Sorcerer/Wizard Spells

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Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Level 0 Sorcerer/Wizard Spells

Level 0 sorcerer and wizard spells are also called "Cantrips".

Name Lvl Description Rev?
Acid Splash 0 Conjure an orb of acid that deals ranged acid damage. Y
Bleed 0 Cause physical bludgeoning damage and a Bruised condition. Y
Dancing Lights 0 Creates torches or other lights. Y
Daze 0 A single humanoid creature with 4 HD or less loses its next action. Y
Detect Magic 0 Detects all spells and magic items within 60 ft. Y
Detect Poison 0 Detects poison in a creature or object. Y
Disrupt Undead 0 Ray deals Positive Energy Damage to one Undead. Y
Flare 0 Dazzles one creature (-1 on attack rolls). Y
Ghost Sound 0 Create figment sounds in a location. Y
Hand of the Magus 0 You can telekinetically move and attack with a modest object. Y
Haunted Fey Aspect 0 You surround yourself with disturbing illusions. Y
Jolt 0 Deal electricity damage with a ranged touch attack. Y
Light 0 Object shines like a torch. Y
Mending 0 Makes minor repairs on a non-magical object that is damaged or Broken. Y
Message 0 Whisper conversation at distance. Y
Open/Close 0 Opens or closes small or light things. Y
Penumbra 0 Protects creature or object touched from bright light. Y
Prestidigitation 0 Performs minor tricks. Y
Ray of Frost 0 Ray attack deals cold damage. Y
Read Magic 0 Read scrolls and spellbooks. Y
Resistance 0 Subject gains +1 resistance bonus on saving throws. Y
Root 0 Reinforces a subjects defense against being moved or tripped. Y
Scoop 0 Create a scoop of force to pick up or carry liquids. Y
Spark 0 Dangerous spark injures your attacker. Y
Touch of Fatigue 0 Touch attack fatigues a target. Y

Level 1 Sorcerer/Wizard Spells

Name Lvl Description Rev?
Adhesive Spittle 1 Spit immobilizing goop at a creature. Y
Adjuring Step 1 You can move slowly and safely and still cast spells, until you move quickly. Y
Air Bubble 1 Creates a small pocket of air around your head or an object, which may burst as an attack. Y
Alarm 1 Wards an area for the night. Y
Alter Winds 1 Modify the winds to make flying difficult in an area, or make sailing faster. Y
Animate Rope 1 Makes a rope move at your command, to trip or entangle an enemy. Y
Ant Haul 1 Increases the carrying capacity of a creature by 10 pounds per caster level. Y
Anticipate Peril 1 Targets gain a scaling bonus on their next initiative check. Y
Bed of Iron 1 Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue. Y
Blend 1 Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment. Y
Blurred Movement 1 As Blur (Spell), but only while you are moving, unless you move twice in a single round. Y
Body Capacitance 1 Gain protection against Electricity attacks and release the energy as a Touch Attack. Y
Bouncy Body 1 The target's flesh becomes flexible and rubbery. Y
Break 1 Break an object or creature in range. Y
Bungle 1 Inflict a penalty on a target's d20 roll as an immediate action. Y
Burning Disarm 1 A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. N
Burning Hand of the Magus 1 Cone-shaped burst doing fire damage. Y
Cause Fear 1 One creature gains the Cringing condition. N
Charm Person 1 Makes one Humanoid creature or person your friend. Y
Chill Touch 1 One touch/lvl deals 1d6 negative energy damage and possibly 1 STR damage. N
Color Spray 1 dazzles, blinds, or fogs affected creatures. Y
Corrosive Touch 1 Touch Attack deals 1d4 Acid Damage/lvl. N
Dancing Lantern 1 Animates a lantern that follows you. N
Deja Vu 1 Make a creature realize that things aren't so bad after all. Y
Delusional Pride 1 Target is penalized on attacks and checks but gains Morale Bonus against (charm) and (compulsion) effects. N
Disguise Self 1 Changes your appearance. Y
Disguise Weapon 1 Changes one manufactured weapon's appearance. N
Ear-Piercing Scream 1 Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself. Y
Endure Elements 1 Exist comfortably in hot or cold regions. N
Enlarge Person 1 Humanoid creature gains one size category. Y
Expeditious Excavation 1 Moves 5-ft. cube of earth. N
Expeditious Retreat 1 Your base land speed increases by 30 ft Enhancement Bonus. N
Feather Fall 1 Instantly changes the rate at which the targets falls. Y
Flare Burst 1 Dazzles creatures in a 10-ft-radius blast (-1 on attack rolls). N
Floating Disk 1 Creates 3-ft.-diameter horizontal disk that carries things and can break falls. Y
Glue Seal 1 Cover a 5-ft. square or one object with a layer of sticky glue that entangles N
Gravity Bow 1 Arrows do damage as though one size category bigger. N
Grease 1 Covers a 10-ft. square or one object with a layer of slippery grease. N
Heightened Awareness 1 +2 Competence Bonus on Perception checks and on all Knowledge checks that you are trained in. N
Hideous Laughter 1 Subject becomes wobbly due to gales of forced mirth. Y
Hold Portal 1 Holds door shut. N
Hydraulic Push 1 Wave of water damages and pushes an enemy one square. Y
Hypnotism 1 Fascinates 2d4 HD of creatures. N
Icicle Dagger 1 Ice dagger deals +1 Cold Damage. N
Illusion of Calm 1 You appear to be standing still, even when you take some actions. N
Interrogation 1 Target answers questions or suffers pain. N
Jump 1 Subject gets Enhancement Bonus bonus on Acrobatics checks. N
Jury-Rig 1 Relieves the broken condition for a short time. N
Liberating Command 1 Restrained target may make an Escape Artist check to escape as an immediate action. Y
Lock Gaze 1 Compel the target to look at you and only you. N
Mage Armor 1 Gives subject +4 Armor Bonus to AC. N
Magic Aura 1 Alter an object's aura. N
Magic Missile 1 Magic projectiles deal 1d4+1 force damage each; +1 missile per two levels above 1st (max 5) unless Manaburned. Y
Magic Weapon 1 Weapon gains +1 Enhancement Bonus. N
Memory Lapse 1 Subject forgets events back to last turn. Y
Monkey Fish 1 Gain a climb speed and a swim speed of 10 ft. or more for a time. Y
Mudball 1 Range Touch Attack that cause the target to be blinded. N
Peacebond 1 Locks a weapon in place on the target's body. Y
Phantom Blood 1 Gain temporary hp if CON loss would knock you out or kill you. N
Poisoned Egg 1 Transform the contents of a normal egg into a single dose of Simple Venom. Y
Protection from Chaos 1 As Protection from Evil (Spell), except against chaotic creatures. N
Protection from Evil 1 +2 to AC and saves, plus additional protection against evil creatures. Y
Protection from Good 1 As Protection from Evil (Spell), except against selected good creatures. N
Protection from Law 1 As Protection from Evil (Spell), except against lawful creatures. N
Ray of Enfeeblement 1 Ray causes 1d6 STR penalty + 1 per 2 levels. N
Ray of Sickening 1 Ray makes the subject sickened. N
Reduce Person 1 Humanoid creature halves in size. N
Shadow Weapon 1 Create a quasi-real weapon. N
Shield 1 Invisible disc gives +4 Shield Bonus to AC, blocks Magic Missile (Spell) attacks. N
Shock Shield 1 A shield of force protects you until you dismiss it in an explosion of electricity. N
Shocking Grasp 1 Touch delivers Electricity (energy, common) damage. Y
Silent Image 1 Creates minor illusion of your design. N
Sleep 1 Puts 4 HD of creatures into magical slumber. N
Snowball 1 Ranged touch delivers 1d6/lvl Cold Damage (max 5d6) and might inflict torpid. N
Stone Shield 1 A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. Y
Stumble Gap 1 Small hole trips creatures. Y
Summon Monster I 1 Summons one Summoned Monster to fight for you. Y
Sunder Breaker 1 The next weapon that sunders an item belonging to the target takes damage. N
Swift Girding 1 Your allies are instantly suited up. N
Thunderstomp 1 Trip one creature within range. N
Touch of Combustion 1 Touched target suffers 1d6 Fire Damage and possibly catches on fire. N
Touch of the Sea 1 Greater Swim speed becomes 30 ft. N
True Strike 1 +20 Insight Bonus on your next attack roll. N
Unseen Servant 1 Creates an invisible, mindless, shapeless force that performs simple tasks. N
Vanish 1 As Invisibility (Spell) for 1 rnd/lvl (5 max). N
Ventriloquism 1 Make your voice seem to issue from someplace else. N
Wave Shield 1 Water blunts one incoming attack or effect as an immediate action. Y
Web Bolt 1 As the Web (Spell), except only occupying a single creature’s space, and dissolves if creature breaks free. N
Windy Escape 1 Immediately gain DR 10/magic, ignore critical hits, poison or sneak attack damage from a single attack. N

