You can defend yourself as a full-round action. You get a +4 dodge bonus to your AC until the start of your next turn. Note that once a full-round action is declared, a character may not perform any standard, move, swift, or immediate actions, nor may they perform any attacks of opportunity until the start of their next turn. You can't combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can't make any attacks, including attacks of opportunity, while using total defense. Using total defense immediately ends your turn.
- Special: If you have at least 5 ranks of acrobatics, the dodge bonus to AC while taking the total defense action is +6 instead of +4.