Sorcerer/Wizard Spells

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Cantrips 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Level 0 Sorcerer/Wizard Spells

Level 0 sorcerer and wizard spells are also called "Cantrips".

Name Description Rev?
Acid Splash Conjure an orb of acid that deals ranged acid damage. Y
Bleed Cause physical bludgeoning damage and a Bruised condition. Y
Dancing Lights Creates torches or other lights. Y
Daze A single humanoid creature with 4 HD or less loses its next action. Y
Detect Magic Detects all spells and magic items within 60 ft. Y
Detect Poison Detects poison in a creature or object. Y
Disrupt Undead Ray deals Positive Energy Damage to one Undead. Y
Flare Dazzles one creature (-1 on attack rolls). Y
Ghost Sound Create figment sounds in a location. Y
Hand of the Magus You can telekinetically move and attack with a modest object. Y
Haunted Fey Aspect You surround yourself with disturbing illusions. Y
Jolt Deal electricity damage with a ranged touch attack. Y
Light Object shines like a torch. Y
Mending Makes minor repairs on a non-magical object that is damaged or Broken. Y
Message Whisper conversation at distance. Y
Open/Close Opens or closes small or light things. Y
Penumbra Protects creature or object touched from bright light. Y
Prestidigitation Performs minor tricks. Y
Ray of Frost Ray attack deals cold damage. Y
Read Magic Read scrolls and spellbooks. Y
Resistance Subject gains +1 resistance bonus on saving throws. Y
Root Reinforces a subjects defense against being moved or tripped. Y
Scoop Create a scoop of force to pick up or carry liquids. Y
Spark Dangerous spark injures your attacker. Y
Touch of Fatigue Touch attack fatigues a target. Y

Level 1 Sorcerer/Wizard Spells

Name Description Rev?
Adhesive Spittle Spit immobilizing goop at a creature. Y
Adjuring Step You can move slowly and safely and still cast spells, until you move quickly. Y
Air Bubble Creates a small pocket of air around your head or an object. Y
Alarm Wards an area for the night. Y
Alter Winds Modify the winds to make flying difficult in an area, or make sailing faster. Y
Animate Rope Makes a rope move at your command, to trip or entangle an enemy. Y
Ant Haul Increases the carrying capacity of a creature by 10 pounds per caster level. Y
Anticipate Peril Target gains a bonus on their next initiative check. Y
Bed of Iron You can sleep comfortably in armor without suffering fatigue. Y
Blend Gain a bonus to Stealth checks and make checks without cover or concealment. Y
Blurred Movement As Blur (Spell), but only while you are moving. Y
Body Capacitance Store Electricity attacks used against you and release the energy as a Touch Attack. Y
Bouncy Body The target's flesh becomes flexible and rubbery. Y
Break Break an object in range. Y
Bungle Inflict a penalty on a target's d20 roll as an immediate action. Y
Burning Disarm A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. N
Burning Hand of the Magus Cone-shaped burst doing fire damage. Y
Cause Fear One creature gains the Cringing condition. N
Charm Person Makes one person your friend. N
Chill Touch One touch/lvl deals 1d6 negative energy damage and possibly 1 STR damage. N
Color Spray dazzles, blinds, or fogs affected creatures. N
Corrosive Touch Touch Attack deals 1d4 Acid Damage/lvl. N
Dancing Lantern Animates a lantern that follows you. N
Deja Vu Make a creature repeat its actions. N
Delusional Pride Target is penalized on attacks and checks but gains Morale Bonus against (charm) and (compulsion) effects. N
Disguise Self Changes your appearance. N
Disguise Weapon Changes one manufactured weapon's appearance. N
Ear-Piercing Scream Deal Sonic Damage and either disoriented or unsteady to the target. N
Endure Elements Exist comfortably in hot or cold regions. N
Enlarge Person Humanoid creature doubles in size. N
Expeditious Excavation Moves 5-ft. cube of earth. N
Expeditious Retreat Your base land speed increases by 30 ft Enhancement Bonus. N
Feather Fall Instantly changes the rate at which the targets falls. N
Flare Burst Dazzles creatures in a 10-ft-radius blast (-1 on attack rolls). N
Floating Disk Creates 3-ft.-diameter horizontal disk that holds 100 lbs./lvl. N
Ghost Dance Movement does not provoke an attack of opportunity. N
Glue Seal Cover a 5-ft. square or one object with a layer of sticky glue that entangles N
Gravity Bow Arrows do damage as though one size category bigger. N
Grease Covers a 10-ft. square or one object with a layer of slippery grease. N
Heightened Awareness +2 Competence Bonus on Perception checks and on all Knowledge checks that you are trained in. N
Hideous Laughter Subject falls prone and loses actions for 1 rnd/lvl. N
Hold Portal Holds door shut. N
Hydraulic Push Wave of water Bull Rushes an enemy. N
Hypnotism Fascinates 2d4 HD of creatures. N
Icicle Dagger Ice dagger deals +1 Cold Damage. N
Illusion of Calm You appear to be standing still, even when you take some actions. N
Interrogation Target answers questions or suffers pain. N
Jump Subject gets Enhancement Bonus bonus on Acrobatics checks. N
Jury-Rig Relieves the broken condition for a short time. N
Liberating Command Restrained target may make an Escape Artist check to escape as an immediate action. Y
Lock Gaze Compel the target to look at you and only you. N
Mage Armor Gives subject +4 Armor Bonus to AC. N
Magic Aura Alter an object's aura. N
Magic Missile 1d4+1 force damage; +1 missile per two levels above 1st (max 5). N
Magic Weapon Weapon gains +1 Enhancement Bonus. N
Memory Lapse Subject forgets events back to last turn. Y
Monkey Fish Gain a climb speed and a swim speed of 10 ft. for a time. Y
Mudball Range Touch Attack that cause the target to be blinded. N
Peacebond Locks a weapon in place on the target's body. Y
Phantom Blood Gain temporary hp if CON loss would knock you out or kill you. N
Poisoned Egg Transform the contents of a normal egg into a single dose of Simple Venom. Y
Protection from Chaos As Protection from Evil (Spell), except against chaotic creatures. N
Protection from Evil +2 to AC and saves, plus additional protection against evil creatures. N
Protection from Good As Protection from Evil (Spell), except against selected good creatures. N
Protection from Law As Protection from Evil (Spell), except against lawful creatures. N
Ray of Enfeeblement Ray causes 1d6 STR penalty + 1 per 2 levels. N
Ray of Sickening Ray makes the subject sickened. N
Reduce Person Humanoid creature halves in size. N
Shadow Weapon Create a quasi-real weapon. N
Shield Invisible disc gives +4 Shield Bonus to AC, blocks Magic Missile (Spell) attacks. N
Shock Shield A shield of force protects you until you dismiss it in an explosion of electricity. N
Shocking Grasp Touch delivers 1d6/lvl Electricity damage (max 5d6). N
Silent Image Creates minor illusion of your design. N
Sleep Puts 4 HD of creatures into magical slumber. N
Snowball Ranged touch delivers 1d6/lvl Cold Damage (max 5d6) and might inflict torpid. N
Stone Fist Your unarmed strikes are lethal. N
Stone Shield A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. Y
Stumble Gap Small hole trips creatures. Y
Summon Monster I Summons one Summoned Monster to fight for you. Y
Sunder Breaker The next weapon that sunders an item belonging to the target takes damage. N
Sundering Shards Sundered item explodes, dealing 1d6 damage to adjacent creatures. N
Swift Girding Your allies are instantly suited up. N
Thunderstomp Trip one creature within range. N
Touch of Combustion Touched target suffers 1d6 Fire Damage and possibly catches on fire. N
Touch of the Sea Greater Swim speed becomes 30 ft. N
True Strike +20 Insight Bonus on your next attack roll. N
Unseen Servant Creates an invisible, mindless, shapeless force that performs simple tasks. N
Vanish As Invisibility (Spell) for 1 rnd/lvl (5 max). N
Ventriloquism Make your voice seem to issue from someplace else. N
Wave Shield Water blunts one incoming attack or effect. Y
Web Bolt As the Web (Spell), except only occupying a single creature’s space, and dissolves if creature breaks free. N
Windy Escape Immediately gain DR 10/magic, ignore critical hits, poison or sneak attack damage from a single attack. N

