Spellscar (Spell)

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Level: Cleric 8Sorcerer/Wizard 8
School: Abjuration


Casting Time: Standard Action
Components: V, S, M (a pinch of sand)


Range: medium (100 ft. + 10 ft./level)
Target or Area: two 10-ft. cubes per level (S)
Duration: 10 min/lvl(D)
Saving Throw: none
Save DC:
Spell Resistance: No


Within the area you choose to affect, the terrain takes on a strange pale hue, as if colors were muted. Periodically, ripples of vibrant color wriggle through the terrain.
Within this area, any spell, spell-like ability, or magic item activation automatically triggers a primal magic event - a spellcaster can avoid triggering such an event by making a concentration check (DC 15 + twice the spell’s level), but non-spellcasters who activate magic items have no such option.
You gain a +4 Insight Bonus on concentration checks made to avoid triggering primal magic events while within an area you have created, and if you do trigger a primal magic event, you may roll d% twice and pick which of the two results you wish to have occur.