Sorcerer/Wizard Spells

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Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Level 0 Sorcerer/Wizard Spells

Level 0 sorcerer and wizard spells are also called "Cantrips".

Name Lvl School Comp Save Description Rev?
Acid Splash 0 Conjure an orb of acid that deals 1d3 points of acid damage. Y
Arcane Mark 0 Inscribes a personal rune on an object or creature (visible or invisible). Y
Bleed 0 Cause a stabilized creature to resume dying. Y
Dancing Lights 0 Creates torches or other lights. Y
Daze 0 A single humanoid creature with 4 HD or less loses its next action. Y
Detect Magic 0 Detects all spells and magic items within 60 ft. Y
Detect Poison 0 Detects poison in a creature or object. Y
Disrupt Undead 0 Ray deals 1d6 Positive Energy Damage to one Undead. Y
Flare 0 Dazzles one creature (-1 on attack rolls). Y
Ghost Sound 0 Create figment sounds in a location. Y
Haunted Fey Aspect 0 You surround yourself with disturbing illusions. Y
Jolt 0 Deal 1d3 electricity damage with a ranged touch attack. Y
Light 0 Object shines like a torch. Y
Mage Hand 0 You can telekinetically move an object weighing up to 5 lbs. Y
Mending 0 Makes minor repairs on a non-magical object that is damaged or Broken. Y
Message 0 Whisper conversation at distance. Y
Open/Close 0 Opens or closes small or light things. Y
Penumbra 0 Protects creature or object touched from bright light. Y
Prestidigitation 0 Performs minor tricks. Y
Ray of Frost 0 Ray deals 1d3 points of cold damage. Y
Read Magic 0 Read scrolls and spellbooks. Y
Resistance 0 Subject gains +1 resistance bonus on saving throws. Y
Root 0 Reinforces a subjects defense against being moved or tripped. Y
Scoop 0 Create a scoop of force to pick up or carry liquids. Y
Spark 0 Ignites flammable objects. Y
Touch of Fatigue 0 Touch attack fatigues a target. Y

Level 1 Sorcerer/Wizard Spells

Name Lvl School Comp Save Description Rev?
Abundant Ammunition 1 Replaces non-magical ammunition every round. Y
Adhesive Spittle 1 Spit immobilizing goop at a creature. Y
Adjuring Step 1 You can move slowly and safely and still cast spells, until you move quickly. Y
Air Bubble 1 Creates a small pocket of air around your head or an object. Y
Alarm 1 Wards an area for the night. Y
Alter Musical Instrument Treat any instrument as your bard implement. Y
Alter Winds 1 Modify the winds to make flying difficult in an area, or make sailing faster. Y
Animate Rope 1 Makes a rope move at your command, to trip or entangle an enemy. Y
Ant Haul 1 Increases the carrying capacity of a creature by 10 pounds per caster level. Y
Anticipate Peril 1 Target gains a bonus on their next initiative check. Y
Bed of Iron 1 You can sleep comfortably in armor without suffering fatigue. Y
Blend 1 Gain a bonus to Stealth checks and make checks without cover or concealment. Y
Blurred Movement 1 As Blur (Spell), but only while you are moving. Y
Body Capacitance 1 Store Electricity attacks used against you and release the energy as a Touch Attack. Y
Bouncy Body 1 The target's flesh becomes flexible and rubbery. Y
Break 1 Break an object in range. Y
Bungle 1 Inflict a penalty on a target's d20 roll as an immediate action. Y
Burning Disarm 1 A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. N
Burning Hands 1 Cone-shaped burst doing 1d4/lvl Fire Damage (max 5d4).
Cause Fear 1 One creature of 5 HD or less flees for 1d4 rounds. N
Charm Person 1 Makes one person your friend. N
Chill Touch 1 One touch/lvl deals 1d6 negative energy damage and possibly 1 STR damage.
Clarion Call Clarion Call (Spell) Clarion Call (Spell) Clarion Call (Spell)
Color Spray 1 dazzles, blinds, or fogs affected creatures. N
Comprehend Languages 1 You understand all non-secret spoken and written languages. N
Corrosive Touch 1 Touch Attack deals 1d4 Acid Damage/lvl. N
Crafter's Curse Crafter's Curse (Spell) Crafter's Curse (Spell) Crafter's Curse (Spell)
Crafter's Fortune Crafter's Fortune (Spell) Crafter's Fortune (Spell) Crafter's Fortune (Spell)
Cultural Adaptation Cultural Adaptation (Spell) Cultural Adaptation (Spell) Cultural Adaptation (Spell)
Dancing Lantern 1 Animates a lantern that follows you. N
Darting Duplicate Darting Duplicate (Spell) Darting Duplicate (Spell) Darting Duplicate (Spell)
Dazzling Blade Dazzling Blade (Spell) Dazzling Blade (Spell) Dazzling Blade (Spell)
Decompose Corpse Decompose Corpse (Spell) Decompose Corpse (Spell) Decompose Corpse (Spell)
Decrepit Disguise Decrepit Disguise (Spell) Decrepit Disguise (Spell) Decrepit Disguise (Spell)
Deja Vu 1 Make a creature repeat its actions. N
Delusional Pride 1 Target is penalized on attacks and checks but gains Morale Bonus against (charm) and (compulsion) effects. N
Detect Charm Detect Charm (Spell) Detect Charm (Spell) Detect Charm (Spell)
Detect Metal Detect Metal (Spell) Detect Metal (Spell) Detect Metal (Spell)
Detect Secret Doors Detect Secret Doors (Spell) Detect Secret Doors (Spell) Detect Secret Doors (Spell)
Detect Undead Detect Undead (Spell) Detect Undead (Spell) Detect Undead (Spell)
Discern Next of Kin Discern Next of Kin (Spell) Discern Next of Kin (Spell) Discern Next of Kin (Spell)
Disguise Self 1 Changes your appearance.
Disguise Weapon 1 Changes one manufactured weapon's appearance. N
Ear-Piercing Scream 1 Deal Sonic Damage and either disoriented or unsteady to the target. N
Emblazon Crest 1 Your coat of arms is magically displayed on any suitable item you carry. N
Endothermic Touch Endothermic Touch (Spell) Endothermic Touch (Spell) Endothermic Touch (Spell)
Endure Elements 1 Exist comfortably in hot or cold regions. N
Enlarge Person 1 Humanoid creature doubles in size. N
Erase 1 Mundane or magical writing vanishes. N
Expeditious Excavation 1 Moves 5-ft. cube of earth. N
Expeditious Retreat 1 Your base land speed increases by 30 ft Enhancement Bonus. N
Fabricate Bullets Fabricate Bullets (Spell) Fabricate Bullets (Spell) Fabricate Bullets (Spell)
Feather Fall 1 Instantly changes the rate at which the targets falls. N
Flare Burst 1 Dazzles creatures in a 10-ft-radius blast (-1 on attack rolls). N
Floating Disk 1 Creates 3-ft.-diameter horizontal disk that holds 100 lbs./lvl. N
Forced Quiet 1 Muffle sound around the target. N
Gentle Breeze Gentle Breeze (Spell) Gentle Breeze (Spell) Gentle Breeze (Spell)
Ghost Dance 1 Movement does not provoke an attack of opportunity. N
Glue Seal 1 Cover a 5-ft. square or one object with a layer of sticky glue that entangles N
Gravity Bow 1 Arrows do damage as though one size category bigger. N
Grease 1 Covers a 10-ft. square or one object with a layer of slippery grease. N
Heightened Awareness 1 +2 Competence Bonus on Perception checks and on all Knowledge checks that you are trained in. N
Hold Portal 1 Holds door shut. N
Hydraulic Push 1 Wave of water Bull Rushes an enemy. N
Hypnotism 1 Fascinates 2d4 HD of creatures. N
Icicle Dagger 1 Ice dagger deals +1 Cold Damage. N
Identify 1 +10 Enhancement Bonus on Spellcraft checks made to identify magic items. N
Illusion of Calm 1 You appear to be standing still, even when you take some actions. N
Infernal Healing Infernal Healing (Spell) Infernal Healing (Spell) Infernal Healing (Spell)
Interrogation 1 Target answers questions or suffers pain. N
Invisibility Alarm Invisibility Alarm (Spell) Invisibility Alarm (Spell) Invisibility Alarm (Spell)
Jump 1 Subject gets Enhancement Bonus bonus on Acrobatics checks. N
Jury-Rig 1 Relieves the broken condition for a short time. N
Keep Watch Keep Watch (Spell) Keep Watch (Spell) Keep Watch (Spell)
Ki Arrow Ki Arrow (Spell) Ki Arrow (Spell) Ki Arrow (Spell)
Liberating Command 1 Restrained target may make an Escape Artist check to escape as an immediate action. Y
Lighten Object Lighten Object (Spell) Lighten Object (Spell) Lighten Object (Spell)
Line in the Sand Line in the Sand (Spell) Line in the Sand (Spell) Line in the Sand (Spell)
Lock Gaze 1 Compel the target to look at you and only you. N
Longshot Longshot (Spell) Longshot (Spell) Longshot (Spell)
Mage Armor 1 Gives subject +4 Armor Bonus to AC. N
Magic Aura 1 Alter an object's aura. N
Magic Missile 1 1d4+1 force damage; +1 missile per two levels above 1st (max 5). N
Magic Weapon 1 Weapon gains +1 Enhancement Bonus. N
Marid's Mastery Marid's Mastery (Spell) Marid's Mastery (Spell) Marid's Mastery (Spell)
Memorize Page Memorize Page (Spell) Memorize Page (Spell) Memorize Page (Spell)
Memory Lapse 1 Subject forgets events back to last turn. Y
Mirror Polish Mirror Polish (Spell) Mirror Polish (Spell) Mirror Polish (Spell)
Mirror Strike Mirror Strike (Spell) Mirror Strike (Spell) Mirror Strike (Spell)
Moment of Greatness Moment of Greatness (Spell) Moment of Greatness (Spell) Moment of Greatness (Spell)
Monkey Fish 1 Gain a climb speed and a swim speed of 10 ft. for a time. Y
Mount Mount (Spell) Mount (Spell) Mount (Spell)
Mudball 1 Range Touch Attack that cause the target to be blinded. N
Negative Reaction Negative Reaction (Spell) Negative Reaction (Spell) Negative Reaction (Spell)
Obscuring Mist Obscuring Mist (Spell) Obscuring Mist (Spell) Obscuring Mist (Spell)
Peacebond 1 Locks a weapon in place on the target's body. Y
Phantom Blood 1 Gain temporary hp if CON loss would knock you out or kill you. N
Poisoned Egg 1 Transform the contents of a normal egg into a single dose of Simple Venom. Y
Polypurpose Panacea Polypurpose Panacea (Spell) Polypurpose Panacea (Spell) Polypurpose Panacea (Spell)
Protection from Chaos 1 As Protection from Evil (Spell), except against chaotic creatures. N
Protection from Evil 1 +2 to AC and saves, plus additional protection against evil creatures.
Protection from Good 1 As Protection from Evil (Spell), except against selected good creatures. N
Protection from Law 1 As Protection from Evil (Spell), except against lawful creatures. N
Quintessence Quintessence (Spell) Quintessence (Spell) Quintessence (Spell)
Ray of Enfeeblement 1 Ray causes 1d6 STR penalty + 1 per 2 levels. N
Ray of Sickening 1 Ray makes the subject sickened. N
Recharge Innate Magic Recharge Innate Magic (Spell) Recharge Innate Magic (Spell) Recharge Innate Magic (Spell)
Reduce Person 1 Humanoid creature halves in size. N
Refine Improvised Weapon Refine Improvised Weapon (Spell) Refine Improvised Weapon (Spell) Refine Improvised Weapon (Spell)
Reinforce Armaments 1 Temporarily mitigates the Fragile (Quality) in targeted weapon or armor. Y
Repair Undead 1 Heals one undead of 1d8 hp + 1/lvl (max +5). N
Restore Corpse Restore Corpse (Spell) Restore Corpse (Spell) Restore Corpse (Spell)
Sculpt Corpse Sculpt Corpse (Spell) Sculpt Corpse (Spell) Sculpt Corpse (Spell)
Shadow Weapon 1 Create a quasi-real weapon. N
Shield 1 Invisible disc gives +4 Shield Bonus to AC, blocks Magic Missile (Spell) attacks. N
Shock Shield 1 A shield of force protects you until you dismiss it in an explosion of electricity. N
Shocking Grasp 1 Touch delivers 1d6/lvl Electricity damage (max 5d6). N
Silent Image 1 Creates minor illusion of your design. N
Sleep 1 Puts 4 HD of creatures into magical slumber. N
Snapdragon Fireworks Snapdragon Fireworks (Spell) Snapdragon Fireworks (Spell) Snapdragon Fireworks (Spell)
Snowball 1 Ranged touch delivers 1d6/lvl Cold Damage (max 5d6) and might inflict torpid. N
Stone Fist 1 Your unarmed strikes are lethal. N
Stone Shield 1 A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. Y
Strong Wings Strong Wings (Spell) Strong Wings (Spell) Strong Wings (Spell)
Stumble Gap 1 Small hole trips creatures. Y
Stunning Barrier Stunning Barrier (Spell) Stunning Barrier (Spell) Stunning Barrier (Spell)
Summon Minor Monster Summon Minor Monster (Spell) Summon Minor Monster (Spell) Summon Minor Monster (Spell)
Summon Monster I 1 Summons extra-planar creature to fight for you. N
Sunder Breaker 1 The next weapon that sunders an item belonging to the target takes damage. N
Sundering Shards 1 Sundered item explodes, dealing 1d6 damage to adjacent creatures. N
Swift Girding 1 Your allies are instantly suited up. N
Thunderstomp 1 Trip one creature within range. N
Touch of Combustion 1 Touched target suffers 1d6 Fire Damage and possibly catches on fire. N
Touch of Gracelessness Touch of Gracelessness (Spell) Touch of Gracelessness (Spell) Touch of Gracelessness (Spell)
Touch of the Sea 1 Greater Swim speed becomes 30 ft. N
Transfer Tattoo Transfer Tattoo (Spell) Transfer Tattoo (Spell) Transfer Tattoo (Spell)
True Strike 1 +20 Insight Bonus on your next attack roll. N
Unerring Weapon Unerring Weapon (Spell) Unerring Weapon (Spell) Unerring Weapon (Spell)
Unprepared Combatant Unprepared Combatant (Spell) Unprepared Combatant (Spell) Unprepared Combatant (Spell)
Unseen Servant 1 Creates an invisible, mindless, shapeless force that performs simple tasks. N
Vanish 1 As Invisibility (Spell) for 1 rnd/lvl (5 max). N
Ventriloquism 1 Make your voice seem to issue from someplace else. N
Vocal Alteration Vocal Alteration (Spell) Vocal Alteration (Spell) Vocal Alteration (Spell)
Wave Shield 1 Water blunts one incoming attack or [fire] effect. Y
Web Bolt 1 You launch a ball of webbing at a target, which must make a save or be affected as if by a Web (Spell) occupying only the creature’s space. N
Windy Escape 1 Immediately gain DR 10/magic, ignore critical hits, poison or sneak attack damage from a single attack. N
Winter Feathers Winter Feathers (Spell) Winter Feathers (Spell) Winter Feathers (Spell)
Youthful Appearance Youthful Appearance (Spell) Youthful Appearance (Spell) Youthful Appearance (Spell)