Level 2 Sorcerer/Wizard Spells

Name Description Rev?
Aboleth's Lung Targets gain the ability to breathe water but can no longer breathe air. N
Acid Arrow Ranged touch attack; 2d4 Acid Damage for 1 round + 1 round/3 levels. N
Admonishing Ray You fire one or more nonlethal force ray. Each ray deals 4d6 points of nonlethal damage. N
Adoration You gain a Morale Bonus on Diplomacy checks. N
Aggressive Thundercloud Flying storm cloud deals 3d6 electricity damage. N
Air Step Tread unsteadily on air, with limitations. N
Alter Self Assume form of a Small or Medium Humanoid. N
Arcane Lock Magically locks a portal or chest. N
Bear's Endurance Subject gains +4 Enhancement Bonus to CON for 1 min/lvl. N
Blindness/Deafness Makes subject blind to sight or deafened to sound. N
Blood Blaze Aura that makes injured creatures spray burning blood. N
Blood Transcription Learn a spell from the target's blood. N
Blur Attacks miss subject 20% of the time, if the subject moves at least 15 feet each round. N
Boiling Blood Targets take Fire Damage; Orcs get +2 Morale Bonus to STR. N
Bull's Strength Subject gains +4 Enhancement Bonus to STR for 1 min/lvl. N
Burning Arc Create an arc of flame that burns one or more targets within a 20-foot cone. Y
Burning Gaze Inflict fire damage and Burned to creatures simply by looking at them. Y
Burst of Radiance Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging evil creatures. Y
Cat's Grace Subject gains +4 Enhancement Bonus to DEX for 1 min/lvl. N
Codespeak Recipients gain the ability to speak, read, and write a new, coded language. Y
Command Undead Undead creature obeys your commands. N
Compassionate Ally Target is compelled to help injured ally. Y
Continual Flame Makes a permanent, heatless light. Y
Create Pit Creates an extradimensional pit. N
Darkness 20-ft. radius of supernatural shadow.
Daze Monster Living creature of 6 HD or less loses its next action. N
Defending Bone You animate a bone which gives you DR 5/bludgeoning. N
Defensive Shock Electricity Damage your attackers. N
Defoliate You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. N
Disguise Other As Disguise Self (Spell), but affects you or another. N
Dust of Twilight Black particles extinguish light sources and fatigues creatures. N
Eagle's Splendor +4 Enhancement Bonus to CHA for 1 min/lvl. N
Eldritch Conduit Use an enemy as a point of origin for a cone, cylinder, line, or sphere spell. N
Elemental Speech Enables you to speak to elementals and some creatures. N
Elemental Touch Gain energy damage Touch Attack. N
Embrace Destiny Roll d20; use the roll before the spell ends to replace another d20 roll before the die is rolled. N
Endure Elements, Communal As Endure Elements (Spell), but you may divide the duration among creatures touched. N
Escaping Ward Move 5 feet away from a larger attacking creature as an immediate action. N
Euphoric Cloud Fog fascinates living creatures. N
False Life Gain 1d10 temporary hp + 1/lvl (max +10). N
Familiar Figment You create an illusory duplicate of your Familiar that moves erratically around your Familiar’s space, frequently moving through the Familiar’s body with a blurring effect that makes it indistinguishable from the real creature. N
Fiery Shuriken Calls forth several fiery projectiles that fly at opponents. N
Fire Breath Exhale a cone of flame at will. N
Fire Sneeze Launch flaming, forceful loogies at your enemies. N
Flaming Sphere Rolling ball of fire deals 3d6 Fire Damage. N
Fog Cloud Fog obscures vision. N
Fox's Cunning +4 Enhancement Bonus to INT for 1 min/lvl. N
Frigid Touch Target takes Cold Damage and is torpid. N
Frost Fall The area is covered in a chilling frost. N
Ghoul Touch Paralyzes one living target you touch. N
Glitterdust Blinds creatures, outlines invisible creatures. N
Gust of Wind Blows away or knocks down smaller creatures. N
Gusting Sphere Ball of wind can bull rush creatures inflicting 1d6 Non-Lethal Damage. N
Harmless Form You transform the target into a harmless animal of the same approximate body type. N
Haunting Mists Creatures are shaken and take WIS damage. N
Hidden Knowledge You purposely forget some information which is transcribed upon you in the form of a tattoo. N
Hypnotic Pattern Fascinates (2d4 + level) HD of creatures. N
Ice Slick You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice. N
Invisibility Subject is invisible until the end of its next encounter. N
Kinetic Reverberation Channels the force of an enemy's attack back into its weapon. N
Knock Opens locked or magically sealed door. N
Levitate Subject moves up and down at your direction. N
Life Pact Affected creatures automatically donate hp to stabilize fallen ally. N
Mad Hallucination Target takes penalties to mental actions. N
Magic Mouth Objects speaks once when triggered. N
Make Whole Repairs a damaged or broken magic item or construct. Y
Minor Image As Silent Image (Spell), plus some sound. N
Mirror Image Creates a decoy duplicate of you. N
Miserable Pity Opponents cannot attack a pathetic creature. N
Molten Orb Molten metal splash weapon deals 2d6 Fire Damage plus ongoing damage. N
Owl's Wisdom Subject gains +4 Enhancement Bonus to WIS for 1 min/lvl. N
Pilfering Hand of the Magus You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends. Y
Protection from Arrows Subject gains DR 10/Magic against ranged attacks. N
Protection from Chaos, Communal As Protection from Chaos (Spell), but you may divide the duration among creatures touched. N
Protection from Evil, Communal As Protection from Evil (Spell), but you may divide the duration among creatures touched. N
Protection from Good, Communal As Protection from Good (Spell), but you may divide the duration among creatures touched. N
Protection from Law, Communal As Protection from Law (Spell), but you may divide the duration among creatures touched. N
Pyrotechnics Turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke. N
Qualm Target gains penalties on ability checks, skill checks, and Caster Checks until it spends an entire round doing nothing. N
Resist Energy Ignores a scaling number of points of damage per attack from specified energy type. N
Ricochet Shot Imbues a projectile weapon to give its ammunition the ability to ricochet. Y
River Whip Create a War Whip of water that you wield as a weapon. Y
Rope Trick As many as eight creatures hide in extradimensional space. N
Scare Inflict psychic damage and Cringing on one or two targets. N
Scorching Ray Ranged Touch Attack deals 4d6 Fire Damage, + 1 ray/four levels (max 3). N
Sculpt Simulacrum Alter a simulacrum's appearance. N
Seducer's Eyes You gain a increasing bonus on Charisma-based skill checks towards those who might find you attractive. N
See Invisibility Reveals invisible creatures or objects. Y
Share Language Share your facility for one particular language with another creature. N
Share Memory Share or inflict one memory upon the target. Y
Shatter Sonic vibration damages objects or an enemy creature. Y
Silk To Steel Use a scarf as a shield or War Whip. N
Skinsend Animate and possess your own skin as if it were a separate creature. N
Slipstream Wave boosts or hampers creature's speed. Y
Spell Gauge You learn the nature of, and disable, a target creature's supernatural or spell-like ability. Y
Spider Climb Grants Greater Climb of 20 feet. N
Staggering Fall Cause additional damage to a falling creature. N
Stone Call 2d6 damage to all creatures in area. Y
Stone Discus Flying discus deals bludgeoning damage or slashing damage. N
Stricken Heart Touch Attack deals 2d6 damage and Rattled target. N
Summon Monster II Summons one Summoned Monster to fight for you. Y
Summon Swarm Summon Swarm (Spell) Summon Swarm (Spell)
Tactical Acumen You gain an additional +1 Insight Bonus on attack rolls or to AC due to battlefield positioning. Y
Telekinetic Volley Up to one touched object per level weighing up to 5 lbs. each levitates in your space and you can attack with them. N
Time Shudder Nearby creatures are affected by Haste (Spell) or Slow (Spell) each round. N
Touch of Bloodletting This spell causes any existing wounds that the target possesses to bleed profusely. Y
Touch of Idiocy Subject takes 1d6 penalty to Intelligence, Wisdom, and Charisma. N
Touch of Mercy The target creature deals only Non-Lethal Damage with all of its weapon attacks. N
Tremor Blast You create a minor earthquake that can inflict Quelled. N
Twilight Haze Illusory fog obscures vision. N
Twisted Futures Disrupt fortunate outcomes for a creature N
Web Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. N
Whip of Spiders Create a whip made of poisonous spiders. N