Level 2 Sorcerer/Wizard Spells

Name Lvl Description Rev?
Aboleth's Lung 2 Targets gain the ability to breathe water but can no longer breathe air. Y
Acid Arrow 2 Ranged touch attack; 2d4 Acid Damage for 1 round + 1 round/3 levels. N
Admonishing Ray 2 You fire one or more nonlethal force ray. Each ray deals heavy nonlethal damage. Y
Adoration 2 You gain a Morale Bonus on Diplomacy checks. N
Aggressive Thundercloud 2 Flying storm cloud deals 3d6 electricity damage. N
Air Step 2 Tread unsteadily on air, with limitations. N
Arcane Lock 2 Magically locks a portal or chest. N
Bear's Endurance 2 Subject gains +4 Enhancement Bonus to CON for 1 min/lvl. N
Blindness/Deafness 2 Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy. Y
Blood Blaze 2 Aura that makes injured creatures spray burning blood. N
Blood Transcription 2 Learn a spell from the target's blood. N
Blur 2 Attacks miss subject 20% of the time, if the subject moves at least 15 feet each round. Y
Boiling Blood 2 Targets take Fire Damage; Orcs get +2 Morale Bonus to STR. N
Bull's Strength 2 Subject gains +4 Enhancement Bonus to STR for 1 min/lvl. N
Burning Arc 2 Create an arc of flame that burns one or more targets within a 20-foot cone. Y
Burning Gaze 2 Inflict fire damage and Burned to creatures simply by looking at them. Y
Burst of Radiance 2 Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them. Y
Cat's Grace 2 Subject gains +4 Enhancement Bonus to DEX for 1 min/lvl. N
Codespeak 2 Recipients gain the ability to speak, read, and write a new, coded language. Y
Command Undead 2 Undead creature obeys your commands. N
Companion Polymorph 2 You transform the target into a smaller, harmless-looking animal of the same approximate body type. Y
Compassionate Ally 2 Target is compelled to help injured ally or suffer the Antagonized condition. Y
Continual Flame 2 Makes a permanent, heatless light. Y
Darkness 2 20-ft. radius of supernatural shadow.
Daze Monster 2 Living creature of 6 HD or less loses its next action. N
Defending Bone 2 You animate a bone which gives you DR 5/bludgeoning. N
Defensive Shock 2 Electricity Damage your attackers. N
Defoliate 2 You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. N
Disguise Other 2 As Disguise Self (Spell), but affects you or another. N
Dust of Twilight 2 Black particles extinguish light sources and damages creatures. Y
Eagle's Splendor 2 +4 Enhancement Bonus to CHA for 1 min/lvl. N
Eldritch Conduit 2 Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. N
Elemental Speech 2 Enables you to speak to elementals and some creatures. N
Elemental Touch 2 Gain energy damage Touch Attack. N
Embrace Destiny 2 Roll d20; use the roll before the spell ends to replace another d20 roll before the die is rolled. N
Endure Elements, Communal 2 As Endure Elements (Spell), but you may divide the duration among creatures touched. N
Escaping Ward 2 Move 5 feet away from a larger attacking creature as an immediate action. N
Euphoric Cloud 2 Fog fascinates living creatures. N
False Life 2 Gain 1d10 temporary hp + 1/lvl (max +10). N
Familiar Figment 2 You create an illusory duplicate of your Familiar that moves erratically around your Familiar’s space, frequently moving through the Familiar’s body with a blurring effect that makes it indistinguishable from the real creature. N
Fiery Shuriken 2 Calls forth fiery projectiles that fly at opponents. Y
Fire Breath 2 Exhale a cone of flame at will. N
Fire Sneeze 2 Launch flaming, forceful loogies at your enemies. N
Flaming Sphere 2 Rolling ball of fire deals 3d6 Fire Damage. N
Fog Cloud 2 Fog obscures vision. N
Fox's Cunning 2 +4 Enhancement Bonus to INT for 1 min/lvl. N
Frigid Touch 2 Target takes Cold Damage and is torpid. N
Frost Fall 2 The area is covered in a chilling frost. N
Ghoul Touch 2 Damages one living target you touch. Y
Glitterdust 2 Blinds creatures, outlines invisible creatures. N
Gust of Wind 2 Blows away or knocks down smaller creatures. N
Gusting Sphere 2 Ball of wind can bull rush creatures inflicting 1d6 Non-Lethal Damage. N
Haunting Mists 2 Creatures are shaken and take WIS damage. N
Hidden Knowledge 2 You purposely forget some information which is transcribed upon you in the form of a tattoo. N
Hypnotic Pattern 2 Fascinates (2d4 + level) HD of creatures. N
Ice Slick 2 You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. N
Invisibility 2 Subject is invisible until the end of its next encounter. Y
Juxtaposition 2 Swaps places with the caster and an enemy creature. Y
Kinetic Reverberation 2 Channels the force of an enemy's attack back into its weapon. N
Knock 2 Opens locked or magically sealed door...eventually. Y
Least Polymorph 2 Assume form of a Small or Medium Humanoid. Y
Levitate 2 Subject moves up and down at your direction. N
Life Pact 2 Affected creatures automatically donate hp to stabilize fallen ally. N
Magic Mouth 2 Objects speaks once when triggered. N
Make Whole 2 Repairs a damaged or broken magic item or construct. Y
Minor Image 2 As Silent Image (Spell), plus some sound. N
Mirror Image 2 Creates a decoy duplicate of you. Y
Miserable Pity 2 Opponents cannot attack a pathetic creature. N
Owl's Wisdom 2 Subject gains +4 Enhancement Bonus to WIS for 1 min/lvl. N
Pilfering Hand of the Magus 2 You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends. Y
Protection from Arrows 2 Subject gains DR 10/Magic against ranged attacks. N
Protection from Chaos, Communal 2 As Protection from Chaos (Spell), but you may divide the duration among creatures touched. N
Protection from Evil, Communal 2 As Protection from Evil (Spell), but you may divide the duration among creatures touched. N
Protection from Good, Communal 2 As Protection from Good (Spell), but you may divide the duration among creatures touched. N
Protection from Law, Communal 2 As Protection from Law (Spell), but you may divide the duration among creatures touched. N
Pyrotechnics 2 Turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke. N
Qualm 2 Target gains penalties on ability checks, skill checks, and Caster Checks until it spends an entire round doing nothing. N
Resist Energy 2 Ignores a scaling number of points of damage per attack from specified energy type. N
Ricochet Shot 2 Imbues a projectile or thrown weapon to give it the ability to ricochet. Y
River Whip 2 Create a whip of water that you wield as a weapon. Y
Rope Trick 2 As many as eight creatures hide in extradimensional space. N
Scare 2 Inflict psychic damage and Cringing on one or two targets. N
Scorching Ray 2 Ranged Touch Attack deals 4d6 Fire Damage, + 1 ray/four levels (max 3). N
Sculpt Simulacrum 2 Alter a simulacrum's appearance. N
Seducer's Eyes 2 You gain a increasing bonus on Charisma-based skill checks towards those who might find you attractive. N
See Invisibility 2 Reveals invisible creatures or objects. Y
Share Language 2 Share your facility for one particular language with another creature. N
Share Memory 2 Share or inflict one memory upon the target. Y
Shatter 2 Sonic vibration damages objects or an enemy creature. Y
Silk To Steel 2 Use a scarf as a shield or War Whip. N
Skinsend 2 Animate and possess your own skin as if it were a separate creature. N
Slipstream 2 Wave boosts or hampers creature's speed. Y
Spell Gauge 2 You learn the nature of, and disable, a target creature's supernatural or spell-like ability. Y
Spider Climb 2 Grants Greater Climb of 20 feet. N
Staggering Fall 2 Cause additional damage to a falling creature. N
Stone Call 2 Inflicts damage and difficult terrain to all creatures in area. Y
Stone Discus 2 Flying discus deals bludgeoning damage or slashing damage. N
Stricken Heart 2 Touch Attack deals 2d6 damage and Rattled target. N
Summon Monster II 2 Summons one Summoned Monster to fight for you. Y
Tactical Acumen 2 Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning. Y
Telekinetic Volley 2 Up to one touched object per level weighing up to 5 lbs. each levitates in your space and you can attack with them. N
Touch of Bloodletting 2 This spell causes any existing wounds that the target possesses to bleed profusely. Y
Touch of Idiocy 2 Subject takes 1d6 penalty to Intelligence, Wisdom, and Charisma. N
Touch of Mercy 2 The target creature deals only Non-Lethal Damage with all of its weapon attacks. N
Tremor Blast 2 You create a minor earthquake that can inflict Quelled. N
Twilight Haze 2 Illusory fog obscures vision. N
Twisted Futures 2 Disrupt fortunate outcomes for a creature N
Web 2 Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. N
Whip of Spiders 2 Create a whip made of poisonous spiders. N

