Symbol of Sleep (Spell)

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Template:Spell

| Alchemist=

| Bard=

| Cleric=5

| Druid=

| Paladin=

| Pariah=

| Ranger=

| Sorcerer/Wizard=5

| School=Enchantment

| CastTime=10 minutes

| Components=V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 1,000 gp)

| Range=0 ft.; see text

| Target=one symbol

| Duration=see text

| Save=WILL negates

| Save-DC=

| Lays-Charge=

| Lays-Dual-Charge=

| Charge-Notes=

| SR=yes

| Description = This spell functions like Symbol of Death (Spell), except that all creatures of 10 HD or less within 60 feet of the Symbol of Sleep instead fall into a catatonic slumber for 3d6 x 10 minutes. Unlike with the [Sleep (Sorcerer/Wizard Spell)]], sleeping creatures cannot be awakened by non-magical means before this time expires.

Unlike Symbol of Death (Spell), Symbol of Sleep has no hit point limit; once triggered, a Symbol of Sleep simply remains active for 10 minutes per caster level.
Note: Magic traps such as Symbol of Sleep are hard to detect and disable. While any character can use Perception to find a symbol, only a character with the Trapfinding (Ex) class feature can use Disable Device to disarm it. The DC in each case is 25 + spell level, or 30 for Symbol of Sleep.

| ShortDesc=Triggered rune puts nearby creatures into catatonic slumber.

| Reviewed=N}}