Spiritual Weapon (Cleric Spell)

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Level: Cleric 2
School: Evocation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, DF

Effect

Range: Self
Target or Area: You
Duration: Instantaneous
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

You implore your Deity for the power to defeat your enemies. As you proclaim the paeans of praise for your God, you present your Holy Symbol, and your weapon. Your prayers are answered in a glow of Divine Might.
A weapon made of glowing force appears and attacks foes at a distance, as you direct it. Choose a target square to which you have line of sight within ten feet per caster level. The glowing weapon appears in that square. You may then make one melee touch attack against two creatures, plus one creature per ten caster levels, dropping fractions. (Thus, attack up to three creatures at level 10, four creatures at level 20, and five creatures at level 30.)
Use your normal BAB with your own weapon, including all effects of class features, skills, feats, and weapon enchantments. Spiritual Weapon attacks may gain the benefit of flanking and higher ground, but it does not grant flanks to others as it appears, attacks, and dissipates in an instant.
The Spiritual Weapon is considered to have ten feet of Reach, and gains five feet of Reach for each ten caster levels, dropping fractions. (Thus, ten feet of reach base, then fifteen feet of Reach at 10th level, twenty feet of Reach at 20th level, and twenty-five feet of reach at 30th level.)
You may not strike a given creature more than once per casting of this spell, but if you miss a given creature, you may expend more attacks upon it until you do strike it, or you run out of spell attacks. Once struck, a creature may not be affected by this casting of this spell again.
Each creature who is successfully struck by the melee touch attack suffers (Circle 2 damage): 1d6 points of damage per character level (max 6d6 at character level 6) of Force (energy, uncommon) damage from the blows of your spiritual weapon. Like all Force damage, these attacks are fully effective against Incorporeal opponents.
If an attacked creature has Spell Resistance (SR), you make a Caster Check against that SR the first time the Spiritual Weapon attacks it, hit or miss. If the weapon is successfully resisted, the spell is dispelled. If not, the weapon has its normal full effect on that creature for the duration of the spell.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30