Level 3 Sorcerer/Wizard Spells

Name Description Rev?
Ablative Barrier Surrounds the target with layers of force. N
Accursed Glare Inflicts Cursed on victims who fail a WILL save. N
Adjustable Disguise As Disguise Self (Spell), but you can change the disguise as a swift action. N
Air Geyser Blast of air deals bludgeoning damage and slides target violently around. N
Animate Dead, Lesser Create one skeleton or zombie. N
Aqueous Orb Creates rolling sphere of water. N
Arcane Sight Magical auras become visible to you. N
Ash Storm Hamper vision and movement. N
Aura of Cannibalism You emanate an aura that saps the strength of others of your kind and channels their energy into you. N
Aura Sight Alignment auras become visible to you. N
Aversion Cause the target to avoid an object or location. N
Barrow Haze Fog obscures the vision of others. N
Battering Blast You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. N
Blade Snare This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. N
Blink You randomly vanish and reappear for 1 round per level. N
Blood Biography Learn about a creature with its blood. N
Blood Scent Gain scent ability against injured creatures. N
Blot Ruins writings. N
Burrow Target gains a burrow speed of 15. N
Catatonia Make a willing target appear to be dead. N
Chain of Perdition Creates a floating chain of force. N
Clairaudience / Clairvoyance Hear or see at a distance for 1 min/lvl. N
Cloak of Winds Creates a whirling screen of strong wind around you. N
Contagious Zeal Grant Morale Bonuses and temporary hit points that spread from creature to creature. N
Daylight 60-ft. radius of bright light. N
Deathwine Turn a healing potion into a pool that does not heal but increases the caster level of the next Necromancy spell you cast. N
Deep Slumber Puts 10 HD of creatures to sleep. N
Diamond Spray A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed. N
Dispel Magic Cancels one magical spell or effect Y
Displacement Attacks miss subject 50% of the time, if the subject moves at least 30 feet each round. N
Elemental Aura Creates an aura of energy around you. N
Enter Image Transfers your consciousness to an object bearing your likeness. N
Eruptive Pustules Acid boils burst when you are attacked. N
Explosive Runes Deals 6d6 damage when read. N
Final Sacrifice You disrupt the conjuring energies within a summoned creature, causing it to violently explode. N
Fireball Hurl a fiery bead that bursts into a huge fiery explosion. Y
Fly Subject flies at a speed of 60 ft. N
Force Anchor Ranged Touch Attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it's movement. N
Force Punch Target takes force damage and is pushed away. N
Gaseous Form Subject becomes insubstantial and can fly slowly. N
Gentle Repose Preserves one corpse. N
Halt Undead Immobilizes several undead that are near each other. Y
Harrowing You use a Harrow deck to tell a fortune for yourself or someone else. N
Haste Two allies move faster, and gain a bonus attack on a full attack action.
Healing Thief You siphon half of all magical healing that the targeted creature receives. N
Heatstroke As Ray of Exhaustion (Spell) plus 1d4 Non-Lethal Damage and characters wearing heavy clothing or armor of any sort take a -4 penalty on their saves. N
Heroism Gives +2 Morale Bonus on attack rolls, saving throws, and skill checks. N
Hold Person Paralyzes one humanoid creature for a little over a round. N
Howling Agony Screaming pain limits the target's actions. N
Hydraulic Torrent Creates torrent of water that Bull Rushes any creature in its path. N
Hydrophobia Targets in the area must succeed at a WILL save or become deathly afraid of drowning. N
Ice Spears Cause icy spears to strike foes for damage; can knock foes down. N
Invisibility Sphere Makes everyone within 10 ft. Invisibility (Spell). N
Isolate You cause the target to become invisible and silent, but only to his allies. N
Keen Edge Doubles normal weapon's threat range. N
Lightning Bolt Electricity deals 1d6/lvl damage. N
Loathsome Veil Nauseates and/or sickens weak creatures. N
Locate Weakness You roll damage twice when you roll damage for a critical hit and take the best damage. N
Mad Monkeys Summon a swarm of mischievous monkeys. N
Magic Circle As Protection from Law/Good/Evil/Chaos (Spell), but 10-ft. radius and 10 min/lvl. N
Major Image As Silent Image (Spell), plus sound, smell and thermal effects. N
Malediction Touch to kill an unconscious creature and gain a number of temporary Action Points depending on how powerful it was. N
Nauseating Trail Creature leaves a trail of Stinking Cloud (Spell) squares. N
Pellet Blast Creates an explosion of conjured metal pellets. N
Phantom Driver Conjures a phantom to drive vehicles. N
Phantom Steed Magic horse appears for 1 hour/caster level.
Protection from Arrows, Communal As Protection from Arrows (Spell), but you may divide the duration among creatures touched. N
Protection from Energy Absorbs 12 points/lvl of damage from one kind of energy. N
Ray of Exhaustion Ray makes subject fatigued and places it at risk of a synergy. N
Red Right Hand of the Magus You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution. Y
Resist Energy, Communal This spell functions like Resist Energy (Spell), except you divide the duration in 10-minute intervals among the creatures touched. N
Share Language, Communal As Share Language (Spell), but you may divide the duration among creatures touched. N
Sheet Lightning You create a dazzling flash of electricity that fills the target area. N
Silver Darts Cone of silver darts deals 1d6 piercing damage/lvl, more against unarmored targets. N
Sleet Storm Hampers vision and movement. N
Slow One subject/lvl is hindered and takes -1 to REFL saves. N
Spider Climb, Communal As Spider Climb (Spell), but you may divide the duration among creatures touched. N
Spiked Pit As Create Pit (Spell), but filled with spikes. N
Stinking Cloud Nauseating vapors, 1 rnd/lvl. N
Storm Step You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental . N
Strangling Hair Your hair animates and grapples. N
Suggestion Compels subject to follow stated course of action. N
Summon Monster III Summons one Summoned Monster to fight for you. Y
Swarm of Fangs You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. N
Thunderstomp, Greater Trip multiple creatures within range. N
Tiny Hut Creates shelter for 10 creatures. N
Touch Injection You can deliver an infusion, elixir, poison, or potion as a Touch Attack. N
Trial of Fire and Acid The target creature is covered in burning acid that deals 1d6 points of Acid Damage and 1d6 points of Fire Damage each round. N
Twilight Knife Floating knife attacks with you. N
Unravel Destiny A target suffers penalties to checks depending on how many Action Points it has, and takes damage if it uses them. N
Vampiric Touch Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp. N
Vision of Hell Illusory hellscape makes creatures shaken. N
Water Breathing Subjects can breathe underwater. N
Wind Wall Deflects arrows, smaller creatures, and gases. N