Level 2 Sorcerer/Wizard Spells

Name Lvl School Comp Save Description Rev?
Aboleth's Lung 2 Targets gain the ability to breathe water but can no longer breathe air. N
Accelerate Poison Accelerate Poison (Spell) Accelerate Poison (Spell) Accelerate Poison (Spell)
Acid Arrow 2 Ranged touch attack; 2d4 Acid Damage for 1 round + 1 round/3 levels. N
Adhesive Blood Adhesive Blood (Spell) Adhesive Blood (Spell) Adhesive Blood (Spell)
Admonishing Ray 2 You fire one or more nonlethal force ray. Each ray deals 4d6 points of nonlethal damage. N
Adoration 2 You gain a Morale Bonus on Diplomacy checks. N
Aggressive Thundercloud 2 Flying storm cloud deals 3d6 electricity damage. N
Air Step 2 Tread unsteadily on air, with limitations. N
Alter Self 2 Assume form of a Small or Medium Humanoid. N
Alter Summoned Monster Alter Summoned Monster (Spell) Alter Summoned Monster (Spell) Alter Summoned Monster (Spell)
Amplify Stench Amplify Stench (Spell) Amplify Stench (Spell) Amplify Stench (Spell)
Angelic Aspect, Lesser Angelic Aspect, Lesser (Spell) Angelic Aspect, Lesser (Spell) Angelic Aspect, Lesser (Spell)
Animal Aspect Animal Aspect (Spell) Animal Aspect (Spell) Animal Aspect (Spell)
Ant Haul, Communal Ant Haul, Communal (Spell) Ant Haul, Communal (Spell) Ant Haul, Communal (Spell)
Anticipate Thoughts Anticipate Thoughts (Spell) Anticipate Thoughts (Spell) Anticipate Thoughts (Spell)
Apport Object 2 Send or receive a small object via teleportation. N
Arcane Disruption 2 This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes. N
Arcane Lock 2 Magically locks a portal or chest. N
Arrow Eruption Creates duplicates of an arrow used to kill a creature in the previous round. N
Badger's Ferocity 2 Weapons are Keen (Magic Property) while you concentrate. N
Bear's Endurance 2 Subject gains +4 Enhancement Bonus to CON for 1 min/lvl. N
Bestow Insight 2 Target gain Insight Bonus on skill checks and is considered trained in that skill. N
Bestow Weapon Proficiency 2 Grants a creature proficiency in a single weapon for short period of time. N
Blade Tutor's Spirit 2 Attack penalties you choose to suffer are reduced. N
Blindness/Deafness 2 Makes subject blind to sight or deafened to sound. N
Blood Armor 2 Your blood hardens when you are wounded, increasing your AC. N
Blood Blaze 2 Aura that makes injured creatures spray burning blood. N
Blood in the Water 2 While the spell is in effect, all sharks, feeders in the depths, and creatures with the Blood Frenzy (Ex) ability in the area gain a +2 bonus to Strength and Constitution and take a -2 penalty to AC. N
Blood Transcription 2 Learn a spell from the target's blood. N
Blur 2 Attacks miss subject 20% of the time, if the subject moves at least 15 feet each round. N
Boiling Blood 2 Targets take Fire Damage; Orcs get +2 Morale Bonus to STR. N
Book Ward 2 Protects an object against Fire and Acid Damage. N
Brow Gasher 2 Slashing weapon deals bleed damage to an opponent's head. N
Bull's Strength 2 Subject gains +4 Enhancement Bonus to STR for 1 min/lvl. N
Buoyancy 2 Targets easily float on water. N
Burning Arc 2 Create an arc of flame that burns one target plus one additional target/3 levels for 1d6 Fire Damage/CL (maximum 10d6). Reduce the damage by 1/2 (rounded down) for every additional target the discharge arcs to. N
Burning Gaze 2 Inflict 1d6 Fire Damage to creature by looking at it. N
Burst of Radiance 2 Fills area with shimmering light, blinding (or dazzling) creatures for 1d4 rounds and damaging evil creatures. N
Callback 2 Calls back Familiar if it takes hp damage. N
Carrion Compass 2 You are lead to an undead creature's most recent controller or the cause of the creature's undeath. N
Carry Companion 2 You transform a helpful animal or magical beast into a miniature stone figurine. N
Cat's Grace 2 Subject gains +4 Enhancement Bonus to DEX for 1 min/lvl. N
Certain Grip 2 You gain a +2 Competence Bonus on Acrobatics, Might, Movement, and to Maneuver Defense. N
Cloud of Seasickness 2 As Stinking Cloud (Spell), except as noted and creatures are sickened instead of nauseated. N
Codespeak 2 Recipients gain the ability to speak, read, and write a new, coded language. N
Command Undead 2 Undead creature obeys your commands. N
Commune with Birds 2 Communicate with birds up to a mile away. N
Companion Life Link Sense whenever your companion is wounded and call out to it in a time of need. N
Compassionate Ally 2 Target is compelled to help injured ally. N
Continual Flame 2 Makes a permanent, heatless light. N
Create Pit 2 Creates an extradimensional pit. N
Create Treasure Map 2 Creates treasure map out of a creature's corpse. N
Crimson Confession 2 Touching the marked object or area turns one's skin red. N
Cushioning Bands 2 Force bands protect against crushing. N
Darkness 2 20-ft. radius of supernatural shadow.
Darkvision 2 See 60 ft. in total darkness. N
Daze Monster 2 Living creature of 6 HD or less loses its next action. N
Death from Below 2 Grant bonus to AC against larger creatures. N
Defending Bone 2 You animate a bone which gives you DR 5/bludgeoning. N
Defensive Shock 2 Electricity Damage your attackers. N
Defoliate 2 You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. N
Delay Pain 2 Ignore pain for 1 hour/lvl. N
Detect Thoughts 2 Allows "listening" to surface thoughts. N
Determine Depth 2 With a touch, you determine the exact thickness of a wall, ceiling, or other solid barrier. N
Disfiguring Touch 2 Target becomes disfigured. N
Disguise Other 2 As Disguise Self (Spell), but affects you or another. N
Disrupt Link 2 The target has her link with her bonded creature temporarily severed. N
Dust of Twilight 2 Black particles extinguish light sources and fatigues creatures. N
Eagle's Splendor 2 +4 Enhancement Bonus to CHA for 1 min/lvl. N
Eldritch Conduit 2 Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. N
Elemental Speech 2 Enables you to speak to elementals and some creatures. N
Elemental Touch 2 Gain energy damage Touch Attack. N
Embrace Destiny 2 [Oracle Only] Roll d20; use the roll before the spell ends to replace another d20 roll before the die is rolled. N
Endure Elements, Communal 2 As Endure Elements (Spell), but you may divide the duration among creatures touched. N
Escaping Ward 2 Move 5 feet away from a larger attacking creature as an immediate action. N
Euphoric Cloud 2 Fog obscures vision and fascinates living creatures. N
Extreme Flexibility 2 Gain a bonus to AC, on Escape Artist checks, and when grappling. N
False Life 2 Gain 1d10 temporary hp + 1/lvl (max +10). N
Familiar Figment 2 You create an illusory duplicate of your Familiar that moves erratically around your Familiar’s space, frequently moving through the Familiar’s body with a blurring effect that makes it indistinguishable from the real creature. N
Fiery Runes 2 You charge a weapon with a magic rune of fire. N
Fiery Shuriken 2 Calls forth several fiery projectiles ready to be flung at opponents. N
Fire Breath 2 Exhale a cone of flame at will. N
Fire Sneeze 2 Launch flaming, forceful loogies at your enemies. N
Flaming Sphere 2 Rolling ball of fire deals 3d6 Fire Damage. N
Fleshcurdle 2 Cause target's limbs to mutate to hamper attacks, defense, or movement. N
Fog Cloud 2 Fog obscures vision. N
Fox's Cunning 2 +4 Enhancement Bonus to INT for 1 min/lvl. N
Frigid Touch 2 Target takes Cold Damage and is staggered. N
Frost Fall 2 The area is covered in a chilling frost. N
Ghostly Disguise 2 Make yourself appear translucent like a ghost. N
Ghoul Touch 2 Paralyzes one subject, which exudes stench that makes those nearby sickened. N
Gird Ally You create a magical field around summoned creatures you control that deflects attacks made against them. The targets gain a scaling deflection bonus to their AC. N
Glide 2 You take no falling damage, move 60 ft./round while falling. N
Glitterdust 2 Blinds creatures, outlines invisible creatures. N
Greensight 2 See through plant matter as though it were transparent. Blocked by solid wood. N
Gust of Wind 2 Blows away or knocks down smaller creatures. N
Gusting Sphere 2 Ball of wind can bull rush creatures inflicting 1d6 Non-Lethal Damage. N
Harmless Form 2 You transform the target into a harmless animal of the same approximate body type. N
Haunting Mists 2 Creatures are shaken and take WIS damage. N
Hidden Knowledge 2 You purposely forget some information which is transcribed upon you in the form of a tattoo. N
Hideous Laughter 1 Subject falls prone and loses actions for 1 rnd/lvl. N
Hypnotic Pattern 2 Fascinates (2d4 + level) HD of creatures. N
Ice Slick 2 You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. N
Instant Weapon 2 You create a melee weapon sized appropriately for you from opaque [force]. As a [force] effect, it can strike and damage Incorporeal creatures. N
