Stumble Gap (Spell)

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Level: Ranger 1Sorcerer/Wizard 1
School: Conjuration (creation)

Casting

Casting Time: Standard Action
Components: V, S, F (miniature shovel costing 10 gp)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: One square within range
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + 1/2 character level
Spell Resistance: No

Description

When you chant the geometric, precise stanzas of this spell, you choose a single square on a solid horizontal surface within range. Stone, sand, natural earth, wooden flooring, forest floor, etc, are all valid locations, as is any other surface suitable to Walk on unimpeded. Difficult, impeded or blocked terrain cannot have this spell cast upon it. Upon completion of this spell, you create a shallow extradimensional hole perfectly sized to trip anyone who steps within it. This hole occupies a single 5-foot square. Any creature occupying the square when you first create the hole, or who later steps into the square containing the hole, must make a saving throw as described above to avoid stumbling to a knee and gaining the quelled conditon in that square and taking (Circle 1 damage): 1d4 points of damage per character level (max 5d4 at character level 5) points of falling (physical, uncommon) damage. A creature that makes its saving throw takes half the damage and does not receive the quelled condition. The spell has no effect on creatures adjacent to the square containing the hole.