Sunburst (Spell)

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Level: Druid 8Sorcerer/Wizard 8
School: Evocation
Domain: sun 8
Subdomain: seasons 8


Casting Time: Standard Action
Components: V, S, M/DF (sunstone and fire source)


Range: Long (200 ft. + 20 ft./lvl)
Target or Area: 80-ft.-radius burst
Duration: Instantaneous
Saving Throw: REFL partial; see text
Save DC:
Spell Resistance: Yes


Sunburst causes a globe of searing radiance to explode silently from a point you select. All creatures in the globe areblinded and take 6d6 points of damage. A creature to which sunlight is harmful or unnatural takes double damage. A successful REFL save negates the blindness and reduces the damage by half.
An Undead creature caught within the globe takes 1d6 points of damage per caster level (maximum 25d6), or half damage if a REFL save is successful. In addition, the burst results in the destruction of any Undead creature specifically harmed by bright light if it fails its save.
The ultraviolet light generated by the spell deals damage to Fungi, Mold, Oozes, and slimes just as if they were Undead creatures.
Sunburst dispels any spells of lower than 9th level within its area.