Level 4 Sorcerer/Wizard Spells

Name Description Rev?
Acid Pit Creates a pit with acid at the bottom. N
Adjustable Polymorph As Alter Self (Spell), but you can change the shape as a swift action. N
Aggravate Affliction All recurring afflictions possessed by the targeted creature immediately trigger, requiring an immediate saving throw to avoid suffering their effects. N
Aggressive Thundercloud, Greater Flying storm cloud deals 6d6 electricity damage. N
Ball Lightning Flying balls of lightning deal 3d6 Electricity Damage each. N
Bestow Curse -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. N
Bite the Hand Compel one creature summoned by a spell or spell-like ability to attack the being who summoned it, to the best of its ability N
Black Tentacles Tentacles damage and immobilize creatures within a 20-ft. radius area. Y
Bloatbomb Kill a weak creature and turn its corpse into an explosive trap. N
Bloody Arrows When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. N
Boneshatter The target’s bones (or exoskeleton) splinter, dealing 1d6 points of damage per caster level (maximum 15d6) to the target, which is also exhausted for 1 minute per caster level. N
Charm Monster Makes monster believe it is your ally. N
Confusion Subjects behave oddly for 1 rnd/lvl. N
Conjure Deadfall You conjure a large metal cube covered in sharp spikes. N
Contagion Infects subject with chosen disease. N
Creeping Ice Sheet of ice slowly spreads outward on a horizontal surface. N
Crushing Despair Subjects take-2 on attack rolls, damage rolls, saves, and checks. N
Daze, Mass As Daze (Spell), but affecting multiple creatures. N
Detonate Inflicts 1d8/lvl energy damage to all creatures within 15 ft. N
Dimension Door Teleports you a short distance
Dimensional Anchor Bars extradimensional movement. N
Dragon's Breath Gives you a dragon's Breath Weapon. N
Earth Glide Gain the ability to pass through stone, dirt and earth. N
Elemental Body I Turns you into a Small elemental. N
Enervation Subject gains 1d4 points of Essence Suppression and is at risk of a synergy. N
Enlarge Person, Mass One Humanoid creature/lvl doubles in size. N
Eyes of the Void See 60 ft. in darkness, including magical darkness. N
False Life, Greater Gain 2d10 temporary hp + 1/lvl. N
Fear Subjects within cone suffer Psychic damage and gain the Cringing condition. Y
Fire Shield Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold. N
Fire Trap Opened object deals 1d4 Fire Damage + 1/lvl. N
Firefall Causes fire to burst up, dealing 2d6 Fire Damage. N
Flaming Sphere, Greater Rolling ball of fire deals 6d6 Fire Damage and the target catches on fire. N
Forgetful Slumber As Deep Slumber (Spell) and make target forgets the last 5 minutes. N
Globe of Invulnerability, Lesser Stops 1st- through 3rd-level spell effects. N
Hallucinatory Terrain Makes one type of terrain appear like another (field as forest, or the like). N
Hurricane Blast Creates a severe blast of wind. N
Ice Storm Hail deals 5d6 damage in cylinder 40 ft. across. N
Illusory Wall Wall, floor, or ceiling looks real, but anything can pass through. N
Insulting Hand of the Magus A ghostly gray hand appears that does your bidding, or lays a Vexing attack upon foes you choose. Y
Invisibility, Greater As Invisibility (Spell), but works against all senses. N
Make Whole, Greater This spell repairs 1d8+1 points of siege damage to a vehicle or fortification. Y
Master's Escape Switch places with one summoned creature you control. N
Minor Creation Creates one cloth or wood object. N
Obsidian Flow Converts the surface of the ground into molten glass. N
Overwhelming Grief Grieving target can take no actions and is denied its DEX bonus. N
Phantasmal Killer Fearsome Illusion kills subject or deals 3d6 damage. N
Phantom Steed, Communal Summon up to 6 Phantom Steeds, dividing the duration among them. N
Protection from Energy, Communal As Protection from Energy (Spell), but you may divide the duration among creatures touched. N
Rainbow Pattern Lights fascinate 24 HD of creatures. N
Reduce Person, Mass This spell functions like Reduce Person (Spell), except that it affects multiple creatures. N
Remove Curse Frees object or person from curse. N
Resilient Reservoir Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. N
Resilient Sphere Force globe protects but traps one subject. N
Ride the Waves Target can breathe water and swim. N
River of Wind A stream of wind causes Non-Lethal Damage and can knock down or push creatures. N
Sadomasochism Subject of the spell gets to roll twice on attack rolls (taking better roll), but is shaken for 1 round if he hits you and fails a WILL roll. N
Scorching Ash Form As Gaseous Form (Spell), except you become a swirl of ash. N
Secure Shelter Creates sturdy cottage. N
Shadow Barbs When you cast this spell, you create a shadowy +2 Vicious Spiked Chain that shimmers and pulses with darkness. N
Shadow Conjuration Mimics conjuration below 4th level, but only 20% real. N
Shadow Step Teleport from one shadow to another. N
Shocking Image As Mirror Image (Spell), but the duplicates emit electrical damage when destroyed. N
Shout Deafens all within cone and deals 5d6 Sonic Damage. N
Simulacrum, Lesser Creates a double of a weak creature. N
Skeleton Crew This spell turns corpses into skeletons that act as crew and obey your commands to the extent of their abilities. N
Solid Fog Blocks vision and slows movement. N
Stoneskin Grants DR 10/Adamantine. N
Summon Monster IV Summons one Summoned Monster to fight for you. Y
Symbol of Laughter Triggered rune makes nearby creatures lose actions for 1 rnd/lvl. N
Symbol of Revelation Triggered symbol reveals Illusions. N
Symbol of Slowing Triggered rune slows creatures. N
Touch of Slime Touch infests a target with Green Slime. N
Triggered Suggestion As Suggestion (Spell), but triggered only and target doesn't remember the suggestion. N
Unbearable Brightness Your glowing body dazzles or blinds others. N
Vitriolic Mist As Fire Shield (Spell), except Acid Damage. N
Volcanic Storm Hot rocks deal 5d6 damage. N
