Level 0 sorcerer and wizard spells are also called "Cantrips".
Name
|
School
|
Description
|
Adhesive Spittle
|
Conjuration
|
Spit immobilizing goop at a creature.
|
Adjuring Step
|
Abjuration
|
You can move slowly and safely and still cast spells, until you move quickly.
|
Air Bubble
|
Conjuration
|
Creates a small pocket of air around your head or an object, which may burst as an attack.
|
Alarm
|
Abjuration
|
Wards an area for the night.
|
Alter Winds
|
Transmutation
|
Modify the winds to injure creatures, make flying difficult in an area, or make sailing faster.
|
Animate Rope
|
Transmutation
|
Makes a rope move at your command, to trip or entangle an enemy.
|
Ant Haul
|
Transmutation
|
Increases the carrying capacity of a creature by 10 pounds per caster level.
|
Anticipate Peril
|
Enchantment
|
Targets gain a scaling bonus on their next initiative check.
|
Bed of Iron
|
Necromancy
|
Armor Check penalties are reduced, and you can sleep comfortably in armor without suffering fatigue.
|
Blend
|
Illusion
|
Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
|
Blurred Movement
|
Illusion
|
As Blur (Sorcerer/Wizard Spell), but only while you are moving, unless you move twice in a single round.
|
Body Capacitance
|
Transmutation
|
Gain protection against Electricity attacks and release the energy as a Touch Attack.
|
Bouncy Body
|
Abjuration
|
The target's flesh becomes flexible and rubbery.
|
Break
|
Transmutation
|
Break an object or creature in range.
|
Bungle
|
Enchantment
|
Inflict a penalty on a target's d20 roll as an immediate action.
|
Burning Disarm
|
Transmutation
|
A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage.
|
Burning Hand of the Magus
|
Evocation
|
Cone-shaped burst doing fire damage.
|
Cause Fear
|
Necromancy
|
One creature gains the Cringing condition.
|
Charm Person
|
Enchantment
|
Makes one Humanoid creature or person your friend.
|
Chill Touch
|
Necromancy
|
You dark powers touch victims in a small cone, inflicting necrotic damage and making undead humbled.
|
Color Spray
|
Illusion
|
dazzles, blinds, or fogs affected creatures.
|
Dancing Lantern
|
Enchantment
|
Animates a lantern-flame that follows you and can be used as a ray attack.
|
Deja Vu
|
Enchantment
|
Make a creature realize that things aren't so bad after all.
|
Disguise Self
|
Illusion
|
Changes your appearance.
|
Ear-Piercing Scream
|
Illusion
|
Deal Sonic Damage to an enemy target, or deafen an ally to all but yourself.
|
Endure Elements
|
Abjuration
|
Exist comfortably in hot or cold regions.
|
Enlarge Person
|
Transmutation
|
Humanoid creature gains one size category.
|
Expeditious Excavation
|
Transmutation
|
Moves small amounts of earth.
|
Expeditious Retreat
|
Enchantment
|
Your Walk speed increases.
|
Feather Fall
|
Transmutation
|
Instantly changes the rate at which the targets falls.
|
Floating Disk
|
Evocation
|
Creates 3-ft.-diameter horizontal disk that carries things and can break falls.
|
Gravity Bow
|
Evocation
|
Projectiles do damage as though one size category bigger.
|
Grease
|
Conjuration
|
Covers a 10-ft. square or one object with a layer of slippery grease.
|
Hideous Laughter
|
Enchantment
|
Subject becomes wobbly due to gales of forced mirth.
|
Hold Portal
|
Abjuration
|
Holds door shut.
|
Hydraulic Push
|
Evocation
|
Wave of water damages and pushes an enemy one square.
|
Hypnotism
|
Enchantment
|
Distracts and inflicts psychic damage.
|
Illusion of Calm
|
Illusion
|
You appear to be standing calmly, even when you take some actions.
|
Jump
|
Transmutation
|
Subject gains a Vaulting speed for one round.
|
Liberating Command
|
Transmutation
|
Restrained target may make an Escape Artist check to escape as an immediate action.
|
Lock Gaze
|
Enchantment
|
Compel the target to look at you and only you, no matter how painful.
|
Mage Armor
|
Conjuration
|
Gives subject +3 Armor Bonus to AC.
|
Magic Aura
|
Abjuration
|
Alter your aura to grant AC.
|
Magic Missile
|
Evocation
|
Magic projectiles deal 1d4+1 force damage each; +1 missile per two levels above 1st (max 5).
|
Magic Weapon
|
Transmutation
|
Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
|
Memory Lapse
|
Enchantment
|
Subject forgets events back to last turn.
|
Monkey Fish
|
Transmutation
|
Gain a climb speed and a swim speed of 10 ft. or more for a time.
|
Mudball
|
Conjuration
|
Ray Attack that causes the target to be blinded and bludgeoned.
|
Nauseating Trail
|
Enchantment
|
Creature leaves a trail of Stinking Cloud (Sorcerer/Wizard Spell) squares.
|
Peacebond
|
Abjuration
|
Locks a weapon in place on the target's body.
|
Phantom Blood
|
Necromancy
|
When struck in combat, gain temporary hp's and a phantom copy.
|
Poisoned Egg
|
Transmutation
|
Transform the contents of a normal egg into a single dose of Simple Venom.
|
Ray of Enfeeblement
|
Necromancy
|
Ray causes Withered, and threatens a Synergy.
|
Shadow Weapon
|
Illusion
|
Create a quasi-real weapon for yourself or for allies.
|
Shield
|
Enchantment
|
Invisible disc gives +4 Arcane Bonus to AC.
|
Shocking Grasp
|
Evocation
|
Touch delivers Electricity (energy, common) damage.
|
Silent Image
|
Illusion
|
Creates a visual-based illusion of your design.
|
Snowball
|
Necromancy
|
Ranged touch delivers Cold Damage and might inflict torpid.
|
Stone Shield
|
Conjuration
|
A slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
|
Stumble Gap
|
Conjuration
|
Small hole trips creatures.
|
Summon Monster I
|
Universal
|
Summons one Summoned Monster to fight for you.
|
Sunder Breaker
|
Abjuration
|
Attacks against you are costly, or you may break your own protection to inflict damage.