Level 3 Sorcerer/Wizard Spells

Name Lvl Description Rev?
Ablative Barrier 3 Surrounds the target with layers of force. N
Accursed Glare 3 Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy. Y
Adjustable Disguise 3 As Disguise Self (Spell), but you can change the disguise as a swift action. Y
Air Geyser 3 Blast of air deals bludgeoning damage and slides target violently around. N
Animate Dead, Lesser 3 Create one skeleton or zombie. N
Aqueous Orb 3 Creates rolling sphere of water. N
Arcane Sight 3 Magical auras become visible to you. N
Ash Storm 3 Hamper vision and inflict abrasion damage on all victims. Y
Aura of Cannibalism 3 You emanate an aura that saps the strength of others of your kind and channels their energy into you. N
Aura Sight 3 Alignment auras become visible to you. N
Aversion 3 Cause the target to avoid an object or location. N
Barrow Haze 3 Fog obscures the vision of others. N
Battering Blast 3 You hurl a fist-sized ball of force resembling a sphere of spikes to ram designated creatures or objects. Y
Blade Snare 3 This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. N
Blink 3 You randomly vanish and reappear for 1 round per level. N
Blood Biography 3 Learn about a creature with its blood. N
Blood Scent 3 Gain scent ability against injured creatures. N
Blot 3 Ruins writings. N
Burrow 3 Target gains a burrow speed of 15. N
Catatonia 3 Make a willing target appear to be dead. N
Chain of Perdition 3 Creates a floating chain of force that damages your foes most terribly. Y
Clairaudience / Clairvoyance 3 Hear or see at a distance for 1 min/lvl. N
Cloak of Winds 3 Creates a whirling screen of strong wind around you. N
Contagious Zeal 3 Grant Morale Bonuses and temporary hit points that spread from creature to creature. N
Daylight 3 60-ft. radius of bright light, or, touch a creature to inflict heavy Light damage and a status condition. Y
Deathwine 2 Turn a healing potion into a pool that does not heal but increases the caster level of the next Necromancy spell you cast. N
Deep Slumber 3 Puts 10 HD of creatures to sleep. N
Diamond Spray 3 A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed. N
Dispel Magic 3 Cancels one magical spell or effect Y
Displacement 3 Attacks miss subject 50% of the time, if the subject moves at least 30 feet each round. N
Elemental Aura 3 Creates an aura of energy around you. N
Enter Image 3 Transfers your consciousness to an object bearing your likeness. N
Eruptive Pustules 3 Acid boils burst when you are attacked. N
Final Sacrifice 3 You disrupt the conjuring energies within a summoned creature, causing it to violently explode. N
Fireball 3 Hurl a fiery bead that bursts into a huge fiery explosion. Y
Fly 3 Subject flies at a speed of 60 ft. N
Force Anchor 3 Ranged Touch Attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it's movement. N
Force Punch 3 Target takes force damage and is pushed away. N
Gaseous Form 3 Subject becomes insubstantial and can fly slowly. N
Gentle Repose 3 Preserves one corpse. N
Halt Undead 3 Immobilizes several undead that are near each other. Y
Harrowing 3 You use a Harrow deck to tell a fortune for yourself or someone else. N
Haste 3 Two or more allies move faster, and gain a bonus attack on a full attack action. Y
Healing Thief 3 You siphon half of all magical healing that the targeted creature receives. N
Heatstroke 3 As Ray of Exhaustion (Spell) plus 1d4 Non-Lethal Damage and characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves. N
Heroism 3 Gives +2 Morale Bonus on attack rolls, saving throws, and skill checks. N
Hold Person 3 Paralyzes one humanoid creature for a brief time. Y
Howling Agony 3 Screaming pain limits the target's actions. N
Hydraulic Torrent 3 Creates torrent of water that Bull Rushes any creature in its path. N
Hydrophobia 3 Targets in the area must succeed at a WILL save or become deathly afraid of drowning. N
Ice Spears 3 Cause icy spears to strike foes for damage; can knock foes down. N
Invisibility Sphere 3 Makes everyone within 10 ft. Invisibility (Spell). N
Isolate 3 You cause the target to become invisible and silent, but only to his allies. N
Keen Edge 3 Doubles normal weapon's threat range. N
Lesser Polymorph 3 Assume form of a Small or Medium Monster of any sort, with no Ranged abilities. Y
Lightning Bolt 3 Massive blast of Lightning snaps out, inflicting heavy Electrical damage in a long line. Y
Loathsome Veil 3 Nauseates and/or sickens weak creatures. N
Locate Weakness 3 You roll damage twice when you roll damage for a critical hit and take the best damage. N
Mad Monkeys 3 Summon a swarm of mischievous monkeys. N
Magic Circle 3 As Protection from Law/Good/Evil/Chaos (Spell), but 10-ft. radius and 10 min/lvl. N
Major Image 3 As Silent Image (Spell), plus sound, smell and thermal effects. N
Malediction 3 Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them. Y
Nauseating Trail 3 Creature leaves a trail of Stinking Cloud (Spell) squares. N
Pellet Blast 3 Creates an explosion of conjured metal pellets. N
Phantom Driver 3 Conjures a phantom to drive vehicles. N
Phantom Steed 3 Magic mount appears for the day. Y
Protection from Arrows, Communal 3 As Protection from Arrows (Spell), but you may divide the duration among creatures touched. N
Protection from Energy 3 Absorbs 12 points/lvl of damage from one kind of energy. N
Ray of Exhaustion 3 Ray makes subject fatigued and places it at risk of a synergy. N
Red Right Hand of the Magus 3 You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution. Y
Resist Energy, Communal 3 This spell functions like Resist Energy (Spell), except you divide the duration in 10-minute intervals among the creatures touched. N
Share Language, Communal 3 As Share Language (Spell), but you may divide the duration among creatures touched. N
Sheet Lightning 3 You create a dazzling flash of electricity that fills the target area. N
Silver Darts 3 Cone of silver darts deals 1d6 piercing damage/lvl, more against unarmored targets. N
Sleet Storm 3 Hampers vision and movement. N
Slow 3 One subject/lvl is hindered and takes -1 to REFL saves. N
Spider Climb, Communal 3 As Spider Climb (Spell), but you may divide the duration among creatures touched. N
Stinking Cloud 3 Nauseating vapors, 1 rnd/lvl. N
Storm Step 3 You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental . N
Suggestion 3 Compels subject to follow stated course of action. N
Summon Monster III 3 Summons one Summoned Monster to fight for you. Y
Swarm of Fangs 3 You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. N
Thunderstomp, Greater 3 Trip multiple creatures within range. N
Tiny Hut 3 Creates shelter for 10 creatures. N
Touch Injection 3 You can deliver an infusion, elixir, poison, or potion as a Touch Attack. N
