Storm Step (Spell)

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Level: Sorcerer/Wizard 3
School: Conjuration (teleportation)


Casting Time: Standard Action
Components: V, S, M (a wool sock)


Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: you
Duration: Instantaneous
Saving Throw: Reflex partial
Save DC:
Spell Resistance: Yes


You are able to harness the power of the storm to transport yourself a short distance, by taking the form of a furious, sizzling bolt of elemental .
You must either have line of sight to your destination or you must specify a direction and distance within range. Creatures and objects in the path of your passage take 1d8 points of electricity damage per 2 caster levels (maximum 5d8). A successful REFL save halves the damage.
If your path intersects with a solid object, you damage the barrier accordingly. If the damage is enough to break through the barrier, you continue beyond the barrier as long as the spell’s range permits; otherwise, your movement stops in the square adjacent to the barrier and the effect ends.