|
Touch of the Sea
|
Transmutation
|
Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process.
|
True Strike
|
Universal
|
Gain a bonus on your next attack roll.
|
Unseen Servant
|
Conjuration
|
Creates an invisible, mindless, shapeless force that performs simple tasks.
|
Vanish
|
Illusion
|
Immediately become Invisible for 1 round.
|
Ventriloquism
|
Illusion
|
Make your voice seem to issue from someplace else.
|
Wave Shield
|
Abjuration
|
Water blunts one incoming attack or fire effect as an immediate action.
|
Web Bolt
|
Conjuration
|
As the Web (Sorcerer/Wizard Spell), except only occupying a single creature’s space.
|
Name
|
School
|
Description
|
Aboleth's Lung
|
Transmutation
|
Targets are suddenly unable to breathe air, but can breathe underwater.
|
Admonishing Ray
|
Evocation
|
You fire one or more Securing force rays.
|
Aggressive Thundercloud
|
Evocation
|
Flying storm cloud deals electricity damage.
|
Air Step
|
Transmutation
|
Tread on air, with limitations.
|
Arcane Lock
|
Abjuration
|
Magically locks a portal or chest.
|
Blindness/Deafness
|
Necromancy
|
Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy.
|
Blur
|
Illusion
|
Attacks miss subject 20% of the time, if the subject moves at least 15 feet each round.
|
Burning Arc
|
Evocation
|
Create an arc of flame that burns one or more targets within a 20-foot cone.
|
Burning Gaze
|
Evocation
|
Inflict fire damage and Burned to creatures simply by looking at them.
|
Burst of Radiance
|
Illusion
|
Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
|
Codespeak
|
Enchantment
|
Recipients gain the ability to speak, read, and write a new, coded language.
|
Companion Polymorph
|
Transmutation
|
You transform the target into a smaller, harmless-looking animal of the same approximate body type.
|
Compassionate Ally
|
Enchantment
|
Target is compelled to help injured ally or suffer the Antagonized condition.
|
Continual Flame
|
Evocation
|
Makes a permanent, heatless light.
|
Disguise Other
|
Illusion
|
As Disguise Self (Sorcerer/Wizard Spell), but affects you or another.
|
Dust of Twilight
|
Conjuration
|
Black particles extinguish light sources and damages creatures.
|
Embrace Destiny
|
Universal
|
Dice with Fate, for good or ill.
|
Endure Elements, Communal
|
Abjuration
|
As Endure Elements (Sorcerer/Wizard Spell), but you may protect several creatures you touch.
|
Euphoric Cloud
|
Enchantment
|
Fog intoxicates living creatures.
|
False Life
|
Necromancy
|
Gain 1d10 temporary hp + 1/lvl (max +10).
|
Fiery Shuriken
|
Conjuration
|
Calls forth rays, expressing as fiery projectiles that fly at opponents.
|
Flaming Sphere
|
Evocation
|
Rolling ball of fire deals Fire Damage.
|
Fog Cloud
|
Abjuration
|
Fog obscures vision.
|
Frost Fall
|
Evocation
|
Inflict cold damage and hindered.
|
Ghoul Touch
|
Necromancy
|
Damages one living target you touch.
|
Glitterdust
|
Enchantment
|
Inflicts Light damage, blinds creatures, and outlines invisible creatures or objects.
|
Gust of Wind
|
Evocation
|
Blows away or knocks down smaller creatures.
|
Haunting Mists
|
Illusion
|
Creatures are shaken and take gnashing damage...or DO they?
|
Invisibility
|
Illusion
|
Subject is invisible until the end of its next encounter.
|
Juxtaposition
|
Conjuration
|
Swaps places with the caster and an enemy creature.
|
Kinetic Reverberation
|
Abjuration
|
Channels the force of your actions into a ray of Force damage.
|
Knock
|
Transmutation
|
Opens locked or magically sealed door...eventually.
|
Least Polymorph
|
Transmutation
|
Assume form of a Small or Medium Humanoid.
|
Levitate
|
Transmutation
|
Subject gains a Hover speed.
|
Life Pact
|
Necromancy
|
Affected creatures automatically donate hp to stabilize fallen ally.
|
Magic Mouth
|
Illusion
|
Objects speaks once when triggered.
|
Make Whole
|
Transmutation
|
Repairs a damaged or broken magic item or construct.
|
Minor Image
|
Illusion
|
Creates a visual and audible illusion of your design that can cause harm to believers.
|
Mirror Image
|
Illusion
|
Creates a decoy duplicate of you.
|
Pilfering Hand of the Magus
|
Evocation
|
You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends.
|
Pyrotechnics
|
Transmutation
|
Turns a fire into a burst of dazzling fireworks and a thick column of smoke.
|
Qualm
|
Enchantment
|
Target gains Burned or Singed and is at risk of a Synergy until it spends actions doing nothing.
|
Resist Energy
|
Abjuration
|
Provides a scaling resistance to one Common energy type.
|
Ricochet Shot
|
Evocation
|
Imbues a projectile or thrown weapon to give it the ability to ricochet.
|
River Whip
|
Conjuration
|
Create a whip of water that you wield as a weapon.
|
Scare
|
Necromancy
|
Inflict psychic damage and Cringing on one or two targets.
|
Scorching Ray
|
Enchantment
|
Ray Attack deals Fire Damage.
|
Seducer's Eyes
|
Enchantment
|
You first flirt with, then brutally reject, targets, inflicting terrible rugosic damage upon them.
|
See Invisibility
|
Universal
|
Reveals invisible creatures or objects.
|
Share Memory
|
Universal
|
Share or inflict one memory upon the target.
|
Shatter
|
Abjuration
|
Sonic vibration damages objects or a enemy creatures.
|
Slipstream
|
Conjuration
|
Wave boosts or hampers creature's speed.
|
Spell Gauge
|
Universal
|
You learn the nature of, and disable, a target creature's supernatural or spell-like ability.
|
Spider Climb
|
Transmutation
|
Grants Greater Climb of 20 feet.
|
Stone Call
|
Conjuration
|
Inflicts damage and difficult terrain to all creatures in area.
|
Stricken Heart
|
Necromancy
|
Clenching agonies inflict Necrotic damage and Jostled.