Trial of Fire and Acid 3 The target creature is covered in burning acid that deals 1d6 points of Acid Damage and 1d6 points of Fire Damage each round. N
Twilight Knife 3 Floating knife attacks with you. N
Unravel Destiny 3 A target suffers penalties to checks depending on how many Action Points it has, and takes damage if it uses them. N
Vampiric Touch 3 Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp. N
Vision of Hell 3 Illusory hellscape makes creatures shaken. N
Water Breathing 3 Subjects can breathe underwater. N
Wind Wall 3 Deflects arrows, smaller creatures, and gases. N

Level 4 Sorcerer/Wizard Spells

Name Lvl Description Rev?
Adjustable Polymorph 4 As Least Polymorph (Spell), but you can change the shape as a swift action. Y
Aggravate Affliction 4 All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. N
Aggressive Thundercloud, Greater 4 Flying storm cloud deals 6d6 electricity damage. N
Ball Lightning 4 Flying balls of lightning deal 3d6 Electricity Damage each. N
Bestow Curse 4 -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. N
Bite the Hand 7 Compel one creature summoned by a spell or spell-like ability to attack the being who summoned it, to the best of its ability N
Black Tentacles 4 Tentacles damage, immobilize, and move around creatures. Y
Bloody Arrows 4 When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. N
Boneshatter 4 The target’s bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, which is also exhausted for 1 minute per caster level. N
Charm Monster 4 Makes monster believe it is your ally. Y
Confusion 4 Subjects behave oddly for 1 rnd/lvl. N
Conjure Deadfall 4 You conjure a large metal plate covered in sharp spikes that crushes all creatures caught in the area of effect. Y
Contagion 4 Infects subject with chosen disease. N
Crushing Despair 4 Subjects take-2 on attack rolls, damage rolls, saves, and checks. N
Daze, Mass 4 As Daze (Spell), but affecting multiple creatures. N
Detonate 4 Inflicts 1d8/lvl energy damage to all creatures within 15 ft. N
Dimension Door 4 Teleports you and possibly others a short distance Y
Dimensional Anchor 4 Bars extradimensional movement. N
Dragon's Breath 4 Gives you a dragon's Breath Weapon. N
Earth Glide 4 Gain the ability to pass through stone, dirt and earth. N
Elemental Body I 4 Turns you into a creature associated with Air, Earth, Fire, or Water. Y
Enervation 4 Subject gains 1d4 points of Essence Suppression and is at risk of a synergy. N
Enlarge Person, Mass 4 One Humanoid creature/lvl doubles in size. N
Eyes of the Void 4 See 60 ft. in darkness, including magical darkness. N
False Life, Greater 4 Gain 2d10 temporary hp + 1/lvl. N
Fear 4 Subjects within cone suffer Psychic damage and gain the Cringing condition. Y
Fire Shield 4 Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold. N
Firefall 4 Causes fire to burst up, dealing heavy Fire damage and inflicting Singed. Y
Flaming Sphere, Greater 4 Rolling ball of fire deals 6d6 Fire Damage and the target catches on fire. N
Forgetful Slumber 4 As Deep Slumber (Spell) and make target forgets the last 5 minutes. N
Globe of Invulnerability, Lesser 4 Stops 1st- through 3rd-level spell effects. N
Hallucinatory Terrain 4 Makes one type of terrain appear like another (field as forest, or the like). N
Hurricane Blast 4 Creates a severe blast of wind. N
Ice Storm 4 Hail deals 5d6 damage in cylinder 40 ft. across. N
Illusory Wall 4 Wall, floor, or ceiling looks real, but anything can pass through. N
Insulting Hand of the Magus 4 A ghostly gray hand appears that does your bidding, or lays a Vexing attack upon foes you choose. Y
Invisibility, Greater 4 As Invisibility (Spell), but works against all senses. Y
Make Whole, Greater 4 This spell repairs 1d8+1 points of siege damage to a vehicle or fortification. Y
Master's Escape 4 Switch places with one summoned creature you control. N
Minor Creation 4 Creates one cloth or wood object. N
Obsidian Flow 4 Converts the surface of the ground into molten glass. N
Overwhelming Grief 4 Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect. Y
Phantasmal Killer 4 Fearsome Illusion kills subject or deals 3d6 damage. N
Phantom Steed, Communal 4 Summon up to 6 Phantom Steeds, dividing the duration among them. N
Protection from Energy, Communal 4 As Protection from Energy (Spell), but you may divide the duration among creatures touched. N
Rainbow Pattern 4 Lights fascinate and inflict Light damage on chosen creatures. Y
Reduce Person, Mass 4 This spell functions like Reduce Person (Spell), except that it affects multiple creatures. N
Remove Curse 4 Frees object or person from curse. N
Resilient Reservoir 4 Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. N
Resilient Sphere 4 Force globe protects but traps one subject. N
Ride the Waves 4 Target can breathe water and swim. N
River of Wind 4 A stream of wind causes Non-Lethal Damage and can knock down or push creatures. N
Sadomasochism 4 Subject of the spell gets to roll twice on attack rolls (taking better roll), but is shaken for 1 round if he hits you and fails a WILL roll. N
Scorching Ash Form 4 As Gaseous Form (Spell), except you become a swirl of ash. N
Secure Shelter 4 Creates sturdy cottage. Y
Shadow Barbs 4 When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not. Y
Shadow Step 4 Teleport from one shadow to another. N
Shocking Image 4 As Mirror Image (Spell), but the duplicates emit electrical damage when destroyed. N
Shout 4 Deafens all within cone and deals 5d6 Sonic Damage. N
Simulacrum, Lesser 4 Creates a double of a weak creature. N
Skeleton Crew 4 This spell turns corpses into skeletons that act as crew and obey your commands to the extent of their abilities. N
Solid Fog 4 Blocks vision and slows movement. N
Stoneskin 4 Grants DR 10/Adamantine. N
Summon Monster IV 4 Summons one Summoned Monster to fight for you. Y
Touch of Slime 4 Touch infests a target with Green Slime. N
Triggered Suggestion 4 As Suggestion (Spell), but triggered only and target doesn't remember the suggestion. N
Unbearable Brightness 4 Your glowing body dazzles or blinds others. N
Vitriolic Mist 4 As Fire Shield (Spell), except Acid Damage. N
Volcanic Storm 4 Hot rocks deal 5d6 damage. N
Wall of Blindness/Deafness 4 Creatures that pass through a translucent wall are blinded or deafened. N
Wall of Fire 4 Deals 2d4 Fire Damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/lvl. N
Wall of Ice 4 Ice Plane creates wall or Hemisphere creates dome. N
Wandering Star Motes 4 Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage. Y
Ward Shield 4 Touched shield grants wielder SR 10 + caster level vs. targeted spells and +5 REFL bonus to saves vs. area of effect spells. N
Warded March 4 You are highly resistant to energy or physical damage for one move action, and deal heavy damage to foes you move through. Y

