Symbol of Sleep (Spell)
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Template:Spell
| Alchemist=
| Bard=
| Cleric=5
| Druid=
| Paladin=
| Pariah=
| Ranger=
| Sorcerer/Wizard=5
| School=Enchantment
| CastTime=10 minutes
| Components=V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp)
| Range=0 ft.; see text
| Target=one symbol
| Duration=see text
| Save=WILL negates
| Save-DC=
| Lays-Charge=
| Lays-Dual-Charge=
| Charge-Notes=
| SR=yes
| Description = This spell functions like Symbol of Death (Spell), except that all creatures of 10 HD or less within 60 feet of the Symbol of Sleep instead fall into a catatonic slumber for 3d6 x 10 minutes. Unlike with the [Sleep (Sorcerer/Wizard Spell)]], sleeping creatures cannot be awakened by non-magical means before this time expires.
- Unlike Symbol of Death (Spell), Symbol of Sleep has no hit point limit; once triggered, a Symbol of Sleep simply remains active for 10 minutes per caster level.
- Note: Magic traps such as Symbol of Sleep are hard to detect and disable. While any character can use Perception to find a symbol, only a character with the Trapfinding (Ex) class feature can use Disable Device to disarm it. The DC in each case is 25 + spell level, or 30 for Symbol of Sleep.
| ShortDesc=Triggered rune puts nearby creatures into catatonic slumber.
| Reviewed=N}}