Stinking Cloud (Spell)

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Level: Sorcerer/Wizard 3
School: Enchantment
Subdomain: smoke 3
Elemental School: earth 3

Casting

Casting Time: Standard Action
Components: V, S, M (A rotten egg or cabbage leaves, carefully stored, worth 1 gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: all creatures in target area (friend or foe), in a cloud that spreads in 20-ft. radius, 20 ft. high (a 9x9x4 square space).
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: No

Description

You cast this spell in a loud, bloviating fashion, pantomiming the most odious of behaviors. With a wave of your hand you send forth a puff of dire green vapors that spreads into a faint yet horrendous cloud.
Stinking Cloud creates a bank of fog like that created by Fog Cloud (Spell), except that the vapors do not block any sense, but are utterly vile. All creatures which pass through one or more of these squares gains the Singed condition, inflicting poison (physical, uncommon) damage, and must make a saving throw as described above or suffer the Gagging condition. If a creature ends its movement in one or more of these squares, it gains the Burned condition, also inflicting poison (physical, uncommon), and they must save or suffer from Gagging.
A moderate wind (11+ mph) disperses and dispels the effect in 2 rounds; a strong wind (21+ mph) disperses and dispels the effect in 1 round. The spell effect cannot penetrate liquids, nor can it be cast underwater or in other fluids. Other Environmental Effects may disperse or enhance it at the GM's discretion.
This spell is subject to dispersal by Dispersing spells. Dispersing spells contain vigorous winds, fresh air, air currents, or other effects. Squares of this spells effect which intersect with a Dispersing Spell's squares of effect are dispelled, but all other squares remain. GM's adjudicate all unusual circumstances.
Dispersing Spells include Dispersing (Aggressive Thundercloud (Druid Spell),  Aggressive Thundercloud (Spell),  Aggressive Thundercloud, Greater (Druid Spell),  Aggressive Thundercloud, Greater (Spell),  Air Step (Alchemist Extract),  Air Step (Bard Spell),  Air Step (Cleric Spell),  Air Step (Druid Spell),  Air Step (Paladin Spell),  Air Step (Ranger Poultice),  Air Step (Spell),  Calm Air (Druid Spell),  Calm Air (Spell),  Cloak of Winds (Druid Spell),  Cloak of Winds (Ranger Poultice),  Cloak of Winds (Spell),  Freedom (Spell),  Gust of Wind (Druid Spell),  Gust of Wind (Spell),  Hurricane Blast (Druid Spell),  Hurricane Blast (Spell),  Pillar of Fire (Druid Spell),  Pillar of Fire (Spell),  Resilient Sphere (Spell),  Scouring Winds (Druid Spell),  Scouring Winds (Spell),  Telekinetic Sphere (Spell),  Wind Wall (Cleric Spell),  Wind Wall (Druid Spell),  Wind Wall (Ranger Poultice),  Wind Wall (Spell)), and any other effects the GM rules as dispersing gases, fogs, mists, etc.
This spell lays an arcane or divine charge on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster. Divine casters lay a divine charge, and arcane casters lay an arcane charge. Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge and one divine charge can ever be present on a target at a time.
The charge this spell lays affects the caster, not the creatures in the fog.