for a short period of time.
Flying Fingernails Transmutation Blast forth your own fingernails as deadly ray attacks.
Form of the Dragon III Transmutation Turns you into a huge draconic creature.
Frost Fingers Transmutation Transform your targets with extreme Cold (energy, common), the frostbite potentially rendering them Crippled.
Ghosthowl Illusion Damages insubstantial creatures without a saving throw, and all others with a saving throw.
Greater Oculus Electricum Evocation Your eyes glow electric blue, granting you eldritch vision and a terrible splash attack.
Hammerblow, Mass Abjuration Without a sound, break objects and batter foes within a short distance.
Heart of Glass Transmutation Target enemy is rendered Defenseless or Vulnerable to a single class of damage chosen by the caster.
Horrid Wilting Necromancy Deals terrible Desiccation damage to creatures chosen.
Impulsive Burst, Mass Conjuration An emanation of the Essence of Force damages and moves creatures.
Incendiary Cloud Enchantment Cloud obscures vision and inflicts Darkfire damage.
Instant Necrosis Necromancy Strikes a creature you choose with necrotic damage and inflicts Crippled...at a minimum.
Juggernaut's March Abjuration You are nearly immune to damage for one move action, and deal heavy damage to foes you move through.
Molten Orb Conjuration Molten metal ray attack acts as a splash weapon, dealing Fire Damage plus ongoing damage.
Orb of the Void Necromancy Flying sphere of darkness deals Necrotic damage and Essence Destruction.
Pillar of Lava Evocation Pillars of lava impede movement and deal damage.
Plumbumgaol Conjuration Leaden bonds impair your chosen victims, and lays a deadly Synergy.
Polar Ray Evocation Ray attack deals cold (energy, common) damage and Ability Dilution.
Power Word Stun Enchantment Ray attack stuns creature and places them at risk of a Synergy.
Prismatic Wall Abjuration Wall's colors have array of effects.
Rain of Arrows Conjuration You conjure a cloud of magical arrows that rain down on any creatures and objects in an area.
Resist All Energy Abjuration Ignores a scaling number of points of damage per attack from All energy types.
Screen Illusion Illusion hides area from both vision and scrying.
Seamantle Conjuration Sheathes you in protective water.
Shout, Greater Evocation Devastating yell deals Sonic damage.
Skyshard Abjuration Shimmering shards of the Sky act as ray attacks, dealing obliteration (physical, rare) and pushing targets struck.
Static Burst Evocation Blast foes in your melee reach with heavy lightning damage, make them dazzled, and push them away.
Stormbolts Evocation You are struck by a massive lightning bolt...and share.
Summon Monster VIII Universal Summons one Summoned Monster to fight for you.
Sunburst Evocation Deals heavy light damage to a large area within range.
Telekinetic Sphere Conjuration Conjure a flying sphere that deals damage, and can knock creatures Prone.
Thundermane Illusion You put on a spectacle, dealing heavy, albeit illusory, damage to victims you choose.
Vitriolic Mist Abjuration As Fire Shield, except Acid Damage, and potentially much stronger.

Level 9 Sorcerer/Wizard Spells

Name School Description
Apparition Atrox Illusion The caster creates a short-lived illusory thing, that traces a 120 foot line and makes touch attacks.
Astral Projection Necromancy Projects you and others onto Astral Plane.
Battering Ram Abjuration An eldritch Ram smashes a foe for damage and a free Bull Rush.
Bilocation Conjuration Exist in two places at once, gaining tremendous mobility and durability.
Bristlecone Abjuration Massive cones of energy inflict damage and push enemies in a 25-foot cone.
Bruxism Enchantment Locks the form of affected enemy creatures into rigid spasms, causing damage if they try to escape.
Canopic Conversion Necromancy Turns your allies into pseudo-undead, with potent benefits.
Censorium Illusion Chose 1 enemy per ten caster levels, maximum 4, to suffer extreme dimensional damage.
Chaos Engine Transmutation Transmute an area into Real Reality, causing all creatures caught within to suffer damage.
Clashing Rocks Conjuration Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface.
Consumptum Feurium Magnifica Evocation Point-blank blast of terrible darkfire energy, powered by the caster's life-force.
Create Demiplane, Greater Conjuration As Create Demiplane, but much larger.
Crushing Hand of the Magus Evocation Really Large hand crushes your foes.
Deadly Juxtaposition Conjuration You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies.
Dominate Monster Enchantment As Dominate Person, but any creature.
Elitist Enchantment Ally creatures, which may include yourself, gain many potent boosts when affected by Elitist.
Emblazon Crest Transmutation Your distinct symbol is magically displayed on any suitable item you carry.