|
Summon Monster II
|
Universal
|
Summons one Summoned Monster to fight for you.
|
Tactical Acumen
|
Enchantment
|
Your or your allies gain an additional bonus on attack rolls or to AC due to battlefield positioning.
|
Touch of Bloodletting
|
Necromancy
|
This spell causes any existing wounds that the target possesses to bleed profusely.
|
Touch of Mercy
|
Enchantment
|
The target creature gains the Secured condition.
|
Tremor Blast
|
Transmutation
|
You create a minor earthquake that can inflict bludgeoning damage and Quelled.
|
Twilight Haze
|
Illusion
|
Illusory fog obscures vision.
|
Web
|
Conjuration
|
Fills 10-ft.-radius spread (5x5 area) with sticky spiderwebs that impair movement.
|
Name
|
School
|
Description
|
Accursed Glare
|
Necromancy
|
Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy.
|
Adjustable Disguise
|
Illusion
|
As Disguise Self (Sorcerer/Wizard Spell), but you can change the disguise as a swift action.
|
Air Geyser
|
Abjuration
|
Blast of air deals bludgeoning damage and pushes targets violently around.
|
Aqueous Orb
|
Enchantment
|
Rolling ball of water deals Buffeting or Winded Damage.
|
Arcane Sight
|
Enchantment
|
Magical auras become visible, a ray attack becomes available.
|
Ash Storm
|
Conjuration
|
Hamper vision and inflict abrasion damage on all victims.
|
Barrow Haze
|
Necromancy
|
Fog obscures vision and inflicts negative energy.
|
Battering Blast
|
Abjuration
|
You hurl a fist-sized ball of force resembling a sphere of spikes to ram designated creatures or objects.
|
Bells
|
Enchantment
|
A silvery tinkle distracts your foes...or destroys them.
|
Blade Snare
|
Abjuration
|
Blades damage and hinder all creatures around you.
|
Blot
|
Illusion
|
Ruins writings and wipes creatures out of existence.
|
Chain of Perdition
|
Enchantment
|
Creates a floating chain of force that damages your foes most terribly.
|
Cloak of Winds
|
Abjuration
|
Creates a whirling screen of strong wind around you.
|
Daylight
|
Evocation
|
60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
|
Diamond Spray
|
Conjuration
|
You blast a ray of diamond slivers at a target in range.
|
Dispel Magic
|
Abjuration
|
Cancels one magical spell or effect
|
Displacement
|
Illusion
|
Attacks miss subject 50% of the time, if the subject moves at least 30 feet each round.
|
Elemental Aura
|
Abjuration
|
Creates an aura of energy around you that damages others and protects you.
|
Eruptive Pustules
|
Transmutation
|
Acid boils burst as ray attacks.
|
Final Sacrifice
|
Evocation
|
You disrupt the conjuring energies within a summoned creature, causing it to violently explode.
|
Fireball
|
Evocation
|
Hurl a fiery bead that bursts into a huge fiery explosion.
|
Fly
|
Universal
|
Subject gains Lesser Flight equal to its normal Walk speed.
|
Force Anchor
|
Conjuration
|
Ray Attack deals a target force damage and limits their movement.
|
Force Punch
|
Evocation
|
Target takes force damage and is pushed away.
|
Gentle Repose
|
Necromancy
|
Preserves one corpse.
|
Halt Undead
|
Necromancy
|
Immobilizes several undead that are near each other.
|
Haste
|
Transmutation
|
Two or more allies move faster, and gain a bonus attack action during a full attack.
|
Heroism
|
Enchantment
|
Gives +2 bonus on attack rolls, saving throws, and skill checks.
|
Hold Person
|
Enchantment
|
Paralyzes one humanoid creature for a brief time.
|
Invisibility Sphere
|
Illusion
|
Makes creatures within 10 ft. of the touched recipient invisible.
|
Isolate
|
Illusion
|
Your ray attack causes a target to become Exiled.
|
Lesser Polymorph
|
Transmutation
|
Assume form of a Small or Medium Monster of any sort, with no Ranged abilities.
|
Lightning Bolt
|
Evocation
|
Massive blast of Lightning snaps out, inflicting heavy Electrical damage in a long line.
|
Major Image
|
Illusion
|
As Minor Image (Sorcerer/Wizard Spell), plus bigger, more damaging, and has sound, smell and thermal effects.
|
Malediction
|
Necromancy
|
Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them.
|
Pellet Blast
|
Abjuration
|
Creates an explosion of deadly metal pellets.
|
Phantom Steed
|
Conjuration
|
Magic mount appears for the day.
|
Protection from Energy
|
Enchantment
|
Grants 3 temp hit points/lvl, only against one kind of common energy.
|
Ray of Exhaustion
|
Necromancy
|
Ray makes subject fatigued and places it at risk of a synergy.
|
Red Right Hand of the Magus
|
Evocation
|
You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution.
|
Resist Energy, Communal
|
Abjuration
|
This spell functions like Resist Energy (Sorcerer/Wizard Spell), except you can protect several creatures.
|
Silver Darts
|
Conjuration
|
Cone of silver darts deals damage to targets near you.
|
Slow
|
Transmutation
|
Inflicts Hindered upon multiple foes.
|
Spider Climb, Communal
|
Transmutation
|
As Spider Climb (Sorcerer/Wizard Spell), but affects multiple targets.
|
Stinking Cloud
|
Enchantment
|
Vile vapors inflict damage and the Gagging condition..
|
Stoneskin
|
Enchantment
|
Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
|
Storm Step
|
Conjuration
|
You call lightning for damage, and transport.
|
Suggestion
|
Enchantment
|
Compels subject to follow stated course of action.
|
Summon Monster III
|
Universal
|
Summons one Summoned Monster to fight for you.
|
Tiny Hut
|
Evocation
|
Creates shelter for 10 creatures on a Material Plane.
|
Trial of Fire and Acid
|
Transmutation
|
The target creatures suffer damage and the Singed condition.
|
Unravel Destiny
|
Universal
|
A target suffers if it has Action Points.
|
Water Breathing
|
Transmutation
|
Subjects can breathe underwater.
|
Wind Wall
|
Abjuration
|
Deflects arrows, smaller creatures, and gases.
