Talk:Injury, Death and Dying

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  • players should always get a chance to monologue as they die.
  • gives them a chance to say goodbye, curse a villain, pass on a quest, make a final request, etc.
  • takes some of the sting out of a death
  • GM's may wish to give players an alpha strike-level 'last hurrah' attack as they die, if the battle feels dramatic enough for it to add to the story.
  • should probably impose a penalty to the chance of being successfully resurrected -- only use this if you are really thinking you'll die (for good).
  • may want to add a mechanic around raise dead and resurrection and comparable abilities, like a group skill check.
  • give bonuses to anyone who can give a good reason the character needs to be restored to life.
  • ultimately it is a higher power, or the soul of the character themselves, who decides whether someone comes back or not.
  • of a raise/rez spell fails, the creature is permanently slain, and can never be restored to life (even with a wish).
  • hardcore mode: could add (an optional) rule that limits the number of times a character can die, ever, before the magic just doesn't work on them any more.
  • some attacks (villain level only, please) could even reduce this number
  • blessings from gods might increase this number
  • in special cases, a player might be able to give away one of their potential rez'es to another character who needs it.
  • this would create a more brutal game, where resurrection magic isn't some panacea.