Torpid

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Condition Severity: Weak


   You have been hit with an effect which hampers your flexibility, such as a blast of cold, being partially transformed to stone, or having your blood turned more viscous by a poison.

Effects

  • You take a -4 penalty to Reflex saves.
  • All of your movement speeds are reduced by 10 feet.
  • If this reduces one or more of your movement speeds to 0 or less, you are treated as though you do not have the movement speed at all (e.g. if you are flying, and your flight speed is reduced to 0, you fall, since you no longer have a way to stay aloft).

Ended By

If the ability, trap, or effect description includes specific directions for how the condition is ended, then that is the primary means of ending this condition. In many cases, it is the only way to end the condition. If nothing is specifically listed for ending the condition, then the following methods can be used to end it, instead:

  • The Torpid condition automatically ends at the end of your next turn.
  • You can spend a swift action to attempt an Escape Artist check against the Maneuver Defense of the creature who inflicted this status. If there is no creature involved, the DC is a challenging DC for the CR (challenge rating) of the effect. If you succeed, you shake off the condition. If you fail the attempt, the condition still ends automatically at the end of your turn (or at the end of your next turn, if the condition was inflicted in the middle of your current turn).

Array

TorpidBenumbedPetrified