|
Name
|
School
|
Description
|
Adjustable Polymorph
|
Transmutation
|
As Least Polymorph (Sorcerer/Wizard Spell), but you can change the shape as a swift action.
|
Aggressive Thundercloud, Greater
|
Evocation
|
Flying storm cloud deals lightning (energy, common) damage.
|
Ball Lightning
|
Evocation
|
Flying ball of lightning deals heavy Electricity damage.
|
Bestow Curse
|
Enchantment
|
Immediately inflict Cursed or Jinxed on a creature within your melee reach.
|
Black Tentacles
|
Conjuration
|
Tentacles damage, immobilize, and move around creatures.
|
Bloody Arrows
|
Conjuration
|
Conjure deadly arrows that strike unerringly.
|
Boneshatter
|
Transmutation
|
A crackling ray deals heavy damage and inflicts wobbly.
|
Charm Monster
|
Enchantment
|
Makes monster believe it is your ally.
|
Confusion
|
Enchantment
|
Subjects struck by ray behave oddly and are at risk of a synergy.
|
Conjure Deadfall
|
Conjuration
|
You conjure a large metal plate covered in sharp spikes that crushes all creatures caught in the area of effect.
|
Crushing Despair
|
Enchantment
|
Subjects struggle to keep living against the assault of quiescent damage.
|
Defensive Shock
|
Abjuration
|
Electricity damages your enemies and punishes your attackers.
|
Dimension Door
|
Conjuration
|
Teleports you and possibly others a short distance
|
Dimensional Anchor
|
Abjuration
|
Bars extradimensional movement.
|
Dragon's Breath
|
Evocation
|
Gives you a dragon's Breath Weapon.
|
Elemental Body I
|
Transmutation
|
Turns you into a creature associated with Air, Earth, Fire, or Water.
|
Enervation
|
Necromancy
|
Subject gains 1d4 points of Essence Suppression and is at risk of a synergy.
|
Enlarge Person, Mass
|
Transmutation
|
Humanoids you choose gain one size category.
|
False Life, Greater
|
Necromancy
|
Gain 2d10 temporary hp + 1/lvl.
|
Fear
|
Necromancy
|
Subjects within cone suffer Psychic damage and gain the Cringing condition.
|
Fire Shield
|
Evocation
|
Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold.
|
Firefall
|
Transmutation
|
Causes fire to burst up, dealing heavy Fire damage and inflicting Singed.
|
Flaming Sphere, Greater
|
Evocation
|
Rolling ball of fire deals Fire Damage.
|
Globe of Invulnerability, Lesser
|
Abjuration
|
Stops spell-like effects.
|
Hurricane Blast
|
Evocation
|
Creates a severe blast of wind away from you.
|
Ice Storm
|
Evocation
|
Hail deals damage and may slow creatures.
|
Illusory Wall
|
Illusion
|
Wall, floor, or ceiling looks real, but anything can pass through.
|
Insulting Hand of the Magus
|
Evocation
|
A ghostly gray hand appears that does your bidding, or lays a Vexing attack upon foes you choose.
|
Invisibility, Greater
|
Illusion
|
As Invisibility (Sorcerer/Wizard Spell), but works against all senses.
|
Make Whole, Greater
|
Transmutation
|
This spell repairs 1d8+1 points of siege damage to a vehicle or fortification.
|
Master's Escape
|
Conjuration
|
Switch places with one summoned creature you control.
|
Overwhelming Grief
|
Enchantment
|
Grieving targets suffer psychic damage and are Dazzled by tears unless a save is made for half effect.
|
Phantasmal Killer
|
Illusion
|
Fearsome phantom image damages a foe.
|
Phantom Steed, Communal
|
Conjuration
|
Summon up to 6 Phantom Steeds, dividing the duration among them.
|
Pillar of Fire
|
Evocation
|
Creates deadly columns of flame.
|
Pillar of Ice
|
Necromancy
|
Creates confounding pillars of ice.
|
Protection from Energy, Communal
|
Abjuration
|
As Protection from Energy (Sorcerer/Wizard Spell), but you may affect several creatures.
|
Rainbow Pattern
|
Illusion
|
Lights fascinate and inflict Light damage on chosen creatures.
|
Remove Curse
|
Abjuration
|
Frees object or person from curse.
|
Resist Uncommon Energy
|
Abjuration
|
Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
|
Ride the Waves
|
Transmutation
|
Target can breathe water and swim.
|
Secure Shelter
|
Conjuration
|
Creates sturdy cottage.
|
Shadow Barbs
|
Illusion
|
When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not.
|
Shocking Image
|
Illusion
|
As Mirror Image (Sorcerer/Wizard Spell), but the duplicates emit electrical damage when destroyed.
|
Shout
|
Evocation
|
Damages creatures and objects within cone with Sonic damage.
|
Solid Fog
|
Conjuration
|
Blocks vision, slows movement, stops some ranged attacks.
|
Summon Monster IV
|
Universal
|
Summons one Summoned Monster to fight for you.
|
Touch of Slime
|
Conjuration
|
Touch infests a target with slime, doing heavy damage.
|
Unbearable Brightness
|
Enchantment
|
Your enchantment blasts an area with destroying light (energy, uncommon).
|
Wall of Blindness
|
Illusion
|
Creatures that pass through a translucent wall suffer fictive damage and an assault on their senses.
|
Wandering Star Motes
|
Illusion
|
Outlines subject, creating bright light, making concealment and stealth impossible and dealing Stellar damage.
|
Warded March
|
Abjuration
|
You are highly resistant to energy or physical damage for one move action, and deal heavy damage to foes you move through.
|
Name
|
School
|
Description
|
Absorb Toxicity
|
Necromancy
|
You become immune to poisons, absorb one, and then spread it to others.
|
Acidic Spray
|
Conjuration
|
Deals heavy Acid damage and inflicts the Singed condition.
|
Astral Projection, Lesser
|
Necromancy
|
Limited astral travel.
|
Blight
|
Necromancy
|
Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
|
Blood Boil
|
Evocation
|
Ray attack heats target creature, causing damage, Ability Dilution, and a Synergy risk.
|
Calm Air
|
Abjuration
|
You calm the air and disperse fog, dust, and other particles.