Energy Drain Necromancy Subject gains 2d4 points of Essence Omission and is at risk of a synergy.
Essence of Motion Conjuration Touching an enemy catapults them away from you, or they may fall Prone and suffer damage to resist.
Etherealness Transmutation Travel to an Ethereal Plane with companions.
Fleshblight Necromancy Calls forth a long-range 7x7 cone of necrotic (energy, uncommon) damage, affecting both friend and foe.
Forced Quiet Enchantment Muffle sound around the target.
Foresight Universal "Sixth sense" warns of impending danger and grants many benefits.
Foehammer Abjuration Without a sound, the caster smashes his foes with force damage.
Freedom Abjuration Releases creature from all conditions save only death.
Furnace Bones Evocation Infuses allies you touch with fiery abilities.
Gate Conjuration Connects two planes for travel by any creatures, in either direction.
Ghost Dance Illusion Movement does not provoke an attack of opportunity, unless you wish it, and then you can mete out...punishment.
Gift of the Rider Illusion Allied recipients may use their actions and movements far more efficiently.
Gloria Mundi Transmutation Allies you choose are transmuted into their perfect forms, gaining many benefits.
Hearts of Glass Transmutation Target enemies are rendered Defenseless or Vulnerable to a single class of damage chosen by the caster.
Heroic Invocation Enchantment Grants a number of creatures bonuses on attacks and damage, temporary hit points, and a Vaulting speed.
Hold Monster, Mass Enchantment Paralyzes multiple creatures for a short time.
Icy Prison, Mass Evocation Thick ice hampers and damages several targets.
Imprisonment Abjuration Chains and possibly entombs subject you touch.
Invincible March Abjuration You are immune to damage for one move action, and deal heavy damage to foes you move through.
Mage's Disjunction Abjuration Cancels multiple magical spells or effects and Disintegrates its targets.
Mad Hallucination Illusion Target is locked into an illusionary world of madness, or suffers fictive damage, and is at risk of a Synergy.
Mass Instant Necrosis Necromancy Strikes all creatures you choose with tenebrous damage and inflicts Crippled...at a minimum.
Meteor Swarm Evocation Four exploding spheres each deal Fire and Bludgeoning Damage.
Overwhelming Presence Enchantment Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy.
Parliament of Selves Illusion Creates a decoy duplicate of your allies.
Perfect Stoneskin Enchantment Ignores a scaling number of points of damage per attack from all Physical damage types.
Power Word Kill Enchantment Ray which deals massive eldritch damage with no saving throw allowed.
Prismatic Sphere Abjuration As Prismatic Wall, but surrounds on all sides.
Refuge Conjuration Alters item to transport its possessor to a safe place.
Ride the Lightning Evocation Transform into electricity and race forth, blasting all in your path.
Shades Illusion As Shadow Walk, but with no miss chance and a Teleport combat move.
Shapechange Transmutation Assume form of a Small to Huge Monster of any sort, with strong Ranged abilities.
Soul Bind Necromancy Bind your enemies and allies together, granting bonus AC and damage.
Soulburn Necromancy Immolate your chosen enemies with precise blasts of void damage, searing their bodies and sight.
Spellbane Abjuration Create a ranged Antimagic Field usable against your enemies.
Stone Fist Transmutation Your unarmed strikes are lethal.
Storm of Revelation Enchantment A huge storm of magic inflicts Eldritch damage and renders the world transparent and glowing.
Suffocation, Mass Necromancy Multiple creatures suffer heavy winded damage.
Summon Monster IX Universal Summons one Summoned Monster to fight for you.
Sundering Shards Illusion All creatures and objects in a 30-foot (6x6) cone suffer damage.
Teleportation Circle Conjuration Teleports creatures inside circle.
Thunderblast Evocation Inflicts massive thundercrash damage upon many foes you choose.
Time Stop Transmutation You act freely for 1d4+1 rounds.
Transmute Blood to Acid Transmutation Target takes Acid Damage, and suffers the Immolated condition each round.
Tsunami Conjuration Huge wave damages and sweeps up all in its path.
Unmake Abjuration Touch an unattended object or a melee target and Unmake it, dealing massive disintegration damage.
Volcano Evocation Create a Huge, incredibly destructive volcano that burns everything around it.
Wail of the Banshee Necromancy Deals heavy threnodic damage to a forty-foot area with you in the center.
Weird Illusion Changes allies into enemies and enemies into allies in a most confusing fashion.
Winds of Vengeance Evocation Gives you the ability to fly and attack with wind.
Wish Universal Reshape reality at your whim, within limits, and at a cost.
Wrack Transmutation Hurl a ray of utter horrifying agony at your enemies.