Investigative Mind 2 Roll twice and take the higher roll when using certain mental skills. N
Invisibility 2 Subject is invisible for 1 min/lvl or until it attacks. N
Jitterbugs 2 –4 penalty on all DEX checks and Dexterity-based skill checks, and cannot take the Delay, Ready, or Total Defense actions. N
Kinetic Reverberation 2 Channels the force of an enemy's attack back into its weapon. N
Knock 2 Opens locked or magically sealed door. N
Levitate 2 Subject moves up and down at your direction. N
Life Pact 2 Affected creatures automatically donate hp to stabilize fallen ally. N
Limp Lash 2 You create a dark whip-shaped field of energy that wraps around an enemy’s neck, leaving everything except his head paralyzed until you let go of the whip or it is destroyed. N
Locate Object 2 Senses direction toward object (specific or type). N
Mad Hallucination 2 Target takes penalties to mental actions. N
Magic Mouth 2 Objects speaks once when triggered. N
Magic Siege Engine 2 Siege gains +1 Enhancement Bonus on targeting and damage rolls. N
Make Whole 2 Repairs a damaged or broken magic item or construct. Y
Merge with Familiar 2 Your Familiar merges harmlessly into your body. N
Minor Image 2 As Silent Image (Spell), plus some sound. N
Mirror Hideaway 2 As many as eight creatures hide in an extra-dimensional space. N
Mirror Image 2 Creates 1 or more decoy duplicates of you. N
Misdirection 2 Misleads divinations for one creature or object. N
Miserable Pity 2 Opponents cannot attack a pathetic creature. N
Molten Orb 2 Molten metal splash weapon deals 2d6 Fire Damage plus ongoing damage. N
Mount, Communal 2 As Mount (Spell), but you may divide the duration among creatures touched. N
Mud Buddy 2 You create a Small minion out of mud, and it obeys your commands. N
Obscure Object 2 Masks object against scrying. N
Oppressive Boredom 2 Target loses its next action. N
Owl's Wisdom 2 Subject gains +4 Enhancement Bonus to WIS for 1 min/lvl. N
Pernicious Poison 2 Target takes a -4 penalty against poison. N
Phantom Trap 2 Makes item seem trapped. N
Pilfering Hand 2 You may seize an object or manipulate it from afar. N
Protection from Arrows 2 Subject gains DR 10/Magic against ranged attacks. N
Protection from Chaos, Communal 2 As Protection from Chaos (Spell), but you may divide the duration among creatures touched. N
Protection from Evil, Communal 2 As Protection from Evil (Spell), but you may divide the duration among creatures touched. N
Protection from Good, Communal 2 As Protection from Good (Spell), but you may divide the duration among creatures touched. N
Protection from Law, Communal 2 As Protection from Law (Spell), but you may divide the duration among creatures touched. N
Protective Penumbra 2 Shadow protects the target from light. N
Pyrotechnics 2 Turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke. N
Qualm 2 Target gains penalties on ability checks, skill checks, and Caster Checks until it spends an entire round doing nothing. N
Raven's Flight 2 You can cast this spell only if it is the first action you take on your turn. In a burst of shadowy feathers, you turn into a Tiny blurred shape reminiscent of a black raven until the beginning of your next turn. N
Reinforce Armaments, Communal 2 As Reinforce Armaments (Spell), but you may divide the spell's duration among objects touched. N
Reloading Hands 2 Loads a single shot into your weapon every round. N
Resist Energy 2 Ignores a scaling number of points of damage per attack from specified energy type. N
Retrieve Item 2 Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. The spell fails if the item is in the possession of another creature. N
Returning Weapon 2 Grants a weapon the returning special weapon quality. N
Ricochet Shot 2 Imbues a projectile weapon to give its ammunition the ability to ricochet. N
River Whip 2 Create a whip of water that you wield as a weapon. N
Rope Trick 2 As many as eight creatures hide in extradimensional space. N
Scale Spikes 2 Target's scales grow jagged +1 armor spikes. The subject is automatically considered proficient with these scale spikes. N
Scare 2 Panics creatures of less than 6 HD. N
Scorching Ray 2 Ranged Touch Attack deals 4d6 Fire Damage, + 1 ray/four levels (max 3). N
Sculpt Simulacrum 2 Alter a simulacrum's appearance. N
Seducer's Eyes 2 You gain a increasing bonus on Charisma-based skill checks towards those who might find you attractive. N
See Invisibility 2 Reveals invisible creatures or objects. N
Sentry Skull 2 Turn a severed head into a magical sentry. N
Shadow Anchor 2 Target needs to make a Bull Rush to move more than 5 feet away from his current square. N
Share Language 2 Share your facility for one particular language with another creature. N
Share Memory 2 Share one memory with the target. N
Shatter 2 Sonic vibration damages objects or crystalline creatures. N
Silent Table 2 Give yourself privacy by muffling sound leaving the area. N
Silk To Steel 2 Use a scarf as a shield or whip. N
Skinsend 2 Animate and possess your own skin as if it were a separate creature. N
Slipstream 2 Wave boosts creature's speed. N
Snow Shape 2 In frozen northern lands, where the earth may be hidden beneath heavy drifts of snow, druids have developed a variation of Stone Shape (Spell) that other spellcasters have since learned. N
Sonic Scream 2 Create a cone of damaging sound at will. N
Spectral Hand 2 Creates disembodied glowing hand to deliver Touch Attacks. N
Spell Gauge 2 You become aware of a selection of spells the target creature has prepared or knows. N
Spider Climb 2 Grants Greater Climb of 20 feet. N
Spontaneous Immolation 2 Target takes 3d6 points of Fire Damage and catches on fire. N
Staggering Fall 2 Cause additional damage to a falling creature. N
Steal Breath 2 You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. N
Steal Size 2 Reduce one Humanoid's size by one size category (if it is larger than you) and you grow one size category. N
Steal Voice 2 Target gains the Caster Croak (Spellblight) N
Stone Call 2 2d6 damage to all creatures in area. N
Stone Discus 2 Flying discus deals bludgeoning damage or slashing damage. N
Stone Throwing The subject gains the Rock Throwing (Ex) and Rock Catching (Ex) abilities usable with solid, inflexible objects with hardness of at least 5. N
Stricken Heart 2 Touch Attack deals 2d6 damage and staggers target. N
Summon Monster II 2 Summons extra-planar creature to fight for you. N
Summon Swarm 2 Summons a swarm of bats, rats, or spiders. N
Symbol of Mirroring 2 Triggered rune creates mirror images. N
Tactical Acumen 2 You gain an additional +1 Insight Bonus on attack rolls or to AC due to battlefield positioning. N
Tattoo Potion 2 Cause a potion to turn into a Tattoo, Spell (Magic Item) when it is drunk. N
Telekinetic Assembly 2 Assembles a siege engine using 1 fewer worker for every two caster levels. N
Telekinetic Volley 2 Up to one touched object per level weighing up to 5 lbs. each levitates in your space and you can attack with them. N
Time Shudder 2 Nearby creatures are affected by Haste (Spell) or Slow (Spell) each round. N
Touch of Bloodletting 2 This spell causes any existing wounds that the target possesses to bleed profusely. N
Touch of Idiocy 2 Subject takes 1d6 penalty to Intelligence, Wisdom, and Charisma. N
Touch of Mercy 2 The target creature deals only Non-Lethal Damage with all of its weapon attacks. N
Track Ship 2 Track a ships location and movement with the aid of a nautical chart and a piece of the ship to be tracked. N
Tremor Blast 2 You create a minor earthquake that can trip creatures. N
Twilight Haze 2 Illusory fog obscures vision. N
Twisted Futures 2 Disrupt fortunate outcomes for other creatures' class and/or racial abilities. N
Twisted Space 2 Targeted creature's attacks target a random square instead of the intended target. N
Umbral Weapon 2 1/rnd wielder of target touched melee weapon can reroll a failed attack roll. If reroll hits, the attacked creature suffers 1d8 Cold Damage, plus 1 per 2 caster levels (maximum 1d8+10). N
Unnatural Lust 2 Target is filled with lust and desire for a single creature or object. N
Unshakable Chill 2 Target is afflicted with severe cold. N
Vine Strike 2 Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target. N
Warding Weapon 2 The weapon you use for the focus of this spell defends you, allowing you to cast spells without provoking attacks of opportunity. N
Web 2 Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. N
Web Shelter Create a comfortable shelter made of webbing. N
Whip of Spiders 2 Create a whip made of poisonous spiders. N
Whispering Wind 2 Sends a short message 1 mile/lvl. N