|
Caustic Blood
|
Transmutation
|
You imbue your blood with corrosive acid.
|
Cloudkill
|
Conjuration
|
Obscures vision and inflicts poison damage.
|
Cone of Cold
|
Evocation
|
Inflicts intense cold damage in a large cone.
|
Corrosive Consumption
|
Transmutation
|
Ray causes targets form to transform into acid...with dire results.
|
Damnation Stride
|
Enchantment
|
Teleports you a short distance and leaves behind a burst of fire.
|
Daywalker
|
Necromancy
|
Turns an ally into a pseudo-undead, with potent benefits.
|
Dismissal
|
Enchantment
|
Your scorn hurts. Make a ray attack with dire consequences.
|
Dominate Person
|
Enchantment
|
Controls Humanoid telepathically.
|
Echolocation
|
Transmutation
|
Grants you Echolocation.
|
Elemental Body II
|
Transmutation
|
Turns you into a creature associated with Air, Earth, Fire, or Water.
|
Feeblemind
|
Enchantment
|
Subject's INT and CHA are destroyed, inflicting heavy Psychic damage and Ability Drain.
|
Fulgere
|
Abjuration
|
The power of a volcano inflicts Scouring damage on your foes and punishes your attackers.
|
Hold Monster
|
Enchantment
|
Briefly paralyzes one creature of any type.
|
Hostile Juxtaposition
|
Conjuration
|
You create a dimensional link with a targeted creature, and switch spots with it.
|
Hungry Earth
|
Transmutation
|
All solid surfaces bite savagely at creatures adjacent to them.
|
Icy Prison
|
Evocation
|
Thick ice hampers and damages the target.
|
Interposing Hand of the Magus
|
Evocation
|
Hand provides cover against 1 opponent, or damage against several.
|
Life Bubble
|
Abjuration
|
Protects creatures from some types of sustained environmental effects.
|
Mind Fog
|
Illusion
|
Illusory fog obscures vision and causes fictive damage.
|
Nightmare
|
Illusion
|
Sends vision dealing heavy psychic damage and fatigue.
|
Overland Flight
|
Transmutation
|
You fly with tremendous stability and power, and are able to cruise long distances with ease.
|
Persistent Image
|
Illusion
|
As Minor Image (Sorcerer/Wizard Spell), but much stronger.
|
Phantasmal Web
|
Illusion
|
Catches subjects in an illusory web.
|
Pillar of Stone
|
Conjuration
|
Creates durable stone pillars.
|
Planar Adaptation
|
Transmutation
|
Resist harmful effects of environmental damage of another plane.
|
Polymorph
|
Transmutation
|
Assume form of a Small or Medium Monster of any sort, with weak Ranged abilities.
|
Rolling Stone
|
Abjuration
|
Rolling ball of stone deals Abrasion and Crushing Damage.
|
Sending
|
Evocation
|
Delivers short message anywhere, instantly.
|
Sonic Thrust
|
Abjuration
|
Ray of sound damages and moves targets.
|
Stoneskin, Communal
|
Enchantment
|
As Stoneskin, but you may protect multiple creatures.
|
Suffocation
|
Necromancy
|
Target suffers heavy winded damage.
|
Summon Monster V
|
Universal
|
Summons one Summoned Monster to fight for you.
|
Teleport
|
Conjuration
|
Instantly transports you as far as 50 miles per hour you spend casting.
|
Uncommon Stoneskin
|
Enchantment
|
Ignores a scaling number of points of damage per attack from a specified Uncommon Physical damage type.
|
Wall of Sound
|
Enchantment
|
Sonic wall damages creatures.
|
Name
|
School
|
Description
|
Acid Fog
|
Conjuration
|
Dense Fog deals acid damage and slows movement.
|
Antimagic Field
|
Abjuration
|
Completely but temporarily suppresses magical effects within 10 ft.
|
Apparition
|
Illusion
|
The caster creates a short-lived illusory thing, that traces a 30 foot line and makes touch attacks.
|
Armored March
|
Abjuration
|
You are highly resistant to all damage for one move action, and deal heavy damage to foes you move through.
|
Banshee Blast
|
Necromancy
|
Cone deals severe damage and induces fear.
|
Chain Lightning
|
Evocation
|
Unleash a spectacular crackling corona of lightning bolts.
|
Circle of Death
|
Necromancy
|
Dark forces attempt to slay all living creatures.
|
Cloak of Dreams
|
Enchantment
|
Ray causes living creatures to fall asleep and risk a Synergy.
|
Cold Ice Strike
|
Abjuration
|
Blast of ice slivers deals cold damage and slows.
|
Contagious Flame
|
Evocation
|
Blast of deadly fire eats away harder and harder at enemies.
|
Deadly Necrosis
|
Necromancy
|
Strikes a creature you choose with necrotic damage and are Impaired...at a minimum.
|
Disintegrate
|
Transmutation
|
Reduces one creature or object to dust.
|
Dispel Magic, Greater
|
Abjuration
|
Cancels multiple magical spells or effects
|
Elemental Assessor
|
Transmutation
|
Elemental ray transforms parts of the victim into a damaging canker.
|
Elemental Body III
|
Transmutation
|
Turns you into a creature associated with Air, Earth, Fire, or Water.
|
Envious Urge
|
Enchantment
|
Targets suffer damage and want what you have. A lot.
|
Eyebite
|
Necromancy
|
Targets suffer rugosic damage and are dazzled.
|
Fluid Form
|
Transmutation
|
Become a living liquid, gaining many bonus effects.
|
Forceful Hand of the Magus
|
Evocation
|
Hand carries your stuff and pushes creatures away, doing heavy damage in the process.
|
Form of the Dragon I
|
Transmutation
|
Turns you into a draconic creature.
|
Freezing Sphere
|
Enchantment
|
Freezes water or deals cold damage.
|
Globe of Invulnerability
|
Abjuration
|
Stops supernatural and spell-like effects.
|
Hallucinatory Terrain
|
Illusion
|
Appears like any sort of natural terrain, but does not conceal structures or creatures.
|
Hellfire Ray
|
Evocation
|
A blast of hellfire deals damage, and if it kills the victim, then things get...interesting.
