Stabilize (Cleric Spell)
- Level: Cleric 0
- School: Conjuration
- Casting Time: Standard Action
- Components: V, S
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: one target creature, one living creature
- Duration: Instantaneous
- Saving Throw:
Save DC: 10 + caster stat modifier + spell level
- Spell Resistance: Yes
- Upon casting this spell, you target a living creature.
- If that creature has -1 or fewer hit points, it is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally.
- If that creature is suffering from Bruised, Bleed, or Ruptured, then the condition is reduced by one step. This spell can be used multiple times to remove severe conditions.