Level 3 Sorcerer/Wizard Spells

Name Lvl School Comp Save Description Rev?
Ablative Barrier 3 Surrounds the target with layers of force. N
Ablative Sphere 3 An immobile, crystalline, globe provides you with improved cover but does not block line of sight or line of effect. N
Accursed Glare 3 Cause a creature to roll twice on attacks and saving throws and take the worse result. N
Adjustable Disguise 3 As Disguise Self (Spell), but you can change the disguise as a swift action. N
Air Breathing 3 The transmuted creatures can breathe air freely. N
Air Geyser 3 Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. N
Anchored Step 3 Vines beneath your feet stabilize you but slow you down. N
Animate Dead, Lesser 3 Create one skeleton or zombie. N
Anthropomorphic Animal 3 Animal becomes bipedal. N
Ape Walk 3 Target gains climb speed of 30 feet and a +8 racial bonus on Movement (Climb) skill checks N
Apport Animal 3 Send or receive a Tiny or smaller animal via teleportation. N
Aqueous Orb 3 Creates rolling sphere of water. N
Arcane Sight 3 Magical auras become visible to you. N
Armor Lock 3 You lock up an opponent in their own armor, entangling or staggering them N
Ash Storm 3 Hamper vision and movement. N
Aura of Cannibalism 3 You emanate an aura that saps the strength of others of your kind and channels their energy into you. N
Aura Sight 3 Alignment auras become visible to you. N
Aversion 3 Cause the target to avoid an object or location. N
Babble 3 Target becomes nauseated and causes nearby creatures to become fascinated. N
Barrow Haze 3 Fog obscures the vision of others. N
Battering Blast 3 You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. N
Beast Shape I 3 You take the form and some of the powers of a Small or Medium animal. N
BlackLight 3 You create an area of darkness impenetrable even to darkvision, but you can see normally within it. N
Blade Snare 3 This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. N
Blast Barrier 3 Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic damage /3 levels. N
Bleed for Your Master 3 When you would be hit by an attack that requires an attack roll, you may cast this spell to compel the target to throw itself in front of the blow, taking damage from the attack instead of you. N
Blink 3 You randomly vanish and reappear for 1 round per level. N
Blood Biography 3 Learn about a creature with its blood. N
Blood Scent 3 Gain scent ability against injured creatures. N
Blood Sentinel 3 Animate an animal sculpture to be your temporary Familiar. N
Blot 3 Ruins writings. N
Burdened Thoughts 3 Target creature gains heavy encumbrance and is cannot fly. N
Burrow 3 Target gains a burrow speed of 15. N
Call the Void 3 This spell surrounds you with an aura of nothingness that channels mysterious energies. N
Campfire Wall 3 Creates a shelter around a campfire. N
Catatonia 3 Make a willing target appear to be dead. N
Chain of Perdition 3 Creates a floating chain of force. N
Channel the Gift 3 Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. N
Charitable Impulse 3 Affected creature practices nonviolent combat behaviors according to a list of priorities.
Clairaudience / Clairvoyance 3 Hear or see at a distance for 1 min/lvl. N
Cloak of Winds 3 Creates a whirling screen of strong wind around you. N
Contagious Zeal 3 Grant Morale Bonuses and temporary hit points that spread from creature to creature. N
Contingent Action 3 Set the condition for triggering a target's readied standard, move, or swift action. N
Control Vermin 3 You and a limited number of allies can use skills to control vermin as if they were animals N
Countless Eyes 3 Extra eyes give all-around vision. N
Darkvision, Communal 3 As Darkvision (Spell), except you may divide the duration in 1-hour intervals among the creatures touched. N
Daylight 3 60-ft. radius of bright light. N
Dazzling Blade, Mass 3 Multiple weapons become shiny, granting bonuses to combat maneuvers. N
Deathwine 2 Turn a healing potion into a pool that does not heal but increases the caster level of the next necromancy spell you cast. N
Deep Slumber 3 Puts 10 HD of creatures to sleep. N
Diamond Spray 3 A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed. N
Disable Construct 3 Touch Attack makes a Construct helpless for 1 rnd/lvl. N
Discern Value 3 You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. N
Dispel Magic 3 Cancels one magical spell or effect Y
Displacement 3 Attacks miss subject 50% of the time, if the subject moves at least 30 feet each round. N
Distracting Cacophony 3 Noise makes it difficult to cast or concentrate. N
Draconic Reservoir 3 Subject can absorb energy damage and enhance melee attacks with it. N
Eldritch Fever 3 Target gains the Eldritch Ague spellblight. N
Elemental Aura 3 Creates an aura of energy around you. N
Enter Image 3 Transfers your consciousness to an object bearing your likeness. N
Eruptive Pustules 3 Acid boils burst when you are attacked. N
Excruciating Deformation 3 Target takes DEX and CON damage. N
Explosive Runes 3 Deals 6d6 damage when read. N
Fearsome Duplicate 3 Make a monstrously distorted duplicate of you and control it. N
Final Sacrifice 3 You disrupt the conjuring energies within a summoned creature, causing it to violently explode. N
Fire Trail 3 Trail of flame that follows your movements and deals 1d6+1 per CL (max +10). N
Fireball 3 1d6 Fire Damage per level, 7x7 square area of effect. Y
Firestream 3 2d6 points of Fire Damage in a 20-ft. line, that can change each round. N
Flame Arrow 3 Arrows deal +1d6 Fire Damage. N
Fly 3 Subject flies at a speed of 60 ft. N
Force Anchor 3 Ranged Touch Attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it's movement. N
Force Punch 3 Target takes force damage and is pushed away. N
Fractions of Heal and Harm 3 Heal yourself when you cast your next damaging spell. N
Gaseous Form Subject becomes insubstantial and can fly slowly. N
Gentle Repose 3 Preserves one corpse. N
Gloomblind Bolts 3 Ranged Touch Attack that deals 4d6 Negative Energy Damage, 1 bolt +1/four levels (max 3). N
Halt Undead 3 Immobilizes several undead that are near each other. Y
Harrowing 3 You use a Harrow deck to tell a fortune for yourself or someone else. N
Haste 3 One creature/lvl moves faster, +1 on attack rolls, AC, and REFL saves.
Healing Thief 3 You siphon half of all magical healing that the targeted creature receives. N
Heart of the Metal 3 Enable weapons to overcome DR like adamantine, cold iron, or silver. N
Heatstroke 3 As Ray of Exhaustion (Spell) plus 1d4 Non-Lethal Damage and characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves. N
Heroism 3 Gives +2 Morale Bonus on attack rolls, saving throws, and skill checks. N
Hold Person 3 Paralyzes one humanoid creature for a little over a round. N
Hollow Blades 3 Target creature's melee and natural attacks deal damage as if it were one size category smaller. N
Hostile Levitation 3 Levitates the targeted creature up off the ground. N
Howling Agony 3 Screaming pain limits the target's actions. N
Hydraulic Torrent 3 Creates torrent of water that Bull Rushes any creature in its path. N
Hydrophobia 3 Targets in the area must succeed at a WILL save or become deathly afraid of drowning. N
Ice Spears 3 Cause icy spears to strike foes for damage; can knock foes down. N
Illusory Poison 3 You create a phantasm of an oily green "Phantasmal Poison" on the target weapon. N
Illusory Script 3 Only select creatures can read text. N
Improve Trap 3 Improve one specific element of a trap. N
Invisibility Sphere 3 Makes everyone within 10 ft. Invisibility (Spell). N
Isolate 3 You cause the target to become invisible and silent, but only to his allies. N
Keen Edge 3 Doubles normal weapon's threat range. N
Ki Leech 3 Add to your ki< pool when you critically hit. N
Lightning Bolt 3 Electricity deals 1d6/lvl damage. N
Loathsome Veil 3 Nauseates and/or sickens weak creatures. N
Locate Weakness 3 You roll damage twice when you roll damage for a critical hit and take the best damage. N
Lover's Vengeance 3 You inspire yourself or a lover to a vengeful rage against a chosen enemy. N
Mad Monkeys 3 Summon a swarm of mischievous monkeys. N
Magic Circle against Chaos/Evil/Good/Law 3 As Protection from Law/Good/Evil/Chaos (Spell), but 10-ft. radius and 10 min/lvl. N
Magic Weapon, Greater 3 Weapon gains +1 Enhancement Bonus/four levels (max +5). N
Major Image 3 As Silent Image (Spell), plus sound, smell and thermal effects. N
Malediction 3 Touch to kill an unconscious creature and gain a number of temporary Action Points depending on how powerful it was. N
Marionette Possession 3 As Magic Jar (Spell), but limited to line of sight. N
Mindlocked Messenger 3 Target gains a message that can be given only to its intended recipient. N
Minor Dream 3 As dream but messenger is you or a touched ally, and the message cannot be longer than 20 words. N
Monstrous Extremities 3 You change one of the extremities of the creature touched—arms or legs only—into another shape of approximately the same size and mass. You can choose a tentacle, a hoof, or a wing. N
Monstrous Physique I 3 Take the form and some of the powers of a Small or Medium Monstrous Humanoid. N
Nauseating Trail 3 Creature leaves a trail of Stinking Cloud (Spell) squares. N
Nondetection 3 Hides subject from divination, Scrying (Spell). N
Pain Strike 3 Inflicts 1d6 Non-Lethal Damage 1 rnd/lvl. N
Pellet Blast 3 Creates an explosion of conjured metal pellets. N
Phantom Driver 3 Conjures a phantom to drive vehicles. N
Phantom Steed 3 Magic horse appears for 1 hour/caster level.
Pierce Disguise 3 See through low-level magical disguises. N
Polymorph Familiar 3 Give your Familiar the shape of another animal. N
Prehensile Pilfer 3 Use extra limb to make a Dirty Trick or Steal combat maneuver as a swift action when making full attack action. N
Protection from Arrows, Communal 3 As Protection from Arrows (Spell), but you may divide the duration among creatures touched. N
Protection from Energy 3 Absorbs 12 points/lvl of damage from one kind of energy. N
Pugwampi's Grace 3 One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. N
Pup Shape 3 Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. N
Rage 3 Gives +2 Morale Bonus to STR and CON , +1 Morale Bonus on WILL saves, -2 to AC N
Rain of Frogs 3 Summon a swarm of poisonous frogs. N
Ray of Exhaustion 3 Ray makes subject exhausted. N
Reckless Infatuation 3 Target is compelled to stay near another. N
Resinous Skin 3 You gain DR 5/piercing and +4 Circumstance Bonus to Maneuver Defense against Disarm attempts. N
Resist Energy, Communal 3 This spell functions like Resist Energy (Spell), except you divide the duration in 10-minute intervals among the creatures touched. N
Returning Weapon, Communal 3 As Returning Weapon (Spell), but you may divide the duration among weapons touched. N
Sands of Time 3 Target temporarily ages. N
Scale Spikes, Greater 3 When the target is affected by this spell, its scales grow jagged spikes. N
Secret Page 3 Changes one page to hide its real content. N
Seek Thoughts 3 Detects thinking creatures' thoughts. N
Sepia Snake Sigil 3 Creates text symbol that immobilizes reader. N
Share Language, Communal 3 As Share Language (Spell), but you may divide the duration among creatures touched. N
Sheet Lightning 3 You create a dazzling flash of electricity that fills the target area. N
Shifting Sand 3 Creates difficult terrain and erases tracks, can carry along some creatures and objects. N
Shrink Item 3 Object shrinks to one-sixteenth size. N
Silver Darts 3 Cone of silver darts deals 1d6 piercing damage/lvl, more against unarmored targets. N
Sleet Storm 3 Hampers vision and movement. N
Slow 3 One subject/lvl is hindered and takes -1 to REFL saves. N
Spherescry 3 Remotely view through spheres that have consumed some portion of the caster's body. N
Spider Climb, Communal 3 As Spider Climb (Spell), but you may divide the duration among creatures touched. N
Spiked Pit 3 As Create Pit (Spell), but filled with spikes. N
Stinking Cloud 3 Nauseating vapors, 1 rnd/lvl. N
Storm Step 3 You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental [electricity]. N
Strangling Hair 3 Your hair animates and grapples. N
Stunning Barrier, Greater 3 Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. N
Suggestion 3 Compels subject to follow stated course of action. N
Summon Monster III 3 Summons extra-planar creature to fight for you. N
Summon Totem Creature 3 As Summon Nature’s Ally III (Spell) except for different creatures as options. N
Swarm of Fangs 3 You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. N
Thunderstomp, Greater 3 Trip multiple creatures within range. N
Tiny Hut 3 Creates shelter for 10 creatures. N
Tongues 3 Speak and understand any language. N
Touch Injection 3 You can deliver an infusion, elixir, poison, or potion as a Touch Attack. N
Toxic Gift 3 Target suffers the effect of the poison in you. N
Trial of Fire and Acid 3 The target creature is covered in burning acid that deals 1d6 points of Acid Damage and 1d6 points of Fire Damage each round. N
Twilight Knife 3 Floating knife attacks with you. N
Unadulterated Loathing 2 Target is compelled to avoid another creature. N
Undead Anatomy I 3 Take the form and some of the powers of a Small or Medium undead. N
Unliving Rage 3 As Rage (Spell), except it affects only undead. N
Unravel Destiny 3 A target suffers penalties to checks depending on how many Action Points it has, and takes damage if it uses them. N
Vampiric Touch 3 Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp. N
Vengeful Comets 3 Causes a number of miniature comets to orbit in the air above your head, granting you a Circumstance Bonus on all saving throws against [fire] effects. N
Versatile Weapon 3 Weapon bypasses some DR. N
Vision of Hell 3 Illusory hellscape makes creatures shaken. N
Wall of Nausea 3 Creatures that pass through the wall are nauseated and might fall prone. N
Water Breathing 3 Subjects can breathe underwater. N
Wind Wall 3 Deflects arrows, smaller creatures, and gases. N