|
Heroism, Greater
|
Enchantment
|
Gives +3 bonus on attack rolls, saves, and skill checks, and temporary hit points.
|
Impulsive Burst
|
Conjuration
|
An emanation of the Essence of Force damages and moves creatures.
|
Move Earth
|
Transmutation
|
Digs enormous trenches and builds hills.
|
Moving Mountain
|
Abjuration
|
Rolling ball of stone deals Abrasion and Piercing Damage.
|
Oasis
|
Transmutation
|
Create a comfortable and secured place in the wilderness.
|
Pillar of Iron
|
Conjuration
|
Creates extremely durable pillars of solid Iron.
|
Programmed Image
|
Illusion
|
As Minor Image, but dormant until triggered by event.
|
Resilient Sphere
|
Conjuration
|
Flying sphere of forceful air deals Scouring or Thundercrash Damage.
|
Resist Rare Energy
|
Abjuration
|
Ignores a scaling number of points of damage per attack from a specified Rare energy type.
|
Serenity
|
Enchantment
|
Peaceful feelings harm those attempting violence.
|
Shadow Walk
|
Illusion
|
Step into shadow to travel rapidly.
|
Suggestion, Mass
|
Enchantment
|
As Suggestion, affects multiple targets.
|
Summon Monster VI
|
Universal
|
Summons one Summoned Monster to fight for you.
|
True Seeing
|
Universal
|
Lets you see things as they really are.
|
Undeath to Death
|
Necromancy
|
Inflicts heavy light (energy, uncommon) damage to the unliving in your sight.
|
Utter Contempt
|
Enchantment
|
Targets suffer heavy Soul (energy, rare) damage as you deride them.
|
Name
|
School
|
Description
|
Apparition Insidiae
|
Illusion
|
The caster creates a short-lived illusory thing, that traces a 40 foot line and makes touch attacks.
|
Arcane Sight, Greater
|
Enchantment
|
As Arcane Sight, but faster, and the ray attack is stronger.
|
Archon's Trumpet
|
Enchantment
|
Inflicts heavy thundercrash damage to all targets in a 30 foot cone.
|
Banishment
|
Abjuration
|
Your scorn hurts. Make several ray attacks with dire consequences.
|
Caustic Eruption
|
Evocation
|
Burst deals heavy acid damage.
|
Constricting Coils
|
Conjuration
|
Eldritch muscular coils deal crushing damage to the target while holding it still.
|
Create Demiplane, Lesser
|
Conjuration
|
Create your own Demiplane, nice and cozy.
|
Elemental Body IV
|
Transmutation
|
Turns you into a creature associated with Air, Earth, Fire, or Water.
|
Ethereal Jaunt
|
Transmutation
|
You become ethereal until your next combat ends.
|
Finger of Death
|
Necromancy
|
Deals heavy necrotic (energy, uncommon) damage to one subject.
|
Firebrand
|
Evocation
|
Affected creatures gain flaming weapons and a one-use ray of fire attack.
|
Fly, Mass
|
Universal
|
One or more creatures gains ability to fly.
|
Form of the Dragon II
|
Transmutation
|
Turns you into a huge draconic creature.
|
Grasping Hand of the Magus
|
Evocation
|
Hand carries items and allies without effort.
|
Hammerblow
|
Abjuration
|
Without a sound, break objects and batter foes within a short distance.
|
Hold Person, Mass
|
Enchantment
|
This spell briefly paralyzes several humanoid targets.
|
Insanity
|
Enchantment
|
Subject suffers continuous confusion.
|
Invisibility, Mass
|
Illusion
|
As Greater Invisibility, but affects multiple creatures.
|
Mage's Magnificent Mansion
|
Conjuration
|
Door leads to extradimensional mansion.
|
Mage's Sword
|
Evocation
|
Floating magic blades strike opponents.
|
Mirage Arcana
|
Illusion
|
As Hallucinatory Terrain, plus structures.
|
Plague Storm
|
Necromancy
|
Cloud inflicts Necrotic damage
|
Planar Adaptation, Mass
|
Transmutation
|
This spell functions like Planar Adaptation, except affecting multiple targets.
|
Planar Refuge
|
Conjuration
|
Enforces the rules of the Material Plane on other planes of existence.
|
Plane Shift
|
Conjuration
|
You and your allies can travel to another plane.
|
Polymorph, Greater
|
Transmutation
|
Assume form of a Small, Medium or Large Monster of any sort, with weak Ranged abilities.
|
Prismatic Spray
|
Evocation
|
Rays hit subjects with variety of effects.
|
Project Image
|
Illusion
|
Illusory double can talk and cast spells.
|
Rare Stoneskin
|
Enchantment
|
Ignores a scaling number of points of damage per attack from a specified Rare Physical damage type.
|
Resonating Word
|
Transmutation
|
Target is damaged, and suffers ongoing sonic damage.
|
Reverse Gravity
|
Transmutation
|
Ray attack causes objects and creatures to fall upward, or suffer heavy ripping damage..
|
Scouring Winds
|
Evocation
|
Winds deal scouring damage.
|
Standing Wave
|
Enchantment
|
Rolling ball of water deals Buffeting or Winded Damage.
|
Statue
|
Transmutation
|
Subject can become a statue at will, being subject only to Sunders.
|
Sudden Necrosis
|
Necromancy
|
Strikes a creature you choose with necrotic damage and inflicts Impaired...at a minimum.
|
Summon Monster VII
|
Universal
|
Summons one Summoned Monster to fight for you.
|
Teleport, Greater
|
Conjuration
|
This spell functions like teleport, except that there is no range limit.
|
Walk through Space
|
Conjuration
|
You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
|
Wall of Force
|
Transmutation
|
Creates an invisible, immobile wall of pure force.
|
Wall of Light
|
Enchantment
|
An immobile curtain of deadly light that blocks line of sight.
|
Wish, Limited
|
Universal
|
Alters reality (within limits).
|
Name
|
School
|
Description
|
Apparition Dirus
|
Illusion
|
The caster creates a short-lived illusory thing, that traces a 60 foot line and makes touch attacks.
|
Bestow Curse, Greater
|
Enchantment
|
Inflicts Cursed or Hexed upon multiple creatures you choose.
|
Burst of Revelation
|
Enchantment
|
Enemies you choose at long range suffer terrible damage of a type you choose.
