Talk:Magic Rods

From Epic Path
Jump to navigation Jump to search

Price scaling for rods by spell level

  • 0th level spell, any CL: use 0.25 in Nudge-Price field.
  • 1st level spell, any CL: use 0.375 in Nudge-Price field.
  • 2nd level spell, any CL: use 0.6 in Nudge-Price field.
  • 3rd level spell, any CL: use 0.75 in Nudge-Price field.
  • 4th level spell, any CL: use 0.9 in Nudge-Price field.


Rod Costs By Creator Level

Spell Level CL 1 CL 2 CL 3 CL 4 CL 5 CL 6 CL 7 CL 8 CL 9 CL 10
0th 500 1,125 1,875 2,750 3,750 5,000 6,250 8,000 10,000 12,500
1st 750 1,688 2,813 4,125 5,625 7,500 9,375 12,000 15,000 18,750
2nd - - 4,500 6,600 9,000 12,000 15,000 19,200 24,000 30,000
3rd - - - - 11,250 15,000 18,750 24,000 30,000 37,500
4th - - - - - - 22,500 28,800 36,000 45,000

Spell Level CL 11 CL 12 CL 13 CL 14 CL 15 CL 16 CL 17 CL 18 CL 19 CL 20
0th 15,500 18,750 22,750 28,000 35,500 48,250 65,000 90,000 120,000 160,000
1st 23,250 28,125 34,125 42,000 53,250 72,375 97,500 135,000 180,000 240,000
2nd 37,200 45,000 54,600 67,200 85,200 115,800 156,000 216,000 288,000 384,000
3rd 46,500 56,250 68,250 84,000 106,500 144,750 195,000 270,000 360,000 480,000
4th 55,800 67,500 81,900 100,800 127,800 173,700 234,000 324,000 432,000 576,000

Spell Level CL 21 CL 22 CL 23 CL 24 CL 25 CL 26 CL 27 CL 28 CL 29 CL 30
0th 212,500 285,000 377,500 500,000 650,000 875,000 1,150,000 1,550,000 2,050,000 2,725,000
1st 318,750 427,500 566,250 750,000 975,000 1,312,500 1,725,000 2,325,000 3,075,000 4,087,500
2nd 510,000 684,000 906,000 1,200,000 1,560,000 2,100,000 2,760,000 3,720,000 4,920,000 6,540,000
3rd 637,500 855,000 1,132,500 1,500,000 1,950,000 2,625,000 3,450,000 4,650,000 6,150,000 8,175,000
4th 765,000 1,026,000 1,359,000 1,800,000 2,340,000 3,150,000 4,140,000 5,580,000 7,380,000 9,810,000

Spell Level CL 31 CL 32 CL 33 CL 34 CL 35
0th 3,600,000 4,725,000 6,250,000 8,275,000 11,025,000
1st 5,400,000 7,087,500 9,375,000 12,412,500 16,537,500
2nd 8,640,000 11,340,000 15,000,000 19,860,000 26,460,000
3rd 10,800,000 14,175,000 18,750,000 24,825,000 33,075,000
4th 12,960,000 17,010,000 22,500,000 29,790,000 39,690,000