Level 4 Sorcerer/Wizard Spells

Name Lvl School Comp Save Description Rev?
Absorbing Inhalation 4 Inhale a gas removing it from the area without harm and use it as a Breath Weapon. N
Abyssal Vermin 4 Grant one vermin or vermin swarm the Fiendish Creature simple template. N
Acid Pit 4 Creates a pit with acid at the bottom. N
Adjustable Polymorph 4 As Alter Self (Spell), but you can change the shape as a swift action. N
Age Resistance, Lesser 4 Ignore penalties from middle age. N
Aggravate Affliction 4 All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. N
Aggressive Thundercloud, Greater 4 Flying storm cloud deals 6d6 electricity damage. N
Agonize 4 Pain encourages an Outsider to obey you. N
Animal Aspect, Greater Animal Aspect, Greater (Spell) Animal Aspect, Greater (Spell) Animal Aspect, Greater (Spell)
Animate Dead 4 Creates Undead skeletons or zombies out of corpses. N
Antithetical Constraint 4 The target automatically misses with attacks against creatures that are not of the opposite alignment of it. N
Arcane Eye 4 Invisible floating eye moves 30 ft./round. N
Aura of the Unremarkable 4 An invisible sphere of magic surrounds you, clouding the minds of creatures in the area so they regard even the strangest actions as innocuous. N
Ball Lightning 4 Flying balls of lightning deal 3d6 Electricity Damage each. N
Beast Shape II 4 You take the form and some of the powers of a Tiny or Large animal. N
Bestow Curse 4 -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. N
Bite the Hand 7 Compel one creature summoned by a spell or spell-like ability to attack the being who summoned it, to the best of its ability N
Black Tentacles 4 Tentacles damage and immobilize creatures within a 20-ft. radius area. Y
Bloatbomb 4 Kill a weak creature and turn its corpse into an explosive trap. N
Bloody Arrows 4 When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. N
Boneshatter 4 The target’s bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, which is also exhausted for 1 minute per caster level. N
Calcific Touch 4 Touch Attack Slows target, 1d4 DEX damage. N
Charm Monster 4 Makes monster believe it is your ally. N
Cloud Shape 4 Subject becomes insubstantial and can fly slowly. N
Confusion 4 Subjects behave oddly for 1 rnd/lvl. N
Conjure Deadfall 4 You conjure a large metal cube covered in sharp spikes. N
Contagion 4 Infects subject with chosen disease. N
Contingent Scroll 4 Transfer a scroll's power to the target; the scroll is then triggered as Contingency (Spell). N
Control Summoned Creature 4 Direct a summoned monster as if you had summoned it. N
Conversing Wind 4 As Whispering Wind (Spell), except it can carry responses and doesn't end after delivering its first message. N
Create Holds 4 You create a path of handholds on earthen, plaster, stone, or wooden walls. N
Creeping Ice 4 Sheet of ice slowly spreads outward on a horizontal surface. N
Crushing Despair 4 Subjects take-2 on attack rolls, damage rolls, saves, and checks. N
Curse of Burning Sleep 4 Creature catches on fire the next time it sleeps for an hour. N
Curse of Magic Negation 4 Target gains the Negated (Spellblight). N
Darkvision, Greater 4 See 120 ft. in total darkness. N
Daze, Mass 4 As Daze (Spell), but affecting multiple creatures. N
Detect Scrying 4 Alerts you to magical eavesdropping N
Detonate 4 Inflicts 1d8/lvl energy damage to all creatures within 15 ft. N
Dimension Door 4 Teleports you a short distance
Dimensional Anchor 4 Bars extradimensional movement. N
Dragon's Breath 4 Gives you a dragon's Breath Weapon. N
Earth Glide 4 Gain the ability to pass through stone, dirt and earth. N
Elemental Body I 4 Turns you into a Small elemental. N
Enchantment Foil 4 Trick opponents who try to cast enchantments on you. N
Enervation 4 Subject gains 1d4 points of Essence Suppression. N
Enlarge Person, Mass 4 One Humanoid creature/lvl doubles in size. N
Eyes of the Void 4 See 60 ft. in darkness, including magical darkness. N
Familiar Melding 4 Possess your Familiar. N
False Life, Greater 4 Gain 2d10 temporary hp + 1/lvl. N
Fear 4 Subjects within cone flee for 1 rnd/lvl. N
Fire Shield 4 Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold. N
Fire Trap 4 Opened object deals 1d4 Fire Damage + 1/lvl. N
Firefall 4 Causes fire to burst up, dealing 2d6 Fire Damage. N
Flaming Sphere, Greater 4 Rolling ball of fire deals 6d6 Fire Damage and the target catches on fire. N
Fleshworm Infestation 4 Worms deal hp and DEX damage. N
Forgetful Slumber 4 As Deep Slumber (Spell) and make target forgets the last 5 minutes. N
Geas, Lesser 4 Commands subject of 7 HD or less. N
Ghost Wolf 4 Conjure a Large, quasi-real, wolf-like creature made of black smoke that radiates [fear] and functions as Phantom Steed (Spell), and which can make attacks. N
Globe of Invulnerability, Lesser 4 Stops 1st- through 3rd-level spell effects. N
Hallucinatory Terrain 4 Makes one type of terrain appear like another (field as forest, or the like). N
Hellmouth Lash 4 Transform your tongue into an energy war whip dealing 1d8 points of elemental damage/2 caster levels (max 5d8). N
Hurricane Blast 4 Creates a severe blast of wind. N
Ice Storm 4 Hail deals 5d6 damage in cylinder 40 ft. across. N
Illusory Wall 4 Wall, floor, or ceiling looks real, but anything can pass through. N
Infernal Healing, Greater 4 As Infernal Healing (Spell), except the target gains fast healing 4 and the target detects as an evil Cleric. N
Insect Spies 4 You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies. N
Invisibility, Greater 4 As Invisibility (Spell), but works against all senses. N
Locate Creature 4 Indicates direction to familiar creature. N
Magic Siege Engine, Greater 4 Siege Engine gains +1 Enhancement Bonus on targeting and damage rolls. N
Make Whole, Greater 4 This spell repairs 1d8+1 points of siege damage to a vehicle or fortification. Y
Malfunction 4 Construct behaves oddly for 1 rnd/lvl. N
Malicious Spite 4 Target is compelled to plot against another. N
Master's Escape 4 Switch places with one summoned creature you control. N
Miasmatic Form 4 As gaseous form except your turn into a stinking or poison cloud. N
Mindscape Door 4 Create a portal allowing entry to and exit from a Mindscape. N
Minor Creation 4 Creates one cloth or wood object. N
Minor Phantom Object 4 As Minor Creation (Spell), except the object created is a semi-real phantasm). N
Mirror Transport 4 Mirror becomes a multiple-use Dimension Door (Spell). N
Mnemonic Enhancer 4 Prepare extra spells or retain one just cast. N
Monstrous Physique II 4 Take the form and some of the powers of a Tiny or Large Monstrous Humanoid. N
Moonstruck 4 Subject is enraged and confused. N
Named Bullet 4 Imbues ammunition with accuracy against a specific creature type. N
Nixie's Lure 4 Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. N
Nondetection, Communal 4 As Nondetection (Spell), but you may divide the duration among creatures touched. N
Obsidian Flow 4 Converts the surface of the ground into molten glass. N
Overwhelming Grief 4 Grieving target can take no actions and is denied its DEX bonus. N
Phantasmal Killer 4 Fearsome illusion kills subject or deals 3d6 damage. N
Phantom Chariot 4 Conjures a quasi-real heavy chariot pulled by four horses. N
Phantom Steed, Communal 4 Summon up to 6 Phantom Steeds, dividing the duration among them. N
Protection from Energy, Communal 4 As Protection from Energy (Spell), but you may divide the duration among creatures touched. N
Rainbow Pattern 4 Lights fascinate 24 HD of creatures. N
Reduce Person, Mass 4 This spell functions like Reduce Person (Spell), except that it affects multiple creatures. N
Remove Curse 4 Frees object or person from curse. N
Resilient Reservoir 4 Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. N
Resilient Sphere 4 Force globe protects but traps one subject. N
Ride the Waves 4 Target can breathe water and swim. N
River of Wind 4 A stream of wind causes Non-Lethal Damage and can knock down or push creatures. N
Sadomasochism 4 Shubject of the spell gets to roll twice on attack rolls (taking better roll), but is shaken for 1 round if he hits you and fails a WILL roll. N
Scorching Ash Form 4 As Gaseous Form (Spell), except you become a swirl of ash. N
Scrying 4 Spies on subject from a distance. N
Secure Shelter 4 Creates sturdy cottage. N
Shadow Barbs 4 When you cast this spell, you create a shadowy +2 Vicious Spiked Chain that shimmers and pulses with darkness. N
Shadow Conjuration 4 Mimics conjuration below 4th level, but only 20% real. N
Shadow Projection 4 Temporarily become a Shadow. N
Shadow Step 4 Teleport from one shadow to another. N
Shadowy Haven 4 (Fetchling only) As Rope Trick (Spell), except the point of entry is through a 5-foot-square instead of a rope. N
Share Senses 4 Perceive the world around your Familiar. N
Share Shape 4 This spell functions as Beast Shape II (Spell), but you may only assume the form of an animal of a type identical to your Familiar. N
Shocking Image 4 As Mirror Image (Spell), but the duplicates emit electrical damage when destroyed. N
Shout 4 Deafens all within cone and deals 5d6 Sonic Damage. N
Simulacrum, Lesser 4 Creates a double of a weak creature. N
Skeleton Crew 4 This spell turns corpses into skeletons that act as crew and obey your commands to the extent of their abilities. N
Solid Fog 4 Blocks vision and slows movement. N
Spellcrash, Lesser 4 Target loses a 3rd-level prepared spell or spell slot. N
Stone Shape 4 Sculpts stone into any shape. N
Stoneskin 4 Grants DR 10/Adamantine. N
Summon Accuser 4 Summons a single Accuser Devil from Hell to do your bidding. N
Summon Monster IV 4 Summons extra-planar creature to fight for you. N
Suppress Primal Magic 4 Prevent primal magic events from occurring in a 10-ft. radius around you. N
Symbol of Laughter 4 Triggered rune makes nearby creatures lose actions for 1 rnd/lvl. N
Symbol of Revelation 4 Triggered symbol reveals illusions. N
Symbol of Slowing 4 Triggered rune slows creatures. N
Telekinetic Charge 4 Launches an ally through the air. N
Terrible Remorse 4 Creature is compelled to harm itself. N
Tongues, Communal 4 As Tongues (Spell), but you may divide the duration in 10-minute intervals among creatures touched. N
Touch of Slime 4 Touch infests a target with Green Slime. N
Triggered Suggestion 4 As Suggestion (Spell), but triggered only and target doesn't remember the suggestion. N
True Form 4 Removes (polymorph) effects. N
Unbearable Brightness 4 Your glowing body dazzles or blinds others. N
Vermin Shape I 4 Take the form and some of the powers of a Small or Medium vermin. N
Vitriolic Mist 4 As Fire Shield (Spell), except Acid Damage. N
Volcanic Storm 4 Hot rocks deal 5d6 damage. N
Wall of Blindness/Deafness 4 Creatures that pass through a translucent wall are blinded or deafened. N
Wall of Fire 4 Deals 2d4 Fire Damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/lvl. N
Wall of Ice 4 Ice Plane creates wall or Hemisphere creates dome. N
Wandering Star Motes 4 Outlines subject and produces light as a Sunrod. N
Ward Shield 4 Touched shield grants wielder SR 10 + caster level vs. targeted spells and +5 REFL bonus to saves vs. area of effect spells. N
Watchful Animal 4 You place a scrying sensor on your Animal Companion or Familiar. N

