Stabilize (Cleric Spell)

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Level: Cleric 0
School: Conjuration


Casting Time: Standard Action
Components: V, S


Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature, one living creature
Duration: Instantaneous
Saving Throw:
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes


Upon casting this spell, you target a living creature.
If that creature has -1 or fewer hit points, it is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally.
If that creature is suffering from Bruised, Bleed, or Ruptured, then the condition is reduced by one step. This spell can be used multiple times to remove severe conditions.