|
Charm Monster, Mass
|
Enchantment
|
As Charm Monster, but multiple targets within 30 feet of each other.
|
Clenched Fist of the Magus
|
Evocation
|
Large hand clenched into a brutal fist smashes your foes as a ray attack, leaving them wobbling.
|
Corrosive Touch
|
Conjuration
|
Touch Attack deals Acid Damage.
|
Create Demiplane
|
Conjuration
|
As Lesser Create Demiplane, but larger and with better decorating.
|
Deadly Image
|
Illusion
|
As Minor Image, much bigger, more damaging, and may affect multiple senses.
|
Deathneedle
|
Necromancy
|
A needle of shadow darts out as a ray and inflicts heavy negative energy damage to a target.
|
Demand
|
Enchantment
|
As Sending, plus you can send a Suggestion.
|
Destruction of Self
|
Illusion
|
You create a ray attack of lies, that knocks your target loose from reality.
|
Dimensional Lock
|
Abjuration
|
Teleportation and interplanar travel blocked until the next Moon.
|
Disassemble
|
Transmutation
|
Tear your foes to pieces.
|
Dust Form
|
Transmutation
|
You become an incorporeal creature of dust for a short period of time.
|
Flying Fingernails
|
Transmutation
|
Blast forth your own fingernails as deadly ray attacks.
|
Form of the Dragon III
|
Transmutation
|
Turns you into a huge draconic creature.
|
Frost Fingers
|
Transmutation
|
Transform your targets with extreme Cold (energy, common), the frostbite potentially rendering them Crippled.
|
Ghosthowl
|
Illusion
|
Damages insubstantial creatures without a saving throw, and all others with a saving throw.
|
Greater Oculus Electricum
|
Evocation
|
Your eyes glow electric blue, granting you eldritch vision and a terrible splash attack.
|
Hammerblow, Mass
|
Abjuration
|
Without a sound, break objects and batter foes within a short distance.
|
Heart of Glass
|
Transmutation
|
Target enemy is rendered Defenseless or Vulnerable to a single class of damage chosen by the caster.
|
Horrid Wilting
|
Necromancy
|
Deals terrible Desiccation damage to creatures chosen.
|
Impulsive Burst, Mass
|
Conjuration
|
An emanation of the Essence of Force damages and moves creatures.
|
Incendiary Cloud
|
Enchantment
|
Cloud obscures vision and inflicts Darkfire damage.
|
Instant Necrosis
|
Necromancy
|
Strikes a creature you choose with necrotic damage and inflicts Crippled...at a minimum.
|
Juggernaut's March
|
Abjuration
|
You are nearly immune to damage for one move action, and deal heavy damage to foes you move through.
|
Molten Orb
|
Conjuration
|
Molten metal ray attack acts as a splash weapon, dealing Fire Damage plus ongoing damage.
|
Orb of the Void
|
Necromancy
|
Flying sphere of darkness deals Necrotic damage and Essence Destruction.
|
Pillar of Lava
|
Evocation
|
Pillars of lava impede movement and deal damage.
|
Plumbumgaol
|
Conjuration
|
Leaden bonds impair your chosen victims, and lays a deadly Synergy.
|
Polar Ray
|
Evocation
|
Ray attack deals cold (energy, common) damage and Ability Dilution.
|
Power Word Stun
|
Enchantment
|
Ray attack stuns creature and places them at risk of a Synergy.
|
Prismatic Wall
|
Abjuration
|
Wall's colors have array of effects.
|
Rain of Arrows
|
Conjuration
|
You conjure a cloud of magical arrows that rain down on any creatures and objects in an area.
|
Resist All Energy
|
Abjuration
|
Ignores a scaling number of points of damage per attack from All energy types.
|
Screen
|
Illusion
|
Illusion hides area from both vision and scrying.
|
Seamantle
|
Conjuration
|
Sheathes you in protective water.
|
Shout, Greater
|
Evocation
|
Devastating yell deals Sonic damage.
|
Skyshard
|
Abjuration
|
Shimmering shards of the Sky act as ray attacks, dealing obliteration (physical, rare) and pushing targets struck.
|
Static Burst
|
Evocation
|
Blast foes in your melee reach with heavy lightning damage, make them dazzled, and push them away.
|
Stormbolts
|
Evocation
|
You are struck by a massive lightning bolt...and share.
|
Summon Monster VIII
|
Universal
|
Summons one Summoned Monster to fight for you.
|
Sunburst
|
Evocation
|
Deals heavy light damage to a large area within range.
|
Telekinetic Sphere
|
Conjuration
|
Conjure a flying sphere that deals damage, and can knock creatures Prone.
|
Thundermane
|
Illusion
|
You put on a spectacle, dealing heavy, albeit illusory, damage to victims you choose.
|
Vitriolic Mist
|
Abjuration
|
As Fire Shield, except Acid Damage, and potentially much stronger.
|
Name
|
School
|
Description
|
Apparition Atrox
|
Illusion
|
The caster creates a short-lived illusory thing, that traces a 120 foot line and makes touch attacks.
|
Astral Projection
|
Necromancy
|
Projects you and others onto Astral Plane.
|
Battering Ram
|
Abjuration
|
An eldritch Ram smashes a foe for damage and a free Bull Rush.
|
Bilocation
|
Conjuration
|
Exist in two places at once, gaining tremendous mobility and durability.
|
Bristlecone
|
Abjuration
|
Massive cones of energy inflict damage and push enemies in a 25-foot cone.
|
Bruxism
|
Enchantment
|
Locks the form of affected enemy creatures into rigid spasms, causing damage if they try to escape.
|
Canopic Conversion
|
Necromancy
|
Turns your allies into pseudo-undead, with potent benefits.
|
Censorium
|
Illusion
|
Chose 1 enemy per ten caster levels, maximum 4, to suffer extreme dimensional damage.
|
Chaos Engine
|
Transmutation
|
Transmute an area into Real Reality, causing all creatures caught within to suffer damage.
|
Clashing Rocks
|
Conjuration
|
Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface.
|
Consumptum Feurium Magnifica
|
Evocation
|
Point-blank blast of terrible darkfire energy, powered by the caster's life-force.