Level 5 Sorcerer/Wizard Spells

Name Lvl Description Rev?
Absorb Toxicity 5 You become immune to diseases and poisons, absorb one, and then spread it to others. N
Acidic Spray 5 Deals heavy Acid damage and inflicts the Singed condition. Y
Animal Growth 5 One animal doubles in size. N
Astral Projection, Lesser 5 Limited astral travel. Y
Augmenting Wall 5 You create a wall of faintly shimmering elemental energy that augments range attacks that pass through it. N
Blight 5 Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty. Y
Blood Boil 5 Raise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. N
Break Enchantment 5 Frees subjects from enchantments, transmutations, and curses. N
Calm Air 5 You calm the air and disperse fog, dust, and other particles. N
Caustic Blood 5 You imbue your blood with corrosive acid. N
Cloudkill 5 Kills 3 HD or less; 4-6 HD save or die; 6+ HD take Con damage. N
Cone of Cold 5 Inflicts intense cold damage in a large cone. Y
Corrosive Consumption 5 Acidic patch damages an opponent. N
Damnation Stride 5 Teleports you a short distance and leaves behind a burst of fire. Y
Daywalker 5 You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. N
Dismissal 5 Forces a creature to return to its native plane. N
Dominate Person 5 Controls Humanoid telepathically. Y
Duplicate Familiar 5 You create a duplicate of a Familiar. N
Echolocation 5 Sonic sense gives you Blindsense 40 ft. N
Elemental Body II 5 Turns you into a Medium elemental. N
Energy Siege Shot 5 A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. N
Feast on Fear 5 Targets are panicked, and you gain temporary hit points. N
Feeblemind 5 Subject's INT and CHA are destroyed, inflicting heavy Psychic damage and Ability Drain. Y
Fire Snake 5 Creates a serpentine path of fire 5 ft. long/lvl that deals 1d6 fire damage/lvl. N
Geyser 5 Creates a geyser of boiling water. N
Gift of the Deep 5 You give the one non-mutated Sahuagin/lvl the appearance and many of the abilities of Sahuagin mutants. N
Hold Monster 5 Briefly paralyzes one creature of any type. Y
Hostile Juxtaposition 5 You create a dimensional link with a targeted creature, and switch spots with it. Y
Hungry Earth 5 The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. N
Icy Prison 5 Thick ice hampers and damages the target. Y
Interposing Hand of the Magus 5 Hand provides cover against 1 opponent, or damage against several. Y
Life Bubble 5 Protects creatures from sustained environmental effects. N
Lightning Arc 5 Targets in a line take 1d6 electricity/lvl. N
Magic Jar 5 Enables possession of another creature. N
Major Creation 5 As Minor Creation (Spell), plus stone and metal. N
Mind Fog 5 Subjects in fog get-10 to WIS and WILL checks. N
Mirage Arcana 5 As Hallucinatory Terrain (Spell), plus structures. N
Nightmare 5 Sends vision dealing heavy psychic damage and fatigue. Y
Overland Flight 5 You fly at a speed of 40 ft. and can hustle over long distances. N
Passwall 5 Creates passage through wood or stone wall. N
Permanency Makes certain spells permanent.
Persistent Image 5 As Silent Image (Spell), but with no concentration required. N
Phantasmal Web 5 Catches subjects in an illusory web. N
Planar Adaptation 5 Resist harmful effects of other plane. N
Planar Binding, Lesser 5 Traps extraplanar creature of 6 HD or less until it performs a task. N
Polymorph 5 Assume form of a Small or Medium Monster of any sort, with weak Ranged abilities. Y
Possess Object 5 Possess and animate one object. N
Rubberskin 5 Bludgeoning and falling damage you take is converted into non-lethal damage. N
Secret Chest 5 Hides expensive chest on Ethereal Plane; you retrieve it at will. N
Seeming 5 Changes appearance of 1 person per 2 levels. N
Sending 5 Delivers short message anywhere, instantly. N
Sonic Thrust 5 Sound moves targets away from you. N
Spell Absorption 5 Counterspell a 3rd-level or lower-level spell to regain some spellcasting power. N
Stoneskin, Communal 5 As Stoneskin (Spell), but you may divide the duration among creatures touched. N
Suffocation 5 Target suffers heavy winded damage. Y
Summon Monster V 5 Summons one Summoned Monster to fight for you. Y
Summoner Conduit 5 The target takes damage whenever its summoned creature does. N
Telekinesis 5 Moves object, attacks creature, or hurls object or creature. N
Telepathic Bond 5 Link lets allies communicate at short range regardless of language. N
Teleport 5 Instantly transports you as far as 100 miles per hour you spend casting. Y
Transmute Mud to Rock 5 Transforms two 10-ft. cubes per level. N
Transmute Rock to Mud 5 Transforms two 10-ft. cubes per level. N
Treasure Stitching 5 Objects on cloth become embroidered. N
Unbreakable Construct 5 Increase Construct hardness or DR. N
Unseen Crew 5 Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. N
Vampiric Shadow Shield 5 As Fire Shield (Spell), except attackers take negative energy damage and attacks heal you. N
Wall of Force 5 Creates an invisible, immobile wall of pure force. N
Wall of Light 5 An immobile, blinding curtain of white light that blocks line of sight springs into existence. N
Wall of Sound 5 Sonic wall deflects and damages creatures. N
Wall of Stone 5 Creates a stone wall that can be shaped. N
Whip of Centipedes 5 Create a whip made of poisonous centipedes. N