Wall of Blindness/Deafness Creatures that pass through a translucent wall are blinded or deafened. N
Wall of Fire Deals 2d4 Fire Damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/lvl. N
Wall of Ice Ice Plane creates wall or Hemisphere creates dome. N
Wandering Star Motes Outlines subject and produces light as a Sunrod. N
Ward Shield Touched shield grants wielder SR 10 + caster level vs. targeted spells and +5 REFL bonus to saves vs. area of effect spells. N

Level 5 Sorcerer/Wizard Spells

Name Description Rev?
Absorb Toxicity You become immune to diseases and poisons, absorb one, and then spread it to others. N
Acidic Spray 1d6/lvl acid damage plus 1 round of acid. N
Animal Growth One animal doubles in size. N
Astral Projection, Lesser Limited astral travel. N
Augmenting Wall You create a wall of faintly shimmering elemental energy that augments range attacks that pass through it. N
Baleful Polymorph Turns subject into harmless animal. N
Blight Withers one plant or deals 1d6/lvl damage to plant creature. N
Blood Boil Raise temperature of target creature's blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. N
Break Enchantment Frees subjects from enchantments, transmutations, and curses. N
Calm Air You calm the air and disperse fog, dust, and other particles. N
Caustic Blood You imbue your blood with corrosive acid. N
Cloudkill Kills 3 HD or less; 4-6 HD save or die; 6+ HD take Con damage. N
Cone of Cold 1d6/lvl cold damage. N
Corrosive Consumption Acidic patch damages an opponent. N
Damnation Stride Teleports you a short distance and leaves behind a burst of fire. N
Daywalker You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. N
Dismissal Forces a creature to return to its native plane. N
Dominate Person Controls Humanoid telepathically. N
Duplicate Familiar You create a duplicate of a Familiar. N
Echolocation Sonic sense gives you Blindsense 40 ft. N
Elemental Body II Turns you into a Medium elemental. N
Energy Siege Shot A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose. N
Feast on Fear Targets are panicked, and you gain temporary hit points. N
Feeblemind Subject's INT and CHA drop to 1. N
Fire Snake Creates a serpentine path of fire 5 ft. long/lvl that deals 1d6 fire damage/lvl. N
Geyser Creates a geyser of boiling water. N
Gift of the Deep You give the one non-mutated Sahuagin/lvl the appearance and many of the abilities of Sahuagin mutants. N
Hold Monster As Hold Person (Spell), but any creature. Y
Hostile Juxtaposition You create a dimensional link with a targeted creature, and switch spots with it. N
Hungry Earth The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. N
Hungry Pit As Create Pit (Spell), but dealing 4d6 damage to those in it as it closes. N
Icy Prison Thick ice hampers and damages the target. Y
Interposing Hand of the Magus Hand provides cover against 1 opponent, or damage against several. N
Life Bubble Protects creatures from sustained environmental effects. N
Lightning Arc Targets in a line take 1d6 electricity/lvl. N
Magic Jar Enables possession of another creature. N
Major Creation As Minor Creation (Spell), plus stone and metal. N
Mind Fog Subjects in fog get-10 to WIS and WILL checks. N
Mirage Arcana As Hallucinatory Terrain (Spell), plus structures. N
Nightmare Sends vision dealing 1d10 damage, fatigue. N
Overland Flight You fly at a speed of 40 ft. and can hustle over long distances. N
Passwall Creates passage through wood or stone wall. N
Permanency Makes certain spells permanent.
Persistent Image As Silent Image (Spell), but with no concentration required. N
Phantasmal Web Catches subjects in an illusory web. N
Planar Adaptation Resist harmful effects of other plane. N
Planar Binding, Lesser Traps extraplanar creature of 6 HD or less until it performs a task. N
Polymorph Gives one willing subject a new form. N
Possess Object Possess and animate one object. N
Rubberskin Bludgeoning and falling damage you take is converted into non-lethal damage. N
Secret Chest Hides expensive chest on Ethereal Plane; you retrieve it at will. N
Seeming Changes appearance of 1 person per 2 levels. N
Sending Delivers short message anywhere, instantly. N
Shadow Evocation Mimics evocation below 5th level, but only 20% real if disbelieved. N
Sonic Thrust Sound moves targets away from you. N
Spell Absorption Counterspell a 3rd-level or lower-level spell to regain some spellcasting power. N
Stoneskin, Communal As Stoneskin (Spell), but you may divide the duration among creatures touched. N
Suffocation Target quickly suffocates to death. N
Summon Monster V Summons one Summoned Monster to fight for you. Y
Summoner Conduit The target takes damage whenever its summoned creature does. N
Symbol of Pain Triggered rune wracks nearby creatures with pain. N
Symbol of Sleep Triggered rune puts nearby creatures into catatonic slumber. N
Symbol of Striking As Symbol of Death (Spell), but fills a 5-foot square. N
Telekinesis Moves object, attacks creature, or hurls object or creature. N
Telepathic Bond Link lets allies communicate at short range regardless of language. N
Teleport Instantly transports you as far as 100 miles per level. N
Transmute Mud to Rock Transforms two 10-ft. cubes per level. N
Transmute Rock to Mud Transforms two 10-ft. cubes per level. N
Treasure Stitching Objects on cloth become embroidered. N
Unbreakable Construct Increase Construct hardness or DR. N
Unseen Crew Create 1 unseen crewmember per caster level to attend to ships riggings and other affairs. N
Vampiric Shadow Shield As Fire Shield (Spell), except attackers take negative energy damage and attacks heal you. N
Wall of Force Creates an invisible, immobile wall of pure force. N
Wall of Light An immobile, blinding curtain of white light that blocks line of sight springs into existence. N
Wall of Sound Sonic wall deflects and damages creatures. N
Wall of Stone Creates a stone wall that can be shaped. N
Waves of Fatigue Several targets become fatigued. N
Whip of Centipedes Create a whip made of poisonous centipedes. N