|
Create Demiplane, Greater
|
Conjuration
|
As Create Demiplane, but much larger.
|
Crushing Hand of the Magus
|
Evocation
|
Really Large hand crushes your foes.
|
Deadly Juxtaposition
|
Conjuration
|
You swap places with an enemy creature, dealing heavy interstice damage to it, and its allies.
|
Dominate Monster
|
Enchantment
|
As Dominate Person, but any creature.
|
Elitist
|
Enchantment
|
Ally creatures, which may include yourself, gain many potent boosts when affected by Elitist.
|
Emblazon Crest
|
Transmutation
|
Your distinct symbol is magically displayed on any suitable item you carry.
|
Energy Drain
|
Necromancy
|
Subject gains 2d4 points of Essence Omission and is at risk of a synergy.
|
Essence of Motion
|
Conjuration
|
Touching an enemy catapults them away from you, or they may fall Prone and suffer damage to resist.
|
Etherealness
|
Transmutation
|
Travel to an Ethereal Plane with companions.
|
Fleshblight
|
Necromancy
|
Calls forth a long-range 7x7 cone of necrotic (energy, uncommon) damage, affecting both friend and foe.
|
Forced Quiet
|
Enchantment
|
Muffle sound around the target.
|
Foresight
|
Universal
|
"Sixth sense" warns of impending danger and grants many benefits.
|
Foehammer
|
Abjuration
|
Without a sound, the caster smashes his foes with force damage.
|
Freedom
|
Abjuration
|
Releases creature from all conditions save only death.
|
Furnace Bones
|
Evocation
|
Infuses allies you touch with fiery abilities.
|
Gate
|
Conjuration
|
Connects two planes for travel by any creatures, in either direction.
|
Ghost Dance
|
Illusion
|
Movement does not provoke an attack of opportunity, unless you wish it, and then you can mete out...punishment.
|
Gift of the Rider
|
Illusion
|
Allied recipients may use their actions and movements far more efficiently.
|
Gloria Mundi
|
Transmutation
|
Allies you choose are transmuted into their perfect forms, gaining many benefits.
|
Hearts of Glass
|
Transmutation
|
Target enemies are rendered Defenseless or Vulnerable to a single class of damage chosen by the caster.
|
Heroic Invocation
|
Enchantment
|
Grants a number of creatures bonuses on attacks and damage, temporary hit points, and a Vaulting speed.
|
Hold Monster, Mass
|
Enchantment
|
Paralyzes multiple creatures for a short time.
|
Icy Prison, Mass
|
Evocation
|
Thick ice hampers and damages several targets.
|
Imprisonment
|
Abjuration
|
Chains and possibly entombs subject you touch.
|
Invincible March
|
Abjuration
|
You are immune to damage for one move action, and deal heavy damage to foes you move through.
|
Mage's Disjunction
|
Abjuration
|
Cancels multiple magical spells or effects and Disintegrates its targets.
|
Mad Hallucination
|
Illusion
|
Target is locked into an illusionary world of madness, or suffers fictive damage, and is at risk of a Synergy.
|
Mass Instant Necrosis
|
Necromancy
|
Strikes all creatures you choose with tenebrous damage and inflicts Crippled...at a minimum.
|
Meteor Swarm
|
Evocation
|
Four exploding spheres each deal Fire and Bludgeoning Damage.
|
Overwhelming Presence
|
Enchantment
|
Creatures prostrate themselves before you as if you were divine and are at risk of a Synergy.
|
Parliament of Selves
|
Illusion
|
Creates a decoy duplicate of your allies.
|
Perfect Stoneskin
|
Enchantment
|
Ignores a scaling number of points of damage per attack from all Physical damage types.
|
Power Word Kill
|
Enchantment
|
Ray which deals massive eldritch damage with no saving throw allowed.
|
Prismatic Sphere
|
Abjuration
|
As Prismatic Wall, but surrounds on all sides.
|
Refuge
|
Conjuration
|
Alters item to transport its possessor to a safe place.
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Ride the Lightning
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Evocation
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Transform into electricity and race forth, blasting all in your path.
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Shades
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Illusion
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As Shadow Walk, but with no miss chance and a Teleport combat move.
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Shapechange
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Transmutation
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Assume form of a Small to Huge Monster of any sort, with strong Ranged abilities.
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Soul Bind
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Necromancy
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Bind your enemies and allies together, granting bonus AC and damage.
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Soulburn
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Necromancy
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Immolate your chosen enemies with precise blasts of void damage, searing their bodies and sight.
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Spellbane
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Abjuration
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Create a ranged Antimagic Field usable against your enemies.
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Stone Fist
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Transmutation
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Your unarmed strikes are lethal.
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Storm of Revelation
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Enchantment
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A huge storm of magic inflicts Eldritch damage and renders the world transparent and glowing.
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Suffocation, Mass
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Necromancy
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Multiple creatures suffer heavy winded damage.
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Summon Monster IX
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Universal
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Summons one Summoned Monster to fight for you.
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Sundering Shards
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Illusion
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All creatures and objects in a 30-foot (6x6) cone suffer damage.
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Teleportation Circle
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Conjuration
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Teleports creatures inside circle.
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Thunderblast
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Evocation
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Inflicts massive thundercrash damage upon many foes you choose.
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Time Stop
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Transmutation
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You act freely for 1d4+1 rounds.
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Transmute Blood to Acid
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Transmutation
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Target takes Acid Damage, and suffers the Immolated condition each round.
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Tsunami
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Conjuration
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Huge wave damages and sweeps up all in its path.
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Unmake
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Abjuration
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Touch an unattended object or a melee target and Unmake it, dealing massive disintegration damage.
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Volcano
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Evocation
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Create a Huge, incredibly destructive volcano that burns everything around it.
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Wail of the Banshee
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Necromancy
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Deals heavy threnodic damage to a forty-foot area with you in the center.
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Weird
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Illusion
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Changes allies into enemies and enemies into allies in a most confusing fashion.
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Winds of Vengeance
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Evocation
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Gives you the ability to fly and attack with wind.
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Wish
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Universal
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Reshape reality at your whim, within limits, and at a cost.
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Wrack
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Transmutation
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Hurl a ray of utter horrifying agony at your enemies.
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