Level 6 Sorcerer/Wizard Spells

Name Lvl Description Rev?
Acid Fog 6 Fog deals acid damage. N
Antimagic Field 6 Completely but temporarily suppresses magical effects within 10 ft. Y
Apparition 6 The caster creates a short-lived illusory thing, that traces a 30 foot line and makes touch attacks. Y
Armored March 6 You are highly resistant to all damage for one move action, and deal heavy damage to foes you move through. Y
Banshee Blast 6 Cone deals severe damage and induces fear. Y
Bear's Endurance, Mass 6 As Bear's Endurance (Spell), affects one subject/lvl. N
Bull's Strength, Mass 6 As Bull's Strength (Spell), affects 1 subject per level. N
Cat's Grace, Mass 6 As Cat's Grace (Spell), affects 1 subject/lvl. N
Chain Lightning 6 Unleash a spectacular crackling corona of lightning bolts. Y
Circle of Death 6 Kills 1d4/lvl HD of creatures. N
Cloak of Dreams 6 Causes living creatures within 5 ft. to fall asleep. N
Cold Ice Strike 6 Cone of ice slivers deals 1d6 cold/lvl. N
Conjure Black Pudding 6 Summon a Black Pudding. N
Contagion, Greater 6 Infect a subject with a magical disease. N
Contagious Flame 6 Scorching rays cause 4d6 fire damage, then move on to new targets. N
Curse, Major 6 As Bestow Curse (Spell), but harder to remove. N
Deadly Necrosis 6 Strikes a creature you choose with necrotic damage, Bruised, and a minimum. Y
Disintegrate 6 Reduces one creature or object to dust. N
Dispel Magic, Greater 6 Cancels multiple magical spells or effects Y
Eagle's Splendor, Mass 6 As Eagle's Splendor (Spell), 1 subject/lvl. N
Eldritch Conduit, Greater 6 Use enemies as a point of origin for a cone, cylinder, line, or sphere spell. N
Elemental Assessor 6 Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. N
Elemental Body III 6 Turns you into a Large elemental. N
Enemy Hammer 6 Allows you to telekinetically use a creature as a weapon. N
Energy Siege Shot, Greater 5 This spell functions like Energy Siege Shot (Spell), except it can target siege engines of any size, not just Large siege engines. N
Envious Urge 6 Targets Steal from or Disarm others. N
Eyebite 6 Target becomes panicked, sickened, and comatose. N
Flesh to Stone 6 Turns subject creature into statue. N
Fluid Form 6 Immune to critical hits, increases reach 10 ft., Swim speed, and breathe water. N
Forceful Hand of the Magus 6 Hand carries your stuff and pushes creatures away, doing heavy damage in the process. Y
Form of the Dragon I 6 Turns you into a Medium Dragon. N
Fox's Cunning, Mass 6 As Fox's Cunning (Spell), affects 1 subject/ level. N
Freezing Sphere 6 Freezes water or deals cold damage. N
Getaway 6 Teleports you and select creatures to predetermined location. N
Globe of Invulnerability 6 Stops 1st- through 4th-level spell effects. N
Hellfire Ray 6 A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell. N
Heroism, Greater 6 Gives +4 Morale Bonus on attack rolls, saves, and skill checks, immunity to [fear] effects, and temporary hit points. N
Impulsive Burst
Leashed Shackles 6 Create shackles of force on one creature. N
Mislead 6 Turns you invisible and creates illusory double. N
Move Earth 6 Digs trenches and builds hills. N
Oasis 6 Create a permanent water source similar to a natural spring. N
Path of the Winds 6 Winds sweep area clear of anything of Small or smaller size, and after act as Wind Wall (Spell). N
Permanent Image 6 Permanent illusion, includes sight, sound, smell, and thermal effects. N
Planar Binding 6 As Lesser Planar Binding (Spell)but up to 12 HD. N
Programmed Image 6 As Major Image (Spell), but triggered by event. N
Repulsion 6 Creatures can't approach you. N
Serenity 6 Peaceful feelings harm those attempting violence. N
Shadow Walk 6 Step into shadow to travel rapidly. Y
Sirocco 6 Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. N
Sonic Form 6 Turn yourself into a creature of semisolid sound. N
Stone to Flesh 6 Restores petrified creature. N
Suggestion, Mass 6 As Suggestion (Spell), affects 1 subject/lvl. N
Summon Monster VI 6 Summons one Summoned Monster to fight for you. Y
Tar Pool 6 Converts the top layer of the ground into hot tar. N
True Seeing 6 Lets you see all things as they really are. N
Undeath to Death 6 Destroys 1d4/lvl HD of undead (max. 20d4). N
Undeath Ward 6 You create a pale silver barrier that repels undead. N
Unwilling Shield 6 Subject shares wounds you receive. N
Utter Contempt 6 Target's attitude worsens by two categories. N
Veil 6 Changes appearance of a group of creatures. N
Vengeful Outrage 6 Target is compelled to destroy one enemy. N
Wall of Iron 6 30 hp/four levels; can topple onto foes. N
Whip of Ants 6 Create a whip made of Army Ants. N