Whitelist of Rods

Rod Name Spell Spell Level
Rod of Blessings Remove Curse 4
Rod of Borrowing False Life 2
Rod of Bravery Remove Fear 1
Rod of Breakstride Stumble Gap 1
Rod of Brilliance Unbearable Brightness 4
Rod of Capering Monkey Fish 1
Rod of Censure Forbid Action 1
Rod of Chains Chain of Perdition 3
Rod of Clear Water Create Water 0
Rod of Coercion Hold Person 3
Rod of Comfort Bed of Iron 1
Rod of Compulsion Lock Gaze 1
Rod of Crashing Force Punch 3
Rod of Critical Infliction Inflict Critical Wounds 4
Rod of Crushing Conjure Deadfall 4
Rod of Dismissal Dismissal 4
Rod of Divine Luck Divine Favor 1
Rod of Dominion Charm Person 1
Rod of Earthen Joy Stoneskin 3
Rod of Eddies Aqueous Orb 3
Rod of Emanations Detect Magic 0
Rod of Fairies Dancing Lights 0
Rod of Fear Cause Fear 1
Rod of Feathers Feather Fall 1
Rod of Fiery Punishments Burning Gaze 2
Rod of Forceful Mercy Compassionate Ally 2
Rod of Forging Magic Weapon 1
Rod of Fulmination Fiery Shuriken 2
Rod of Gasping Aboleth's Lung 2
Rod of Geysers Hydraulic Push 1
Rod of Ghouls Ghoul Touch 2
Rod of Greater Bonfires Flaming Sphere, Greater 4
Rod of Greater Borrowing False Life, Greater 4
Rod of Greater Repairs Make Whole, Greater 4
Rod of Hearths Secure Shelter 4
Rod of Holy Strikes Divine Trident 2
Rod of Icy Blasts Ice Storm 4
Rod of Illumination Light 0
Rod of Impact Gravity Bow 1
Rod of Lamplighters Bane Dust of Twilight 2
Rod of Lesser Repairs Mending 0
Rod of Life Sharing Life Pact 2
Rod of Marvel Prestidigitation 0
Rod of Mesmerism Hypnotism 1
Rod of Mights Bane Unravel Destiny 3
Rod of Mothers Mercy Touch of Mercy 2
Rod of Mourning Overwhelming Grief 4
Rod of Nails Pellet Blast 3
Rod of Prisms Rainbow Pattern 4
Rod of Quaking Tremor Blast 2
Rod of Quiet Night Rest Eternal 4
Rod of Rainbows Color Spray 1
Rod of Reaching Hand of the Magus 0
Rod of Rebuke Admonishing Ray 2
Rod of Repairs Make Whole 2
Rod of Repose Gentle Repose 2
Rod of Revelation Invisibility Purge 3
Rod of Scares Scare 2
Rod of Searing Sunbeams Scorching Ray 2
Rod of Shadowy Terrors Shadow Barbs 4
Rod of Shelter Tiny Hut 3
Rod of Shock Shocking Grasp 1
Rod of Shoveling Expeditious Excavation 1
Rod of Silver Motes Silver Darts 3
Rod of Slickness Grease 1
Rod of Smiting Chaos Hammer 4
Rod of Soothing Stabilize 0
Rod of Sounds Ghost Sound 0
Rod of Sparking Cataclysm Ball Lightning 4
Rod of Speaking Ventriloquism 1
Rod of Standing Flames Pillar of Fire 4
Rod of Startlement Ear-Piercing Scream 1
Rod of Storms Lightning Bolt 3
Rod of Strategies Know the Enemy 1

Other possible ideas for rods or staves:

rod of thunderous force = slam power as written, force attack power(like rod of ice, melee touch attack), debuff power to inflict a status (blind to sound, rattle, etc), scale as stampede stomper? fold in powers of rod of thunder and lightning at the top end?
rod of cancellation = only way to affect items? scaling Disjoin effect, can be charged or X times per moon/day.  if used to touch magic items, deals a point of Sunder to them.  at the upper end, will affect artifacts or other Potens Machenvari! combine with rod of ruin/rod of negation? both!
rod of wonder = erghh. this is super-iconic to a certain type of player. should we keep it for its wacky fun potential? i'd almost want to go back to wand of wonder, but see the wand discussion page for thoughts about rod vs wand. Pathfinder has no wands except spell effects, which is simpler, but kind of soulless.
rod of the python/viper = functions as a summon monster, always makes a snake-shaped thing.  scale as summon monster 1, 5, 9.  only three items required. viper version adds poison damage to snake. Note: possible to make a LOT of variations, by adding on Patterns. Rod of the Great Worm (great Creature pattern), Rod of the Frost Snake, Rod of the Coursing Viper, Rod of the Mighty Python, etc, etc, etc.  
trap-stealers rod = love the optics of this. its a super-crowbar, a set of super-thieves-tools, AND it lets you move traps around. scaling is 1-5, which is the plus on the crowbar (plus to might checks, extra sunders), plus on the thieves tools, and the trap thing is just wonderful, maybe scale it by size {less than one foot, less than one square, one square, four squares, nine squares).  we should DEFINITELY rename it to 'Magic Crowbar"
rod of balance = as written, scaling bonus of +1 to +3, adds distance to jumps, etc.  include rod of escape functions as scales higher?  hrrrm.
sapling rod = scale properly, include oasis, planar adaption, functions as high level scaling, fold in rod of nettles and rod of security functions
suzerain scepter = love this thing, and should be tied into the settlement rules/powers, and scaled properly. its LITERALLY the key to the city
fiery nimbus rod = SUPER CLUB. as written, scales, change to touch attack? lets the clothies have an ACTUAL melee weapon!
rod of splendor = love the optics of this! scale properly, possibly combine with the suzerain scepter and rod of rulership
rod of absorption = this thing has always been a bit of a stinker, but if its possible to fuel mana burning with it, its suddenly HUGE
rod of flailing = kind of a dog, but allow it to change to any kind of a flail with throwing and returning, scale it properly, all usable with only a club proficiency. suddenly, this is pretty nice indeed.
rod of lordly might = scale properly, usable with club, battleaxe, or any spear proficiency. this thing was always awesome, and is now MORE awesome