Soul Bind (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 9
School: Necromancy

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, F (A glorious sapphire with star, either black or light blue, worth 10,650 gp or more.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: One ally per ten caster levels (round up 4 max), and One enemy per ten caster levels (round up 4 max), all of whom must be within 40 feet of each other.
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: Will partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

The gentle poetry of this spell's phrases belies the dire power lurking within the peaceful words. As you complete the intonation of this spell, choose allies as described above, namely, 2 below 20th level, 3 at 21st, and 4 at 31st and higher. As you choose each ally, you Bind them, soul-to-soul, with one enemy creature. All allies you choose must be bound to a different enemy, thus if there are more allies than enemies, then some of your allies cannot gain benefits from this spell.
While under the effects of this spell, each of your allies gains +4 AC as an arcane bonus, but only against non-bound enemy creatures. Namely, you gain a +4 AC against all creatures except your Soul Bound enemy.
While under the effects of this spell, each of your allies may add (Circle 1 damage): 1d6 points of damage per character level (max 4d6 at character level 4) damage as bonus damage to all melee or ranged weapon attacks they make. This also applies to ray spells. This bonus damage is the same type as the underlying attack, and only applies against your Soul Bound enemy. Note that this Circle may be increased by the normal method of Mana Burning, and can make this spell incredibly potent.
When this spell is cast, each chosen Enemy is allowed a Willpower save against the gentle binding magic. If this save is successful, then they do not take any bonus damage, although your Allies still gain the bonus to their AC against all others.
This spell lays a dual charge on its target(s). If the targets are something other than you or another creature (such as an object or area), the spell instead lays a dual charge on you, the caster. Targets which already have a dual charge, a divine charge, or an arcane charge, may choose only one of these effects to keep. Dual charges are treated as both an arcane and a divine charge, and a creature may only ever have a single arcane charge and divine charge present on them at a time.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30