Level 6 Sorcerer/Wizard Spells

Name Description Rev?
Acid Fog Fog deals acid damage. N
Antimagic Field Negates magic within 10 ft. N
Apparition The caster creates a short-lived illusory thing, that traces a 30 foot line and makes touch attacks. Y
Banshee Blast Cone deals 1d4 per level and panics creatures. N
Bear's Endurance, Mass As Bear's Endurance (Spell), affects one subject/lvl. N
Bull's Strength, Mass As Bull's Strength (Spell), affects 1 subject per level. N
Cat's Grace, Mass As Cat's Grace (Spell), affects 1 subject/lvl. N
Chain Lightning 1d6/lvl damage, 1 secondary bolt/lvl. N
Circle of Death Kills 1d4/lvl HD of creatures. N
Cloak of Dreams Causes living creatures within 5 ft. to fall asleep. N
Cold Ice Strike Cone of ice slivers deals 1d6 cold/lvl. N
Conjure Black Pudding Summon a Black Pudding. N
Contagion, Greater Infect a subject with a magical disease. N
Contagious Flame Scorching rays cause 4d6 fire damage, then move on to new targets. N
Curse, Major As Bestow Curse (Spell), but harder to remove. N
Disintegrate Reduces one creature or object to dust. N
Dispel Magic, Greater Cancels multiple magical spells or effects
Eagle's Splendor, Mass As Eagle's Splendor (Spell), 1 subject/lvl. N
Eldritch Conduit, Greater Use enemies as a point of origin for a cone, cylinder, line, or sphere spell. N
Elemental Assessor Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. N
Elemental Body III Turns you into a Large elemental. N
Enemy Hammer Allows you to telekinetically use a creature as a weapon. N
Energy Siege Shot, Greater This spell functions like Energy Siege Shot (Spell), except it can target siege engines of any size, not just Large siege engines. N
Envious Urge Targets Steal from or Disarm others. N
Eyebite Target becomes panicked, sickened, and comatose. N
Flesh to Stone Turns subject creature into statue. N
Fluid Form Immune to critical hits, increases reach 10 ft., Swim speed, and breathe water. N
Forceful Hand of the Magus Hand carries your stuff and pushes creatures away, doing heavy damage in the process. N
Form of the Dragon I Turns you into a Medium Dragon. N
Fox's Cunning, Mass As Fox's Cunning (Spell), affects 1 subject/ level. N
Freezing Sphere Freezes water or deals cold damage. N
Getaway Teleports you and select creatures to predetermined location. N
Globe of Invulnerability Stops 1st- through 4th-level spell effects. N
Hellfire Ray A blast of hellfire deals 1d6 damage per caster level (maximum 15d6) to the target (half fire damage half unholy damage.) If a creature is killed by this damage it must make a Will save or be damned to Hell. N
Heroism, Greater Gives +4 Morale Bonus on attack rolls, saves, and skill checks, immunity to [fear] effects, and temporary hit points. N
Leashed Shackles Create shackles of force on one creature. N
Mislead Turns you invisible and creates illusory double. N
Move Earth Digs trenches and builds hills. N
Oasis Create a permanent water source similar to a natural spring. N
Path of the Winds Winds sweep area clear of anything of Small or smaller size, and after act as Wind Wall (Spell). N
Permanent Image Permanent illusion, includes sight, sound, smell, and thermal effects. N
Planar Binding As Lesser Planar Binding (Spell)but up to 12 HD. N
Programmed Image As Major Image (Spell), but triggered by event. N
Repulsion Creatures can't approach you. N
Serenity Peaceful feelings harm those attempting violence. N
Shadow Walk Step into shadow to travel rapidly. N
Sirocco Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. N
Sonic Form Turn yourself into a creature of semisolid sound. N
Stone to Flesh Restores petrified creature. N
Suggestion, Mass As Suggestion (Spell), affects 1 subject/lvl. N
Summon Monster VI Summons one Summoned Monster to fight for you. Y
Symbol of Fear Triggered rune panics nearby creatures. N
Symbol of Persuasion Triggered rune charms creatures. N
Symbol of Sealing Create triggered Wall of Force (Spell). N
Tar Pool Converts the top layer of the ground into hot tar. N
True Seeing Lets you see all things as they really are. N
Undeath to Death Destroys 1d4/lvl HD of undead (max. 20d4). N
Undeath Ward You create a pale silver barrier that repels undead. N
Unwilling Shield Subject shares wounds you receive. N
Utter Contempt Target's attitude worsens by two categories. N
Veil Changes appearance of a group of creatures. N
Vengeful Outrage Target is compelled to destroy one enemy. N
Wall of Iron 30 hp/four levels; can topple onto foes. N
Whip of Ants Create a whip made of Army Ants. N