Level 5 Sorcerer/Wizard Spells

Name Lvl School Comp Save Description Rev?
Absorb Toxicity 5 You become immune to diseases and toxins, absorb one, and then spread it to others. N
Acidic Spray 5 1d6/lvl acid damage plus 1 round of acid. N
Angelic Aspect Angelic Aspect (Spell) Angelic Aspect (Spell) Angelic Aspect (Spell)
Animal Growth 5 One animal doubles in size. N
Apparent Master 5 Charm makes a Construct regard you as its master. N
Astral Projection, Lesser 5 Limited astral travel. N
Augmenting Wall 5 You create a wall of faintly shimmering elemental energy that augments range attacks that pass through it. N
Baleful Polymorph 5 Turns subject into harmless animal. N
Beast Shape III 5 You take the form of a Diminutive or Huge Animal, or Small or Medium Magical Beast. N
Black Spot 5 Curse a creature so that it is easier for others to attack it and it takes Constitution damage every day until removed. N
Blight 5 Withers one plant or deals 1d6/lvl damage to plant creature. N
Blood Boil 5 Raise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. N
Break Enchantment 5 Frees subjects from enchantments, transmutations, and curses. N
Callback, Greater 5 Calls back Familiar if it takes hp damage. N
Calm Air 5 You calm the air and disperse fog, dust, and other particles. N
Caustic Blood 5 You imbue your blood with corrosive acid. N
Cloudkill 5 Kills 3 HD or less; 4-6 HD save or die; 6+ HD take Con damage. N
Condensed Ether 5 Create a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks. N
Cone of Cold 5 1d6/lvl cold damage. N
Contact Other Plane 5 Lets you ask question of extraplanar entity. N
Corrosive Consumption 5 Acidic patch damages an opponent. N
Covetous Aura 5 You may gain the benefits of a spell meant for someone else. N
Create Mindscape 5 Form an immersive Mindscape. N
Curse of Disgust 5 Target is sickened while viewing trigger. N
Damnation Stride 5 Teleports you a short distance and leaves behind a burst of fire. N
Daywalker 5 You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. N
Dismissal 5 Forces a creature to return to its native plane. N
Dominate Person 5 Controls Humanoid telepathically. N
Dream 5 Sends message to anyone sleeping. N
Duplicate Familiar 5 You create a duplicate of a Familiar. N
Echolocation 5 Sonic sense gives you Blindsense 40 ft. N
Elemental Body II 5 Turns you into a Medium elemental. N
Energy Siege Shot 5 A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. N
Fabricate 5 Transforms raw materials into finished items. N
False Vision 5 Fools (scrying) with an illusion. N
Feast on Fear 5 Targets are panicked, and you gain temporary hit points. N
Feeblemind 5 Subject's INT and CHA drop to 1. N
Fickle Winds 5 Wind Wall (Spell) that selectively blocks attack. N
Fire Snake 5 Creates a serpentine path of fire 5 ft. long/lvl that deals 1d6 fire damage/lvl. N
Geniekind 5 Gain your choice of genie-themed powers. N
Geyser 5 Creates a geyser of boiling water. N
Ghoul Army 5 1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. N
Gift of the Deep 5 You give the one non-mutated Sahuagin/lvl the appearance and many of the abilities of Sahuagin mutants. N
Globe of Tranquil Water 5 Upon casting this spell, a rippling bubble of calm water extends outward from you to a radius of 20 feet and remains centered on you when you move. N
Half-blood Extraction 5 You transform the target Half-Orc into a full-blooded Orc. N
Hold Monster 5 As Hold Person (Spell), but any creature. Y
Hostile Juxtaposition 5 You create a dimensional link with a targeted creature, and switch spots with it. N
Hungry Earth 5 The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. N
Hungry Pit 5 As Create Pit (Spell), but dealing 4d6 damage to those in it as it closes. N
Icy Prison 5 Thick ice holds and damages the target. N
Interposing Hand 5 Hand provides cover against 1 opponent. N
Life Bubble 5 Protects creatures from sustained environmental effects. N
Lighten Object, Mass 5 This spell functions like Lighten Object (Spell), except that it affects a number of objects equal to half your caster level. N
Lightning Arc 5 Targets in a line take 1d6 electricity/lvl. N
Mage's Faithful Hound 5 Phantom dog can guard a location and attack intruders. N
Mage's Private Sanctum 5 Prevents anyone from viewing or scrying an area for 24 hours. N
Magic Jar 5 Enables possession of another creature. N
Major Creation 5 As Minor Creation (Spell), plus stone and metal. N
Major Phantom Object 5 As Major Creation (Spell) but the creation is semi-real phantasm. N
Master's Mutation 5 You can mold the ephemeral substance of the Outer Planes, mutating one summoned creature that you control to better suit your needs. N
Mind Fog 5 Subjects in fog get-10 to WIS and WILL checks. N
Mirage Arcana 5 As Hallucinatory Terrain (Spell), plus structures. N
Monstrous Physique III 5 Take the form and some of the powers of a Diminutive or Huge Monstrous Humanoid. N
Nightmare 5 Sends vision dealing 1d10 damage, fatigue. N
Overland Flight 5 You fly at a speed of 40 ft. and can hustle over long distances. N
Pain Strike, Mass 5 This spell works like Pain Strike (Spell). N
Passwall 5 Creates passage through wood or stone wall. N
Permanency Makes certain spells permanent.
Persistent Image 5 As Silent Image (Spell), but with no concentration required. N
Phantasmal Web 5 Catches subjects in an illusory web. N
Plague Carrier 5 Target's attacks carry filth fever. N
Planar Adaptation 5 Resist harmful effects of other plane. N
Planar Binding, Lesser 5 Traps extraplanar creature of 6 HD or less until it performs a task. N
Plant Shape I 5 Turns you into a Small or Medium plant. N
Polymorph 5 Gives one willing subject a new form. N
Possess Object 5 Possess and animate one object. N
Prying Eyes 5 1d4 + 1/lvl floating eyes scout for you. N
Rapid Repair 5 Construct gains fast healing 5. N
Repair Undead, Mass 5 Heals one undead of 1d8 hp + 1/lvl (max +5). N
Rubberskin 5 Bludgeoning and falling damage you take is converted into non-lethal damage. N
Runic Overload 5 Cause magical runes to explode. N
Secret Chest 5 Hides expensive chest on Ethereal Plane; you retrieve it at will. N
Seeming 5 Changes appearance of 1 person per 2 levels. N
Sending 5 Delivers short message anywhere, instantly. N
Shadow Evocation 5 Mimics evocation below 5th level, but only 20% real if disbelieved. N
Siphon Magic 5 Transfers a magical effect from touched creature to yourself. N
Smug Narcissism 5 Target is distracted by its sense of self. N
Sonic Thrust 5 Sound moves targets away from you. N
Soothe Construct 5 Reduce the berserk chance of a Construct. N
Spell Absorption 5 Counterspell a 3rd-level or lower-level spell to regain some spellcasting power. N
Spellsteal 5 You create a discordant blast of energy that disrupts the target’s available magic and transfers knowledge of that magic to you. N
Stoneskin, Communal 5 As Stoneskin (Spell), but you may divide the duration among creatures touched. N
Suffocation 5 Target quickly suffocates to death. N
Summon Monster V 5 Summons extra-planar creature to fight for you. N
Summoner Conduit 5 The target takes damage whenever its summoned creature does. N
Symbol of Pain 5 Triggered rune wracks nearby creatures with pain. N
Symbol of Scrying 5 Triggered rune activates scrying sensor. N
Symbol of Sleep 5 Triggered rune puts nearby creatures into catatonic slumber. N
Symbol of Striking 5 As Symbol of Death (Spell), but fills a 5-foot square. N
Telekinesis 5 Moves object, attacks creature, or hurls object or creature. N
Telepathic Bond 5 Link lets allies communicate at short range regardless of language. N
Teleport 5 Instantly transports you as far as 100 miles per level. N
Transmute Mud to Rock 5 Transforms two 10-ft. cubes per level. N
Transmute Rock to Mud 5 Transforms two 10-ft. cubes per level. N
Transplant Visage 5 You add or remove a creature's face to or from your own. N
Treasure Stitching 5 Objects on cloth become embroidered. N
Unbreakable Construct 5 Increase Construct hardness or DR. N
Undead Anatomy II 5 Take the form and some of the powers of a Tiny or Large undead. N
Unseen Crew 5 Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. N
Vampiric Shadow Shield 5 As Fire Shield (Spell), except attackers take negative energy damage and attacks heal you. N
Vermin Shape II 5 Take the form and some of the powers of a Tiny or Large vermin. N
Wall of Force 5 Creates an invisible, immobile wall of pure force. N
Wall of Light 5 An immobile, blinding curtain of white light that blocks line of sight springs into existence. N
Wall of Sound 5 Sonic wall deflects and damages creatures. N
Wall of Stone 5 Creates a stone wall that can be shaped. N
Waves of Fatigue 5 Several targets become fatigued. N
Whip of Centipedes 5 Create a whip made of poisonous centipedes. N
Wreath of Blades 5 Four mithral daggers speed around you, attacking nearby creatures and protecting your spellcasting from attacks of opportunity. N