Level 7 Sorcerer/Wizard Spells

Name Lvl Description Rev?
Apparition Insidiae 7 The caster creates a short-lived illusory thing, that traces a 40 foot line and makes touch attacks. Y
Arcane Sight, Greater 7 As Arcane Sight (Spell), but also reveals magic effects on creatures and objects. N
Archon's Trumpet 7 Upon hearing a booming report, as if from an Archon's Trumpet (Su), all creatures in the area of the burst are paralyzed for 1d4 rounds. N
Banishment 7 Banishes 2 HD/lvl of extraplanar creatures. N
Bite the Hand, Mass 7 Compel one creature summoned by a spell or spell-like ability/level to attack the being who summoned it, to the best of its ability N
Caustic Eruption 7 Burst deals 1d6 acid/lvl and lingers. N
Constricting Coils 7 Eldritch muscular coils deal crushing damage to the target while holding it still. Y
Control Undead 7 Undead don't attack you while under your command. N
Control Weather 7 Changes weather in local area. N
Create Demiplane, Lesser 7 Create your own Demiplane, nice and cozy. Y
Deflection 7 Attacks that miss are redirected back to the source of the attack. N
Dimensional Bounce 7 Teleport multiple times between two designated locations. N
Elemental Body IV 7 Turns you into a Large elemental. N
Ethereal Jaunt 7 You become ethereal until your next combat ends. Y
Expend 7 Wastes creatures' limited use magical ability. N
Finger of Death 7 Deals 10 damage/lvl to one subject. N
Firebrand 7 Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. N
Fly, Mass 7 One creature/lvl gains ability to fly. N
Form of the Dragon II 7 Turns you into a Large Dragon. N
Frightful Aspect 7 You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. N
Grasping Hand of the Magus 7 Hand carries items and allies without effort. Y
Hammerblow 7 Without a sound, break objects and batter foes within a short distance. Y
Hold Person, Mass 7 This spell briefly paralyzes several humanoid targets. Y
Hungry Darkness 7 As Deeper Darkness (Spell), but inflicts 3d6 Force Damage and 2 CON damage per round; victims continue to bleed after leaving darkness. N
Insanity 7 Subject suffers continuous confusion. N
Invisibility, Mass 7 As Invisibility (Spell), but affects all in range. N
Ki Shout 7 Target takes 1d6 Sonic dmg/lvl and is stunned. N
Lunar Veil 7 Dispel light and revert lycanthropes. N
Mage's Magnificent Mansion 7 Door leads to extradimensional mansion. N
Mage's Sword 7 Floating magic blade strikes opponents. N
Magnetic Field 7 You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. N
Plague Storm 7 Cloud infects creatures like Contagion (Spell). N
Planar Adaptation, Mass 7 This spell functions like Planar Adaptation (Spell), except as noted above. N
Planar Refuge 7 This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point. N
Plane Shift 7 As many as eight subjects travel to another plane. N
Polymorph, Greater 7 Assume form of a Small, Medium or Large Monster of any sort, with weak Ranged abilities. Y
Power Word Blind 7 Blinds creature with 200 hp or less. N
Prismatic Spray 7 Rays hit subjects with variety of effects. Y
Project Image 7 Illusory double can talk and cast spells. N
Resonating Word 7 Target is damaged, and suffers ongoing sonic damage. Y
Reverse Gravity 7 Objects and creatures fall upward. N
Scouring Winds 7 Winds block vision and deal 3d6 damage per round. N
Simulacrum 7 Creates partially real double of a creature. N
Spell Turning 7 Reflect 1d4+6 spell levels back at caster. N
Statue 7 Subject can become a statue at will, being subject only to Sunders. N
Sudden Necrosis 7 Strikes a creature you choose with necrotic damage, Bleed, and a minimum. Y
Summon Monster VII 7 Summons one Summoned Monster to fight for you. Y
Teleport Object 7 As Teleport (Spell), but affects a touched object. N
Teleport, Greater 7 This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. N
Temporary Resurrection 7 Bring a creature to life for 24 hours, after which it dies again. N
Vortex 7 Creates a whirlpool in water. N
Walk through Space 7 You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. N
Waves of Exhaustion 7 Several targets become exhausted. N
Wish, Limited 7 Alters reality (within limits). N

Level 8 Sorcerer/Wizard Spells

Name Lvl Description Rev?
Antipathy 8 Object or location affected by spell repels certain creatures. N
Apparition Dirus 8 The caster creates a short-lived illusory thing, that traces a 60 foot line and makes touch attacks. Y
Bestow Curse, Greater 8 -12 to an ability score; -8 on attack rolls, saves, and checks; or 25% chance of losing each action. N
Binding 8 Utilizes an array of techniques to imprison a creature. N
Burst of Revelation
Charm Monster, Mass 8 As Charm Monster (Spell), but multiple targets within 30 feet of each other. Y
Clenched Fist of the Magus 8 Large hand clenched into a brutal fist smashes your foes, leaving them wobbling. Y
Create Demiplane 8 As Create Demiplane, Lesser (Spell), but larger and with better decorating. Y
Deadly Image
Deathneedle 8 A needle of shadow darts out as a ray and inflicts heavy negative energy damage to a target. Y
Demand 8 As Sending (Spell), plus you can send a Suggestion (Spell). N
Destruction of Self
Dimensional Lock 8 Teleportation and interplanar travel blocked until the next Moon. Y
Flying Fingernails
Form of the Dragon III 8 Turns you into a Huge Dragon. N
Frost Fingers
Ghosthowl 8 Damages insubstantial creatures without a saving throw, and all others with a saving throw. Y
Greater Oculus Electricum
Greater Sadomasochism
Hammerblow, Mass 8 Without a sound, break objects and batter foes within a short distance. Y
Heart of Glass 8 Target enemy is rendered Defenseless or Vulnerable to a single class of damage chosen by the caster. Y
Horrid Wilting 8 Deals 1d6/lvl damage within 30 ft. N
Impulsive Burst, Mass
Incendiary Cloud 8 Deals 6d6 Fire Damage/round. N
Instant Necrosis 8 Strikes a creature you choose with necrotic damage, Ruptured, and a minimum. Y
Iron Body 8 Your body becomes living iron. N
Irresistible Dance 8 Forces subject to dance. N
Juggernauts March 8 You are nearly immune to damage for one move action, and deal heavy damage to foes you move through. Y
Maze 8 Traps subject in extradimensional maze. N
Mind Blank 8 Subject is protected from mental/emotional magic and scrying. N
Memory of Function 8 You restore a broken object or damaged Construct to a functional state, as if it were new and intact. N
Molten Orb 8 Molten metal ray attack acts as a splash weapon, dealing Fire Damage plus ongoing damage. Y
Moment of Prescience 8 You gain +1/lvl Insight Bonus on single attack roll, check, or save. N
Orb of the Void 8 Sphere inflicts Essence Omission. N
Planar Binding, Greater 8 As Lesser Planar Binding (Spell) but up to 18 HD. N
Polar Ray 8 Ranged touch attack deals 1d6/lvl cold damage and 1d4 points of >Dexterity drain. N
Power Word Stun 8 Stuns creature with 150 hp or less. N
Prismatic Wall 8 Wall's colors have array of effects. Y
Rain of Arrows 8 You conjure a cloud of magical arrows that rain down on any creatures and objects in an area. Y
Scintillating Pattern 8 Twisting colors confuse, stun, or render unconscious. N
Screen 8 Illusion hides area from vision and scrying. N
Seamantle 8 Sheathes you in protective water. N
Shout, Greater 8 Devastating yell deals 10d6 Sonic Damage; stuns creatures. N
Spell Absorption, Greater 8 Counterspell a 6th-level or lower-level spell to regain some spellcasting power. N
Spellscar 8 This potent spell invokes devastation on a localized (and thankfully temporary) scale. N
Static Burst
Stormbolts 8 1d8 damage/lvl (max 20d8) to targets. N
Strangling Hair 8 Your hair animates and grapples. N
Summon Monster VIII 8 Summons one Summoned Monster to fight for you. Y
Sunburst 8 Blinds all within 10 ft., deals 6d6 damage. N
Sympathy 8 Object or location attracts certain creatures. N
Telekinetic Sphere 8 As Resilient Sphere (Spell), but you move the sphere telekinetically. N
Temporal Stasis 8 Puts subject into suspended animation. N
Time Shudder 8 Nearby creatures are affected by Haste (Spell) or Slow (Spell) each round. N
Trap the Soul 8 Imprisons subject within gem. N
Wall of Lava 8 Wall damages foes that try to enter, periodically launches lava at nearby targets. N
Waves of Fatigue 8 Several targets become fatigued. N

