Tiny Hut (Spell)

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Level: Sorcerer/Wizard 3
School: Evocation

Casting

Casting Time: Standard Action
Components: V, S, M (A tiny wooden carving of a hut, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: 20-ft.-radius sphere (9 x 9 squares) centered on the target space
Duration: Until the end of your next full night's rest
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: No

Description

While on a Material Plane, when you cast this spell, you create an unmoving, opaque sphere of force of any color you desire around the target space. Half the sphere projects above the ground, and the lower hemisphere passes through the ground. As many as nine other Medium creatures can fit into the field with you; they can freely pass into and out of the hut without harming it. However, if you remove yourself from the hut, the spell ends.
The temperature inside the hut is 70° F if cast within a Material Plane. The hut also provides protection against the elements, such as rain, dust, and sandstorms. The hut withstands any wind of less than hurricane force, but a hurricane (75+ mph wind speed) or greater force destroys it.
The interior of the hut is a hemisphere. You can illuminate it dimly upon command or extinguish the light as desired. Although the force field is opaque from the outside, it is transparent from within. Missiles, weapons, and most spell effects can pass through the hut without affecting it, although the occupants cannot be seen from outside the hut (they have total concealment).
This spell may not be cast on any non-Material Plane. A higher level spell is required for such adventurous camp sites.