Level 6 Sorcerer/Wizard Spells

Name Lvl School Comp Save Description Rev?
Acid Fog 6 Fog deals acid damage. N
Age Resistance 6 Ignore penalties from old age. N
Analyze Dweomer 6 Reveals magical aspects of subject. N
Antimagic Field 6 Negates magic within 10 ft. N
Banshee Blast 6 Cone deals 1d4 per level and panics creatures. N
Battlemind Link 6 You and an ally gain attack and AC bonuses. N
Bear's Endurance, Mass 6 As Bear's Endurance (Spell), affects one subject/lvl. N
Beast Shape IV 6 You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. N
Bull's Strength, Mass 6 As Bull's Strength (Spell), affects 1 subject per level. N
Cat's Grace, Mass 6 As Cat's Grace (Spell), affects 1 subject/lvl. N
Chain Lightning 6 1d6/lvl damage, 1 secondary bolt/lvl. N
Chains of Fire 6 1d6/lvl damage to all targets, 1 secondary bolt/lvl. N
Chains of Light 6 Target is held immobile by glowing golden chains composed of pure light. N
Circle of Death 6 Kills 1d4/lvl HD of creatures. N
Cloak of Dreams 6 Causes living creatures within 5 ft. to fall asleep. N
Cold Ice Strike 6 Cone of ice slivers deals 1d6 cold/lvl. N
Conjure Black Pudding 6 Summon a Black Pudding. N
Contagion, Greater 6 Infect a subject with a magical disease. N
Contagious Flame 6 Scorching rays cause 4d6 fire damage, then move on to new targets. N
Contingency 6 Sets trigger condition for another spell. N
Control Water 6 Raises or lowers bodies of water. N
Create Undead 6 Raises ghasts, ghouls, mohrgs, or mummies from physical remains. N
Curse, Major 6 As Bestow Curse (Spell), but harder to remove. N
Dimensional Blade 6 For one round attacks made with a held melee weapon are melee Touch Attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons. N
Disintegrate 6 Reduces one creature or object to dust. N
Dispel Magic, Greater 6 Cancels multiple magical spells or effects
Dust Ward 6 N
Eagle's Splendor, Mass 6 As Eagle's Splendor (Spell), 1 subject/lvl. N
Eldritch Conduit, Greater 6 Use enemies as a point of origin for a cone, cylinder, line, or sphere spell. N
Elemental Assessor 6 Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. N
Elemental Body III 6 Turns you into a Large elemental. N
Enemy Hammer 6 Allows you to telekinetically use a creature as a weapon. N
Energy Siege Shot, Greater 5 This spell functions like Energy Siege Shot (Spell), except it can target siege engines of any size, not just Large siege engines. N
Envious Urge 6 Targets Steal from or Disarm others. N
Eyebite 6 Target becomes panicked, sickened, and comatose. N
Flesh to Stone 6 Turns subject creature into statue. N
Fluid Form 6 Immune to critical hits, increases reach 10 ft., Swim speed, and breathe water. N
Forceful Hand 6 Hand pushes creatures away. N
Form of the Dragon I 6 Turns you into a Medium Dragon. N
Fox's Cunning, Mass 6 As Fox's Cunning (Spell), affects 1 subject/ level. N
Freezing Sphere 6 Freezes water or deals cold damage. N
Geas/Quest 6 As Geas, Lesser (Spell) but affects any creature. N
Getaway 6 Teleports you and select creatures to predetermined location. N
Globe of Invulnerability 6 Stops 1st- through 4th-level spell effects. N
Guards and Wards 6 Array of magic effects protect area. N
Hardening 6 Permanently increases the hardness of materials by 1 point per 2 caster levels. N
Hellfire Ray 6 A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell. N
Heroism, Greater 6 Gives +4 Morale Bonus on attack rolls, saves, and skill checks, immunity to [fear] effects, and temporary hit points. N
Ice Crystal Teleport 6 Target is frozen, then teleported. N
Impart Mind 6 Grant temporary intelligence and powers to a magic item. N
Leashed Shackles 6 Create shackles of force on one creature. N
Legend Lore 6 Lets you learn tales about a person, place, or thing. N
Mage's Lucubration 6 (Wizard Only). Recalls spell of 5th level or lower. N
Mislead 6 Turns you invisible and creates illusory double. N
Monstrous Physique IV 6 Take the form and some of the powers of any monstrous humanoid. N
Move Earth 6 Digs trenches and builds hills. N
Named Bullet, Greater 6 As Named Bullet (Spell), except it deals 2 extra points of damage per caster level (maximum 40). N
Oasis 6 Create a permanent water source similar to a natural spring. N
Owl's Wisdom, Mass This spell functions like Owl's Wisdom (Spell), except that it affects multiple creatures. N
Path of the Winds 6 Winds sweep area clear of anything of Small or smaller size, and after act as Wind Wall (Spell). N
Permanent Image 6 Permanent illusion, includes sight, sound, smell, and thermal effects. N
Planar Binding 6 As Lesser Planar Binding (Spell)but up to 12 HD. N
Plant Shape II 6 Turns you into a Large plant. N
Programmed Image 6 As Major Image (Spell), but triggered by event. N
Repulsion 6 Creatures can't approach you. N
Sabotage Construct 5 As Confusion (Spell), except that it affects only Contructs. N
Serenity 6 Peaceful feelings harm those attempting violence. N
Shadow Walk 6 Step into shadow to travel rapidly. N
Sirocco 6 Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. N
Sonic Form 6 Turn yourself into a creature of semisolid sound. N
Spellcrash 6 Target loses a 5th-level prepared spell or spell slot. N
Stone to Flesh 6 Restores petrified creature. N
Suggestion, Mass 6 As Suggestion (Spell), affects 1 subject/lvl. N
Summon Monster VI 6 Summons extra-planar creature to fight for you. N
Summon Vanth 6 This spell functions like Summon Monster (Spell), except that it summons a single Psychopomp, Vanth. N
Symbol of Fear 6 Triggered rune panics nearby creatures. N
Symbol of Persuasion 6 Triggered rune charms creatures. N
Symbol of Sealing 6 Create triggered Wall of Force (Spell). N
Tar Pool 6 Converts the top layer of the ground into hot tar. N
Transfer Familiar 6 You temporarily grant control of your Familiar to another willing creature. N
Transformation 6 You gain combat bonuses. N
True Seeing 6 Lets you see all things as they really are. N
Unconscious Agenda 6 Plant subconscious directive in target creature. N
Undead Anatomy III 6 Take the form and some of the powers of a Tiny or Large undead. N
Undeath to Death 6 Destroys 1d4/lvl HD of undead (max. 20d4). N
Undeath Ward 6 You create a pale silver barrier that repels undead. N
Unwilling Shield 6 Subject shares wounds you receive. N
Utter Contempt 6 Target's attitude worsens by two categories. N
Veil 6 Changes appearance of a group of creatures. N
Vengeful Outrage 6 Target is compelled to destroy one enemy. N
Wall of Iron 6 30 hp/four levels; can topple onto foes. N
Whip of Ants 6 Create a Whip made of Army Ants. N

Level 7 Sorcerer/Wizard Spells

Name Lvl School Comp Save Description Rev?
Age Resistance, Greater 7 Ignore any penalties from venerable age. N
Arcane Cannon 7 Your focus becomes a magical cannon that fires on its own. N
Arcane Sight, Greater 7 As Arcane Sight (Spell), but also reveals magic effects on creatures and objects. N
Archon's Trumpet 7 Upon hearing a booming report, as if from an Archon's Trumpet (Su), all creatures in the area of the burst are paralyzed for 1d4 rounds. N
Awaken Construct 7 Grant a construct human-like sentience. N
Banishment 7 Banishes 2 HD/lvl of extraplanar creatures. N
Bite the Hand, Mass 7 Compel one creature summoned by a spell or spell-like ability/level to attack the being who summoned it, to the best of its ability N
Caustic Eruption 7 Burst deals 1d6 acid/lvl and lingers. N
Circle of Clarity 7 Emanation hampers illusions and stealth. N
Constricting Coils 7 As Hold Monster but also deals crushing damage to the target. Y
Control Construct 7 Take control of a Construct. N
Control Undead 7 Undead don't attack you while under your command. N
Control Weather 7 Changes weather in local area. N
Create Demiplane, Lesser 7 Create your own Demiplane. N
Create Mindscape, Greater 7 As Create Mindscape (Spell), but affecting more creatures, having a longer duration, and allowing magic alteration. N
Create Variant Mummy 7 This spell functions as Create Undead (Spell), except it creates a variant mummy. N
Deflection 7 Attacks that miss are redirected back to the source of the attack. N
Delayed Blast Fireball 7 1d6/lvl Fire Damage; you can postpone blast for up to 5 rounds. N
Dimensional Bounce 7 Teleport multiple times between two designated locations. N
Elemental Body IV 7 Turns you into a Large elemental. N
Epidemic 7 Infect a subject with a highly contagious disease. N
Ethereal Jaunt 7 You become ethereal for 1 rnd/lvl. N
Expend 7 Wastes creatures' limited use magical ability. N
Finger of Death 7 Deals 10 damage/lvl to one subject. N
Firebrand 7 Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. N
Fly, Mass 7 One creature/lvl gains ability to fly. N
Forcecage 7 Cube or cage of force imprisons all inside. N
Form of the Dragon II 7 Turns you into a Large Dragon. N
Giant Form I 7 Turns you into a Large giant. N
Grasping Hand 7 Hand provides cover, pushes, or grapples. N
Hold Person, Mass 7 This spell functions like Hold Person (Spell), except it can affect multiple targets. Y
Hostile Juxtaposition, Greater 7 This spell functions like Hostile Juxtaposition (Spell), except you can target one creature for every four caster levels you have N
Hungry Darkness 7 As Deeper Darkness (Spell), but inflicts 3d6 Force Damage and 2 CON damage per round; victims continue to bleed after leaving darkness. N
Ice Body 7 Your body becomes living ice. N
Insanity 7 Subject suffers continuous confusion. N
Insect Spies, Greater 7 As Insect Spies (Spell), but you can also borrow the senses of the summoned insects. N
Instant Summons 7 Prepared object appears in your hand. N
Invisibility, Mass 7 As Invisibility (Spell), but affects all in range. N
Joyful Rapture 7 Negate harmful [emotion]s. N
Ki Shout 7 Target takes 1d6 Sonic dmg/lvl and is stunned. N
Lunar Veil 7 Dispel light and revert lycanthropes. N
Mage's Magnificent Mansion 7 Door leads to extradimensional mansion. N
Mage's Sword 7 Floating magic blade strikes opponents. N
Magnetic Field 7 You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. N
Memory of Function 7 You restore a broken object or damaged Construct to a functional state, as if it were new and intact. N
Phantasmal Revenge 7 Ghost from corpse hunts killer. N
Phase Door 7 Creates an invisible passage through a barrier. N
Plague Storm 7 Cloud infects creatures like Contagion (Spell). N
Planar Adaptation, Mass 7 This spell functions like Planar Adaptation (Spell), except as noted above. N
Planar Refuge 7 This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point. N
Plane Shift 7 As many as eight subjects travel to another plane. N
Plant Shape III 7 Turns you into a Huge plant. N
Polymorph, Greater 7 Gives one willing subject a new, more powerful form. N
Power Word Blind 7 Blinds creature with 200 hp or less. N
Prismatic Spray 7 Rays hit subjects with variety of effects. N
Project Image 7 Illusory double can talk and cast spells. N
Rampart 7 Creates 5-ft.-thick earthen barrier. N
Resonating Word 7 Target is damaged, staggered, and stunned. N
Reverse Gravity 7 Objects and creatures fall upward. N
Scouring Winds 7 Winds block vision and deal 3d6 damage per round. N
Scrying, Greater 7 As Scrying (Spell), but faster and longer. N
Sequester 7 Subject is invisible to sight and scrying; renders creature comatose. N
Shadow Conjuration, Greater 7 Mimics conjuration below 6th level, but only 60% real. N
Simulacrum 7 Creates partially real double of a creature. N
Spell Turning 7 Reflect 1d4+6 spell levels back at caster. N
Statue 7 Subject can become a statue at will, being subject only to Sunders. N
Submerge Ship 7 Protects a ship and all aboard from drowning and pressure, but not from damage from outside obstacles or creatures. N
Summon Monster VII 7 Summons extra-planar creature to fight for you. N
Symbol of Stunning 7 Triggered rune stuns creatures. N
Symbol of Weakness 7 Triggered rune stuns creatures. N
Teleport Object 7 As Teleport (Spell), but affects a touched object. N
Teleport Trap 7 You can cause those teleporting into an area to appear in a specific part of that area. N
Teleport, Greater 7 This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. N
Temporary Resurrection 7 Bring a creature to life for 24 hours, after which it dies again. N
Vision 7 As Legend Lore (Spell), but quicker. N
Vortex 7 Creates a whirlpool in water. N
Walk through Space 7 You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. N
Waves of Ecstasy 7 Pleasure stuns and staggers creatures. N
Waves of Exhaustion 7 Several targets become exhausted. N
Wish, Limited 7 Alters reality (within limits). N

