Alchemist Example Builds
(not a legal build; needs reviewed)
Human, base stats: Str 16, Dex 14, Con 14, int 18, Wis 10, Chr 8.
1st Level: Point Blank Shot, Precise Shot. Lets you put your bombs exactly where you want them
3rd Level: Weapon Focus:Bombs. Still making the bombs better.
5th Level: Extra Discovery: Acid Bombs*. Now that the bombs go where you want them, you start to make them nassssty.
7th Level: Dodge. A point of armor class and unlocks good stuff.
9th Level: Close Quarters Thrower. Throw bombs in melee!
11th Level: Charging Hurler. Lets you keep up with the first round rush and still attack.
13th Level: Far Shot. Throw bombs waaaay further and still hit.
15th Level: Mobility. Avoid those attacks of opportunity.
17th Level: Shot on the Run. Pop around a corner, throw a bomb, hide. So awesome.
19th Level: Clustered Shots. This lets you punch through DR like crazy.
2nd Level: Precise Bombs
4th Level: Explosive Bombs*
6th Level: Breath Weapon Bomb
8th Level: Fast Bombs
10th Level: Force Bomb*
12th Level: Demolition Bomb*
14th Level: Dispelling Bomb*
16th Level: Frost Bomb*
18th Level: Elixir of Life
20th Level: Fast Healing 5, Smoke Bomb*, Inferno Bomb*.
Human, base stats: Str 16, Dex 14, Con 14, int 18, Wis 10, Chr 8
1st Level: Dodge, Mobility. Move around in melee, get hit less, and melee sucks, you want the armor class bad.
3rd Level: Weapon Focus: Natural Attacks. Yeah, you wreck'em in melee, you betcha!
5th Level: Power Attack. Yeah, you wreck'em in melee, you betcha!
7th Level: Point Blank Shot. Still gotta work the bombs!
9th level: Toughness. Hit points, baby!
11th Level: Precise Shot. Workin' the bombs
13th level: Shot on the Run. The corner thing, so awesome.
15th Level: Rending Claws. Oh, yeah, even more melee damage
17th Level: Defensive Combat Training. Stops the bad guys from tackling you all the time
19th Level: Advanced Def Combat Training. No, seriously. Getting grappled sucks.
2nd Level: Alchemical Claw
4th Level: Spontaneous Healing
6th Level: Greater Mutagen
8th Level: Vestigial Arm
10th Level: Vestigial Arm
12th Level: Grand Mutagen
14th Level: Tentacle
16th Level: True Mutagen
18th Level: Nauseating Flesh
20th Level: Alchemical Abomination, Improved Alchemical Claw, Preserve Organs.