Level 7 Sorcerer/Wizard Spells

Name Description Rev?
Apparition Insidiae The caster creates a short-lived illusory thing, that traces a 40 foot line and makes touch attacks. N
Arcane Sight, Greater As Arcane Sight (Spell), but also reveals magic effects on creatures and objects. N
Archon's Trumpet Upon hearing a booming report, as if from an Archon's Trumpet (Su), all creatures in the area of the burst are paralyzed for 1d4 rounds. N
Banishment Banishes 2 HD/lvl of extraplanar creatures. N
Bite the Hand, Mass Compel one creature summoned by a spell or spell-like ability/level to attack the being who summoned it, to the best of its ability N
Caustic Eruption Burst deals 1d6 acid/lvl and lingers. N
Constricting Coils As Hold Monster but also deals crushing damage to the target. Y
Control Undead Undead don't attack you while under your command. N
Control Weather Changes weather in local area. N
Create Demiplane, Lesser Create your own Demiplane, nice and cozy. Y
Deflection Attacks that miss are redirected back to the source of the attack. N
Dimensional Bounce Teleport multiple times between two designated locations. N
Elemental Body IV Turns you into a Large elemental. N
Ethereal Jaunt You become ethereal until your next combat ends. N
Expend Wastes creatures' limited use magical ability. N
Finger of Death Deals 10 damage/lvl to one subject. N
Firebrand Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. N
Fly, Mass One creature/lvl gains ability to fly. N
Form of the Dragon II Turns you into a Large Dragon. N
Grasping Hand of the Magus Hand carries items and allies without effort. N
Hold Person, Mass This spell functions like Hold Person (Spell), except it can affect multiple targets. Y
Hungry Darkness As Deeper Darkness (Spell), but inflicts 3d6 Force Damage and 2 CON damage per round; victims continue to bleed after leaving darkness. N
Insanity Subject suffers continuous confusion. N
Invisibility, Mass As Invisibility (Spell), but affects all in range. N
Ki Shout Target takes 1d6 Sonic dmg/lvl and is stunned. N
Lunar Veil Dispel light and revert lycanthropes. N
Mage's Magnificent Mansion Door leads to extradimensional mansion. N
Mage's Sword Floating magic blade strikes opponents. N
Magnetic Field You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. N
Memory of Function You restore a broken object or damaged Construct to a functional state, as if it were new and intact. N
Plague Storm Cloud infects creatures like Contagion (Spell). N
Planar Adaptation, Mass This spell functions like Planar Adaptation (Spell), except as noted above. N
Planar Refuge This spell enforces the rules of the Material Plane on other planes of existence. Upon casting this spell on another plane, a spherical pocket of wilderness terrain forms around the designated point. N
Plane Shift As many as eight subjects travel to another plane. N
Polymorph, Greater Gives one willing subject a new, more powerful form. N
Power Word Blind Blinds creature with 200 hp or less. N
Prismatic Spray Rays hit subjects with variety of effects. N
Project Image Illusory double can talk and cast spells. N
Resonating Word Target is damaged, staggered, and stunned. N
Reverse Gravity Objects and creatures fall upward. N
Scouring Winds Winds block vision and deal 3d6 damage per round. N
Shadow Conjuration, Greater Mimics conjuration below 6th level, but only 60% real. N
Simulacrum Creates partially real double of a creature. N
Spell Turning Reflect 1d4+6 spell levels back at caster. N
Statue Subject can become a statue at will, being subject only to Sunders. N
Summon Monster VII Summons one Summoned Monster to fight for you. Y
Symbol of Stunning Triggered rune stuns creatures. N
Symbol of Weakness Triggered rune stuns creatures. N
Teleport Object As Teleport (Spell), but affects a touched object. N
Teleport Trap You can cause those teleporting into an area to appear in a specific part of that area. N
Teleport, Greater This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. N
Temporary Resurrection Bring a creature to life for 24 hours, after which it dies again. N
Vortex Creates a whirlpool in water. N
Walk through Space You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity. N
Waves of Exhaustion Several targets become exhausted. N
Wish, Limited Alters reality (within limits). N

Level 8 Sorcerer/Wizard Spells

Name Description Rev?
Antipathy Object or location affected by spell repels certain creatures. N
Apparition Dirus The caster creates a short-lived illusory thing, that traces a 60 foot line and makes touch attacks. N
Bestow Curse, Greater -12 to an ability score; -8 on attack rolls, saves, and checks; or 25% chance of losing each action. N
Binding Utilizes an array of techniques to imprison a creature. N
Charm Monster, Mass As Charm Monster (Spell), but all within 30 ft. N
Clenched Fist of the Magus Large hand clenched into a brutal fist smashes your foes, leaving them wobbling. N
Create Demiplane As Create Demiplane, Lesser (Spell), but larger and with better decorating. Y
Demand As Sending (Spell), plus you can send a Suggestion (Spell). N
Dimensional Lock Teleportation and interplanar travel blocked for 1 day/lvl. N
Form of the Dragon III Turns you into a Huge Dragon. N
Frightful Aspect You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened. N
Horrid Wilting Deals 1d6/lvl damage within 30 ft. N
Incendiary Cloud Deals 6d6 Fire Damage/round. N
Iron Body Your body becomes living iron. N
Irresistible Dance Forces subject to dance. N
Maze Traps subject in extradimensional maze. N
Mind Blank Subject is protected from mental/emotional magic and scrying. N
Moment of Prescience You gain +1/lvl Insight Bonus on single attack roll, check, or save. N
Orb of the Void Sphere inflicts Essence Omission. N
Planar Binding, Greater As Lesser Planar Binding (Spell) but up to 18 HD. N
Polar Ray Ranged touch attack deals 1d6/lvl cold damage and 1d4 points of >Dexterity drain. N
Polymorph Any Object Changes a subject into anything else. N
Power Word Stun Stuns creature with 150 hp or less. N
Prismatic Wall Wall's colors have array of effects. N
Rain of Arrows You conjure a cloud of magical arrows that rain down on any creatures and objects in an area. N
Rift of Ruin Tears a rift in reality, creating an extradimensional hole with a depth of 60 feet. N
Scintillating Pattern Twisting colors confuse, stun, or render unconscious. N
Screen Illusion hides area from vision and scrying. N
Seamantle Sheathes you in protective water. N
Shadow Evocation, Greater Mimics evocation below 7th level, but only 60% real if disbelieved. N
Shout, Greater Devastating yell deals 10d6 Sonic Damage; stuns creatures. N
Spell Absorption, Greater Counterspell a 6th-level or lower-level spell to regain some spellcasting power. N
Spellscar This potent spell invokes devastation on a localized (and thankfully temporary) scale. N
Stormbolts 1d8 damage/lvl (max 20d8) to targets. N
Summon Monster VIII Summons one Summoned Monster to fight for you. Y
Sunburst Blinds all within 10 ft., deals 6d6 damage. N
Symbol of Death Triggered rune kills nearby creatures. N
Symbol of Dispelling As Symbol of Death (Spell), except that all creatures within 40 feet are effect by Dispel Magic, Greater (Spell). N
Symbol of Insanity Triggered rune kills nearby creatures. N
Sympathy Object or location attracts certain creatures. N
Telekinetic Sphere As Resilient Sphere (Spell), but you move the sphere telekinetically. N
Temporal Stasis Puts subject into suspended animation. N
Trap the Soul Imprisons subject within gem. N
Wall of Lava Wall damages foes that try to enter, periodically launches lava at nearby targets. N