Level 8 Sorcerer/Wizard Spells

Name Lvl School Comp Save Description Rev?
Angelic Aspect, Greater Angelic Aspect, Greater (Spell) Angelic Aspect, Greater (Spell) Angelic Aspect, Greater (Spell)
Antipathy 8 Object or location affected by spell repels certain creatures. N
Bestow Curse, Greater 8 -12 to an ability score; -8 on attack rolls, saves, and checks; or 25% chance of losing each action. N
Binding 8 Utilizes an array of techniques to imprison a creature. N
Call Construct 8 Summon your Construct to you. N
Charm Monster, Mass 8 As Charm Monster (Spell), but all within 30 ft. N
Clenched Fist 8 Large hand provides cover, pushes, or attacks your foes. N
Clone 8 Duplicate awakens when original dies. N
Create Demiplane 8 As Create Demiplane, Lesser (Spell), but larger and with planar traits. N
Create Greater Undead 8 Creates shadows, wraiths, spectres, or devourers. N
Demand 8 As Sending (Spell), plus you can send a Suggestion (Spell). N
Dimensional Lock 8 Teleportation and interplanar travel blocked for 1 day/lvl. N
Discern Location 8 Reveals exact location of creature or object. N
Euphoric Tranquility 8 Makes a creature friendly. N
Form of the Dragon III 8 Turns you into a Huge Dragon. N
Frightful Aspect 8 You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. N
Giant Form II 8 Turns you into a Huge giant. N
Horrid Wilting 8 Deals 1d6/lvl damage within 30 ft. N
Incendiary Cloud 8 Deals 6d6 Fire Damage/round. N
Iron Body 8 Your body becomes living iron. N
Irresistible Dance 8 Forces subject to dance. N
Maze 8 Traps subject in extradimensional maze. N
Mind Blank 8 Subject is protected from mental/emotional magic and scrying. N
Moment of Prescience 8 You gain +1/lvl Insight Bonus on single attack roll, check, or save. N
Orb of the Void 8 Sphere inflicts Essence Omission. N
Planar Binding, Greater 8 As Lesser Planar Binding (Spell)but up to 18 HD. N
Polar Ray 8 Ranged touch attack deals 1d6/lvl cold damage and 1d4 points of >Dexterity drain. N
Polymorph Any Object 8 Changes a subject into anything else. N
Power Word Stun 8 Stuns creature with 150 hp or less. N
Prediction of Failure 8 Target is permanently shaken and sickened, and may gain a spellblight. N
Prismatic Wall 8 Wall's colors have array of effects. N
Protection from Spells 8 Confers +8 Resistance Bonus. N
Prying Eyes, Greater 8 1d4 + 1/lvl floating eyes scout for you. N
Rain of Arrows 8 You conjure a cloud of magical arrows that rain down on any creatures and objects in an area. N
Rift of Ruin 8 Tears a rift in reality, creating an extradimensional hole with a depth of 60 feet. N
Scintillating Pattern 8 Twisting colors confuse, stun, or render unconscious. N
Screen 8 Illusion hides area from vision and <a href="/pathfinderRPG/prd/coreRulebook/spells/scrying.html#scrying">scrying</a>. N
Seamantle 8 Sheathes you in protective water. N
Shadow Evocation, Greater 8 Mimics evocation below 7th level, but only 60% real if disbelieved. N
Shout, Greater 8 Devastating yell deals 10d6 Sonic Damage; stuns creatures. N
Spell Absorption, Greater 5 Counterspell a 6th-level or lower-level spell to regain some spellcasting power. N
Spellcrash, Greater 8 Target loses a 7th-level prepared spell or spell slot. N
Spellscar 8 This potent spell invokes devastation on a localized (and thankfully temporary) scale. N
Stormbolts 8 1d8 damage/lvl (max 20d8) to targets. N
Summon Monster VIII 8 Summons extra-planar creature to fight for you. N
Sunburst 8 Blinds all within 10 ft., deals 6d6 damage. N
Symbol of Death 8 Triggered rune kills nearby creatures. N
Symbol of Dispelling 8 As Symbol of Death (Spell), except that all creatures within 40 feet are effect by Dispel Magic, Greater (Spell). N
Symbol of Insanity 8 Triggered rune kills nearby creatures. N
Sympathy 8 Object or location attracts certain creatures. N
Telekinetic Sphere 8 As Resilient Sphere (Spell), but you move the sphere telekinetically. N
Temporal Stasis 8 Puts subject into suspended animation. N
Trap the Soul 8 Imprisons subject within gem. N
Undead Anatomy IV 8 As Undead Anatomy III (Spell), but with more abilities. N
Wall of Lava 8 Wall damages foes that try to enter, periodically launches lava at nearby targets. N

Level 9 Sorcerer/Wizard Spells

Name Lvl School Comp Save Description Rev?
Astral Projection 9 Projects you and others onto Astral Plane. N
Bilocation 9 Exist in two places at once. N
Canopic Conversion 9 Damages target. If damage kills target, corpse revives with the Mummy, Dune Template N
Clashing Rocks 9 20d6 damage to target creature. N
Create Demiplane, Greater 9 As Create Demiplane (Spell), but larger and with more planar traits. N
Crushing Hand 9 Large hand provides cover, pushes, or crushes your foes. N
Cursed Earth 9 Plants die, living creatures catch diseases, or dead creatures rise as zombies. N
Dominate Monster 9 As Dominate Person (Spell), but any creature. N
Energy Drain 9 Subject gains 2d4 points of Essence Omission. N
Etherealness 9 Travel to Ethereal Plane with companions. N
Fiery Body 9 You gain various fire-related powers. N
Foresight 9 "Sixth sense" warns of impending danger. N
Freedom 9 Releases creature from Imprisonment (Spell). N
Gate 9 Connects two planes for travel or summoning. N
Heroic Invocation 9 Grants a number of creatures bonuses on attacks and damage, temporary hit points, and immunity to fear and charm effects. N
Hold Monster, Mass 9 As Hold Monster (Spell), except it can affect multiple targets. Y
Icy Prison, Mass 9 As Icy Prison (Spell), but it affects 1 creature/lvl. N
Imprisonment 9 Entombs subject beneath the earth. N
Interplanetary Teleport 9 Teleport to another planet. N
Mage's Disjunction 9 Dispels magic, disenchants magic items. N
Mage's Excellent Enclosure 9 You make an impenetrable barrier of force that negates all magic within it. N
Meteor Swarm 9 Four exploding spheres each deal 6d6 Fire Damage. N
Mind Blank, Communal 9 As Mind Blank (Spell), but you may divide the duration among creatures touched. N
Overwhelming Presence 9 Creatures bow before you as if you were divine. N
Power Word Kill 9 Kills one creature with 100 hp or less. N
Prismatic Sphere 9 As Prismatic Wall (Spell), but surrounds on all sides. N
Refuge 9 Alters item to transport its possessor to your abode. N
Ride the Lightning 9 Transform into electricity. N
Salvage 9 Raise and repair a sunken ship. N
Shades 9 As Shadow Conjuration (Spell), but up to 8th level and 80% real. N
Shapechange 9 Transforms you into certain creatures, and lets you change forms once per round. N
Soul Bind 9 Traps newly dead soul to prevent Resurrection (Spell). N
Spellbane 9 Prevent 1 spell per 5 levels from working in a 10-foot emanation. N
Suffocation, Mass 9 One creature/lvl suffocates to death. N
Summon Monster IX 9 Summons extra-planar creature to fight for you. N
Symbol of Strife 9 Triggered rune makes creatures attack nearest creature awake. N
Symbol of Vulnerability 9 Triggered rune makes creatures weaker against attacks both mundane and magical. N
Teleportation Circle 9 Teleports creatures inside circle. N
Time Stop 9 You act freely for 1d4+1 rounds. N
Transmute Blood to Acid 9 Target takes Acid Damage each round, and its attackers take Acid Damage. N
Tsunami 9 Huge wave damages and sweeps up all in its path. N
Wail of the Banshee 9 Deals 10 damage/lvl to 1 creature/lvl. N
Wall of Suppression 9 Creates wall that disables magic. N
Weird 9 As Phantasmal Killer (Spell), but affects all within 30 ft. N
Winds of Vengeance 9 Gives you the ability to fly and attack with wind. N
Wish 9 Reshape reality at your whim, within limits, and at a cost. N
Wooden Phalanx 9 Creates 1d4+2 temporary Golem, Wood to fight for you. N
World Wave 9 Earth or water moves you across distances and damages things not of the natural world. N