Level 9 Sorcerer/Wizard Spells

Name Lvl Description Rev?
Apparition Atrox 9 The caster creates a short-lived illusory thing, that traces a 120 foot line and makes touch attacks. Y
Astral Projection 9 Projects you and others onto Astral Plane. Y
Battering Ram 9 An eldritch Ram smashes a foe for damage and a free Bull Rush. Y
Bilocation 9 Exist in two places at once, gaining tremendous mobility and durability. Y
Bristlecone 9 Massive cones of energy inflict damage and push enemies in a 25-foot cone. Y
Bruxism 9 Locks the form of affected enemy creatures into rigid spasms, causing damage if they try to escape. Y
Canopic Conversion 9 Turns your allies into pseudo-undead, with potent benefits. Y
Censorium 9 Chose 1 enemy per ten caster levels, maximum 4, to suffer extreme dimensional damage. Y
Chaos Engine 9 Transmute an area into Real Reality, causing all creatures caught within to suffer damage. Y
Clashing Rocks 9 Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface. Y
Consumptum Feurium Magnifica 9 Point-blank blast of terrible darkfire energy, powered by the caster's life-force. Y
Create Demiplane, Greater 9 As Create Demiplane (Spell), but much larger. Y
Crushing Hand of the Magus 9 Really Large hand crushes your foes. Y
Deadly Juxtaposition 9 You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies. Y
Dominate Monster 9 As Dominate Person (Spell), but any creature. Y
Elitist 9 Ally creatures, which may include yourself, gain many potent boosts when affected by Elitist. Y
Emblazon Crest 9 Your distinct symbol is magically displayed on any suitable item you carry. Y
Energy Drain 9 Subject gains 2d4 points of Essence Omission and is at risk of a synergy. Y
Essence of Motion 9 Touching an enemy catapults them away from you, or they may fall Prone and suffer damage to resist. Y
Etherealness 9 Travel to an Ethereal Plane with companions. Y
Fleshblight 9 Calls forth a long-range 7x7 cone of necrotic (energy, uncommon) damage, affecting both friend and foe. Y
Forced Quiet 9 Muffle sound around the target. Y
Foresight 9 "Sixth sense" warns of impending danger and grants many benefits. Y
Foehammer 9 Without a sound, the caster smashes his foes with force damage. Y
Freedom 9 Releases creature from all conditions save only death. Y
Furnace Bones 9 Infuses allies you touch with fiery abilities. Y
Gate 9 Connects two planes for travel by any creatures, in either direction. Y
Ghost Dance 9 Movement does not provoke an attack of opportunity, unless you wish it, and then you can mete out...punishment. Y
Gift of the Rider 9 Allied recipients may use their actions and movements far more efficiently. Y
Gloria Mundi 9 Allies you choose are transmuted into their perfect forms, gaining many benefits. Y
Hearts of Glass 9 Target enemies are rendered Defenseless or Vulnerable to a single class of damage chosen by the caster. Y
Heroic Invocation 9 Grants a number of creatures bonuses on attacks and damage, temporary hit points, and a Vaulting speed. Y
Hold Monster, Mass 9 Paralyzes multiple creatures for a short time. Y
Icy Prison, Mass 9 Thick ice hampers and damages several targets. Y
Imprisonment 9 Chains and possibly entombs subject you touch. Y
Invincible March 9 You are immune to damage for one move action, and deal heavy damage to foes you move through. Y
Mage's Disjunction 9 Cancels multiple magical spells or effects and Disintegrates its targets. Y
Mad Hallucination 9 Target is locked into an illusionary world of madness, or suffers fictive damage, and is at risk of a Synergy. Y
Mass Instant Necrosis 9 Strikes all creatures you choose with tenebrous damage, Ruptured, and a minimum. Y
Meteor Swarm 9 Four exploding spheres each deal Fire and Bludgeoning Damage. Y
Overwhelming Presence 9 Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy. Y
Parliament of Selves 9 Creates a decoy duplicate of your allies. Y
Power Word Kill 9 Ray which deals massive eldritch damage with no saving throw allowed. Y
Prismatic Sphere 9 As Prismatic Wall (Spell), but surrounds on all sides. Y
Refuge 9 Alters item to transport its possessor to a safe place. Y
Ride the Lightning 9 Transform into electricity and race forth, blasting all in your path. Y
Shades 9 As Shadow Walk (Spell), but with no miss chance and a Teleport combat move. Y
Shapechange 9 Assume form of a Small to Huge Monster of any sort, with strong Ranged abilities. Y
Soul Bind 9 Bind your enemies and allies together, granting bonus AC and damage. Y
Soulburn 9 Immolate your chosen enemies with precise blasts of void damage, searing their bodies and sight. Y
Spellbane 9 Create a ranged Antimagic Field usable against your enemies. Y
Stone Fist 9 Your unarmed strikes are lethal. Y
Storm of Revelation 9 A huge storm of magic inflicts Eldritch damage and renders the world transparent and glowing. Y
Suffocation, Mass 9 Multiple creatures suffer heavy winded damage. Y
Summon Monster IX 9 Summons one Summoned Monster to fight for you. Y
Sundering Shards 9 All creatures and objects in a 30-foot (6x6) cone suffer damage. Y
Teleportation Circle 9 Teleports creatures inside circle. Y
Thunderblast 9 Inflicts massive thundercrash damage upon many foes you choose. Y
Time Stop 9 You act freely for 1d4+1 rounds. Y
Transmute Blood to Acid 9 Target takes Acid Damage, and suffers the Burned condition each round. Y
Tsunami 9 Huge wave damages and sweeps up all in its path. Y
Unmake 9 Touch an unattended object or a melee target and Unmake it, dealing massive disintegration damage. Y
Volcano 9 Create a Huge, incredibly destructive volcano that burns everything around it. Y
Wail of the Banshee 9 Deals heavy threnodic damage to a forty-foot area with you in the center. Y
Weird 9 Changes allies into enemies and enemies into allies in a most confusing fashion. Y
Winds of Vengeance 9 Gives you the ability to fly and attack with wind. Y
Wish 9 Reshape reality at your whim, within limits, and at a cost. Y
Wrack 9 Hurl a ray of utter horrifying agony at your enemies. Y