Symbol of Insanity (Spell)

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Template:Spell

| Alchemist=

| Bard=

| Cleric=8

| Druid=

| Paladin=

| Ranger=

| Sorcerer/Wizard=8

| School=Necromancy

| CastTime=10 minutes

| Components=V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)

| Range=0 ft.; see text

| Target=one symbol

| Duration=see text

| Save=WILL negates

| Save-DC=

| Lays-Charge=

| Lays-Dual-Charge=

| Charge-Notes=

| SR=yes

| Description = This spell functions like Symbol of Death (Spell), except that all creatures within the radius of the Symbol of Insanity instead become permanently insane (as the Insanity (Sorcerer/Wizard Spell)).

Unlike Symbol of Death (Spell), Symbol of Insanity has no hit point limit; once triggered, a Symbol of Insanity simply remains active for 10 minutes per caster level.
Note: Magic traps such as Symbol of Insanity are hard to detect and disable. While any character can use Perception to find a Symbol, only a character with the Trapfinding (Ex) class feature can use Disable Device to disarm it. The DC in each case is 25 + spell level, or 33 for Symbol of Death.

| ShortDesc=Triggered rune kills nearby creatures.

| Reviewed=N}}