Level 9 Sorcerer/Wizard Spells

Name Description Rev?
Apparition Atrox The caster creates a short-lived illusory thing, that traces a 120 foot line and makes touch attacks. Y
Astral Projection Projects you and others onto Astral Plane. Y
Bilocation Exist in two places at once, gaining tremendous mobility and durability. Y
Bristlecone Massive cones of energy inflict damage and push enemies in a 25-foot cone. Y
Bruxism Locks the form of affected enemy creatures into rigid spasms, causing damage if they try to escape. Y
Canopic Conversion Turns your allies into pseudo-undead, with potent benefits. Y
Censorium Chose 1 enemy per ten caster levels, maximum 4, to suffer extreme dimensional damage. Y
Chaos Engine Transmute an area into Real Reality, causing all creatures caught within to suffer damage. Y
Clashing Rocks Heavy obliterating damage to target creatures close to, or inside of, an earthy or stony surface. Y
Consumptum Feurium Magnifica Point-blank blast of terrible darkfire energy, powered by the caster's life-force. Y
Create Demiplane, Greater As Create Demiplane (Spell), but much larger. Y
Crushing Hand of the Magus Really Large hand crushes your foes. Y
Dominate Monster As Dominate Person (Spell), but any creature. Y
Elitist Ally creatures, which may include yourself, gain many potent boosts when affect by Elitist. Y
Emblazon Crest Your distinct symbol is magically displayed on any suitable item you carry. Y
Energy Drain Subject gains 2d4 points of Essence Omission and is at risk of a synergy. Y
Essence of Motion Touching an enemy catapults them away from you, or they may fall Prone and suffer damage to resist. Y
Etherealness Travel to an Ethereal Plane with companions. Y
Fleshblight Calls forth a long-range 7x7 cone of necrotic (energy, uncommon) damage, affecting both friend and foe. Y
Forced Quiet Muffle sound around the target. Y
Foresight "Sixth sense" warns of impending danger and grants many benefits. Y
Foehammer Without a sound, the caster smashes his foes with force damage. Y
Freedom Releases creature from all conditions save only death. Y
Furnace Bones Infuses allies you touch with fiery abilities. Y
Gate Connects two planes for travel by any creatures, in either direction. Y
Gift of the Rider Allied recipients may use their actions and movements far more efficiently. Y
Hearts of Glass Target enemies are rendered Defenseless or Vulnerable to a single class of damage chosen by the caster. Y
Heroic Invocation Grants a number of creatures bonuses on attacks and damage, temporary hit points, and a Vaulting speed. Y
Hold Monster, Mass As Hold Monster (Spell), except it can affect multiple targets.
Icy Prison, Mass As Icy Prison (Spell), but it affects 1 creature/lvl. N
Imprisonment Entombs subject beneath the earth. N
Invincible March
Mage's Disjunction Dispels magic, disenchants magic items. N
Mass Instant Necrosis Mass Instant Necrosis (Spell) Mass Instant Necrosis (Spell)
Meteor Swarm Four exploding spheres each deal 6d6 Fire Damage. N
Overwhelming Presence Creatures bow before you as if you were divine. N
Parliament of Selves Parliament of Selves (Spell) Parliament of Selves (Spell)
Power Word Kill Kills one creature with 100 hp or less. N
Prismatic Sphere As Prismatic Wall (Spell), but surrounds on all sides. N
Refuge Alters item to transport its possessor to your abode. N
Ride the Lightning Transform into electricity. N
Shades As Shadow Conjuration (Spell), but up to 8th level and 80% real. N
Shapechange Transforms you into certain creatures, and lets you change forms once per round. N
Soul Bind Traps newly dead soul to prevent Resurrection (Spell). N
Spellbane Prevent 1 spell per 5 levels from working in a 10-foot emanation. N
Stone Fist Your unarmed strikes are lethal. N
Storm of Revelation Storm of Revelation (Spell) Storm of Revelation (Spell)
Suffocation, Mass One creature/lvl suffocates to death. N
Summon Monster IX Summons one Summoned Monster to fight for you. Y
Sundering Shards Sundered item explodes, dealing 1d6 damage to adjacent creatures. N
Symbol of Strife Triggered rune makes creatures attack nearest creature awake. N
Symbol of Vulnerability Triggered rune makes creatures weaker against attacks both mundane and magical. N
Teleportation Circle Teleports creatures inside circle. N
Thunderblast Thunderblast (Spell) Thunderblast (Spell)
Time Stop You act freely for 1d4+1 rounds. N
Transmute Blood to Acid Target takes Acid Damage each round, and its attackers take Acid Damage. N
Tsunami Huge wave damages and sweeps up all in its path. N
Unmake Unmake (Spell) Unmake (Spell)
Volcano Volcano (Spell) Volcano (Spell)
Wail of the Banshee Deals 10 damage/lvl to 1 creature/lvl. N
Weird As Phantasmal Killer (Spell), but affects all within 30 ft. N
Winds of Vengeance Gives you the ability to fly and attack with wind. N
Wish Reshape reality at your whim, within limits, and at a cost. N
Wooden Phalanx Creates 1d4+2 temporary Golem, Wood to fight for you. N
World Wave Earth or water moves you across distances and damages things not of the natural world. N
Wrack Wrack (Spell) Wrack (Spell)